remain vigilant and disciplined on your path to making video game and keep in mind that while it's likely you will never become a rich man because of it you enjoy the journey and post progress edition
Reminder that artists are more valuable than coders
Landon Edwards
my game is going to be famous
Wyatt Ross
my game is going to be an olympic sport
Aiden Anderson
source
Asher Hernandez
...
John Reyes
how do I make a successful kickstarter so I can dev full time
Jace Johnson
marketing
David Reyes
Whoever is making th OP, you should put the recap website on the next one.
Bentley Martinez
link me up famalam
Hunter Roberts
I just bought the Game Maker professional on Homobundle but for some reason it won't let me login to the application. I tried to reset the password and it got stuck on the loading screen.
is anyone else experiencing anything like this?
Jonathan Martinez
only for you, famicom recap.agdg.io or you can link to last week's recap with recap.agdg.io/view?id=17074
Cameron Foster
>buying Game Maker 1.4 you fuced up
Adam Rodriguez
thanks
Thomas Jenkins
Man this would have been perfect if her facial expression changed at the right time.
Jeremiah Walker
but that's a mistake, user
Some distribution platforms will soon not support 32-bit applications anymore.
Guess what that version you just spent money on outputs?
Owen Thomas
quick, post progress !
Ian Rivera
Im so sorry
I don't have any
William Murphy
It was a 1$. I'm not looking to make professional games or anything really.
Julian Moore
How do I make good animations without getting learning animating? I'm working with blender and thought of copying free mocaps I can find online. Is there a faster way to do it? Or some pick with lots of resources?
Ethan Jones
FULLY
Andrew Flores
the devs hardly ever post on twitter either
Noah Clark
Just post the last fresh progress you made, that one's from last night.
Use references. You can just set a walk cycle as a background image and "copy" it. The step beyond is to tweak around and maybe exaggerate some positions/play with curves to get smoother results.
Easton Nguyen
I bet they post all the good stuff to their circlejerk friends on discord
Eli Scott
Bokube sequel?
Dylan Lee
I fixed the bug I had before (literally needed to add one single lie of code). One more bug I need to fix and then I can move to the next step finally.
Xavier Turner
Not much to write home about, I can more flexibly place enemies/NPCs down (was hardcoded before for testing).
Also I fixed a thing where all NPCs would have the same image because of a bug with shader shit...
Asher Carter
You motherfuckers lied you said maths wasn't required in programming yet here I am learning vectors all over again
Jose Brooks
forgot the gif
Aiden Reed
It's not required if you're a unity asset slapper who doesn't actually program anything yourself.
David Williams
I have my casting system implemented. Now featuring asset store particle effects.
Jacob Ross
Just placeholder until I make the AI follow the points, the default UE4 "AI move to" doesn't work on the Z axis for flying characters.
I've seen the previous post you made but I still don't understand what your game will be about. Is it going to be some puzzle kind of game ?
Seems like it would be less tedious with a top down editor. You should fix the roof by the way, it's static when you move.
Math in programming is much less tedious than "school" math because you're applying it to less abstract concepts. I was awful at math at school but I haven't ran into any issues that wouldn't be fixed by some thinking/googling.
Grayson Nelson
I'm not really sure how much these grabshot orbs should bounce. I think this is an ok amount.
Nicholas Hill
>Seems like it would be less tedious with a top down editor. Indeed, though that's trivial. I wanted the level editor to have a good visual preview of how it'd look in the game too though, so I did that first. >You should fix the roof by the way, it's static when you move. Indeed. Gonna slap in some alternate versions (or improve it in general anyhow). Glad you noticed it though, I'll put it on my to-do list.
Elijah Garcia
Text depends on behaviour and skeletons indicate sleepiness.
Luis Phillips
>sleepy skeletons Cute.
Jonathan Howard
Haha yeah I know it's not easy to understand especially now. Basically, two players make lines starting at the corners like I'm doing in the gif. When the line hits a flat wall or another corner that's already been used, the turn ends. At that point, the game checks over the squares formed by the line, the opponent's line and the walls, and marks them as that player's points. Then the other player begins their turn. The game goes on until there are no more usable corners.
It probably sounds confusing like this but in practice it's really straightforward.
Jaxon Hernandez
Progress!
Andrew Rivera
I get it. You should make the squares light up after each turn though, that would make it way easier to understand.
Jack Ramirez
>fixed camera angles dude
are you going to have old tank controls too? that would deserve a DUDE
Lucas Evans
No no no start wrapping before it gets to the end of the line reeeeee
Mentioning this because I've seen too many games that release that way
Isaiah Cox
Idea smiths, help me out!
If I would like to game in a visual style similar to Nier Automata's hacking sections (but not a shoot 'em up), what kind of set ups could I use other than "being inside a computer"? As I see when a game operates with abstract forms, they either say you are in a machine or a program (like Thomas was alone) or they say nothing and there's zero narrative (like 140).
Jackson Cook
Well yeah, I haven't implemented the actual score system yet. Once it's it, the squares will be marked by a cross of the player's color.
Lucas Cruz
Progress >punching works >need to add dragonpunch style move (that can be used as double jump) >need to add air kicks >new originalâ„¢ character sprites
John Hill
>There's an engraving of a helmet >ahem >There's an engraving of a [helmet] Woah that's retarded as hell but also would make for an amazing spooky text effect. Specifically, it says one thing, but erases quick-ish and changes for another word.
Carter Russell
It already uses tank controls, no worries. Relax, I'm not gonna leave it that way. It's fine while the game is still in early development.
Jayden Brooks
>castlevania style game >but the protag punches the hellspawn instead That's a good punch animation by the way
Jeremiah Moore
Ever get the feeling you're about to fall down flat on your face?
no one wants to play as a fucking cube. just don't be lazy.
Eli Cooper
If you make it online multiplayer, it could be fun to be able to design what fills the squares you scored.
Add in some dash/punch like Slayer's mappa hunch/pilebunker in Guilty Gear. That move is too satisfying.
looks like he's searching for something really fast also UE4's unit is centimeters, so you can easily convert that to km/h or mph, which is more indicative for the player.
Dylan Jones
>tfw ennio morricone will never make the OST for your game
Cooper Scott
>no one wants to play as a fucking cube What if you give it a face?
David Thompson
>Add in some dash/punch like Slayer's mappa hunch/pilebunker in Guilty Gear. That move is too satisfying. I was planning to add that. Probably ora ora too and slide kicks and shit.
Sebastian Cox
Trying to get a sort of a rudimentary HUD thing going here.
Top left: Continues (team lives) counter Top right: Score counter Bottom: Supposed to be a small display for game messages (not chat). It's going to have a queue so the messages don't override each other.
Examples of messages: When you get a triple kill, it'll tell you what bonus score you'll get. Like so: > +1000 Or when you pick up a special item that you need to pick up the whole set for it to function, it'll show you which parts you have colleceted. It's going to show up and fuck off in like 2 or 3 seconds. Like so: > Here you'd have collected the first 1 and the last 2 "parts" and the 2 in the middle still need collecting.
Pretty nifty, I think.
Isaiah Mitchell
I was actually thinking of adding multiplayer somewhere in the future. Since the only thing that's decided by the player is where to start the line, there wouldn't be much code to adapt since the rest is done by the game itself. The idea of choosing what to mark the squares with is pretty good too, I think I'll use it. Thanks.
Jose Turner
Can we get a shoulder check in too? Also your protag looks like a cross between Simon Belmont and the dude from Shatterhand. It's a good look
Matthew Cooper
Ok, Veeky Forums ate my emjois. There were supposed to be 1 star-outline, 2 fully filled stars and 2 more star-outlines.
Cooper Stewart
>Can we get a shoulder check in too? Yeah I think it's possible.
>Also your protag looks like a cross between Simon Belmont and the dude from Shatterhand. I was aiming for that honestly. I own both games physical and I love both. I wanted to make strong looking character without being too over the top or ridiculous (I don't like original simon belmont design).
Sebastian Peterson
>shoulder check is possible >design is an intentional cross between Simon and Shatterhand dude. I look forward to seeing more of your progress, you mad man.
Henry Lopez
I don't have the attention span for college math and was shocked to get a C instead of a D in linear algebra but I have zero problem applying vectors to video game programming. If I ever need to deal with integrals or derivatives I doubt those will give me trouble even though I needed to take calc 1 three times.
Programming math is easy because you don't have to memorize shit, you just have to know what the formulas do.
Hudson Cox
>Punchvania I'm already loving this so fucking much.
Wyatt White
>an absolutely shit ranged punch instead of a nice and long whip i hope you know what you're doing
Isaac Howard
The punches might have a slightly bigger hitbox than what shows, plus if they come out fast enough and stunlocking enemies is possible, it should be fine
Benjamin Kelly
I dunno, make it like this and I bet you will have people fapping to it too.
Sebastian Thompson
What if you can later punch so hard that enemies takes damage from the shockwave the punch creates?
Christopher Carter
stunlocking enemies kinda makes the whole thing trivial. what he needs is a quick backstep
Henry Williams
Backsteps have been done to death, and personally I'm sick of them, if anything, he should do a punch combo where the last hit inflicts knockback and punches enemies back.
Tyler Stewart
Veeky Forums doesn't allow emojis for some reason.
Noah Hill
Is this the long waited true sequel to [PROTOTYPE]?
>posted a few progress already >nobody ever showed interests in it is this a sign to give up?
Carter Thompson
literally none of them what do i win
Asher Stewart
Did you ask questions in your progress posts?
William Ramirez
Your dignity.
Cameron Campbell
It's a sign you need to improve your shill game.
Alexander Barnes
>RPGs no >cards Only Steamâ„¢ Trading Cards. >stats no >Gems no >webs no >online no
Dominic Price
Yes
David Scott
none, but i've thought about adding that shit because it feels like every game nowadays needs a progression system to keep people interested.
Jaxson Brooks
That's just an alternate universe spinoff game.:^(
Don't be discouraged user, though it may be a little disheartening at times, remember that people don't know what to comment most of the time, but they still see your progress.
Connor Turner
What do you have against RPGs?
Noah Kelly
Is this yours? It's looks good but I usually comment on games that fall into my tastes. Don't be discouraged through, as I said I can see it's being well made.
Andrew Davis
Not an RPG No cards Has basic stats No gems Will have a website You can play online with friends and enemies
Carter Smith
This ain't reddit, people are not going give you precious (You)s just because you posted here.
Josiah Hughes
I was able to get the player to point his butt at the couch after a week of trying.
David Flores
A score of 0/7
1/7
You're gonna make it
0/7
3/7
Connor Brooks
You're talking to a bunch of people who have played a shit ton of games and have also worked on video games. It takes a lot to impress us.
Bentley Rodriguez
...
Julian Cooper
no that's not me.
and i'm not discourage completely. i'm just thinking if i'm not gonna make it if my game/progress couldn't even get the slightest attention from around. what chances for me to make it out there in the vast market without any marketing team?? and by made it, i don't mean 100k or 1m of sales. I just want 10k of sales or atleast enough to get people to talk about my game.
Justin Sullivan
>combined with the stairs of satan I know exactly what he is doing, and it isn't cute or funny.
Nicholas Watson
After I masturbated, making a porn game didn't feel like a good idea anymore...
John Baker
Is that your game? Looks pretty cool.
Jordan Hernandez
>It takes a lot to impress us. Those anime ladies that get tons of (you)s sure are impressive :^)
Carson Murphy
if your singular goal is to impress a bunch of idiots on Veeky Forums with your game then you should probably quit, because there are plenty of those people already in these threads. but if your goal is to make a good video game, keep making your video game.