I didn't make enough progress to post but here's a tip on handling isometric tiled maps with height if you're interested, you'd think the most logical solution is to have a 3d array, but they made it in a simpler way on snes and gba. The trick is to have a 2d array that contains height data for the top tiles, have a background layer that contains all tiles, and the foreground layer that contains only the tiles that would cover a tile/actor if it was behind it, now you only need to check if the two tiles bellow the actor's tile have a higher depth than the actor's, if so draw it behind the foreground, if not draw it on top of everything, this way you pretty much skipped dealing with Z depth shenanigans, the background can even be a single sprite and not even a tiled map and it'll still work, it's fast and memory efficient even gba can run it flawlessly.
Oliver Murphy
source
Jordan Brown
Not enough progress in this thread. Working on some backgrounds. It's cloudy outside today.
Adrian Phillips
How many pairs of matching programming socks and panties should I have?
Asher Butler
An easy way would be to learn what booleans are. Next, learn about bitflags. Why do people always miss the fucking strings
Oliver Edwards
It's just a Mugen port with some OC characters thrown in
Not Karateman, he's just good to test stuff
Oliver Reed
How does AGDG feel about physically presenting your game at shows and shit
Anthony Rogers
Looks good. Seeing space ships flying through a jungle like that reminds me of Jaburo from Gundam.
Carson Morales
7 You DO dev every day of the week, don't you?
Logan Bennett
I'm an exhibitor at the Gamescom
Are you all trembling with jealousy already?
Parker Wilson
Literally just saw this game on youtube.
Gabriel Foster
How does someone with absolutely no programming experience go about preparing to make their first project? what are some methods of improving in order to get to the point where you can make a small game?
Dominic Martin
I know that whimpdev and god is a cubedev did that and they recommended it. I should do it too.
Tyler Reed
step 1
Jason Edwards
Am I right in thinking that a shapeshifting blob character like Meatwad would be an absolute nightmare to animate in 3D? Maybe I just don't know enough about 3D animation but I can't imagine how it could be done without regular mesh swaps.
Carson Walker
What the fuck am I looking at?
Anthony Nelson
Choose an engine. Make pong. Then make break out. Then start on your dream game. Then realize making game is way harder than you ever thought it would be. Then spend two years making prototypes and game jam games to improve your programming skills. Continue to challenge yourself, always making a game that you've never made before. Then finally you can start on a scoped down version of your dream game.
Henry Jones
the easy way would be to have a separate model for each shape, and then using a generic blob mesh with morph targets to hide the transition
Brayden Lopez
Fresh progress for new thread. I think I finally nailed down pathfinding. I only need to make a special case for incomplete paths but that's a quick fix. I'm so fucking glad it seems to be working fine.
not at all, I'd mix blend shapes/shape keys/morph targets (however you call it), and some basic bones for driving parts of the mesh.
Aiden Sanchez
learn C
Dominic Brooks
there's a programming language called C?
I've heard of C# and C++ but are they 3 different scripting languages? or are they the same with # and ++ being over variations of C?
Daniel Collins
Thanks user. 08th MS team is a big influance in general, but especially for the jungle stage.
I don't know what this game is, but all those meters and icons with cooldowns lead me to suspect it's Euroshmup garbage.
Very nice user. Why raptors for the path nodes though?
Lucas Powell
user...
Carson Reyes
>not at all, I'd mix blend shapes/shape keys/morph targets (however you call it), and some basic bones for driving parts of the mesh. Wouldn't this only allow simple shape changes?
Chase Miller
obvious bait
Hudson Morales
>don't know programming >how do i learn >LEARN C >ok what is c? is it a language like c# or c++? couldn't know. >user...
alright, i'll fuck off and try to learn that shit i guess.
Hudson Murphy
...
Adrian Murphy
Do it with physics
Julian Morgan
Thanks for posting
Parker Allen
you can tell whoever made this was a java programmer
Leo Reyes
LMFAO Jython, is that for masochists?
Xavier Martin
What are the simplest games I can make that people would want to buy that are feasible for a single guy to make in a couple months.
Ryder Morgan
Porn games
David Davis
>Very nice user. Why raptors for the path nodes though? Thank you. Raptors are just the default setting for billboards in UE4 it seems.
I think if you had a high enough polycount you could blend between pure blob and blob with arms. Then you rig it so that you move the arms with a specific set of bones. When you're in blob shape you just leave them at the rest position. The texture would be kind of a problem but there's probably a workaround. I'm curious so I'm gonna try to see what I can do in blender.
Daniel Wilson
Text based porn games. Start typing boi.
Kayden Flores
no one wants to buy anything a single dude made in a couple of months
Josiah James
Porn games
Ryder Turner
>when you come to post a problem and you think of the solution just before hitting post
Make something simple but appealing. Good art is a must.
For example, I'm currently playing pic related. It's simple, free (with ads) and yet it's very nice to pass time.
Andrew Young
> Talking to a sextoy
Looking for my gf dildo right now
Nicholas Williams
That chart is actually really bad and has a number of errors. Ruby didn't influence Python at all, "LISP" isn't a single language, and there's no point mentioning B instead of Algol
Oliver Roberts
What is the 'Followers' figure on steamspy?
It seems to have absolutely no correlation with owners
Adrian Murphy
Oh boy.
Christian Jenkins
the key thing it shows is that C influenced a large number of languages which is pretty much 90% of what real programming is done in today. If you know C you know them all.
Samuel Brooks
It's the number of followers the game has. Why would that be the same as owners? You can follow a game without owning it.
Brayden Gonzalez
Just checked, it doesn't really work as well as I had pictured it. Maybe instead make a couple rigged characters for each morph and use shape keys to switch between them.
Landon Baker
>Good art is a must
Literally the hardest part for me, I'm doing a mobile game that's free with ads and making sprites that look good for that demographic sucks.
Liam Howard
That's just what the C cult wants you to think Nice try, C cult shill
Jeremiah Kelly
Oh, I didn't know there was literally a follow button on store pages.
Andrew Fisher
Back to devving main project. Sigh, why is animation always contains such a great amounts of PAIN?
Alexander Thompson
I am not fucking kidding not one single day goes by where I am not influenced by that game in how I am making my own
>you can actually do anything >completely immersive no hud >convincing AI for every character >AI and physics create emergent behaviour >complete ludonarrative synergy
Ryder Turner
Lewdonarrative synergy
Cooper Harris
Unless you're lolisim dev and you're working alongside Terry A. Davis there is no way you're completing that project.
Carter Perez
Now I wish I'd played this game.
Lucas Gutierrez
This isn't progress, but please check out my game and give feedback. Its pretty cool I think:
Literally who are you? If you want to shill try reddit.
Kevin Gomez
if any of you are 3d modelers and your game somehow gets popular, dont you fucking dare let this kind of shit slip because it's infuriating to see bad topology like this on the front page of steam
Anthony Richardson
it never went away
Colton Howard
>whodev
Josiah Walker
>Updated March 9, 2015 What have you been doing for the past 2 years?
Matthew Fisher
that's not how this thread works.
It seems to be so fucking common in indie memepoly games.
Carter Morris
>it's my artstyle is probably all they going to say, not even going to fix it in whatever shit they make next
Dylan Parker
jesus christ why would he put that in a promo picture
William Barnes
valve doesn't care in their own games why should they care about it in others?
William Clark
>recommended because you played games tagged with: Singleplayer So this is the power of Valve's new discovery algorithm
Josiah Baker
i honestly don't even mind the flat shaded low poly look. but bad topology, rigging, and weight painting can go to fucking hell
Xavier Morris
Not cute enough.
Jackson Davis
I am waiting for the recommendation based on me having an account on Steam.
Hudson Martin
>when non-artists try to art
Evan Gray
I can't see what you mean. The arms look fine to me.
Ryder Taylor
cause of rampant schizophrenia among programmers and game dev found
Logan Harris
yeah but i bet it didn't age well
Aiden Butler
What's wrong with this?
Adrian Martinez
>the game doesn't have PBR realism graphics therefore it didn't age well Fucking millennials
William Butler
how much money are you making by scouring this board every day trying to hurt other peoples feelings ?
Justin Hernandez
well the textures are n64 tier, and I'm not sure it likes alt-tabbing very well but everything else is still unparalleled. It was developed with and for a WMO so it has full scroll wheel and middle click functionality. as far as I remember it has no noticable compatibility issues either. at least it didn't on windows 7. not sure about 8 or 10.
Henry Flores
>muh fee fees grow up
Jace Gomez
Fucking boomers
Julian Price
minimum wage thanks to Veeky Forums not being blocked at work
Liam Wilson
The smudginess of the textures and the really bad integration of buildings into the environment were jarring even on release. However, the graphics were never the selling point.
Nathaniel Rogers
I am a who dev, I sometimes do concept art for people here. Just wanted some feedback on the first ever game I released. Dont care about shilling, its free.
Been working on a number of contracts. Started a little software company. Game dev got pushed to the side.
Lol, thanks for the feedback.
Carter Fisher
...
Brayden Thompson
>Dont care about shilling, its free. It's still shilling.
This thread is for game development, not being presented with finished ones.
Easton Hernandez
actually i just read a thread about it on steam where people were discussing how great it'd be if they could have B&W 1 & 2 on steam. Some users pointed out that though it was a great game for it's time they probably wouldn't buy or play it today :
-the user interface and controls suck -though it was fun the game had it's share of annoying faults and bugs -unbalanced
Eli Russell
>not sure about 8 or 10. Hopefully irrelevant, because no one here is enough of a sheep to use a spyware operating system. Right?
Isaiah Wood
What do you think about this method of controlling character in 2D platformer: you move/jump with WASD and attack in 4 directions with arrow keys? I set up controls like this when I played Hollow Knight(I don't have gamepad), and it felt really comfortable.
Owen Johnson
Prototype it and post the prototype so we can see for ourselves.
Evan Myers
more and more games and software are requiring windows 8+. it's sad but unfortunately its happening
Angel Diaz
Fair enough. My game ain't perfect obviously, so getting feedback helps me with my future game dev.
So, while deving, posting progress isn't shilling. But as soon as the game is 'finished' posting anything more is shilling now?
Parker Miller
it was really good looking on release. it had water reflection, bloom - tasteful bloom which was a god damn miracle in the early 2000's - hardware TNL, dynamic lighting, weather, trees swaying in the wind, destrucitble buildings, crazy draw distances with hundreds of little people running around.
Charles King
>win 7 hasn't been dragged down onto their level Do you really believe this?