/simg/ Simulation Games General

Why is there hate for IL-2 edition

Previous thread: >DCS: Do not buy mirage and newer modules from steam, because you can't use them in stand-alone.DCS: Do not buy mirage and newer modules from steam, because you can't use them in stand-alone.TeamSpeak
ts.artificialanimation.com:7997

>Steam group
steamcommunity.com/groups/SimulationGamesGeneral

>BMS U3 Setup and stuff
mega.nz/#F!vxd2ia5Z!Dis_Nz7NlgzXqscADeUDew

>Repository of various aviation related material
mega.nz/#F!vxd2ia5Z!Dis_Nz7NlgzXqscADeUDew

>Planes pastebin
pastebin.com/Zb0U61in

>Tanks pastebin
pastebin.com/EbdtnyPX

>Boat/Submarine pastebin
pastebin.com/JqTQWFFE

>Link to this OP text
mega.nz/#F!vxd2ia5Z!Dis_Nz7NlgzXqscADeUDew

>Example of welcome games
>Flight Sims
Falcon BMS, DCS: World, Rise of Flight, IL-2, Combat Helo, Microsoft Flight Simulator, X-Plane, Enemy Engaged: Comanche vs Hokum
>Driving Games
Assetto Corsa, rFactor 2, Live for Speed, Euro Truck Sim, Train Simulator, Farming Simulator 201X, DiRT Rally, OMSI 2
>Ground Sims
SAM Simulator, Steel Beasts Pro, Steel Armor: Blaze of War, Graviteam Tactics
>Submarine Sims
Silent Hunter, Ship Simulator, Cold Waters, Dangerous Waters
>Misc Sims
Command: X

>Example of non-welcome games
Ácé Cómbát, Wár Thúndér, Wórld óf _____, Ármá 1-3, Thé Síms, Sím Cíty, Góát Símúlátór, Cquaд

>Extra attention grabbing search terms
/fsg/ /dcsg/ /fsxg/ /bmsg/ /shg/ /rofg/ /etsg/ /il2g/ /lfsg/ /tsg/ /cwg/

Other urls found in this thread:

avsim.com/forums/topic/515419-20jul17-something-for-people-who-love-airplanes-and-flying/
youtube.com/watch?v=k-EzqvEf0iU
youtu.be/DpFIHZJbTtY?t=7m25s
forum.il2sturmovik.com/topic/30267-tfs-update-07222017-last-steps/
twitter.com/SFWRedditGifs

1st for big nig

where's the 2nd hornet video

There isn't second video as I'm aware?
Anyway
>3 years later
>Still waiting for hornet
>Wags still shitposting
>Things still same

4th for wide shoulders

>Barely any CW discussion
What happened?

game died

avsim.com/forums/topic/515419-20jul17-something-for-people-who-love-airplanes-and-flying/

>Captains,

Today we have released the FSX and Prepar3D versions of our long awaited PMDG DC-6 Cloudmaster product line!

This product was created by a development team led by Chris Powell that included Henning vanRensburg, The World Famous Vin Scimone, Jason Brown, a PMDG premier for Alexander Metzger, with contributions from Michael Frantzeskakis and Alex Bashkatov and an incredible sound mix by Armen Cholakian.

I would also be remiss not to point out the dozens of incredibly detailed liveries created by Pete Sterling- once again bringing Jason's model to life in all of the classic colors of historic aviation!

Unusually, I was not involved in product development this time around, serving instead as an expert witness, offering suggestions on the care, feeding and operation of classic airliners and occasionally providing useful anecdotes to help the team along the way.

The DC-6 is one of the last of the Old Breed of airliners ushered in by the development that took place during WWII, but rapidly made obsolete with the advent of the Comet, DC-8 and 707 aiframes a mere decade after entering service. Still many DC-6s soldiered on, eventually finding conversion to freighter use and a number are still found at work today hauling difficult cargo into poorly accessible regions of the world.

A few examples, such as the Flying Bulls and the NCA ship located in Namibia remain well preserved anthems of the history of modern aviation.

> The PMDG DC-6 Cloudmaster is an incredibly feature rich simulation, with every single switch, knob, button, lever and latch modeled in the flight deck. She is modeled in typical PMDG complexity, with electrical amps/volts playing a factor, all the way down to individual circuit breakers and their effect on systems within the aircraft.

Variable loading is possible with the resultant impact on CG and performance, and a full set of performance tables is included to help you plan your flight to the same level of detail as flight crews of yore. Select your power settings, make the lever adjustments and then monitor engine performance through your gauges in order to keep ahead of atmospheric changes and mechanical failures.

Realistic engine starts are an option, for those who want to try and manage the complex process and see what it is like to coax an old radial engine to start and run.

For those who are concerned that they might be overwhelmed by the sheer number of switches, buttons and knobs, we have created a logic driven Flight Engineer to handle nearly all of the tasks required to manage the mechanical conditions of the airplane from before start to end of flight. You can ask for his involvement to a high degree, allowing you to focus on flying the airplane, or you can use him for absolutely nothing and learn the entire airplane yourself. The decision is all yours!

Plenty of aural details in the engines and cockpit. You can hear as the airplane speeds up and slows down, subtle changes in the mixing of propeller noise and cyclinder rumble as power settings are adjusted throughout the flight make the experience incredibly immersive.

THICC