We really need a new FOTM It needs to be something finishable but not ez. Preferably mildly bloated so that there is something to talk about.
Levi Cooper
PCB?
Blake Perez
It's beyond "mildly" bloated Did recursive forks fix the terrible UI that requires setting up a macro for every spell?
Lucas Russell
if you want bad spell UI you gotta check out tome2 every spell in a different book, no way to inscribe them with specific letters/numbers so they're constantly changing around
Jose Anderson
Tangledeep!
Joshua Cooper
Is shit!!!!
Aiden Johnson
Fuck no >bones stuffing as a core mechanic >boring as fuck abilities >Dredmor-tier mandatory tiles >Dredmor-ish gameplay except for the good parts like stacking procs >food recipes "you should note that down because good game design is stupid lol :)" >tedious optimal gameplay involving jewishly hoarding heals, especially if you don't grab that +items perk/trait/feat >item dream golden frog grind
It could make a mediocre FOTM to keep /rlg/ alive, but not much more than that.
Ian Torres
i havent played it so i cant pass judgement on its gameplay but i will remind /rlg/ that nonfree software is not roguelikes
Jacob Jones
What would they even be like
Dominic Parker
A friendly cat that accompanies you in the first level
Ryan Hernandez
this desu
Christian Fisher
add a nigger class :^)
Kevin Johnson
You just don't understand, do you? Tangledeep is a beautiful game in a sea of shit that is the roguelike genre. With its great sound, music, and colorful cast of interesting anthro characters it will create a deep and immersive world compared to the dull
Anthony Campbell
it may be a beautiful game it may even be fun but nonfree software isn't roguelikes unless it's made by a german man named Thomas
Jeremiah Myers
non-free software is not roguelikes
Jeremiah Garcia
How are you typing so well with a broken arm, Biskup?
Parker Adams
in elona you can get oneshot from full hp by attempting to read a spellbook with your MP bar partially empty (say, after casting a buff that makes you better at reading spellbooks) one of the results from a failed reading is being mana-drained for an amount equal to your max MP but in elona your mana can go negative, and you take really high damage from it doing so that gets higher the more negative it is luckily it isn't a roguelike so you just respawn in your house again afterwards minus a few stat levels and 5 or so random inventory items
Jason Mitchell
ADOM is shit.
Connor Russell
Is there anyone crazy enough to actually play Elona on Inferno?
Daniel Butler
I always liked reading shit about elona because how weird and crazy it is.
Pity about that video by that meme tard.
Ian Green
What meme tard? The guy that always puts a picture of a nigger at the beginning of every picture?
Nicholas Jackson
>a picture at the beginning of every picture
Jacob Bailey
Oh no, I have become the tard
a picture of a nigger at the beginning of every video*
Aaron Ramirez
Who is this slut
Jackson Harris
not roguelikes
Owen Fisher
Sluts are roguelikes, just look at Noxico and Nethack.
Nicholas Williams
tangledeep is the fotm
Jack Fisher
im sad the last rogue like general died, we were talking about a DTD roguelike
Aaron Butler
I saw it from the link someone posted. Did his video send a bunch of fucks to the thread on /jp/?
Jonathan Garcia
ive seen like 2 people actually post the game everyone else is just shitpostan about it
Jeremiah Gray
>valid criticism is shitposting when I don't like it
Logan Lewis
arguing about whether a game is or is not a roguelike while literally 0 people in the thread are actually playing the game is, in fact, shitposting and anyways it shouldn't be a tough argument to have, since it is self-evidently nonfree software
Jackson Hughes
Page 10 bump
Carson Miller
i'm playing tangledeep and you can't stop me
Adrian Lee
wow you died again
Isaac Martin
Man I love roguelikes so much. Endless entertainment provided by nethack and ADOM and angband to someone who had a 400mhz computer for way too damn long.
Samuel Rogers
Had a bad day at roguelikes and at work today. But I'll do better tomorrow.
Camden Campbell
no you wont
Dylan Morris
>Had a bad day at roguelikes
play tangledeep dude
Dominic Wood
its so fkin comfy
sworddancer best class
Isaac Green
i really wish the gameplay wasn't behind 15 dollars and a million furry OCs, it's so much better than tome/dredmor (the other roguelikes with xbox hueg skill systems)
Connor Ortiz
>it's so much better than tome/dredmor Pity that it isn't even that
Bentley Sanders
Sorry for not replying for a while, I went on what was supposed to be a 5-hour hike/bushwhack that ended up taking 9 hours.
1) I'm only just learning python now, so it'll take me a little while to get to that point. My general plan is to complete the python + libtcod tutorial that they have up on roguebasin, then complete this one: rogueliketutorials.com/about/. Everything isn't in one file there, so I'll learn how to set the program up properly soon!
2) I've tested it quite a bit, and I don't think my sausage fingers are at fault - movement always seems to occur in doubles. A single quick tap up results in two "up"s, while holding the up button down results in some number of steps that, when divided by two, results in an integer. Your suggestion that it's my keyboard being fucky was interesting, so I plugged a USB keyboard into my laptop and gave it a go. The results didn't change - movement always resulted in an even number of turns being taken. I'm running what might be considered a non-conventional set-up (ubuntu 14.04 on a chromebook chroot), so maybe that has something to do with it. I'll install ubuntu onto my raspberry pi and see if the results are any different.
3) Thanks! I plan on tackling diagonal movement when I do the second roguelike tutorial. If the monsters aren't able to do diagonal movement in that tutorial, I'll send a message to the guy who's writing it - he seems pretty open to suggestions.
I saved the thread with your comments so I can refer to them later on if need be.
Thomas Reed
What role do you guys think RNG should play in roguelikes? Is there any shitty RNG that devs should avoid? What kind of RNG makes the game fun?
There's the obvious small-scale RNG that goes on in most, where you have some % chance to miss or where you deal between x and y damage. That seems pretty par for the course. There's also the RNG of how many items of what types you get on each floor, the floor layout itself, etc. Again, pretty acceptable - that being said, some games try to reduce variance by making sure that some items are guaranteed to appear on some floors (guaranteed 2 strength potions in the first 4 levels of Pixel Dungeon, for example). In general the RNG seems to be there so that the game can't be "solved" and to force the player to adapt to what the dungeon provides him.
Jaxson Richardson
100% rng everywhere and you dont even get to play the game it plays you
Logan King
>Is there any shitty RNG that devs should avoid? RNG in chargen before start, RNG regarding character's death (x% to die/not to die), RNG so complex that you can't hope to statistically model it without brute forcing it.
Examples: >adom star sign bullshit >adom startscumming >PCB stat rolling with limits >multiple instadeaths in Nethack >indirectly: gnome with wand of death >DCSS attack rolls, which involve so many rolls that they have to be balanced by feel, involving a ton of data and opinions from veterans
Basically, don't use RNG as a crutch for where you should use proper design instead.
Cameron Robinson
>Good RNG Enemies, enemy placement, items Control on actions that don't consume finite resources Example: Out of depth enemy spawns to keep even experienced players on their toes Most spellcasting systems Finding very strong items that change your strategy >Bad RNG "No you can't do that"/"No you failed because the dice says so" RNG on actions that consume a finite resource Stumping the player based on nothing but RNG Example: Hidden doors in Infra Arcana sometimes where you'll have no idea where it's even supposed to be and you get stuck on the level. Oh, and kicking damages you too sometimes as an additional "fuck you". Shafts in DCSS, especially ones that dump you into the middle of enemies that you're underleveled for.
Angel White
>RNG regarding character's death (x% to die/not to die) Doesn't this also ban all randomized damage rolls or evasion? E.G., "I'm next to an ogre and both of us are at low health. I can probably oneshot it, but if I miss or roll low it'll live long enough to hit me back and probably kill me."
Or do you only play Darren Grey's everything-dies-in-1-hit 7drls
Zachary Cooper
Don't overthink it. Just the death itself - don't have it on RNG. Anything that causes unavoidable death should be avoidable without relying on RNG.
Jack Young
>I'm next to an ogre at low health It is your problem dumbfuck not RNG's
Zachary Lewis
I know that this is a roguelite, but I think it's a good RNG example.
Hoplite has a level-up system where you approach an altar and are given a number of upgrades to choose from. The upgrades shown are picked at random from a pool. The next time you show up at an altar the pool of upgrades you can choose from includes some new ones based on the upgrades that you already have.
On the one hand, RNG can force you to take a certain path - if you want upgrade 'A' and only got B, C and D, then your long-term plan might be ruined. This could ruin the game for some people that want to play a certain build.
On the other hand it forces you to make do with the tools that you're provided, which seems to be in the spirit of the genre. Allowing the player to choose which upgrade they want tests their skill to some degree as well (which choice best suits my character?) - as players get better at the game, they'll be able to make the correct choice more often.
Is this good RNG or bad? Personally I think it's good, but only because games are short. BS RNG ruining a multi-day run wouldn't be fun.
Aaron Collins
>FeAs notices you sleeping.jpg
Lucas Rogers
Yeah I know. Same for "the greater ultradragon breathes instadeath", as long as it's in a game that gives you suitable means to detect and avoid the asshole before he gets into breathing range.
You can look at it from another perspective too: The game sometimes allows players to survive through RNG when they ought to have died from meleeing an ogre at low health or staring down the maw of a dragon.
Kayden Harris
what roguelike has the best loot mechanics? like, as close to diablo/torchlight etc as you can get
Connor Wilson
>best loot mechanics? like, as close to diablo/torchlight Not sure if bait
Lincoln Wilson
>loot mechanics >diablo
cmon grab dat brownie x1000 times
Asher Watson
Diablo has shit loot mechanics. You only think it's good because you got tricked by the skinner box loot treadmill.
Sebastian Diaz
rng should be enough to make sure that player surpasses his limits in order to win the game pixel dungeon has 0 rng, you can win 100% time
Alexander Gonzalez
How do I defeat a Hell branch in Crawl? Everything was a breeze until Dis:7, had to be cautious during Dis:7 and suddenly 2 just 2 Hell Sentinels manage to kill me spaming that aoe spell
Michael Morris
It's unlikely to be relevant, but I had a similar issue with DCSS a few weeks ago: every keypress was counted twice. Turned out to be a problem with UIM - or at least killing UIM stopped it.
Jeremiah Diaz
Don't get hit
Wyatt Gray
>dying less than 50 posts in
Logan Johnson
>Nigger-Man are you implying that normal niggers, also known as african americans, are not people? shitpost p10 bump do niggers playrealroguelikes?
Hudson Lewis
Is it possible to even go to extended game with a Spriggan? Wouldn't everything just destroy you in hell and pan?
Christian Adams
please spoiler bogdanoff pics, as they are the endbosses of many roguelikes
Julian Ward
>tangledeep steals all its features from tome, right down to rare enemies with summons being impossible bullshit
user thats godlike, how are we mortals suppsoed to reach that level
Camden Howard
>3255 games for yermak: sum(dur)=244d+0:41:17
go neet mode play spriggans abuse throwing nets and needles gotta go fast
Jayden Miller
I've 15 runed spriggans plenty of times.
Either cast Or run. Actually just run and ninja shit.
Austin Rivera
You have turn a Ninja caster at some point right? I cannot imagine completing Vaults by just being sneaky
Asher Ramirez
noob here
And think of all that sweet xp you lose by being sneaky
Ayden Hall
Like so many roguelikes these days, it seems. Devs play DCSS and ToME and then when they create their own game, it's Steam/early access/no source/blah blah blah.
Who's creating the next great, free roguelike, with source available?
Nicholas Lewis
The only reason I tolerate Biskup is that we're born on the same day
Jose Thomas
Perfect then, the only reason I don't play tome is because I hate the masses of cannon fodder the game throws at you.
A lighter version with the same mechanics would sell it to me. I'm not touching early access though.
Cooper Roberts
Don't read at nonmax mana, unless you're an elf Also overcasting is a core exercise in training healing, mana regeneration and taking less damage from overcasting.
Michael Scott
A roguelike with a big overworld map connected to several dungeons. The overworld would be of the kind of size where you need years of travel to reach the ends of the world. Injuries take significant time to heal if at all, and sicknesses can easily be lethal.
The goal would be, other than making sure you don't die to the foils of the dungeons, to make sure you can recover all the epic items of the dungeons before you die of old age
The twist is that the game is dwarf fortress adventure mode and the one who dies of old age is you IRL
Thomas Peterson
Dungeonmans, that's why I hated it.
Jonathan Sullivan
minotaur is shit
Ryan Walker
The thing is that there are already so many great ones, and that people with real skills would rather work on a different more unique or interesting project. The real question you should ask is what more you expect from the genre and why you aren't prepared to pursue it yourself
Jordan Ward
moo moo mootherfucker
Caleb Jackson
>waah put all this effort into making a game for me for free What a surprise that the people with marketable game design skills are marketing them.
Christopher White
>just look at Noxico
Isn't that still a ded game?
Chase Howard
>adom >caves of cuck >game design skill
Henry Ramirez
Shall I go for it?
Brandon Stewart
What server does he plays on? CBRO?
Ian Evans
No
Jaxson Barnes
>ever considering any god but TSO It's like you don't even want to purge evil.
Adrian Sanders
I'm kinda afraid to choose a non healing god just beacuse I splatted at Hell with my DsBE because I did not switch to Makhleb for heals
Gavin Moore
Pick Okawaru or something and switch to TSO later.