>What? Starsector is a 2D single-player open-world RPG space combat exploration economic game thing, basically Mount & Blade but in space. Outdated but still relevant introduction video: youtube.com/watch?v=UTCpVY80Bpc
>glass cannon >blast doors are you of brain deficient, comrade?
Tyler Nelson
And the tournament is now starting!
>twitch/youtube >FallenShogun
William Wright
>on a sunder are you high?
Xavier Cooper
lol >never using the "always add thing to ships" setting
Thomas Thompson
>about to overload? Damper field will save you >Salamanders going for your engine? Flak wings got you >Overloaded and harpoons are coming? Flak wings got you >pesky fighters trying to flank? Flak wings got you
The Albatross is absolutely great.
Thomas Bennett
AI is so retarded sometimes.
Ian Moore
What mod are those heavy ion blasters from?
Xavier Garcia
Sabots ruin every good fight Ship Weapon Pack I believe
Aaron Lopez
plasma flamers are gonna rape agian.
Mason Lewis
>SO Plasma Flamers
Charles Moore
Pirates seem to be underpriced for what you get
Ryan Hernandez
>rangefinder what mod adds that?
Austin Gonzalez
Plasma flamer is a really great weapon but you have to get pretty close in to actually get the use out of it.
The Silent Armada
Ian Peterson
No, the ships themselves are underpriced for what you get. Three eagles, a couple Falcons, a handful of Hammerheads, an Aurora, and a handful smaller ships. No other fleet has been able to match the size and weight class of ships in the pirate fleet. The real kicker is that these D ships aren't really that bad
Cooper Rogers
yeah they are pretty good if they stick together the problem is they tend to lose more easily in a 1vs1
Asher Jenkins
Of course, but good luck getting enough 1v1's to turn the battle
John Russell
>Pick Diable, which is mostly about their wanzers >Use almost nothing but Ravens Raven's are good against ships, but they need cover to do their job
Hunter Nelson
bump
Michael Garcia
a rump
Jacob Thomas
-a-rum
Brody Turner
Are Cerebus' useful?
Nolan Wilson
No they just get them self killed hounds are infinitely better.
Lincoln Taylor
I watched these guys going at it for well over two weeks before finally getting bored and leaving. The Neutrino ship was at 0% CR the entire time too, but nobody was taking any damage.
Eli Robinson
lmao, also, whats up with your fleet? You into trading?
Oliver Sanders
so did they make bad mod fleets or is vanilla imbalanced
Austin Baker
Vanilla has some bad outliers, and a few of the modded fleets weren't that great (or suffered from earlier choice).
Jackson Baker
What's more important? Having more kinetic or HE damage?
Jackson Clark
This game will change totally with some rudimentary fleet AI, so fights don't turn into clusterfucks of ships going off by themselves or following ships they can't catch.
Kinetic > HE
Jason Barnes
both are important, but a ship with only kinetic damage will be more useful than a ship with only HE damage.
Jackson Campbell
Yea this BRDY fleet looks pretty bad
Brandon Lewis
That's my Pirate save. Started as Independent though so I could still access regular markets, and used Agents to get in good with the Pirates and Pathers. I always prefer bounties and trading to get my shekels. Surveying is boring and I don't like having to spend points on skills that end up being useless later on.
Parker Sanchez
ded fking thread
Gabriel Perry
The Persean Sector will never die!
Asher Stewart
Does stability matter?
Brayden Smith
Stability controls prices: Higher stability = higher prices Only after the defeat of the Dickerson's Infinite Son's
Carson Moore
>1900 Armor >practically 360 of guns >the firepower of a Onslaught compressed into a Dominator chassis
I tried SO'ing this thing and holy shit it raises the question of is there such thing as too much IDEAL PEAK PERFORMANCE because this thing has 360 degrees of fire power.
Noah Stewart
>random officer just stops learning skills at 17
help
Hudson Kelly
Did you Save Transfer? Something similar happened to me.
Noah Lewis
had that happen to me, and it just fixed itself, dnno how
William Foster
Any idea what's coming in the next version?
Jace Rogers
I would guess outpost stuff, though I don't think anything is confirmed
Kayden Parker
Your guess is better than my dried up retarded brain. Thanks, user.
Alexander Miller
ded
Nathaniel Fisher
Another ship from the same mod, 2/3 of an onslaught with with more OP and missiles.
>Modders in charge of balance
Jason Cox
I'm gonna go with economy next. It's gonna be hard to do industry/outposts with what we have now
Dominic Cruz
I think stability affects how much shit is available for sale in the black market.
Oliver Scott
Maybe, but I doubt Alex would implement such a complex economy that it requires an entire update dedicated to it. It would make sense if he packages them both in one.
Grayson Morales
I imagine we'll get some official 4x features at some point. honestly playing without nexerelin feels like I'm missing part of the game
David Diaz
This is a combat game Any update he's working on will involve the combat
Each make of ship(like onslaught, dominator, wolf, medusa) should have tiers, higher tiers(aka facing tougher opponents) will have more OP, more flux, more speed, improved ship systems, etc
Ships should naturally group up into formations, know how to use others as cover, focus targets, and so on. Organic avoid commands on ships larger than them should be implemented, so that frigates aren't approaching cruisers who will just kill them. You often see ships back off when they aren't in danger and could kill the enemy, that should be changed
need a new faction called "the herd" which are just large fleets of buffallos who graze on gas giants
Bentley Rivera
I thought Nexerelin only dealt with faction shit. Shouldn't Dynasector be the mod that needs compatibility?
Evan Brooks
No idea, just know it for some reason says it has incompatibilites, and yet I'm still seeing ships from it show up. So, I guess it works?
Nolan Johnson
I'm the guy who updated this mod and I fully admit that it's not balanced. Not gonna pull a Cleve and give any deadline for a new release since I have a lot less free time these days. I will eventually remove a bunch of excess ships (they've already been removed from faction fleets and I don't miss most of them), resize a few (the Skylarks for sure, they should be much closer in size to a Wayfarer than a Buffalo) and then start to rebalance the ships that are left.
Nicholas Jackson
What mod even is that?
Cooper Myers
Tore Up Plenty.
A mod made in the far past, by an old school modder that made many mods but stopped working on all of them.
None of them were good, TUP included but the mod is maintained by someone else now. Who is more intelligent, and perceptive of flaws of the work than the original creator was.
I still do not think TUP is worth running, but the new author, if he sticks to his guns and assess and fixes the problems while also improving the sprites and overall polish... Will one day hopefully be a top quality mod, but it is not there yet. So I recommend waiting patiently in the meantime.
Nolan Mitchell
DONG UPDATE IS OUT
REPEAT, DONG UPDATE IS OUT
Jace Evans
you're a dead man
Nicholas Nguyen
Heh, wishful thinking Pilot.
But hey, I am working on it right now!
Isaac Peterson
Any way for people to help with it?
Easton Ward
That is an amazing offer, and something I would have to mull over.
The main issue I am facing, is how time consuming the sprite passes are proving combined with little free time as of late. If you really believe and are confident that you can match or least get close to vanilla sprites (what my current quality target is). I could find tasks to delegate to others to help things along!
So yes really, if you can then message me via PM on the forums, and from there can try to arrange some sort of agreement and a better method to communicate as well.
Jacob Kelly
To be honest you will find most people don't care too much about the sprites being polished. Just look at flux-X (the infected ships) they are pretty poor quality and people still play that.
If I was you I would just release a comparability update for 0.8.1a since we are gonna be on it for a while. Then you can release the sprites later without feeling under pressure.
Either way good luck with the work.
Adam Phillips
guys come on
Dylan Wood
>MesotroniK >"You can release something unpolished" HAHAHAHAHA....
Ryder Wilson
I personally have no skill with spriting unfortunately, but the sprites on the mod look pretty fucking great already. I asked the spriter I know if he'd be interested, and he is, but he's rather new with it and doesn't think he'd be able to do an adequate job with it, sadly.
Brandon Rivera
Well people thought they were fine for all previous releases.
Josiah Green
Nah, it's Meso. The guy takes a great amount of pride in his work. He'll go over sprites to find rogue pixels to fix in order to release the best mod possible.
Liam Phillips
I'm not saying he shouldn't do it. What I'm saying is if he just threw out a comparability update he wouldn't have to read "dong when?" and "whens this getting updated?" on here and the forums so he could then continue improving the sprites without the pressure.
Jose Bennett
The "problem" is a bit more obvious least to me.
Think of it this way, THI was always meant to be more greebly than vanilla ships, that is the stylistic choice and their visual signature. In the past, they *were* fine. But as time went on, vanilla sprites got smoothed over dramatically, and now THI no longer looks a bit more greebly. They look entirely out of place as they are far more noisy. So they do "need" a pass, to be smoothed some, to get back to the point where they are noisier than vanilla again, but not massively so.
And I have shown a few of the reworked sprites in here, and will more soon. I sure hope no one thinks that they are not a *massive* improvement over the current public mod versions.
Sorry it is taking so long, and sorry I have not done a simple compatibility update yet. It just is my way.
Chase Baker
Agh, I should have refreshed before posting. So here is a double post.
I am insane, my inner voice compels me to do it this way. For if I don't, it will make it very hard for me to work on my other mod. And I am trying to escape this endless loop of iterative passes. Finally "getting it right" then not having to touch old stuff again is vastly preferable to me.
In the end, I mod for myself, others enjoy the things I make when I deem them done and ready and not a moment sooner.
Charles Cox
>Sorry it is taking so long, and sorry I have not done a simple compatibility update yet. It just is my way.
You don't need to be sorry about anything man. Its not like we are paying for this or anything. Its your mod so you are gonna do it your way, thats why I said "if I was you". I'm pretty sure everyone would do it differently after all.
Julian Adams
I can't wait to slap devastators on this baby. Its an enforcer that actually works rather that overloading after firing for 1 second.
Ian Young
It will be amazing with Devastators on it!
Ayden Bell
believe it or not I used to run >Two aegis flak cannons >1 flak cannon >Shield bypass (no idea why I didn't use SO) >Heavy armour
With this I would just fly it right up to things and pummel them at point blank range.
Jason Johnson
>dme wipes the floor with BRDY BRDY is often considered "unbalanced", DME managed to be even more broken than that, to nobody surprise
Zachary Murphy
BRDY is ungodly unbalanced in the hands of the player, while for AI it's less broken, near vanilla tier. In an AI tournament, it's pretty much a given it'll lose.
Josiah Taylor
Anyone else think that the Shadowyards beam weapons are basically fucking worthless because of that stupid sweep effect?
Kevin Richardson
Yup. Welcome to modders and their sense of "balance"
Jace Jackson
Like, it's an explosive only beam weapon, and it eats large/med mounts, which means you're largely unable to get the proper amount of overload to use them in the first place, and then it spreads the damage over a huge area while simultaneously making it a bitch and a fucking half to hit any frigates.
Brayden Williams
last page be gone.
Dylan Sullivan
Will 9.0 bring outposts ? Fuck up the Khopesh/Dagger spam ?
Adam Davis
pity bump
John Hernandez
Dong u-update soon?
Luis Harris
literally read the thread.
Eli Bell
NEVER EVER
Brandon Myers
Which is the best capital ship and why is it Victory?
Cooper Rodriguez
Can someone fill me in on what DONG is? I haven't played SS since like 2014-2015 but Stellaris got me interested in playing an actual good space gaem again.
oh shit haha I used to use that mod. I guess it's not updated to the current version?
Michael Lee
>Which is the best capital ship and why is it Victory? great built in HE guns lets you fit most other slots for kinetic and have a beast setup, also reasonably fast / maneuverable for its size tiandong and his other mod exigency aren't updated for the current version, waiting on them both because theyre great
Kayden Morris
Read this and the replies:
Austin Sanders
I'm partial to PDE cheese myself. Load up a Desdinova with the small and medium PDE and a shitton of kinetics to crack the shields, and then just slag anything under cruisers in 1-3 volleys.
Jayden Foster
Thanks. Any advice for what faction to start as for my first game in years? I have most of the ones from the newest /stsg/ modpack as well as the NGO faction.