Experimenting with rendering my backgrounds randomly before starting the missions. It does not look good yet but I think I am on the correct path.
Thomas Martinez
Is it okay if I used the general code structure from a tutorial (scene nodes, entities, commands, etc) but have entirely different code? or is that laziness?
Angel Smith
novels without words
Andrew James
You can straight up steal tutorial code and no one will care.
Ryan Morales
>tfw my game is like 90% tutorial code and 10% modified tutorial code to fit everything together
Brody Jenkins
repost from last thread because i posted it almost as soon as it died
gonna apply base colors soon, hopefully tonight, and might work on some testing animations. the entire texture is exclusively in two shades of grey, which was a fun limitation to work with
Ryder Harris
Oh okay, I can't use most of the tutorial code anyway because the book is in SFML and I'm using OpenGL
Julian Allen
I don't understand this but why is it that half of the agdg discord users act like they shouldn't go on a site like Veeky Forums with how inclusive, childlike, and mafia tier stuck up acts. It screams fedora reddit users controlled by a single woman not free speech chill fucks from Veeky Forums.
Noah Myers
I give up.
Henry Green
I don't understand this but why is it that half of the agdg board-only users act like they shouldn't go on a site like discord with how inclusive, childlike, and mafia tier stuck up acts. It screams fedora reddit users controlled by a single woman not free speech chill fucks from discord.
Brayden Robinson
:thinking:
David Green
Could you please rephrase that in English?
Aiden Thomas
QUICK POST YOUR OUTPUT.WEBM
Hudson Rogers
Am I allowed to post my hentai game progress here?
Nathan Nguyen
yeah and if it's too lewd there's and you can crosslink
Adam Russell
Yes, but only if the images you post are blue board appropriate.
Jacob Scott
I wouldn't mind but janny is a no fun allowed kind of guy
Luke Stewart
What does this mean?
Alexander Powell
>there will never be art of her poledancing
Alexander Taylor
I'm using float comparisons.
Isaiah Lewis
drawitfaget
Jayden Russell
I'm no artist, burgerbreath
Isaac Hernandez
>there will never be art of her poledancing
Anthony Collins
If I make a textless-visual-novel spinoff of any of your games, do I need to pay you royalties for riding on your "success"?
I just find it easier to just pervert an existent universe with fan-fiction than create my own from scratch.
Andrew King
>janny bans on-topic lewds but refuses to do anything about the two or three spergs who shit this place up every day Really activates the almonds.
Ryan Reed
okay
Wyatt Anderson
Do we even have any storyguys?
Hudson Parker
Indeed, that's pretty good. Nice work so far !
Show them who's the boss. Also, screw the "tank controls and fixed cameras are bad" crowd - they are not your audience anyway.
Anthony Young
Is this inspired by MDK by chance?
Jonathan Morgan
5 hours of progress again today.
GUI has been reimplemented about halfway, and I drastically improved how the GUI and the game interact. Movement is now done with arrow keys OR wasd, instead of clicking buttons on the screen (which was a placeholder anyway).
Improved path finding, not much of a deviation from A*, but it's functional.
Lots of little infrastructure improvements mean that I probably won't have to tear down the engine and rebuild it for a - fifth - time. Now I can just focus on debugging features, implemented the "crafting menu", level design, enemy design, and the story. Great.
One day I'd like to implement procedural level generation, but that's probably a month or two away.
Carter Powell
You're making a derivative work, user I'd want royalties if you sold it, just like I'd want royalties from a multi billion dollar corporation
Matthew Scott
Am I a brainlet scrub if I don't use a BSP tree to optimize rendering?
Tyler Gomez
The engine already does that for you.
Nathan Bennett
>engine
Kevin Bennett
oh, then you're a brainlet scrub
Luke Scott
I will. Thanks mate!
Jason Sullivan
t. brainlet scrub
Joseph Brooks
Somewhat
Easton Rogers
----[ Recap ]---- Game: Harmon:i:c Dev: AWK Tools: Godot Web: awk.itch.io/harmonic,twitter.com/AWKgamedev,awkgamedev.tumblr.com/ Progress: + Death state and level resetting + aStart actor for defining the player's starting position in a level (while keeping the player's relative position to the camera) + Map and fog + Rewind - only movement rewind has been tested, some rewindable actions like object creation and state changes might need some tweaking
Landon Parker
IT IS DONE HOLY SHIT Expect an upload by snek in the next couple of hours. Now I'm gonna play Splatoon 2 and then it's off to bed for me, see ya on the flip side aggy.
Joshua Hill
why is jumping so hard
Landon Thompson
Sleep tight luder
Austin Jones
Because going up is harder than going down
Evan Sanders
I really like AGDG
Matthew Foster
Looking dank as fuck!
Brandon Lopez
Here's Output.jpg. No real point in making that a webm. I managed to build a 3D path that takes in account verticality (read : added an extra dimension to A* pathfinding). Next thing to do is to is make sure it doesn't create paths that go through walls, as it is the case right now. I don't think it should be hard but I've had enough work for now. I also need to check if the points are ordered or not but I think they should be.
>object creation I think you'd just need to have the object "already created" like you would with object pooling. Set it out of the map, hidden and inactive, and when you "create" it, put it where it should be created, visible and active. For state changes I'd try getting when they change, what change they went through, and whenever I rewind, go backwards "in time" and if it went past the time of the change, do it backwards.
But implementation is another thing.
Any link where it's posted ? Bed time's soon for me too.
Wyatt Martin
I'm working on getting the itch page up right now
Bentley White
Well here's two girls for my MGE knock off game. Working on a muscular ogre girl next.
Joshua Foster
>each time I see this guy, I can't stop myself from thinking about pic related
I'm giggling like a madman.
Benjamin Phillips
Why do they look like you made them with photogrammetry
Isaac Edwards
bad proportions left one's hand arrives at the knee also sameface
Jace Ward
But I had that idea too
Joshua Clark
user, I hope you use your character's unnerving proportions and movements to their maximum effect
Jack Sullivan
I can feel the power to develop coursing through my veins
Robert Butler
>:tumblr.com/dashboard DUDE YOU'RE STILL IN TIME
Jaxson Thomas
Here's the itch page, I'm figuring out the ludum dare submission process now. snekdev.itch.io/scrap-hunt
Bentley Martinez
ah shit thanks user
----[ Recap ]---- Game:Devil Engine Dev:shmoopdev Tools:GMS, Photshop, Aesprite Web:shmoopdev.tumblr.com/ Progress: +Parts of level 3 blocked out +Sweet 3d effects +Some more balancing for level 2 -Art's going at a glacial pace
Easton Hernandez
Actually it's the perspective the focal length is low so it looks warped. The hand doesn't actually arrive at the knee.
Brandon Barnes
thanks user!!
I'm trying out basecolors now, really makes it easier to mess with shader settings since i have a better idea of what it looks like
you cant really see it but the rocket thrusters have danger stripes around them for flair
Jordan Wood
Hi /agdg/,
So, it's been like 7 years ago since I last wrote games. I gave up on that and never planned to go back since, but... lately, as I play more games I kinda feel an urge to go back to this again. I have zero talent and knowledge, though; all I can do is program and not even in Java, python, C# or C++, making my programming skills basically irrelevant for game development.
What would you recommend me if I wanted to make a tycoon-style game?
Isaac Wilson
considering you understand any sort of programming i figure learning a new language would be much easier for you
I'd say go ahead and learn C# or C++ or even Python and then go from there once you grasp it
Ian Harris
start with pong
Hunter Harris
Fuck me, this looks sick !
Jackson Fisher
I don't want to write an engine by myself, though. I can't decide between Unity and GM:S. I heard GM:S is half blocks, half GML code, but... if I wanted to make a tycoon game, wouldn't it get a little too complex for GML?
Also, how to learn basic pixel art? Any interesting guides?
Matthew Richardson
you dont have to enginedev, just knowing a good language used by any of the premiere engines like Unity or UE4 or even Cryengine and GM is fine
Lincoln Torres
>I don't want to write an engine by myself, No one suggested that. You'll need C# for Unity or C++ for Unreal.
Carson White
Keeping blue board SFW > quality control of generals
Camden Martinez
>/agdg/ demo day >150 views
>Ludum Dare >30 views
Demo day confirmed more important than LD
Carson Harris
Its easier to determine if a pic is NSFW than it is to determine if the text in some shitpost should be deleted or if its "board culture".
Hudson Jenkins
>DD >over
>LD not over hmm
Julian Walker
I think I'll look at some C# tutorials then, compare stuff and finally pick the engine that feels the most comfortable if there are no bigger differences.
Juan Fisher
----[ Recap ]---- Game: Project Abel Dev: abeldev Tools:GMS2, Photoshop Web:shmoopdev.tumblr.com/ Progress: +Still working on inventory system +Got the game to find an empty space that is the right size perfectly +started working on being able to move items around +cleaned up art a little -programming an inventory is making me want to put my head through a window
Adrian Davis
oops sorry shmoop stole your website
Aaron Hernandez
>/agdg/ Demo Day >0 views (because I have no game)
>Ludum Dare (last one) >927 views
Lucas Lopez
>0 views (because I have no game) WOOOOW
Mason Baker
wtf i hate demo day now
Robert Howard
Woah, that's almost four digits
Teach me your LD secrets, as long as they don't include leaving comments
Evan Scott
----[ Recap ]---- Game: Ghost Knight Victis Dev: Anomalous Underdog Tools: Unity, Blender, Substance Painter, Photoshop CC Web: hypertensiongamedev.tumblr.com Progress: + still alive + fixed bug with blur-behind-GUI effect not working when near bright light source - lost momentum with progress
Aiden Baker
>code that's inside of an if block that tests false executes
Elijah Cox
Post code.
Joshua Ward
Cool but there are like millions of these games allready so why make another one?
Ethan Hughes
you fucked up something faggot
Xavier Miller
...
Matthew Bailey
maybe because he thinks it's fun?
Jacob Stewart
I'll be honest I have no idea. I did comment on a few peoples games, but by the end of the voting period I only had 7 ratings. I still get 2 to 4 views every day since the game was posted. And 1 or 2 downloads every couple of days.
Cameron Ward
BENIS XD
Julian Hernandez
Give me a quick rundown what your game is all about.
Owen Johnson
You are aware that the contents of the else block will be executed even when there's no jumping going on at all, yes?
Jaxson Johnson
the else block is the code for when there is no jumping yes, you figured it out
Colton Hill
>print "Hit ground false" every frame unless jumping Why?