Veeky Forums - Terraria General

1.3.6 SPOILERS
pastebin.com/y9B4xqXw

>For new players getting started
terraria.gamepedia.com/Getting_started

>Wiki
terraria.gamepedia.com
yal.cc/r/terranion

>Terraria Servers
docs.google.com/document/d/1QxC8tM4dYFNzHhV7nZU2-XRYumuseGfAsXVegvDfnRw

>Soundtrack DL
pastebin.com/deHpxzQD

>Terraria: Otherworld
pastebin.com/7c9gXdiK

>MODS - Inventory editors, world generators, trainers and more
forums.terraria.org/index.php?forums/119/

>TerraMap - map viewer
terramap.codeplex.com/

>TShock - Server client
tshock.co

>TEdit - World view/editor
binaryconstruct.com/games/tedit
binaryconstruct.com/downloads/

>Block list, furniture themes and paint
imgur.com/a/hQzDQ
imgur.com/a/wZ4tJ/layout/grid
imgur.com/a/AvobE

>Fancy Builds
mega.nz/#!bBhX0QzY!DaLnBdlZzVM7QOMKDpiCZM2GUaH0SQFDhe-RMNBWeWs

>Wave banks - music replacement
drive.google.com/open?id=0B5VFAiJ5n4-SQU5Id0l6YklQam8

>Texture replacements
drive.google.com/open?id=0B5VFAiJ5n4-SM2dHT20xTWlieGc

>OP pasta. Please use the info from this link when creating new threads.
pastebin.com/raw.php?i=X8aFHVtu

Old thread

Other urls found in this thread:

forums.terraria.org/index.php?threads/antiaris.59884/
forums.terraria.org/index.php?threads/enemy-modifiers.56134/
forums.terraria.org/index.php?threads/prefixes-for-enemies.40620/
forums.terraria.org/index.php?threads/assorted-mods-by-ef.46052/#post-1024023
soundcloud.com/wol_lay/the-unholy-pact
thoriummod.gamepedia.com/Theseus'_Thread
twitter.com/SFWRedditGifs

Veeky Forums arpg mod when?

I'll repost this here since the last thread died

The start of what I hope will be something great.

Not really focusing much on the houses right now, just trying to get people in.

I want to make a lot out of dirt, stone and glass. A bit more natural look while using sand from the beach

>party girl shows up
>Sugar (male)
God damn it guys you gave me a giggle

>Twilight (male) made me die

Soon.
I've downloaded the ARPG source and am currently compiling prefixes and affixes directly exported from Diablo 2 LoD .mpqs.

I love you user
Now if only enemy prefixes worked too

Time to add in champions and mini boss groups, too.

Can they use existing sprites? Or do you have to copy the sprites over into the mod? I don't know much about modding Terraria.
Example "this is skellychamp, use skeleton sprites from the game directory"

I don't.
I'll see if I can add effects to the sprites like dyes and similar without the use of the shader mod. Probably can.

Thanks, I've been wondering that for a while. Ganbatte Diablochan

So apparantely there are now TWO sequels to Tremor
forums.terraria.org/index.php?threads/antiaris.59884/

>Antiaris is a new project from part of team
Do I smell internal drama?

forums.terraria.org/index.php?threads/enemy-modifiers.56134/
How about this one as a replacement to Prefixes for Enemies?

The prefixes aren't as interesting as forums.terraria.org/index.php?threads/prefixes-for-enemies.40620/
I think the one you linked uses vanilla weapon modifiers for npcs.

Is there a mod that replaces the Ocean Biome song with "Ocean Man"?

Haven't played terraria in about six months, and never tried the big mods out. Is thorium, spirit, calamity and crystilium a good combo? Also what other mods are worth looking into? Any good RPG style ones?

Wouldn't that get annoying after a while?

How often do you visit the ocean biome, really?

Do you guys like minecraft

Non-shit server when?

After careful consideration, I came to the conclusion that the simple auto-chests mod might be slightly overpowered

What is it?

>Simple Auto Chest is the only mod out that lets you craft obsidian furniture
god damn it

forums.terraria.org/index.php?threads/assorted-mods-by-ef.46052/#post-1024023
Everything seems fine at first but then you realize just how many of each item the chests are giving you every day. But they're nice when you feel like being lazy.

It looks like cheating. I'd rather have the ability to buy bait etc than that.

Literal shit that somehow keeps getting worse and worse each update

It's very fun with mods tho

I haven't been able to get into it even with modpacks. It's just such a convoluted fucking mess that no amount of mods can solve it. I have to go through several fucking encyclopediae worth of information to get even somewhat proficient at the mods, too. The last I "played" it I was just fucking around with shaders and using it to learn them better.

There are quest modpacks that guide you through mods

The modded scene is just very focused on automation and building, and not for everyone, it does indeed involve some reading, but most mods have adopted ingame encyclopedias, which make it easier, and once you get the hand of it, it's quite intuitive

Vanilla just sucks hard, don't even bother with it unless you want to fuck around with friends

If you want to kill lots of bosses and explore in a voxel-based world, you are in the right place :^)

>mods for mods for mods based on an engine based on a mod of Notch's dead dream
I fucking hate tutorials with a passion.

I remember when Notch came to /v/. Now it's just Microshaft raping the same dead corpse over and over.

At some point MC became completely impossible to play without mods for me, I have no idea how some people can stand playing vanilla all day

>kill lots of bosses and explore in a voxel-based world
I miss this game

r8 & h8

>strawpoll.me/4613115

Crimson vs Corruption

Which do you prefer and why?

please rate my maturity on scale from 9 to 11

Children
And minigame servers

commieblocks in disguise/10

>nearing page 10

We always are

Everything about this pic is terrifying

thanks I like your pic too

If you think about it, we're ALWAYS nearing page 10
IRL too

>Letters are uneven
>Treehouse looks like a pole with a square wooden box on top of it
>Bad combination of costume
>You are using your pickaxe on the hotbar. Maybe you don't know, but you can use shift to auto use the appropriate tool for the block your mouse is hovering

But you can improve. Try making a living wood tree with leafs around the houses, get rid of indoor trapdoors, use different blocks/walls, create some random furniture and place them. And stop being a 12 years old

>you're uneven
>I didn't get a world tree in my world gen
>you're a bad combination of costume
>shift clicking always has me accidentally put down torches
trapdoors are for convenience so I don't have to keep going outside and back into the second floor and no

Fuck yes battle rods, you are the best way to kill bosses.

>make new world
>copy tile data over
>edit in progression status
>world now loads
dorfs has been (mostly) recovered. One of the fishing pools is messed up, but everything else seems fine.

corruption
I prefer the boss.

>just realized how awful expert mode makes bosses and have to start a new world
rip

git gud

How hard skeletron becomes made the game as fun as it was on release for me, my group had to plan, gather the right potions and prepare properly

>awful
You mean not piss easy?

It's nice actually having to build arenas and pick equipment against because I can't just go in swinging

...

>10 golems later
>not a single tool or gun

rng is such bullshit, if at least the cells would drop more often

>beat Skeletron
>craft a skelly dooter
>even with the plunger it seems to vastly underperform my other instruments
sad doot

What?

doot

...

How do I make this thing?

Thorium Bard

Guys?
We're gonna have Bard Soul in Fargo soon
Bard is going to be even more awesome

Well there you go

Neat, I was wondering what overloader did.

overloader combines with various things to spawn like a shitload of eyes of cthulu or skeletrons

it is a GREAT way to make a shitload of plat a night one you have a decent enough weapon to disintegrate those bossses

Fuck yes

...

The NPCs in this game confuse me. I've seen some fail to climb a tiny set of stairs and I've seen some perfectly scale two flights.

WHY ARE THERE SO MANY FIREFLIES

...

favorite/least favorite class to play as? modded classes apply.

So, uh, what's this Veeky Forums waifus 0.2 mod about? What does it do?

>Favorite
Tied between Ranged and Bard.
Ranged has a nice variety of weapons with many purposes, and I still love mowing down everything with bullets galore.
Bard's fun as fuck in multiplayer thanks to its support capabilities, and it ends up being able to pack a punch DPS-wise between late pre-hardmode and most of hardmode.
>Least Favorite
Summoning. Great for farming, but it's just an overall lazy class with very few action regarding the character beyond being able to focus on dodging more than any other class. Not only that, it's a bitch to use until Post-Moon Lord where you won't be able to use your new tools unless you've installed mods.

Any decent RPG/leveling mods out there? Did anyone try Rockos ARPG?

You would not believe your eyes

Mimic pots when

...

Beach Town is coming along nicely. Added some definition to the buildings. I like how the walkways turned out

The problem with melee is that it has too low dps for how close you have to get to the enemy
I think that the classes were designed to all deal around the same amount of damage. While this works for magic and ranged, it doesn't work for melee and summoner. Melee is very risky, especially early game, because you have to get close to the enemy in order to deal damage, while when using something like a bow, you can stay away from enemies, avoiding contact damage, and also deal the same, if not more, damage than if you were using a melee weapon. With summoner, it's the opposite. You can devote pretty much all or your time to dodging, but you also deal significantly less damage than the other classes until you get really late game
There are certain other melee weapons that try to fix the problem with melee, such as the flails and boomerangs. However, the downside to these is their low attack speed, which leads to even less damage
When you get into hardmode, there are some weapons that fix this with some swords firing out beams every swing and certain weapons like the Shadowflame knife. However, at that point, you might as well just be playing ranged or mage.
I feel like melee should be a high risk/reward class, where you still have to get close to the enemy, but you do more damage than the other classes, even if just by a little bit. Other armors or accessories can help reduce the risk factor of melee, like adding a block function to shields or something.
tl;dr Classes should be based on a risk/reward factor, with melee having high risk/reward and mage/ranged somewhere in the middle. And summoning should just be restricted to a subclass

What game is it?

Cube world I think

There we go, Beach Town, completed.
Took two evenings but it was worth it.
Now I can finally get to exploring this world

Nice disguised commie blocks

Cube world
Latest update was july 2013
Developer is still working on the update and occossionally posts information on it
It looks like it'll be goat but it also has been literal 4 years desu senpai

Hopefully it will come out some day. I have games I'm waiting for too.
Star Citizen, Terraria 2 & Otherworld

Diablochan's Terraria mod :^)

Basically. This and Terraria 2 with otherworld are the only games I'm genuinely excited for, even though it will probably be years before I can even get a taste of them.

Have a comfy tune
soundcloud.com/wol_lay/the-unholy-pact

Yup, I feel the same. I also hyped myself up for a couple Terraria mods. It feels bad.
That is comfy. Thanks, user.

any fresh active servers up? or would anyone be willig to make one?

bamp

plz dont die

...

>game autosaves on death even with autosave off
I just wanted to keep my summoning item not lose everything I own reeeeeeeeeeeeeee

Hows the dorf serb going?

commieblock is an art

>waiting for SC

hoo boy

Yeah, that's the joke. The other three are what I'm really waiting for.

>Thorium adds an item that lets you warp to the dungeon entrance
best mod

>expanding commie blocks + laziness in gathering resources

Why don't dirt and wood connect with stone slabs WHY

What's it called?

thoriummod.gamepedia.com/Theseus'_Thread
Tracker best NPC.