Side project is just another word for procrastination.
Sebastian Rodriguez
reposting
First time at /agdg/. Would love any feedback! triumphofthecosmos.wordpress.com/ youtube.com/watch?v=4vWzKA7omh4 The vid is from yesterday and I think I showed off pretty much every feature available right now. I've been spending way too much time in the past week or two trying to align the planetary simulation with reality (hint: we don't have enough good planetary data). But I prettied up the UI and I'm going to clean/organize it next in prep for the unit spreadsheet/list.
I'm mostly inspired by X3, dwarf fortress, and EVE somewhat.
>(hint: we don't have enough good planetary data) mind expanding on this?
Andrew Gutierrez
hello I am cool hip indie dev. I make truly unique and original cyberpunk game with beautiful groundbreaking pixel art. the people are basically life like. plz buy.
Austin Gray
Reminds me of legend of dungeon
Alexander Young
Well if you go on exoplanets.org and play around with it a bit, especially try plotting any planetary attribute with the semimajor axis (the mean distance to the star) and you'll notice that we have almost exclusively planets that are close to the star. We also have very little data on the composition of planets, with some recent progress in atmospheric observations. But those are all from times when the planet passes in front of the star (letting us see how the atmosphere affects the light passing through) which is very rare. 'Hubble's Successor' the James Webb Telescope should be a LOT better because it's on the long end of the light spectrum which is where planets and really really far away galaxies are. Planets because they're relatively cold thermal radiation emitters and galaxies because of redshifting.
Nolan Wright
oh I forgot I have this picture too. I made it with plotly. All the lines and text are self made but the bright red dots are solar system planets and you can see the rest of the planets are pretty sparse on the lower end of the mass spectrum. I'll post one of mass v semimajor axis too. You have to do a log scale.
Nathaniel Bailey
Oh, I thought you were talking about planets in our own solar system, I was finding it hard to believe that millennia of astronomy data was somehow not good enough for your game. But you're right, our current understanding of exoplanets is limited and biased as fuck for now.
Hunter Reed
Very early progress on the boat I'm making. Wanted to have it done by today but I had a late start on it and now I'm tired. You're gonna get to go inside it for one of the quests, not sure yet if it's gonna be actually going anywhere out in the water though.
Aaron Brown
I think I might include a checkerboard mode.
Ryder Ward
this one makes a face it's kind of creepy. I'm not sure why there's the horizontal gap of masses but I think the gap between near and far high-mass planets is because they only get near to the star from planetary migration.
yeah definitely. well despite your initial misunderstanding I will post literally all of my research because it's C O O L
Evan Smith
pretty
this reminds me, is anyone making a sailing game here, there used to be many but I don't think they got anywhere
William Harris
That's fucking cool. How do you even do the math for that kind of thing? Is it some kind of hyperbolic space projected onto 2D planes?
Dominic Gonzalez
Get your feet wet, don't just jump straight into advertising here, man.
Post some progress updates first, post ONE link, etc.
Levi Green
...
Tyler Sanders
I'm sorry for posting a lot I was excited. I have been working on it for several months and it's still not really playable still so I won't be whoring out again until it is I promise :)
what did he mean by this?¿
Parker Jones
no one cares senpai as long as it isn't a literally finished game
Luis Walker
The math got a lot simpler when I started using the hyperboloid model. There's a matrix that can be used to transform the origin from to a new point, and I use that and rotations for just about everything. The main shader would just be matrix multiplication if it weren't for the little bit extra it does for lighting.
Making the tiles work is a little bit more complicated though. They're actually stored in a 4d array because the topology fills 4d space. There's no border to the game area, but its not infinite because it wraps around in a certain way. Not the same topology as a pacman screen but similar in that you can walk in a straight line and end up back where you started.
Daniel Bailey
What would you do if a high profile SJW harpy called your game sexist?
Jaxon Wilson
Good luck with that.
Brody Allen
that ship (or butterfly ?) reminds me of the pkunk fury.
Amazing how the boundaries in you world seem to expand infinitely. magic ?
Aiden Cox
Capitalize on the attention by appealing to the counter culture.
Noah Wood
So there was some question about the feel of lifting, so I redid the math to work with gravity a bit more effectively while also trading off the ability to shoot with the option to drop it in case there were some cases of too many modifiers making it impossible to lift. It will still depend on the planet's gravity though.
interesting to see another "space" game but with an entirely different focus.
Looks really funky, I don't know what all your plans are for it but trippy environments could be appealing.
William Bennett
I would be very surprised because my game is completely devoid of anything even remotely human or alive.
Samuel Rogers
Ignore
Robert White
>Come back to my project after a few weeks of nodev >upgrade project to ue4.17 and some parts no longer work It actually shows how bad my code was because I realised they shouldn't have worked in the first place. Also changing my mc a little to be less chibi.
Adam Gonzalez
I thought it would make sense to have the ships look sort of organic to fit with the psychedelic nature of hyperbolic space. I'm worried it might be a bit too flat though. Object become smaller as the get far away faster in hyperbolic space, so I might need something more visible.
Those aren't boundaries, it's the sky. Every point in the sky is an infinite distance directly above some point on the ground.
Alexander Gray
that looks like a really interesting and fun core game mechanic. I hope you add a hardcore mode where the payload you're carrying is fragile and has 1 hp or even any hp. Also the payload needs a more contrasting color.
Justin Gray
Before your game flops and you complain that it's hard to make it as indie dev, I'd like to let you know that while neat as a physics system, literally nobody likes doing that dangling heavy object carrying shit in games. It's always been a pain in the ass and unless you have a game changing idea in your back pocket then it's going to continue being a pain in the ass even if you dedicate a whole game for it.
Daniel Sanchez
----[ Recap ]---- Game:Elemental Knight Dev:user Tools:Unity Web:jasonpkgames.tumblr.com/ Progress: + Working on the boat + Making a list of stuff I want to finish on that same day, actually keeping to it. - Nothing really
Parker Williams
DON'T LISTEN TO THIS GUY
Cooper Bell
This is triggering me from memories of shitty satellite tv games. Though yours looks responsive enough to be playable and actually looks fun.
Carson Morgan
Have you heard of Aurora?
Brayden Lewis
It's a placeholder graphic while I test the idea, although I don't think I'll make it a fragile object (it's supposed to be an armored rescue pod) since it's just a side objective and a bit finicky.
It wouldn't be my first flop, I'd just be happy to finish a decent game again. This isn't the main point of the game, just an entirely optional method of getting points so I don't think it would turn too many people off if they don't like it. I could definitely consider making the capsule less weighty if people trying it find it too hard to be enjoyable though.
I took a lot of time tweaking it to try and get a good feel, and I keep having to make adjustments for each new mechanic or change I make, so I hope it feels responsive and fun when I'm done.
Tyler Young
i like the butterfly, i think you should keep it.
>hyperbolic space
far out man.
James Sanchez
Call her out on her kinkshaming.
Owen Nguyen
that's really starting to look good
Jordan Clark
Just remember when tweaking your physics that fun > realism.
Juan Gray
I have not. Just skimmed a let's play and it looks really interesting. I'm bothered by how overwhelming the UI is but the gameplay looks insanely in depth so I'll definitely check it out for ideas. I told myself near the start of my game that I was going to focus strongly on gameplay and not making it super pretty but I guess I still believe strongly in making UI's actually work for you and not against/apart from you. Not really much you can do once you reach a certain level of depth though I guess.
Logan Edwards
Yeah, as I've implemented new features I've gone through changes like gravity being much more gentle than it would be, a toggle on your thrusters to improve control on planets compared to speeding around space, extremely quick momentum/control recovery from being blasted away even by a huge explosive force like a meteor, etc. Deciding on how much weight lifted objects have will go through the same evaluations to find what's "fun" even if unrealistic since most of the game already isn't realistic as it's more of an arcade game than simulation. Maybe there could be variations in weight/reward.
Nicholas Clark
btw I should post this as well: two of the main gameplay mechanics that I hope to explore are the limitation of interstellar speeds to sub-luminal until late game and accurate-ish movement and sensing. I don't know a single game that does the sub-luminal thing but it looks like Aurora might have somewhat accurate interplanetary movement and sensing, am I right?
Jason Moore
To me it's the 4X pendant to Dwarf Fortress. It is extremely detailed (DF has you making crossbow bolts from every material available in the game, Aurora has you designing missiles from several components) but shares the incredibly steep learning curve and I believe the UI to be a major factor in this for both titles. By using colors other than BSOD-blue and Eyegouge-green you are already a big step ahead.
Blake Foster
your game is bad and you should feel bad
Jeremiah Morales
Your game doesn't exist and you should feel worse
Logan Perry
oh it looks like movement is just linear like every other space game but at least there's some sort of sensing mechanic Yeah this is actually really fascinating to see DF levels of details; it's great. Thanks a ton for sharing, makes me glad I posted.
Jayden Wright
Your game is ok and you should feel meh.
Asher Anderson
I can't handle this anymore
Bentley Nelson
looks kinda cool. don't know if i can handle another space strategy game right now?
looks pretty cool.
pattern on ground and sea would be nice. looks neat.
Justin Fisher
Got a save file system on the way for Bokube, needs art but I wanted to go for the classic Nintendo meme of 3 save files.
Julian Allen
I have only dev for a few minutes here and there in the last week because of broken vehicle and busy at work. But I have made some more game. It's not much but the player now jumps higher when jump button is held, breaks blocks, and mostly cooperates with a moving platform
I remember seeing your game before. Good progress!
This game exists outside of this dimension? Very good.
Michael Jackson
How many times do you need to have your name on the main menu? For fuck's sake
Hudson Flores
Who made this game?
Thomas King
some fag
Nathaniel Flores
benedict cumberbatch
Jaxon Collins
No idea but from the look of it, a big faggot
Jason Wright
Boku nodevo
Jackson Wilson
fredrick conception game conception games conception games LLC Conception Games.
Jackson Howard
Well my studio is CONCEPTION SOFTWARE and my last name is CONCEPTION so kinda fucked?
Jordan Flores
...
Christian Rivera
delicious narcissism
Andrew Gonzalez
Hes got more side projects existing as prototypes than you nodevs could even idea guy come up with in your heads.
Daniel Murphy
It bothers me that there is one MARC more than JACOBS.
Isaac Harris
And how many finished games?
Bentley Taylor
Where is your finished game?
Xavier Watson
And I thought I was bad with three.
Nathaniel Long
>my studio
Ryder Murphy
>tfw after publishing my LD jam game it got about 35 downloads which is nice but it caused my shitty unrelated old lewd jam game to get way more downloads This is funny as hell, when i publish a game on itch it gets couple dozen downloads and then never any more ever, but the shitty 15 hour lewd jam game has been getting downloads for the past year every day and now i got a surge after the ld game and am close to 1000 downloads
Yeah, i'm definitely in the wrong game genre, makes me think how many downloads would i get if i actually made a lewd game with some effort in it
Nolan Edwards
Where is your LLC? I bet you don't even have one. I bet you make game with no copyrights and trade marks. Enjoy losing your house.
Jack Edwards
I know it's fun to pick on Bokube, but it is progress time now.
Post em if you got em
Ian Campbell
This is why people degrade themselves into doing furry porn, because porn requires SIGNIFICANTLY less effort to sell.
Brody Rodriguez
>how many downloads would i get if i actually made a lewd game with some effort in it Lots. The market for lewd games is constantly thirsty. Infinite demand.
Jack Jenkins
>I bet you make games with pffft thats too far these fags they don't even make game.
Chase Hall
>answering a question with a question
David Walker
hat's off to you for taking your pure autism and complete lack of technical skill and transforming it into a game studio
can't wait for your gdc talk in a few years
Oliver Myers
Just go to /aco/ look is the trainer generals. Those horny bastards are hungry for lewd games.
Jaxson Cook
Thats a shit LLC logo bokudev but now this thread is a LLC logos shill thread.
Post your LLC logos
William Ross
>Sonception games
Isaiah Perry
>Tonception Games >Sonception Games Why would you pick that logo? It has nothing to do with the title and together with that abysmal font destroys legibility. No wonder you need to plaster that name all over the screen.
Asher Morris
You say that like if it's a bad thing.
Kayden Richardson
*look in I code as bad as I write English. They're /weg/ and /stg/.
Connor Adams
>Good games What the fuck who states their own games as good right off the bat what a fucking loser seems like something goggum would do.
Thomas Allen
I am 95% sure there is a trainer general on /aco/.
Asher Wright
Is it okay if you just sell other people's games? Maybe if you add a word denoting the game's age, even though you don't give a fuck when it was made or how good it actually is?
Charles Scott
What the fuck is trainer general
Nathan Johnson
Yes, it's called /stg/: And they also have /weg/: They fund anyone on patreon with good lewd stuff.
Dylan Morgan
I SEE MONEY
Justin Rivera
It's the general where all the lewd trainer stuff is discussed.
Colton Morales
How good are you at stealing art?
Jeremiah Harris
>mfw artist >mfw can make games
Brayden Evans
>it's another 'I MAKE GAMES FOR MONEY' episode Weird, I thought I was on the agdg channel, not the pgdg one. My remote must be broken.
Jaxon Reyes
making some progress on ai
Hudson Long
You are a wealthy patrician and have a girl that you want to break mentally and sexually to create a slave. There are themed ones (Princess Trainer by Akabur which has Princess Jasmine from Disney's Aladdin) and ones that treat it as a business (Jack-of-Nine-Tails by some russian whose name I keep forgetting).
They are quite good actually.
Ian Sanchez
>player stunlocked ARTIFICIAL DIFFICULTY!
Why those sprites though?
Isaac Smith
Just downloaded Unity, what would you say is the fastest way to learn C# without falling for the course jew?
Sebastian Brown
>doesn't want to fall for The Jew >downloads Unity Oy vey.
Juan Hall
Unity's official tutorials The manual Microsoft's reference for pure C# stuff Random tutorials on youtube and the forums
In that order.
Austin Thompson
>mfw artists >mfw can make games >mfw still too much self respect to do it