/dadg/ Darkest Dungeon General

*YAWPING INTESIFIES* edition

Previous Dungeon:Artist's Deviant Art:
cribs.deviantart.com/

Pastebin:
pastebin.com/ayjczL4M

Fanfiction Masterlist:
pastebin.com/CcNahBZW

OST:
youtube.com/playlist?list=PLGOvv8Bziniqak1ebzd6njY9S27GdxPRL

Narrator:
youtube.com/playlist?list=PLy1RoYlej6xWqRRci7K_OuQWa-7UgG0uo

Kickstarter heroes & trinkets
darkestdungeon.gamepedia.com/Backer_heroes
darkestdungeon.gamepedia.com/Backer_trinkets

Dankest Links
Official website:
www.darkestdungeon.com

Dev Posts & Patch Notes:
steamcommunity.com/app/262060/discussions

Catalogue Page:
boards.Veeky Forums.org/vg/catalog#s=darkest

Wiki:
darkestdungeon.gamepedia.com/Darkest_Dungeon_Wiki

Steam Page:
store.steampowered.com/app/262060

Less grind mod with some Veeky Forums skins:
nexusmods.com/darkestdungeon/mods/77?

More Veeky Forums skins:
nexusmods.com/darkestdungeon/mods/99/?
nexusmods.com/darkestdungeon/mods/100?
nexusmods.com/darkestdungeon/mods/103/?
nexusmods.com/darkestdungeon/mods/101/?
nexusmods.com/darkestdungeon/mods/112/?
nexusmods.com/darkestdungeon/mods/113/?

Musketeer (Latest):
mega.nz/#!knwx0AwI!MbmPZaqrp_1Fn1AvhMqI5xQb8Lm51IMsHEqV_7mljQ4

Independent Musketeer:
mega.nz/#!mQhEjBzJ!buCaSN21puWm5YriOo7EJaFdpIg32jTj6qyr1g8Qh5k

Clean Steam dump of Musketeer:
mega.nz/#F!VgNAWbZL!pfRpfyjM0S_2hhOgZpjOXw

/dadg/'s very own user-made fem-Abom
nexusmods.com/darkestdungeon/mods/405/?

Bonus PS4 Trinkets:
mega.nz/#!aVIxQSST!JaFQk8xBChAaa4_XnKz5ZsU0Dt9FEODpUEYriEkvWnk

Bucket Crusader (also dolphin porn):
dropbox.com/s/8k2t5ncuea5s2bz/crusader_G.rar?dl=0

user-approved newbie guide:
pastebin.com/jK4HPS2e
/dadg/'s own champion boss guide, written by user:
pastebin.com/e3Sc7VER

user's updated annotated CC maps:
imgur.com/a/DU3tH

...

Peck

Stupid birb couldn't hit me worth a shit
Even its final +50 stress aoe missed

...

I dont know why but yawp just sounds silly to me. Nevertheless this game definitely taught me a lot of english words I would never known otherwise. My favorite is Prognostication.

>two Aunties
>not destroying the nest
Fucking madman

Once I got past 300k I found that I don't care for the money anymore
Only the heirlooms are valuable

I think his team was simply based around stacking mad dodge on the whole team whilst HM and MAA guard the aunties, just to finish the mission without getting super-triggered by the shreiker.

Any drawfriends who can make a Flagellant version of this?

Friendly reminder that the Antiquarian bonus loot only appears if you have selected the Antiquarian when you loot things.
Just having her in your party isn't enough, she has to be the one looting for the artifacts to appear.

>ha ha, i stacked 8 bleed per turn on you ha ha
>oh shit you get to act again before you die, i wish i was a bounty hunter and had just killed you this round

Caltrops animation is trash, give me back my hook and slice animation

How do I prepare

Bring a MAA with guard, bring accuracy trinkets, ALL SHOVELS

Send your A team, your best men, with the most expensive trinkets. Don't bring shovels, you won't need them.

>bring shovels
>don't bring shovels
guys pls

ALL
SHOVELS

>throw caltrops at a mosquito
>it hurts them

Maybe he threw at them directly, and not under them.

Why is Plague Doctor so moe?

I need a picture of this.

the second guy is pretty obviously trying to get your party wiped as badly as possible

you need many shovels

>GR is Craving
>feed her some blood
>I AM THE BLOOD GOD!
>Flashing Daggers crits for 60 total

That was pretty fun.

Vvulf's men are so snazzy.

Why would they make an enemy that can deal 50 stress damage on each of two moves per round?
Pls don't tell me I'm gonna have to fight 2 more of these

Yo, I can't see shit with that .jpg. Please up the actual .png sprite.

Forgot the pic

>he didnt bring the trinkets

God that was intense fight. My Flagellant was killed on first turn (Maws of Life crit-->deathdoor-->deathblow), Vestal succumbed to blight at the end. I seriously considered retreating several times but in the end rest of my mutilated squad emerged victorious.

Why didn't you bring the talisman of the flame you ABSOLUTE MADMAN

so i just bought the game and cant beat my first real dungeon, all my troops are really stressed and i have no money
should i just push and push until i get one cleared, even if it kills everyone in the progress and worry about the stress when i have some survivors?

So, the only way to remove the "town is abuzz" event is to complete the first courtyard mission, right? And after that, I'm gonna have to deal with the spreading curse, is that correct?

Always kill the enemy backrow first, it's usually where all the stress dealer are.
Focus one enemy at a time, only use aoe attacks if you can kill a target and injure the others.
Stun and kill instead of healing.
Use camping skills that heal stress.
When you're very early in the game it's best to dismiss afflicted heroes and recruit fresh ones

>90% to hit
>misses
>gets hit by stressful incantation
>turns irrational
WOOOOOOOOOOOOOOOOOW

How does PD/GR/Abo/BH sound for DD3?
Will muh superior deepee-uss and loads of campfires make up for not really having a healer?

Post partycomps for the different areas/scenarios!

>When you're very early in the game it's best to dismiss afflicted heroes and recruit fresh ones

damn i didnt realize this, thanks

Wait what, how does the talisman of flame work? I'm still getting stress damage and dealing damage myself.

>from skill Revelation

>MaA with Old Unit Standard + Rampart Shield
>use Rampart against Shambler on turn 1
>CRIT
>Stun resisted
How the fuck? Champ Shambler has 145% Stun Resist and Rampart 5 has 140% Stun chance before trinkets, which total give him +65% Stun chance.

> go for champion level drowned crew
> bring occultist with the + move chance incense and generic move chance trinket
> boost his speed with campfire skills
> pull the crew forward in the first move of the game so the anchorman gets stuck for the entire fight
> laugh my way to victory

shame the trophy for that fight is pretty lame.

How's the enemy variety in this game?

>65% Stun chance.
>35% no stun
There's your answer.

Wait, does the Anchorman just pass turns if the crew *blocks his path*?

Only protects you vs an specific attack of some enemies of the second expedition to the darkest dungeon, is the gimmik of that dungeon 1 of your 4 heroes is left vulnerable

You misread. Without trinkets the Shambler only had a 5% chance to resist. Those two trinkets just boost the 140% stun chance of Rampart to 205%.

Yeah

>when you make a team for the Warrens, but get distracted and enter the Ruins instead

yep. he has like a billion move resist but the crew doesn't, so you have to pull them forward rather than pushing him back. if he's already chained someone they stay chained and you can make it hard to free that person, but if you do it before he chains someone or just wait till they hit 100 stress and he releases them he just passes every time and it makes the fight a cakewalk

Crewman's bell is pretty dank on Leper actually. Stops him from getting pushed somewhere useless, and makes his self heal stronger (15 HP at max level)

You're super duper wrong about how it works. When you attempt a stun, they roll 1d100 and add it to their stun resist. If it beats your stun chance they resist.

If you have a 100% stun, and they have 50% stun resistance, you stun them 50% of the time

Problem is that you need a Leper in your party for that.

I find the bell usefull in the Leper for extra safety in some dungeons, also bumps his self heal.

I didn't think people used things like the bleed stone. The -1 spd doesn't make up for the minor buff to bleed and at that level most of the time things will fail their bleed resist.

>read somewhere Houndmaster is good
>recruit the first one I find
>he has been Virtuous THREE times in a row
God bless this man. What's the trick to using them aside from AoE Bleed?

Setz did art

Literally who?

I don't have other meaningful trinkets.
More than half my collection has minus speed on it, and gives stuff like blight or disease resist, or blight chance.

So I just got the Schrieker event where it takes 8 trinkets

Can I skip her and fight her later without having to worry about losing my trinkets?

Popular Finnish drawfag

perkele :-D

>can't lock all 5
This bothers my min/max autism.

Oh, and three Move Stone, -1 speed +10% move skills.

>go for hag champion level
>bring MaA with a million hp
>get him to mark himself at the beginning of the fight
>hag never puts him in the pot a single time all fight despite him being marked 100% of the time

god i hate that boss

>that one hero that always rolls virtuous every time

it's the bounty hunter for me. dude doesn't give a shit about stress all he sees is money at the end of the tunnel

Most of the trinkets in the game are so bad I end up selling them for petty cash. I'm not sure what the developers were thinking.

Perhaps that people like me will use them regardless, just to have trinkets on.
That bleed never missed all dungeon run too!! On all the 2 non-skeleton enemies I encountered.

I wanna be a better person.

Red Hook has a warped sense of balancing.

See
>How we do make a boss difficult?
>Give it 3 actions per turn!

>give it 3 actions per turn
>each action removes 1 charge from debuffs on it

Way to nerf a quarter of the skills in the game.

When I got my first Flagellant I made the mistake of going to ruins only to remember immediately upon entering how useless bleeds generally were in the ruins.

Wait, does that include shit like -% PROT? or Marks?

mammi :DDD
sauna :DDD

Yes. Debuffs/Mark decreases by one per action and dots tick once per action.

Yes, if you mark a boss with 4 actions, the mark will be gone by the time you act.

I fucking love bringing Flagellant into long champion runs, simply because he's a second healer and massive tank. There's plenty of enemies he can bleed, too, such as ghouls, cultists and brigands. He's kinda useless on the boss battles, though. He's just good at keeping everyone's health high.

With that I mean the ruins champion runs.

Noice

Marks should really last for rounds rather than turns.

Or caster turns, rather than target turns.

Considering things like Bulwark now last for the entire battle, maybe sometime down the line RH will make changes to how status effects work? Speed has really fucked up the turn based nature of this game.

This gonna be fun

what do you recommend doing to grind for the heirlooms, keep recruiting low level guys and sending them to the slaughter, or carefully manage your mid tier with newly recruited low tier? I ask because I'm about out of space.

Is it possible to get Musketeer without have been a kike?

Yes, by being a pirate.

>Miss!
>Miss!
>Miss!


>Our shit system thinks your post is spam because our devs are fucking retarded fuck off Hiroshimoot

>pick up torch curio
>2 trinkets inside it

Dog praise the Antiquarian.

I don't like how speed works in DD. I dislike the RNG element and how extremely important it is. In other games you can plan around having slow characters. In DD something like slow draw can be the difference between you coming out of a fight mostly unscathed or you surviving with two people at death's door on a champion dungeon because of how important it is to nuke/stun high priority targets on the first round.

best jewfu

Some classes are really better suited for lower level dungeons, where enemies don't have jacked up dodge and speed.

Jesus christ, I love riposte now.

>Collector shows up
>oh fuck
>Crit, stun, shit fury all over him
That went way better than expected.

>vestal resists the crimsonfags attempts at infecting her for the whole run
>gets infected in the last battle

>backtrack to secret room after boss fight with 4 food
>second food event at the last square before reaching the room

Why is this game so vindictive?

The collector is usually a moderate challenge, but if you have a group with good rank 1 stuns at high speed, or good rank 4 damage potential, he can be a real joke.

>heal 0-2
>bleed

Occultists are unreliable garbage.

wtf is this Shambler and why did it just wipe my party after I put a torch on that red thingy

>using the occultist for his heal
hahahaha

His heal is unreliable but sometimes good. He pairs well with high-HP guys who can handle bad heals and take advantage of big ones.

To get good use of him in a healing role, it helps to grab his stun and his DMG debuff to do some mitigation. It also helps to have a flagellant or plague doctor or auntie to throw in an occasional heal when necessary.

>Place a torch if you crave the void!
How can you seriously not expect something like that to happen?