XCOM general - /xcg/

Warlock edition
Previous mission: News:
1)EXPANSION dropping August 29th
>xcom.com/war-of-the-chosen
>youtube.com/watch?v=n3bENBYSucQ
>youtube.com/watch?v=CpLcPIWqK18
>pastebin.com/Ves6qhS4

2)Julian Gallop Phoenix Point AMA
>pastebin.com/PZWh2Zr1
>youtube.com/watch?v=iuN9g502cYM

3)Jake spoke at PAX East on March 10th on the growing pains of rebooting XCOM
>pvplive.net/c/pax-east-jake-solomon-xcom-3

4)LONG WAR 2 1.4 is OUT
>steamcommunity.com/sharedfiles/filedetails/?id=844674609
>pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=25894

The /xcg/ Mandatory Read:
>pastebin.com/k9pT8zx4

/xcg/ XCOM 2 Character Pool:
>docs.google.com/document/d/12XvY-C-RoQZUexxauBXcCsw1jElq-g8TaCNpLgG2atM/edit

Image Library of /xcg/:
>imgur.com/a/S1qfx

List of compatible mods for Long War 2
>drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view

XCOM2 modlist, updated a bunch of threads ago!
>pastebin.com/pTMatP5Z

MEGA Mod Repository, now contains all of the mods in the modlist!
>mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

Modlist Steam Collection - Contains 99% of the mods in the modlist:
>steamcommunity.com/sharedfiles/filedetails/?id=756115171

Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p):
>steamcommunity.com/sharedfiles/filedetails/?id=616682629

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>pastebin.com/YmaXBKpN
Piratez mod for OpenXCom:
>openxcom.org/forum/index.php/topic,3626.0.html

...

/xcg/ savescums, I'm not angry just disappointed.

This thread now belongs to the Elder's, miscreants, i seek to fulfill my destiny by reminding you that I AM THE ELDER'S MOST LOYAL CHAMPION. Any who dares forget shall feel anguish until the end of their sad miserable lives.

This is not your path! Not your purpose! You need our guidance to hone this power… without us, what are you?

Free

Not burgers.

/xgc/ barely survived the squadwipe

never 4get

>when the timer has 1 turn left
That thread came close

And so it begins once more

SKIRMISHER

WAIFUS

NOW

Xcom: The Early Years prequel
>Run out of Bradford's garage
>No troops, just Bradford, Commander, Vahlen and Shen and their recruitable brothers and sisters
>Vahlen and Shen only have their bachelors degrees, Bradford is still in ROTC
>They go out and explore haunted houses, look for bigfoot, interview psychics and interview self proclaimed alien abductees
>Initially have to use Uber to get around
>Eventually get enough money that Bradford can buy a used van
>Shen is constantly upgrading the van based on how the missions run
>End game they stumble onto a real UFO and capture a sectoid with a concussion and a broken leg
>Government MIB comes and breaks up the group before Vahlen can stick her gloved finger up its butt
Years later...

>Xcom party van

>xcom mystery adventures

Shen needs to have a dog called Rover that gets btfo by Ayys

This would be Shen Sr not Lily.

Pappa Shen can have a dog named Rover. And a cat named Julian.

I actually really want this, complete with corny 80s music and clothing.

Why do you think she gets so attached to the Gremlin?
She watches the sectoid mind fuck the dog into suicide

>Vahlen with big 80's hair and shoulder pads

If I were only a billionaire I'd fund it and a live action xcom: Bureau movie

useful

>no teen hippie Vahlen skin

And here I thought it was because she could throw a dildo on it and start flying on its body naked

Now you've made me sad this is not a thing.

...

Li'l XCOM
>Run out of Li'l Bradford's treehouse
>Troops are the various kids from the neighboorhood
>Li'l Vahlen's and Li'l Shen's parents are sicentists and engineers Li'l Bradford wants to be a soldier like his daddy.
>They go and try to take back the playgrounds that are invaded by the mean kids
>They have a bycicle with a trailer and cardboard wings attached to it that they call the skyranger.
>Early weapons are slingshots and toy swords
>They later uprade to nerf guns
>At endgame Li'l Vahlen's researchers create experimental weaponry similiar the ones in KND
>Council is their parents who give them their allowance.

>haunted houses
Do you think that's why people keep calling Bradford about haunted houses in EW?
They think they still running the whole Scooby-Doo business?

Would be funny if it's something he's running on the side, desperate to prove that ghosts are real.

Bradford is wearing a british wooly pully in EU/EW though

There's not enough Muton porn in the world to sustain me.

...

literally what.

B-but why.

...

Yeah I saw it on the old thread but I still ask, what?

Basically the guy who ruined LW2 :^)

>rouge

>B-but why.
I'm kidding. I just wanted to post something weird.

Just imagine him trying to prove that the supernatural is real after the war when anything unsusual is explained by aliens
>"But we all saw it and we could go through it. It must be a ghost."
>"Nah probably some alien hologram tech left there after the war. We should call XCOM to collect it."
>"Everybody who entered the house immidietaly had a sense of dread."
>"Probably some sectiods playing mindtricks with people. We should call XCOM to exterminate them."
>"People just disappear overnight"
>"There must be som UFOs still around, kidnapping people. We should call XCOM to send some interceptors"
>"That guy was using magic how else do you explain it."
>"He probably just has the Gift. Or maybe he's using some alien tech. We should call XCOM to train him."

Then he meets the warlock who can raise spirits.

group affecting psi induced halucinations. Better call in xcom

The Xcom prequel plot really shows how you can make a good tv show/movie from the games. I would like a The bureau movie, the game trailers for it back then were so good, how carter was basically destroying all evidence of aliens.

>volk
>Russian name
>big beard
>rough around the edges
>pictured as tough guy

Of course we'll have him with a whimpy American hippie voice, that makes sense and is satisfying, right?

Fucki Firaxis' writers, they should all be shot, along with Jake.

Psi troopers can summon damaging rifts and fire spears of energy, the spirits are just psionic manifestations, obviously.

>Frakes
>wimpy hippie

Wow, just wow.

I AM THE ELDER'S MOST LOYAL CHAMPION

>Wow, just wow.

Did you watch the one hour gameplay? You can hear him speak, he has that annoying high male voice and he speaks with a generic american accent, despite supposedly being Russian.

We watched different videos, clearly, his voice was fine to me.

And the name is Russian but that doesn't actually mean he is Russian or would have a Russian accent, plenty of russian emigres in the US and he may not have actually been raised around Russians to develop the accent much.

I know someone with the most stereotypically Hungarian name you could imagine and when they open their mouth they sound like they are from Glasgow (which they are)

>just got my first sectopod in lw2
80 health enemies on GOps is pretty magnificent desu

We know who to blame when Bradford complains that his favourite ceral is gone.

Julian did nothing wrong.

>And the name is Russian but that doesn't actually mean he is Russian or would have a Russian accent, plenty of russian emigres in the US and he may not have actually been raised around Russians to develop the accent much.
So this is the power of rule-of-anti-cool, huh. Really made me think, Jake.

Less power of the rule-of-anti-cool and more that they signed up a celebrity voice actor and didn't want to risk his fake russian accent being shitty.

Maybe they should have instead signed up a good voice actor, I don't know.

Yeah, this.

I'm not sure why they decided so many TNG actors, but I can deal with it.

You would call John Stewart shitty if they brought in him instead of Riker and played Volk and didn't do a russian accent, wouldn't you?

I'd call anyone shitty if they sound inappropriate for that role, as it sounds like they have no idea what they're doing. I guess it's better to say that Firaxs' voice director needs the bullet, rather than the voice actor.

Half the time when people get real Russians to do VA people complain about fake accents. You can never win.

I wouldn't care if the accent sounded fake personally, as long as it didn't sound phoned in or completely clashing with the character.

>disable LW2 so I can go back to vanilla shit
>game crashes at intro cinematic
Is there no escape?

Excitement continues to build

Anyone play this game at 4k? How atrocious is performance? Does it scale well in terms of looks?

Verify game files? Remember that it resets modification to mod .ini's as well

It was a mod that required Long War 2. I'm all set now.

>New rookie somehow appears in my barracks wearing the old school xcom armor and hair along with aviators and a balaclava

Looks awesome one free infantry comin-
>Male Advent Voice

Has advent evolved it's spy tactics?

It is alright performace, though I'm using a GTX 980 ti for the heavy lifting. I don't know what you mean by how well it scales in looks.

>Wooly pully

Ooh Rah

>implying Rover wouldn't btfo of ayys

So in that tweet Jake estimated $500,000 to commission including dogs in XCOM 2.
Gofundme, kickstarter?

>One of the random Templar logos has a freaky tentacle monster at the forefront
So templars are basically confirmed to worship the thing that the Elders are afraid of, right.

I dont want dogs in Xcom desu, I don't want aliens to kill my doggos.

The emblems are randomly generated.

>covert missions like the EXALT missions but more varied
Nice.

>I don't want aliens to kill my doggos
Git gud

Yeah I literally said that, one of the random logos has a tentacle monster on it. Jake confirmed all the logos take from a pool of images, and that's an extremely sinister thing to have in a logo. You're the idiot if you don't think that them literally having a freaky evil symbol we've never seen before doesn't indicate a darker aspect to the templars, especially since they're so knocked up with Psionic power, which seems to be connected to the evil force, it's coursing through their veins, like the Warlock, who we know is either crazy or will go crazy..

Oh, huh, you're right, that video is evidence that Jake was telling the truth, the emblems are randomly generated.

Looks likely that the Exalt-ish one is just an easter egg then, lads, de-escalate your hype (those of you who actually thought there might be a connection)

But last thread people were speculating that the Templars get their Psi powers from the spooky glowy shit under the sea that the Elders are afraid of, maybe worship it as a god.

I think that's a definite possibility now, now that we know an ominous, never-before seen tentacled shape is a potential image draw for the Templars.

I didn't see you saying its random. I guess Templars being crazy could be one of the reason why the other 2 factions hate them.

Yeah, it would make sense, and if the Warlock goes the same route, that could be interesting too, a little meta-narrative of the Favoured Son's descent as he tries to defeat the Commandy-One.

Playing LW1, I had a soldier get critically wounded and his body morphed into the ground so I couldn't stabilize. I closed the game and re-opened, but now his body is nowhere on the map and I'm not even sure where I should be standing in order to stabilize him. Is there a console command to stop him from bleeding out? I don't want to lose Friendly ;_;

I'am glad that retaliation missions will give you A.I soldiers, it was always retarded that a rebel base had no soldiers.

I wonder if Solace blocks Spectre bullshit.

It seems like all these new Psi based enemies make a Psi-Ops with Solace mandatory.

Spectre isn't Psi-based though, it uses a swarm of nanomachines that glow green. Watch the announce trailer.

I just hope that Retaliation missions get a bit harder to compensate. They already feel too easy as it is.

Actually, the one with AI defenders is apparently different than the normal retaliation mission. It's a defense thing instead of a go-around-the-map and save people terror mission thing. The old type is still in the game.

>It's a defense thing instead of a go-around-the-map and save people terror mission thing.

Oh, very cool. I'm looking forward to that.

Is there a way to change Sound Wave options before Gatecrasher starts so I'm not stuck with my rookies having what was on (Like NCE or HP)?

You can turn NCE off before you issue your first order in Gatecrasher.

Wouldn't the Rookies still have random stats since NCE is already on when they were generated though?

Nope, it sets their stats to the base rookie ones.

Do any anons have experience with preordering on GMG? I preordered WOTC like a good goyim but I'm not entirely sure when you get the code to activate it, I only ask because I have a shitty internet connection with a download cap so I have to do all my downloading at the pub down the road. When preloading becomes available (assuming it does) I just want to know if I'll get my code before or during that time so I don't have to sit in a shitty pub on release day for 4+ hours waiting for it to download

tl;dr, when do you typically get your game code on GMG for a prerelease game?

Is there like a "teleport squad to cursor" console command?
Anyway, I would just use the kill all aliens command to instantly end the mission.

TATC I believe

>Hey Lumpkin, I hope you don't mind completely rewriting your mod only half a year later. You signed a contract, remember?

JAKED
A
K
E
D

I'm actually not sure if this was in the contract. I'll be curious to see what they do. There isn't a huge rush though, WOTC should keep people busy for at least a while.

Did anyone record the new music yet?
Most videos I saw have too much commentary

That's a bitchin' picture

The gamespot one allows you to get some good listening in. The actual isolated tracks presumably won't come out until release.

cheers, I'll check that out

...

Is there a health difference between Commander and Legendary?

Yes