/agdg/ - Amateur Game Dev General

Just like make game and post progress edition.

> Next Demo Day 16
itch.io/jam/agdg-demo-day-16

> Play Demo Day 15
itch.io/jam/agdg-demo-day-15

> Helpful links
Website: tools.aggydaggy.com
AGDG Steam Games: homph.com/steam
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/JqsQerui
Previous Jams: pastebin.com/jAByvH3V

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

Other urls found in this thread:

en.wikipedia.org/wiki/Rubber_duck_debugging
store.steampowered.com/app/421260/Militia/
steamspy.com/app/421260
blog.braingoodgames.com/
play.google.com/store/apps/details?id=com.Leif.Plink
twitter.com/NSFWRedditVideo

I didn't make enough progress to post but here's a tip on handling isometric tiled maps with height if you're interested, you'd think the most logical solution is to have a 3d array, but they made it in a simpler way on snes and gba.
The trick is to have a 2d array that contains height data for the top tiles, have a background layer that contains all tiles, and the foreground layer that contains only the tiles that would cover a tile/actor if it was behind it, now you only need to check if the two tiles bellow the actor's tile have a higher depth than the actor's, if so draw it behind the foreground, if not draw it on top of everything, this way you pretty much skipped dealing with Z depth shenanigans, the background can even be a single sprite and not even a tiled map and it'll still work, it's fast and memory efficient even gba can run it flawlessly.

source

Not enough progress in this thread.
Working on some backgrounds. It's cloudy outside today.

How many pairs of matching programming socks and panties should I have?

An easy way would be to learn what booleans are.
Next, learn about bitflags.
Why do people always miss the fucking strings

It's just a Mugen port with some OC characters thrown in

Not Karateman, he's just good to test stuff

How does AGDG feel about physically presenting your game at shows and shit

Looks good. Seeing space ships flying through a jungle like that reminds me of Jaburo from Gundam.

7
You DO dev every day of the week, don't you?