Are you tempted? Why? What is stopping you from making progress?
Brody Gonzalez
solo dev from home and none become a meme hire an office and a team of 50 devs and i dunno like millions a year?
James Watson
Looking to get into writing music for video games. Are there any small projects which want some original music? Doing this for free as I need the experience.
Wyatt Reyes
>that rule is just not enforced, or at least, not here in Canada because leafs literally don't make games. They sometimes publish the waste products of americans, but leafs dont make video games.
>BioWare Montreal and Mass Defect: Andormeduh
Samuel Thomas
Pic related in 48x48.
Levi Fisher
I doubt that, he is making that game for like 10 yers now and 5k would last him like 3 months of middle class life
Asher Ortiz
A glow-in-the-dark CIA nigger 640x480 16 colors
Tyler Stewart
Been working on the CrocoCrush(tm) device. Also found out there is a limit of how many guts I can spawn, I need to optimize that shit.
Joshua Ward
daily reminder everyone here will make it soon or later.
even cristian will make it.
googum wont.
lol
Luis Price
>humans only have two organs muh immersion
Luis Thomas
googum has burnt so many bridges theres literally nothing left for him outside of pretending he did it on purpose and ironically
Xavier Campbell
this but unironically make the existing organs smaller and throw in some lungs or hearts
Evan Diaz
The rest is crushed, obviously.
I have stomach, heart and livers but it is randomly chosen what is generated.
Robert Peterson
>bratwurst spawns at the top >bockwurst at the bottom Maybe you should choose pseudo-randomly.
Caleb Carter
Are you making a game that's only playable for people over 25?
Jonathan Stewart
Rightio. You wanting detailed face too, or just the uniform?
Gonna need a reference image or more detailed description for that one, sunshine
Logan Baker
>183185761 In itself it's good except for the odd shine (it's as if the heart has two evil-looking eyes). It looks maybe a bit too visceral for my game unfortunately.
The new skull is great though, thank you!
Ayden Smith
I'm making a pretentious 2D action game.
I'm genuinely considering implementing a "story" or "practice" mode where you simply cannot die during any of the encounters. Do you think this is worth it? Should there be some kind of limitation, like you don't get the true ending?
Hunter Martin
I'm making a game only playable for underage 2D females
Brody Rivera
>wiped the steam games link and replaced it with a link to a folder that hasn't been updated since march good job on making the thread i guess
Ian Murphy
No my game surpasses time and space.
Jordan Garcia
>You wanting detailed face too, or just the uniform? I am a fan of pixelart that doesn't directly show eyes. Meaning less FF6, more Gods Are Watching.
Thomas Martin
back to plebbit
Cooper King
Players must be over 18 to play my game, so I make sure that a verbal warning about this fact is played whenever one of my pop-up ads is triggered by an internet browser. Haven't had any problems so far.
Joshua Collins
If you think your game will be played by pretentious 'not gamer' types, then it might be a good idea.
Though if all they care about is the story, giving them a bad ending would be a bitch move.
Joseph Garcia
...
Charles Jones
How can I properly export my asset so that the gizmo in UE4 stays in the center of every part of the said object?
>asset consists of 5 separate meshes
I heard I have to put it at 0,0,0 before exporting, but then I need to rebuild it in UE4 part by part. Is there a way to make it so that when I import it in UE4, I can drag and drop it around as one single object group, but I can still select and control separate parts? Because I need to rotate one part, too, so I can't just attach everything together in 3ds max.
Christian Powell
I know but I have this crippling feeling that the only way my game will get any traction is by being a pretentious story driven game. Catering to retarded games journalists.
I suppose that's true about the ending. Maybe unlockables or other modes or something, or lock out achievements would be enough.
Ryan Clark
Just give the player a 0.1x multiplier to damage received and a 2x multiplier to damage dealt, and lock the true ending.
Grayson Rivera
Which link other than homph should I use? Last thread used this one as well as the one before that.
Ethan Phillips
Just add it, you'll get more bux from casuls while everyone else can play the game normally.
Ryder Bell
my bad, didn't notice you gave it its own greentext
Leo Flores
If its a skeletal mesh then to my knowledge, no. But you can use child actor components or sockets depending on what you need.
Justin Martinez
For a second I thought I was in /v/ gamedev thread.
Asher Sullivan
keep in mind the majority of players don't even get halfway through a game, and the overwhelming majority won't finish it Hell, a fifth of players won't even play the fucking thing. Games on steam with an achievement in the first five minutes usually sit at around 80% of players actually getting it So statistically your ending won't matter at all, especially since you're aiming for the pretentious indie crowd who don't even like games in the first place
Joshua Mitchell
>relic entertainment >ubi montreal >rockstar toronto >sleeping dogs dev >radical
meanwhile, made in usa: >call of duty
Evan Garcia
Furi had an easy mode that couldn't unlock anything. A journo cried about it and gave the game free publicity.
Noah Long
>valve playtesters who play for the story They exist, but aren't a big share on the market. I don't think it's worth it.
Blake Smith
No biggie. But which one is the link to an outdated folder?
Jason Jones
>Games on steam with an achievement in the first five minutes usually sit at around 80% of players actually getting it Everyone has backlogs nowadays.
Levi Perry
>Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE changelog says the last update was in march
Austin Collins
I'm wondering about length too.
If you make a game that's 30-60 minutes is that going to be a deal breaker.
Obviously there's gameplay, so it's not like "The Chinese Room" garbage like Dear Ester where it's just a walking simulator.
Connor Davis
I have bought games with no intention to play them. Like Monolith.I played on demo days and am just too crusty in my head to be good with these kinda games.
Aiden Fisher
>gods will be watching
Alright, so light outlines, less emphasis on limbs more on core, small colour palette if possible?
Adrian Clark
gogem already made it
Ayden Lopez
If your game is under 2 hours it will get refunded. If it's under 5, you'll get a lot of negative reviews unless it costs $5.
Christopher Edwards
his most popular game ever made 12k.
is that making it?
Jonathan Hill
If you have a game for one playthough get at least 4 hours, I think that's good enough for one man indie game.
Bentley Bell
just make it easy to fail and have to restart, and you instantly quadruple the playtime it works for every indie horror game, why not yours too?
also it depends on the target audience, cost, and quality. I'd be happy to pay 5 bucks for an hour long game if it's a really fun hour. Likewise your favourite journalist would pay for a sappy walking sim that ticks all the sjw boxes
Easton Lee
I like to think that people won't refund a game that's a genuinely good time.
I think that most people refund short games because they were shit, and overpriced.
If I'm charging 5-10 for about an hour that's not terrible if the experience is good. Short games also lend themselves to be replayable.
Jayden Brown
Just add the Konami code like a normal person
Jordan Hernandez
Basically. Although it needn't be a direct emulation of that style; I am mostly curious if that could work within that smaller resolution. I don't have a game to use it in though.
Matthew Morales
made more than your nogame having ass
Luke Gonzalez
>tfw got recommended DreadOut >play until the Scissor Phantom >Literally made me drop teh game because of how bullshit it was
Please don't do shit like that. It's terrible.
Levi Garcia
>implying gogem.pro is not a great pioneer of practical VR eye-tracking tech use and an excellent visionary who will only become truly appreciated after gaben's assassins eliminate him
Camden Hughes
I would definitely consider refunding a 1 hour game if it cost $10. That's too much for too little. Also, lots of people will abuse the system just because they can.
Nicholas Perry
>Konami code Sick reference, brah!
Evan Watson
but you're a neet.
Parker Flores
he's making a pretentious indie game, you may as well throw in as many cheap tricks as possible that would be a fun idea for a jam, actually. Make the most "indie" game possible
Carter Rogers
/agdg/, is your protagonist as well designed as Rock Howard?
Gavin Thompson
It's literally a pile of shit, so... I guess?
Gabriel Phillips
That would be a fucking hilarious game jam. It would also probably be the fucking worst one ever.
Cooper Jenkins
all garb
Lincoln Clark
>the reactions from people who realise that their games are exactly like the parodies made for the jam
It should work. I think the canvas size for gods will be watching was something like 64x64 (MC's measuring up as 20x60 in the main picture I've found (group of them stood around a fire), but honestly I think they forsook standardized canvas size for artistic freedom judging from other screenshots I can find)
I don't mind. Just looking for something to occupy myself with. This is a fun request, lot of detail to work with
How's this so far? Trying to get his arms into an at ease position, but it's proving a bit too fun to find the small of his back where it doesn't look like his hands are in pockets
Isaiah Perry
No but I also didn't ruin a cool character with lame out of place wings so....
Anthony Collins
why aren't you making games for china?
Xavier Gutierrez
Chinamen are literal garbage people. That's why.
Ryan Richardson
I don't want to make pay2win garbage with stolen assets.
Austin Gray
I know what you mean. Maybe it would be easier if the torso was turned a little like in the source, so you could hide his left arm a bit and use a stronger shade contrast to indicate his right arm's depth. Although the belt must be making it difficult to shade the area distinctively.
Angel Martinez
>58% >47%
WHICH ONE IS IT??
Landon Perez
see He is a complete loser who pretends to be someone. His biggest accomplishment is that he released shovelware on steam, in his mind that makes him more of a game dev than all the other guys here who work on proper games but didn't release anything yet. Which is bizarre because even 2 month old projects look better and more sophisticated than anything he ever created combined.
Jordan Perry
do mobile people care if you make an asset flip game?
Evan Rivera
>asia-pacific >implying half of it is not coming from gaygom's massive profits
Daniel Long
One is percent the other is billions ya dummy
Jaxon Edwards
>China
Sebastian Bailey
Lost 2 weeks of asset progress in Game Maker last night. All of my fucking sprites are and sounds are gone. The images are 0x0 pixel png images that paint won't open. What the fuck happened?
Aiden Green
A Chinese friend once told me that Chinese companies will run an MMO for 6 months, then shut it down and sell it to another company. Then that company will change some of the assets and release it as a brand new game. They just keep buying and selling these because the Chinese keep playing them.
Jacob Cox
>What the fuck happened? GM happened, it has buggiest and most retarded asset management system.
Dylan Cook
they absolutely do not
it may not have saved the project file properly. Check the folders to see if they're still there. If they are then you'll have to readd them Also why don't you have a backup?
Anthony Wilson
I totally want to make an MMO but I don't know enough for it yet
Austin Myers
>run an MMO for 6 months, then shut it down and sell it to another company. keep in mind they have a different financial model over there, where they don't pay subs to a game but pay the cafes with computers directly & the publishers work with the cafes on what's installed where. Some apartment leases come with free 6 months at neighboring cafes as perks instead of a pool or laundry washer/dryers indoors.
Lucas Bailey
>What the fuck happened? It's the harrowing call of the backup fairy!
Nathan Taylor
Unityfag hackers strike again
Jordan Flores
I added a fancy arrow camera for when the player makes a good shot, feels good to to watch that long precision shot fly
Leo Lewis
Is it true toby fox made undertale using drag and drop?
Angel Jackson
>slow-mo >arrow not wobbling around
Joshua Ross
>it may not have saved the project file properly. Check the folders to see if they're still there. If they are then you'll have to readd them
Some of them are there (just images, not animations)others aren't. The back up is spotty too.
>Also why don't you have a backup?
I trusted gamemaker to make 5 back up folders for each project in the preferences settings. It only maintained one of them 4 of them haven't been backed up in a week. Never again.
Cooper Murphy
no, he used switch statements
Brandon Taylor
>not allowing the player to control the arrow Weak
Anthony Russell
don't make backups, just stop using failmaker. nobody should continue to use software that treats the user data with such disregard
Jack Torres
I will add some details later, like the arrow rotating, but i don't know yet if i will add the arrow doing the snake thing since that would require rigging the arrow and i'm not really sure if it's worth the trouble
Anthony Diaz
How do you know ahead of time if the shot is good? I've been wondering how Sniper Elite does it. If the projectile just moves in a straight line it's easy, but I'm assuming you have some kind of physics acting on the arrows.
Blake Lopez
>I totally want to make an MMO but I don't know enough for it yet
Making an (original)MMO is like making 10 games in one. You need experience and a full team - not knowledge.