if i plan on painting all the texture work directly on the model in the modeling software, do i still need to concern myself with a good uv unwrap, or can a shitty automated unwrap do the job?
Ian Evans
JUST LIKE MAKE GAME!
Mason Cruz
>computers will replace artists and programmers in the near future >idea guys will be the only one worth anything
Jason Nguyen
yes, especially so in that case. bad unwrapping can lead to stretching and loss of resolution.
good UVs are almost always important.
Lucas Lee
If you're fine with having seamlines everywhere or have super high res textures you will indeed be fine yes.
Mason White
Turns out the game looks better without he outlines (I think). Also made a couple of new assets but nothing code-wise, too tired for that. Still no idea how to make this fun
Jack Wright
Last update till I find a programmer and get some new gameplay to show off.
Anthony Perez
>or can a shitty automated unwrap do the job the blender auto-unwrap is amazing and if you get weird UVs you can fix it easily with some minimal effort
Juan Howard
define "near future"
Justin Williams
...
William James
>he's literally an artist looking for a programmer do you have any idea what the gameplay looks like?
Jackson Hall
>when you are doing some mundane shit and suddenly an epiphany hits you
Gabriel Nelson
kind of conflicting answers, but i appreciate it user. ill give it a shot with the auto unwrap anyway and if its clear it doesnt work out, then i know for sure.
do you have a comparison?
Kevin Thomas
>white wolfs
Christopher Green
I'm releasing the demo for my 2.5 twinstick space pirate shooter. It's not really ready, but I'm at a stage where I want to get feedback to determine whether this is worth continuing or not.
It has 2 missions and an overworld that links to the same placeholder wave mode, until I add more missions.
Damn that looks great, I don't know what it looked like with the lines, but this is good. I kind of wish it had cell shading though, something about those gradients on your solid colors rubs me the wrong way.
There's a good bit of gameplay in already, its just old stuff though.
Matthew James
Yeah, generally outlines in 3D games look bad.
Chase Martinez
>post current progress on game >gets called ugly and boring >told art is like toddler scribbles >called out for being weebtrash >say animations are fucking terrible >have only spent a week working on the thing >no one provides any constructive criticism just insults all the placeholders >comments as if it's the final and finished product
Why do you people do this? You do realise you sound ridiculous, right? It's infuriating to read comments about progress on a game that I already know I need to work on. Just because I didn't change what you said I HAD to change doesn't mean I don't have any plans to do it after being told multiple times. I'm just working on other things I know I can get done much easier so it feels like I'm making steady progress otherwise I'll get disheartened and think my game isn't moving forward.
Just a heads up, if you hate something about someone's game try asking them why they did what they did or are doing what they're doing before flinging insults at them without having anything positive to add. I'll listen to people who question my motives over those who say my game is garbage on a daily basis without telling me why
Aaron Torres
Why are you expecting anything but shit from a Veeky Forums on Veeky Forums?
Carter Wood
this post is just too short to be copypasta, add another 2-3 paragraphs and some reddit spaced lines and i might repost it
Lincoln Price
Here's how it looked before, though I also played a bit with ambient occlusion and bloom.
Connor Green
>thinking jelly no devs will give good criticisms on something they have never done
Post progress though.
Brandon Russell
>waaaaah why cant i have a game dev safe space waaaaaaahhh
Son, the people playing your game will be every last bit as harsh. Grow a thick skin or stop fucking asking for comments if you can't handle them. Of course most people won't be constructive.
Xavier Davis
trying to get into 3d
how long should i spend modeling a cat's face and how many iterations should i post on /agdg/?
Grayson Flores
what do you post progress for? just to get your dick sucked? kill yourself
Austin Morgan
2-5 hours, model the whole cat, and 2-4 times
Andrew Roberts
Toughen up or quit now. Its going to get much, much harder.
Aaron Wright
Have you tried only outlining certain models? It could be like in old cartoons where the static background is a painting with no outlines, but all the characters and moving objects have outlines.
Leo Nguyen
>Son, the people playing your game will be every last bit as harsh. Grow a thick skin or stop fucking asking for comments if you can't handle them. Pffffhahahahahah
Tyler Gray
Remember that if a camera angle doesn't work out that well, you're pretty much obliged to change the room's physical structure, because that's what makes a scene good. You don't design a room before considering camera placement. That's never going to look good
Oliver Jackson
I WILL MAKE A PLANT GIRL CASTLEVANIA AND THERE'S NOTHING YOU CAN DO ABOUT IT
Josiah Long
ok, should i ever texture or just post blender renders that have no in-game relevance?
Carter Bell
Don't laugh at your father like that.
Blake Ramirez
if you can't handle very harsh criticism i don't know why you're posting here expecting anything different. also stop caring so fucking much about what people in these threads say. half of the people here aren't even devs.
if you're catering your work towards impressing /agdg/ you need to take a step back from your computer and re-assess yourself.
Brayden Roberts
It's up to you how long you spend on each portion and how much you post. But the important thing is you iterate and practice the whole pipeline, from modeling to animation to putting it in-engine. Practicing a specific aspect (busts say) is fine, but only in a context where you're practicing making whole, usable models, and not putting off the harder parts.
It's the same philosophy that says "finish a game even if it's shit before moving onto a new one".
Hudson Sanchez
I love the artstyle but damn, making that game fun is going to be a pain. You might wanna make little red riding hood a bit more lewd so the player is a bit more distracted from the gameplay
Jayden Wood
I tried it just now but it doesn't look very good imo, the characters just clash with the background and the flaws of the outline detection are much more evident.
Matthew Green
I'd rather drop the game than making it lewd to distract the players from the gameplay. No thanks.
Cameron Stewart
Good for you
Jose Moore
Then you better hop to it on making your gameplay engaging.
Brody Allen
Holy shit, just randomly clicking rating on LD games without playing them saves sooo much time, i can't believe i haven't been doing that since the beginning Plus when i give everyonme 5 starts it will make everyone happy literally win/win
Xavier Ross
Saved, but I won't promise anything. Thanks!
Gabriel Sanchez
damn this is what i was talking about yesterday good critique
Luke Barnes
Asking again, Since I already know c++ and java, should I go for Unreal? Or go for Unity because it's easier and learn C#?
Nicholas Robinson
You know people do the same exact thing to you, right? LD ratings have literally zero meaning. The only thing that matters is that you completed a game.
Austin Hernandez
Yeah, problem is I don't know how. All my games are like this unfortunately.
Charles Rodriguez
Java and C# in Unity are basically the same so you won't have trouble with that. I very much prefer UE4 personally.
Liam Moore
honestly, you could make the game "educational" and sell it to moms
Lincoln Price
May I know why you prefer UE4?
Eli Russell
>mfw board to bits (kinda famous gamedev youtube channel for unity stuff) started following my tumblr
Jordan Morales
>ratings have literally zero meaning t. salt
Isaac Sanders
Both C# and C++ are competent real languages, and you can learn either one. Decide based on the engine and not the language.
I prefer Unity and it has a wider userbase so you'll get more answers to your questions, but the choice is yours. Install both and make a 2 week or 1 month game in them.
Elijah Clark
How do you stop procastinating and going back to old projects?
Oliver Perez
>may I know why you prefer a Ferrari to a beat up honda?
I'm not salty, I have very high ratings, and it means nothing.
Grayson Williams
Well, let's take a step back and look at the main goal of your game and the base mechanics.
Andrew Anderson
I made a block so that the player can cancel out enemy attacks.
Jordan Price
1.make the wolfs easier to detect you
2. have them run after you, and you can run too to make the game fast paced
3. have riding hood do some free running/acrobats
Nathan Cruz
Actually a good metaphor. For 95% of people 95% of the time the Honda is fine.
Justin Evans
>I have very high ratings Okay ranked #438
Gavin Carter
parry or just block?
Angel Anderson
Yes, but nobody knows that their ratings are fake so it makes them feel good, which is great
Anthony Campbell
I see. Thank you. What makes UE4 a Ferrari and Unity a Honda?
Landon Reyes
Free-Half-Full Action or Action Points for turn based combat?
Liam Torres
Today I am going to try some new libraries
William Peterson
The real feedback is comments, especially the negative comments that indicate that they actually played the game.
Sebastian Johnson
>salty dev who didn't get anything out of LD crying Relax you can always try again in 3 months. This rant about ratings not being indicative of anything is sad.
Josiah Bailey
Mostly the quality of the editor tools. Unity feels like anything which isn't absolutely necessary was just left out for you to then go buy on the asset store if you want it. I didn't really notice before I used UE4 but now I'd struggle to go back.
You import a mesh in Unity and then that's basically done. You import a mesh into UE4 and you can use the collision tools to automatically generate or hand make colliders, automatically create as many LoDs as you want, vertex paint either the mesh itself or instances of the mesh in the scene. And that's not even going into the bigger stuff like the material/particle editors.
Blake Edwards
I'm not 100% sure about their definitions, but I think it would count as a parry since I throw the players aim off after each deflect.
Henry Butler
I got movement working so you go slightly slower backwards than you do forwards.
I think adding a "turn rate" will make this feel unresponsive, but I think some kind of acceleration-deceleration might help. I'll have to see the actual gameplay first, I suppose.
My next webm will be less shit I promise
Carson Perry
Turn off internet on you computer and only use mobile data on your phone in case you need to search information.
Can I ask what genre you're making? When I tried UE4 I liked all the tools and the whole thing felt more polished than Unity, but the tools were made for a specific purpose. I found unity more hackable (admittedly, I was using blueprints and not C++).
Cooper Perry
This was meant for
Lincoln Gray
Nope. I often read couple of the comments and copy the negtive shit into my comment to make it appear real without playing the game
Zachary Martinez
Good for you, you take shits in the middle of public gatherings. Stop acting like you're clever or somehow sabotaging all of LD for everyone you retard. Believe it or not most people aren't brain damaged like you so any amount of shittery you pull is offset by proportionate honest feedback and voting, because LD still has enough hundreds of devs to float the riff raff like yourself >implying you've ever made a game in your life.
Jeremiah Turner
>plan out today's game dev goals last night >wake up >sick, cold, and heavy-headed God damn it. I'm not going to just quit until I'm better but the next few days are going to be so much more rough, especially since a big part of the plan was to sniff out and fix bugs.
Jason Baker
looks much better without the outlines imo
Jose Richardson
I'm gonna shill myself again. I'm interested in making a soundtrack if anyone needs one. I was working on another project but it might be dead. I have no idea. Here's some stuff from it.
>the plan was to sniff out and fix bugs >got a cold >can no longer sniff
Jayden Butler
This nodev is really bent on spinning fantasies about ludum dare. He must still have PTSD from seeing all the dev.
Brandon Turner
City builder
I never really got the 'specific purpose' thing, I've made a few very different things with it and never run into barriers. Like those people who insist every UE4 looks the same when Dragon Ball FighterZ exists.
Lincoln Garcia
> Pfffhahahaha
Jordan Reed
clever.
Logan Allen
This is pretty sick, damn. I'm just starting out but I have a lot of non-gamedev programming experience under my belt, and I'd be pretty interested in working together on something.
You want my email or some shit?
Austin Mitchell
Hey, thanks man, I appreciate that. You can email me at [email protected]
Adam Howard
Sup /agdg/ I need to make money. Any mobile game idea?