Dominions is a fantasy turn-based war game created by two dudes. One of them is a teacher. The game combines a simple presentation with an extremely wide array of strategic options, including over 2800 units, 800 spells and 300 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them. It has simplistic graphics but is easily moddable and extremely deep. Basically, it's an autist’s wet dream of a war game.
>Dom4 Inspector This is a community resource that has every unit, spell, and item in the game in an accessible database. larzm42.github.io/dom4inspector/
>Where do I get it? It is available on Gamersgate and Steam.
>THE BASICS >Read the manual >Read the wiki >Read the pastebin >Watch some LPs by Sy, Maerlande, or Nuclearmonkee >Jump into MP feet first; ask for pretender advice in the thread
Don't listen to proles, they probably pick EA and MA R'yleh themselves for the comfy wins. Both have shit troops, there is no avoiding that, they can't effectively fight other UW nations and they definitely can't contest Land nations in normal combat. Where they shine is their mages, EA Aboleths get E and D randoms they keep them relevant, add that to the fact roughly one out of ten Mind Lords is capable of casting Master Enslave after being boosted a single level and kitted with a ring you get some crazy lategame potential, nothing feels as satisfying as taking over half a dozen armies with teleporting mind lord communions (Boosted mind lords with crystal matrices).
Starspawn are even better Astral mages but you lose out in not being able to foreign-rec freespawn factories and maybe having to share a sea with Pelagia.
Anthony Richardson
Can I join? I am Malakal.
Kayden Lopez
But I already joined?
Luke Miller
Oh fuck my other account gained sentience, run for the hills!!!
Jackson Myers
Is Malakal in AIBowl? What if even his AI wins all games?
Robert Adams
What's a safe level of astral to have on your pretender?
Jonathan Long
>Sauromatia and Lanka are still dead set on helping Malakal win because he was nice to them
Xavier Sullivan
Ask yourself why you want astral on your pretender in the first place.
It's on a chassis, and you don't really need it that much? Monolith will be okay with S1 as long as it's not going into battle. Maybe S3 for teleport drops against non-astral nations. S4 will be enough to give your sacreds a minor buff and allow you to summon golems/craft matrices with crosspaths, teleport, cast antimagic, and to survive most S1 magic duels if you have national S mages to mix in with your pretender. Still kinda risky if you try to fight Kailasa as a non-astral nation, but that's life, and you'll have to compromise in some way.
Want to craft some serious shit and maybe do full astral end-game stuff? S5 with 2 boosters (need earth for the coin) allows you to craft both ring of wizardry and sorcery. They're expensive as fuck, you better have some astral mages to sitesearch or arcane probe the shit out of those provinces. This in turn allows you to cast Arcane Nexus and turn1 Master Enslave with 3 boosters (can still just use matrices for turn 1 communions). S6 allows you to craft rings easier (and without using coins, but why would you not craft them anyway), and with 3 boosters allows you to cast wish.
Mason Carter
Because I want the site-searching machine without the magic duel drawback
Chase Clark
I agree to the game ending but only if everyone agrees that Atlantis is top nation.
Christian Wood
Why don't you just take the lose on astral and just spam arcane probing instead?
Jack Butler
THE SITE SEARCHING MACHINE
Ethan Taylor
Using human-sized chassis (those that give you cheap paths) in battle, especially in hostile dominion is hard, especially if you're a retarded newbie. You generally don't want to lose your god because it will hit you with -1 to all paths. This is why you don't need to be afraid of magic duels at all with a pure sitesearching/crafting build. You just won't see any combat.
Alexander Clark
I suppose that's true.
Nicholas Kelly
It depends. If you're not going use your pretender to fight battles EVER - any level is fine. If you're playing as a nation with supercheap and plentiful S mages (examples: Bandar Log, Sauromatia, LA Ulm), you can get away with low astral too. In other cases - you need S7 to make your god 100% immune to S1 magic duel. Anything less is risky. Killing S5-S6 with magic duels will require significant investment, though. 90% nations in the game won't have enough astral nerds for that.
Magic duel isn't even your biggest concern. Your rainbow can get killed by some elves casting seeking arrow. If you're relatively new to the game, avoid using rainbows, imo. Get a god that helps your early game and midgame, not a pretender to maybe give you more gems later on.
Jose Phillips
Also, blood sites are really, really rare, and are generally not worth it. If you don't have national blood mages, low blood is useless, and can't get you into full blood nation mode. If you have national blood mages it's useless because they can sitesearch for you.
Anthony Sanders
I'm an elf, and I'm offended by this. Why would I use 4 air gems on an unreliable spell when I can spend 3 air gems on air elementals that will trample the nerd on turn 1?
Jace Kelly
Because the nerd will be scripted to retreat on turn 1. So, you're gonna need 3*[the number of bordering provinces] gems to cut off the nerd's retreats too. Seeking arrows can end up being cheaper.
Ryder Rogers
Sorry guys. Thought I'd sent it in last night. Will double turn now.
Camden Taylor
If he's alone maybe (though I'd expect that from newbies). If he's not, and is scripted to fight with an army, air elementals are always a sound investment.
Jayden Butler
So what are the potential uses for Divine Channeling? The only thing I can think of is for when you're fighting an Undead nation so you have some crazy banishment. Also if you had a bunch of H2's you could use them to spam smite, idk it seems pretty cool but I feel like I'm missing something here
Caleb Young
If he's scripted to "fight with an army", he won't die to a single elemental anyway. Unless the script (or the army?) is really, REALLY bad.
Carson Wilson
You're not missing anything. Divine Channeling is primarily used in banishment communions (Pyth or Skeleria against Ermor, for example), as banishment has great scaling.
Bentley Clark
With 10 hp he just might. And I'm not talking 1 elemental, I'm talking 3.
Lucas Nelson
That's a lot of gems for cloud trapezing all these vanjarls and casting shit. Unless you have vanjarls in all your opponent's provinces. But you wouldn't do such a thing, Mr. Elf, would you?
Asher Wright
Elves are your friends, and should always be trusted, my good neighbor.
Matthew Diaz
FUCK
Mason Foster
You fool, you rube, when a rainbow is out sitesearching you backfield them and script them to retreat immediately
Leo King
I didn't predict Conan's wrath, but I should have seen it coming after this
Benjamin Wilson
You are technically correct, the best kind of correct. You should ALMOST ALWAYS set your sitesearchers to retreat in the very back, unless they will have an army supporting them next turn and they can contribute to battle with their spells.
Zachary Miller
>I remember reading somewhere that mages can only spend gems equal to their base paths even when boosted by a communion. Does that mean I need a mage with base S8 to cast Master Enslave? Someone already answered you, but I think some examples would make it clearer.
A master can use up to their communion-boosted level in gems if they meet the casting requirements. Otherwise they're restricted to their base path.
E.g. S4 with 16 slaves (effectively S8) can spend 8 pearls on a S8 spell, but cannot spend 6 pearls on a S9 spell.
However, he could spend 4 pearls on a S9 spell (because his base path is 4).
Benjamin Long
>unless they will have an army supporting them next turn and they can contribute to battle with their spells
Then they aren't really sitesearcher but rather combat mages, no?
Landon Cox
Combat sitesearchers. Like when you're eating the AI and sitesearching its lands at the same time.
Isaac Long
And how do you imagine that works? You send your pretender first alone into enemy land? You send an army with him? If yes to an army why retreat at all?
The entire scenario is silly.
Austin Ramirez
r u literally dumb
Nathaniel Diaz
This is not the scenario discussed, what was discussed was your pretender searching a province on the frontline because the army was supposed to come there and possibly fight the enemy and thats why you didnt script him to retreat.
Dylan Butler
Noob here.
What are some short compressed do's and don't's tips you can give? Stuff like Just enough to avoid embarrassing myself online.
Easton Rogers
Reading is really hard, it seems. As is realing that there are more than one person you can speak to.
Elijah Turner
Don't attack a province with 5 Bloodhenge druids and 1 Dark Vines "seen towering over the army" with ~50 LA Atlanthians with no Sacreds and backed only by a Commander made Prophet set on casting Smite. The druids will almost likely sap all your morale and the army will give up after like 3 losses.
Nathan Perez
Why is everyone failing their expansion?
Dominic Powell
No idea about other nations but I have attrition expanding so my expansion parties melt slowly as they move from the capital.
At the same time the map is big with ~25 provinces per player and some nations failed quite hard so there is a lot of land left.
Kayden Robinson
Is this manga about black people being literal cockroaches?
Luke Gonzalez
Nope, sorry to disappoint.
Ryder Hill
Are cockroaches the good guys?
Nathaniel Allen
Only to cockroaches.
Ryder Scott
I was looking through the factions and LA Abysia looked interesting with its fire guys and its blood guys. The problem is that I can't really find a whole lot of guides related to them, so are there any tips to playing LA Abysia and any tips to building their Pretender?
Connor Jones
Practice expansion thoroughly before submitting a pretender.
Research and mages win games.
If you can't spend all your gold recruiting the troops/mages you want, you need more forts.
If you're losing, go nuts with gem spending. You can't use your gems if you're dead.
Mason Price
I'd get an awake expander with earth magic (you really need E2 for earth boots). Erf snek is an obvious choice, but man eater is alright too. Income scales, max magic, some prod if you can. Expand with warbreds. They're tanky, hit hard and have berserk. Get conj5 ASAP for fire elementals. Const4 is dowsing rods, const6 gives you lanterns for huge research boost and evo7 is fire storm, which is your main battlefield clear. Fire storm is basically the last fire spell you're gonna need. At this point, all you need to do is blood. Sanguine acolytes are your research monkeys + bloodhunters. They're good, get them. In your cap, you should be recruiting warlocks since turn 6 or so. They're extremely powerful mages. Use them for horrors, summoning stuff (I like demon knights). They can murder entire armies with teleport -> bloodletting and cast all cool blood stuff like bloodlust and blood rain. Get vamps, get all blood uniques. Cast astral corruption. Win the game.
Nathan Sanders
So by what you told me, would this be correct for the pretender? I haven't played this game in quite a long time, so if I messed up something, I apologize.
Josiah Barnes
gods almighty let me just drink that big can of bleach on my table before I start explaining shit okay thanks
Matthew Cooper
Max heat, max growth. Drop dominion to ~5, you can blood sacrifice and your sacreds aren't very good. Order3+misf1 or turmoil1+luck3 is fine. I think you'll have enough points left for +1E magic, which allows your snek to cast earth blood deep well when given a blood stone.
Alright, I went with Order3+Misf1 for the more consistent income and I guess I will fuck around in singleplayer with it to try it out. Thanks for the help.
Jonathan Moore
First of all, for late-game oriented nations (and all blood nations are late-game oriented), growth > order because you'll get more income when your population grows. For blood nation especially growth helps to counteract poploss from patrolling in your bloodhunting provinces.
Order helps with bloodhunting as well as with income, so you'll ideally want to max both.
Temperature scales are usually dumped into the ground. Abysia's ideal temperature is heat 2, and dumping it to heat 3 basically gives you 40 free points.
This dude gets you expansion, reinvigoration for your sacred mages, flying EQ capabilities, earth end-game spells (summon earth king court or craft a bloodstone and you have E5 basically), demon knight summoning.
Misfortune is an acquired taste, so you might want to go magic 2 luck neutral if you're a pussy, or be a man and go misfortune 2.
Nolan Martin
Better arena link doesn't work.
Summod link gives me 18 errors. Worthy Heroes gives me 200 errors.
send help
Matthew Sullivan
>earth king court fug troll king's court, then sure summon earth kings and father illearth too, he's cool
Landon Hill
You're a fucking idiot and put sprites in the wrong place. I literally answered the same question for 9000 times in the course of these 4 years, Jesus.
Nathan Sullivan
And after 9000 times it did not occur to you even once to put them in the OP?
Juan Cruz
>tfw to intellegent to put all files in mods folder Do you really want to play this game instead of ASSFAGGOTS?
Angel Campbell
It's in the pastebin, newfriend.
Easton Gomez
Nice dodging the question fag. Here's to another 4 years of you putting up with newbyes having those problems 'cause you enjoy the attention of having people ask you in the thread.
Jaxon Martin
Thanks, I assumed the BetterArena link from would be a newer version or something, it's a bit counter-intuitive. As a side question, are any of the interface mods worth having?
Aaron James
Not really, imo. They mostly just change the window colors.
Whew thank god, so it really wasn't my fault and I can shift blame from my incompetence on someone else.
Charles Wood
You fucked up the summod all on your own though.
Chase Reyes
Would be a shame if someone joined in the last slot as Ermor.
Dominic White
Those 18 errors were because of a previous summod version I had installed from before but didn't really get to try the game. It was fixed by getting the latest version. Sprites weren't in the wrong place, they weren't there at all, so your 4 years old answer didn't really help, sorry.
Lincoln Diaz
So there's this nation I like that just fuzzes out in late game. What are my non-blood options to fix that? Perhaps not so much as to make it compete evenly with other late-game nations, but just something to give me a couple more tools later. Like a trump card or a finishing blow when I already have an advantage from mid-game. (And yes, I didn't say what nation because I want something neutral that could work "generally" with other nations and ages too.)
Julian Stewart
Flying raiders will never not be good: most people don't go beyond 3 PD
Jackson Scott
Theres no reason not to put lots of PD on any province that actually produces money
Easton Clark
Even so, most people don't go beyond 3 PD
Owen Cox
True, true. Glad it didn't happen.
Colton Hughes
Memenames.
Jonathan Stewart
ay, sawaiki, where you headed with that army? don't want a bump in 91
Blake Lee
I wish monkeys and rus pretenders switched places.
Kayden Rogers
Any new games starting?
Noah Howard
wish i could play this game in multiplayer without paying