This is all I have for the arm cannon HUD right now, due to how the HUD stuff works I have to make checks for each unit of ammo, all 40 shots.
The other characters are going to have bars or numbers to track their ammo because this is fucking ridiculous.
Gabriel Cox
did any /agdg/ certified games get played by him?
Landon Gray
Submissions just closed and there's over 700 entries, it'll probably be a while
Jaxson Perez
Reminder that Bethesda is evil, hates indie developers, and wants to make you change the title of your upcoming indie game so it doesn't share any words at all with the title of their upcoming game, even through sheer coincidence.
Owen Watson
Has anyone successfully made an indie horror game? Any good recommendations?
Asher Murphy
>Godot seems really nice >but nothing has been made in it, its library of games is much worse than gamemaker/unity and even RPGmaker
Am I missing something? I was thinking of learning it but this worries me.
> It's experimental, a reduced version of a dungeon crawler with a story in the form of pieced poem on the side.
John Gray
Well, I was thinking about smaller projects, but I appreciate the recommendation. I will give it a try once I play Clock Tower (SNES).
Cooper Gutierrez
apparently there is nothing wrong with it aside from the fact it's very young its users are more busy fucking around, waiting for 3.0 and slowly creating a community rather than actually making games in it, which doesn't seem to be the focus considering godot games are still floating around with default engine application icon because programmers can't be arsed to add the function to change it avoid until the community/developers get their shit together, then it might dethrone gm:s (not a high bar because yoyogames seems to be similarly fucking around)
Brody Mitchell
What is that about?
Jayden Nelson
Should I introduce my favorite indiedev to /agdg/?
Josiah Allen
Gamemaker and Unity have too overwhelming presence, nobody wants to use alternatives when everyone uses one of those two. Especially since they're more polished and robust than Godot, which in comparison is fairly new.
It doesn't help that Godot until 3.0 has used some retarded script language that nobody likes.
Nathaniel Cruz
indiedev is not amateur dev, he's overqualified, no
Juan Bailey
An engine isn't going to magically make games for you. If you know your shit, you'll produce game on any engine. If you don't - it doesn't matter if it popular or not.
Tyler Perez
Unless they already understand Veeky Forums then this place will go way over their head.
Jason Harris
>spend the greater part of two hours modelling something in blender >doing wrapup, scaling things down >minor mistake, ctrlZ >everything is gone >EVERYTHING >redo wont restore it, undo history is blank welp, that's enough blender for now
Andrew Bell
If your game is 2D, don't bother with an engine
Christ I hate this place, you might as well rename AGDG to Amateur Game Design General, because that's what the majority of you are, designers, not developers.
Caleb Johnson
Where's your game?
Cameron Rodriguez
dumb engie
Dylan Jenkins
Post your generic shitty Godot/GameMaker/Unity game which will never, EVER sell more than 100 copies.
Alexander Hughes
asked first we're waiting
Evan Lopez
I fucking despise 3d modeling software, every single one of them. They always pull that kind of bullshit Anyways, remember to save often and take advantage of automatic backups, if there are any
Charles Fisher
It happened to me a couple times. If I understand that right, the history in object mode isn't the same as the one in edit mode. So if you ctrl+z in object mode you end up removing more stuff than it would edit mode.
>n-no you
Aaron Rivera
I'm still waiting.
Jackson Ross
not him, but they sued mojang over Scrolls (and lost), and i'm assuming they continue to do the same against smaller companies who lack the funds to actually go to court so a judge can laugh at bethesda
Blake Foster
>no game to respond with as expected from an engie
Anthony Smith
he better be a trap or tranny otherwise no.
Andrew White
given that your evidence was asked of first...
Nathan Ward
You could have a game if you were devving instead of waiting.
Nolan Taylor
this general doesn't need any more faggots who, ironically or unironically, crave the tranny dick and write posts that beat the dumbest of memes in stupidity
Jordan Gutierrez
>spent two hours following tutorial >it's_time_to_unwrap.jpg >everything looks different than what the tutorial showed >there's duplicate vertex here and there >tfw it's much faster to just redo everything instead of finding the error
Jose Roberts
You can't protect single words that are in the dictionary.
Sebastian Morales
>he doesn't use "don't mind me" zbrush >autosave every min of your progress >you can even configure it to save everything from the start of your modelling to finish but it require shitton of ram >blackout of nowhere >came back to same model as i left before blender is for hipster fag.
Wyatt Lopez
Each potion now has its individual bar, shown on the menu and in the quickslot it's equipped to. Potions now also have their own box and slots. Onto the next tent piece of furniture now.
Luke Evans
You just used a word that I copyrighted, see you in the court fag
Ryan Gray
Is there a suitable free site to host in depth review of indies in development?
Jayden Myers
I give up
Christian Turner
This is taking way too much time to design. I wish I could think like an engineer.
Jonathan Allen
They threatened legal action against a small developer releasing a game called Prey to the Gods because they said it was too similar to their upcoming game Prey.
Kevin Sanders
tumblr
It's called pen and paper. You're not supposed to design things directly in 3D.
Robert Watson
I am making a mother fucking game about skeletons and you can not fucking stop me
Cameron Butler
----[ Recap ]---- Game: Seasons Past Dev: ambientdev Tools: GM: S 1.4, photoshop Web: ambientdev.itch.io/seasons-past Progress: + new assets, new camera, shaders, messing around with making areas - new house texture is too light, gameplay is still shit, new area is worse than the old one
William Nguyen
I've already got some rough sketches, but I can't check on paper if a joint properly moves like I want it to. I could try but I'm not objective and accurate enough to.
Brayden Cook
>You're not supposed to design things directly in 3D. you're not my mom
Tyler Brown
That is super shitty.
Adam Butler
sounds like the scrolls issue (they sued over it being too close to "the elder scrolls", and were met in court with "no you dumbfucks you cant copyright a word").
Aaron Powell
Your game looks generic as fuck to me (oh, a knight! meh...) but it does look good and well made. I hope you have success with it.
Caleb Green
looks like a kind of anubis-bot
Owen James
looks more like a dragon knight/dragoon look to me.
Adam Johnson
I might be going a little too overboard with the Zone of the Enders inspiration.
Carson Lee
Ex-military here.
Keep it simple stupid. KISS principle.
You are overdesigning your mechs.
Look, your mechs don't walk right, the skate across the ground mostly using jets, so you can use heavier bulkier designs.
The core principles of armored combat are 1. mobility 2. protection 3. firepower.
Your mechs have mobility covered, but with that mobility comes bulky jump jets. Look at the how much space jets take up on an aircraft. 2/5 of the aircraft is literally a giant engine. You can reflect this on your mechs, put huge ass jump jets on them.
Protection is key. This means angled armour plates and reactive armour. More armour means more bulk and less mobility, so don't overdo it in the armour compartment.
Firepower. Lock the weapon to the mechs torso. Big guns have huge fucking recoil. Those piddly little arms are going to get blown off in the first volley. Think about economies of scale, the larger something is the more gravity effects it. Big mechs with big guns need bulky joints to hold the whole thing together.
My favourite mech designs of all time are from an anime called Gasaraki. That might give you some inspiration for your own designs.
Chase Price
webm with banners n shit and the fixed camera
James Russell
>Ex-military here. so like support staff or what
Lucas Long
Ex - neet here
Make sure your mecha have boobs like armor and color in pink.
It shoot laser from its butt with the power of thousands sun.
Make sure the pilot is a color person who doesn't specify his gender.
and add wings. Bitches love wings and dicks
Daniel Roberts
Don't listen to this fag, just make thing look cool
Jason Barnes
>reddit spacing >mentioning personal information for no reason >mentioning KISS when it's in no way relevant to the issue (it's fucking 3D design, not programming)
Zachary Collins
Infantry Rifleman in the Army and Maritime Warfare Officer in the Navy, I did do a few months as a support officer in a Special Forces unit but spent most of my time navigating Frigates.
Carson Bailey
Whatever floats your boat man. Back in the day I knew a bit of c++ and wanted to learn how to make windows and graphics on the screen and shit. So I started to learn the Win32 and directx 7 apis. Now I bang shit together in gamemaker. Why? Because it doesn't make me want to kill myself and actually enjoy what I am doing now.
Asher Hughes
KISS is a design thing, but its stupid to tell someone to design something realistically when it's obvious the design wasnt aiming to be realistic
Brandon Allen
but you learned how to program doing the shitty stuff and now you're not here asking >hurr how do I assing a variable in GMS
Josiah Walker
ever shot at anything
Kayden Howard
You've got a point I guess.
Robert Gomez
At other people? No.
Australian Military. Never got deployed to a warzone as infantry and all the Navy ever do is ferry around refugees or patrol the coast. We did do fire drills with the cannons shooting at an island, which was amazing - but I didn't fire the cannon. Warfare Officers spend all of their time driving the ship.
Learned how to disarm bombs in the Special Forces though, that was fun.
Carter Ortiz
>Never got deployed to a warzone can you say that next time because otherwise it's stolen valor
Ryan Smith
They fly though, so I obviously can't make it bulky otherwise it would go against the idea of aerodynamics (even if a humanoid shape is not really aerodynamic.) I'll keep your tips in mind though, this one is meant to be more some kind of unexpensive regular unit and I keep thinking it looks too fancy for that.
wings are cool but the cock-cockpit was a bad idea
why not both
Nathan Evans
>giant mechs >aerodynamic nigger please
Christian Garcia
>realism before cool
Juan Price
>why not both because it doubles your design effort
Jack Cruz
Creepy stuff that can happen in hospitals. Go
Juan Jones
ok, i'm here at the hospital. what's ne
Elijah Torres
Nurse comes up to patient user and slowly starts making a game
Leo Gray
Don't be daft.
Stolen valour is when you wear medals, rank or uniform you aren't entitled too. Nothing to do with deployment to warzones.
Last year less than 200 Australian Defence Force members of the 60000 strong ADF got deployed to warzones. Getting deployed to these places in the ADF is like winning the lottery.
Are you saying the other 99% who serve in the ADF are 'stealing valour'?
Robert Lee
Proctologist beggings sniffing your nape during exam
Gavin Lee
>Rixels >Mixels
Andrew Young
That's why I said "idea of aerodynamics". It has to look like it would zip around without resistance to someone who doesn't know shit about the subject.
I guess.
Joshua Turner
It's still relatively new. So it's no surprise there isn't any big high quality games made with it. But don't worry, I'll make the first million dollar Godot game and then people wont have to worry about this anymore.
Levi Sanders
>Are you saying the other 99% who serve in the ADF are 'stealing valour'? only if they talk about it
Jeremiah Edwards
I SERIOUSLY hope this isn't another fucking roguelite.
Cameron Howard
im gonna steal you're butt virginity
Benjamin Nelson
>a couple of blocks >"you are overdesigning your mechs"
Christopher Carter
>realism before cool >implying realism isn't cooler than "cool" designs
It seems that Godot is perfectly fine for making a danmaku game.
Josiah Thomas
Highschool mecha is cute! cute!
Ryder Rogers
what do I need to change about my angel statue. do the wings read well
Landon Hernandez
They read as thick and flat, is that your intent?
Grayson Brown
bump up the bullet count dude, this looks like easy mode.
skins are a good idea, thanks for making me think about it
Colton Nelson
Yeah of course it is, why wouldn't it be? You can optimize bullets pretty well with low level physics and rendering.
I think it only starts to drop FPS with a few thousand bullets, but the only culprit there is GDScript being slow, in which case you could further optimize by using C++. The engine itself is fast and has always been fast.
Juan Jones
Unity is finished
Owen Gray
the light on the wings don't feel right user
Parker White
nope just don't know how to detail them with so little pixels