Starting to model the wind themed overworld. First up is a windmill that's not completely done yet but Im going to bed and I wanted to post something before I sleep.
Samuel Carter
Damn this looks sweet
Asher Ward
Tis looks cute but those boulders sticking out of windmill look strange.
Dominic Edwards
Just finished my most sophisticated render as I learn self-modeling. Made the couch, blankets, pillows, and carpet myself and compiled it with some other models inside a nice room
Thomas Cox
damn, comfy
Easton Bennett
Thanks! Took a really long time but I'd like to think it paid off
Samuel Gutierrez
Looks really nice, well done.
Levi Carter
Now optimize the polygons and render normal maps so it can be used in a game.
Anthony Myers
Oh and bake the lighting.
Christopher Lopez
Oh and put a little girl on the couch
Oliver Lee
Oh and rape the little girl
Nathaniel Hernandez
Humor is about subtlety and implication, user.
Gavin Baker
willing to do an original soundtrack for someone if they want
Michael Rivera
where do i sign up
Chase Morris
what instruments do you play?
Hunter Perry
should dev but 2 lazy
nothin else 2 do either
ok
Leo Myers
I am a guitarist but I play most mainstream instruments proficiently whats your email we can talk
Oliver Collins
...
Matthew Thompson
All wonderful bits of advice I will be certain to put to good use. If raping the girl will drastically improve my scene then it must be done
Christopher Robinson
...
Caleb Peterson
>unity lets you override sprite geometry (tris/verts) but not the uvs which are read-only so if you want to change them you have to abandon their sprite system completely and implement your own >2015 post from unity dev says "we know this shortcoming and are working on it" love this engine
Levi Phillips
pixel art is easy except when you're pixeling fucking grass. especially in a cartoon style.
Connor Davis
Grass is easy though, like your picture, you just have to imply it with the edges and perhaps a few obvious blades here and there, the bulk of it can be a flat fucking color.
William Gonzalez
>so desperate to shitpost that has to ask others to help him that's a new low
Lucas Ross
doesn't look good though. it needs...something else.
Dominic Phillips
Today I did nothing
Nathaniel Fisher
Cleaned the tiles a little and put them in the game to see how they look. I'll probably add some barrels and lamps later, but I'm pretty happy.
Camden Johnson
I enjoyed that
Mason Wood
Three reloads left to add, and a jam clear.
Levi Carter
damn, looks nice
You're probably gonna keep getting the same questions about what game that is for, etc
Anyway, I dig your progress and the fact that you keep coming back when you have something new to show. Keep it up!
Also, btw, no aiming down sights?
Brandon Rivera
I don't think this game has a title right now, I'm just contracted to make it with the internal name being "Tactical FPS"
ADS wasn't in the task list for this, so I assume they'll be doing the ADS with scripting in engine.
Grayson Ward
did some experiments with randomizing the floor texture and stuff
the variety was cool but it destroyed all art cohesion so im not gonna do that now
Brandon Torres
Gotta say, this looks very nice, really nailed that "looks like NES but better" style. One thing though and I'm sure you noticed, but your character movement is quite jittery. Looks smooth,slick and professional as always.
Kayden Morgan
Thanks, that's exactly the feeling I wanted to get with it. I'm kinda following NES restrictions to a degree too, at least on the resolution, color palette and amount of them on screen, I'm probably way over the amount of sprites though, but I'm not gonna check, the original game had a lot of flickering issues anyway. About the jittery walking, I noticed that too and I'm confused about it because I don't remember it happening before. I have been messing with the player's walking speed recently so I probably fucked up something there. I'll check it and fix it later.
Christopher Diaz
minor nitpick - when reloading a rifle you generally want to keep it pointing towards where you're going to aim, to keep your gun on-target as much as possible; while in these reload anims he's moving the gun around a lot as he's reloading
just thought I'd point that out as it's for a tactical fps
Jordan Rogers
Would you rather have a game start in fullscreen or windowed mode when you first launch it?
Logan Collins
I own several guns and know how they work, but even for realistic games you compromise aspects for game feel. The rifle doesn't go _too_ far from center and is always pointing forward though. Only time it isn't is on the draw, but when it's pointing sideways it's before there is a round in the chamber.
Not sure if you've manipulated weapons in real life but keeping them 100% forward is not really a possibility/comfortable.
Ryan Williams
kino: windowed fullscreen video game: fullscreen game: windowed
Logan Ross
is it weird that i'm able to hear (in my head) all the noises?
Parker Williams
Make a launcher where you can choose that, and your resolution before the game itself launches. Easy way to please both crowds.
Cameron Reyes
to clarify I meant this particular webm
the ar-15 reloads look fine, but that one looks weird because he's pointing it almost completely straight upwards
Mason Phillips
I associate pre-game launchers with laziness, it's either a bad console port or a Unity developer who couldn't be bothered to make a graphics/key binding menu.
Jordan Lewis
If I can't make the game windowed within the first 20 seconds I'm uninstalling the game and never touching it again.
Jordan Wilson
it doesn't matter, just make sure the player can easily ALT+Enter to toggle fullscreen.
Asher Garcia
Oh okay. That one isn't for the same game, the CZ805 set is for more of a Battlefield/CoD style of game. Flashiness over realism for that one.
Austin Stewart
ah, okay, thanks for clearing that up regardless, your animations look good, keep up the great work
Hudson Adams
As a general rule of thumb I make different crosshairs in my scenes for each different game I work on, so if the crosshairs are different the game is different.
Benjamin Gray
If you can make it look good, then there's not much issue, but I too would personally opt for no pre-game launcher and just going straight in to windowed fullscreen (if supported, if not, fullscreen usually, can differ on the type of game).
As an example of good pre-game launcher, Bethesda games, to play around with mods. An example of a shitty one, Starbound, it's fucking huge and it's only purpose is to choose between regular client and server (leave that shit to the platform, like how GTA V, Civ V/VI, etc. gives the option when running from Steam).;
Ryder Bailey
Depends on the player to be honest. I personally prefer Windowed. Anything is ok as long as you can switch with a keypress without shit changing my resolution. Even better, if you can add bordeless window too.
Ayden Green
SDL or SFML? SFML seems a lot more organized and OOP friendly
Henry White
whats the name of that really shitty youtube video series about video games, they did a video on radio crunch. anyone know the one I mean?
Tyler Myers
SDL because SFML is too easy
Oliver Foster
Is there a real drawback?
Tyler Young
If you want to make a game and not care about reimplementing the wheel or finding libraries to implement basic shit then use SFML.
If you wanna go the autistic route use SDL.
Jonathan Rodriguez
If I move my game to early acess, do I stop being /agdg/?
Owen Morgan
You will have to do more things yourself if you choose SDL
Logan Kelly
No? What do you mean?
Brandon Hall
Sounds like SDL is for smart people and SFML is for pajeets who are too dumb to program properly and think Java is better than C++.
Aaron Thomas
I mean, if my game is published but still in work am I still welcome to post progress here?
Jonathan Davis
Of course. Progress is still progress no matter what stage your game is in.
Mason Cruz
Great.
Owen Gutierrez
Any recommended tutorials/examples for making a game in SFML?
Carter Flores
Progress is progress.
Haven't really worked on this thing this week, been busy with work.
I now have 4 basic spells (fire / frost spray + fireball/frostball).
I'll try to get a demo out this weekend, I'll propably implement player stats (str, def, magic at least) before that.
Connor Powell
took a couple days off from making assets to make a promotional image
from today its back to making pixel animations... but now i can make a proper twitter.
will post some progress soon
Michael Wright
Is the stick figure supposed to be the killer?
Dominic Wright
Can I self insert as the stickman? can the stick man become a stick-girl (male)?
Michael Morris
part 1 part 2 isn't ready yet
Thomas Martin
spoiler alert He is thought to be the killer but all he wants is a hug
Isaac Smith
Try the tutorials on the official site, they teach you how to use the libs, google somewhere else if you want a bigger scope, like how to make a basic game.
Benjamin Adams
you should actually try them both instead of relying on what you hear. As someone who has used both, a lot of bullshit is being spewed here, right now.
Jonathan Watson
>vaporwave jihad
Isaac Johnson
yeah how else would you play the game
idk.... im tired after 8 hours of precise cell shading and wanted to draw something effortless
Nathaniel Torres
et tu brutus
Luke Reyes
...I'm liking this. This is the game with the possession mechanic, right?
I'm liking the creepy vibes and the subtle world domination undertones.
Joseph Robinson
Yeah, this is going to be the intro for that game.
Kevin Jenkins
is there a demo out? A webpage, tumblr, twitter...?
I've been wanting to put out a demo forever, but I keep delaying it since I also want to release a trailer/various press shit all at the same time, but I haaaate wasting my time with that bullshit even though I realize it's essential if I plan on having more than 3 people playing my game.
Gavin Cruz
I'm 100% sure I'm not a usual case but...
I instantly alt tab away from games that hit me with a fullscreen, which kinda is retarded but yeah. And then I'm 50% likely to just uninstall the game.
(much less so if it's a game that I paid full price for and have been looking forward to).
Anthony Perez
Progress
Colton Flores
>I realize it's essential good, we don't want another goodgamenoplayermonolith type deal
thanks for the links!
Cameron Bennett
Does he have extensible legs
Liam Long
>tfw successful bug fixing
Landon Harris
what? But almost all games are like this. Are you saying that almost any game makes you 50% close it and uninstall because it hit you with fullscreen?
Xavier Ross
Looks nice. Make the lower leg move too, so it doesn't look like it's retracting from the main body and it's great.
David Ward
pokemon tcg is way more fun than I ever tought it would be.
Kevin Clark
kino
Tyler Rivera
Do you ever try before just closing and uninstalling it? Because that is pretty standard to have.
Nicholas Robinson
Pretty much.
A lot of indie games start windowed. Emulated games start windowed.
Those are mostly what I play
Ayden Ross
lewd
Adam Thompson
I knew applications tend to have that (when it makes sense, like a video player), didn't think to try with video games for some reason. Will try it out in the future.