I want to remake the First League in my game as a Federation but First League is a lame name.
What should I call the New League? The League of Hiromod?
Ryan Ramirez
League of steve
Matthew Ortiz
The Fourth Reich.
Blake Foster
beta league
Leo Butler
Reich implies an Empire not a Union/Alliance let alone a Trade Federation.
Hansa would be better.
Confederacy of Independent Systems?
Joseph Stewart
Metro ruined the term hansa for me.
Carter Lewis
Fuck off CIS scum! Check your privileges!
Yeah.
John Gutierrez
Droid Live Matter Republic scum.
Jason Rogers
The Axis
Robert Barnes
NO THEY DON'T REEEEEEE *turns on lightsaber* everything personal kiddo
Gabriel Ramirez
Dominion of Blood!
Joseph Campbell
meme merchants
Aiden Edwards
Maybe you're right, the First League does sound like some kind of Galactic Republic so it should be called the First Galactic Republic...which will shock my Alien allies all the more when I tear up the Constitution and declare it will be reorganised into the FIRST.GALACTIC.EMPIRE!
Christian Mitchell
shekel sherpas
Jack Clark
>shock everyone cheered
Benjamin White
Stellaris help? How do I get rid of a hostile planet's population but keep the system? I can't populate it with my own people.
Jayden Taylor
>mfw learning about habitats
Isaac Ross
Forcibly relocate them to a different planet or purge their species.
Elijah Green
>about to declare war on rival, check before hand: forces are on equal >entering a war with rival who's already at war with someone else >attack a world of him, surprised that his entire force jumped in >check diplomancy screen again, see his other war ended >miliary force is suddenly overwhelming >his fleet defeats mine
Carter Robinson
>a good OP for once Based Zelevas poster.
Samuel Ward
>a shit OP Fucking Amplitude shill
Isaiah Hernandez
Is a 1 city challenge still doable in civ6? From what I can see there are zero drawbacks to having more cities like the increased unhappiness and culture costs in civ5
Ayden Rogers
Second League.
Kayden Roberts
Yes but probably not on higher difficulties
Oliver Harris
Might be viable with Kongo or Rome.
Adrian Campbell
Isn't Rome's UA based around city spam?
Christopher Cook
SYNTHETHICDAWNWHEN?
Jaxson Jones
Sort of, but they can also get pretty tall cities easily enough thanks to the baths, and the free monument will get you more territory early on.
Ryder Johnson
Hopefully never.
Eli Gutierrez
Sins is pretty cool
Noah King
Lancelot cucked me with my wife. And when i wanted to burn that whore he saved her and killed two of my knights. Fucker will pay for that.
Thomas Flores
>tfw I accidentally turned my empire OP as fuck with mods
Evan Long
HURRY THE FUCK UP STEVE
Asher Mitchell
Legends back then were fucking hardcore.
Tyler Wright
Hang on a second, isn't that the default program icon in the top left?
Samuel James
This. It has all four of the Xs, but it's built as an RTS. It's a hybrid mutant thing: RT4X. And it is very fun. (And quite flexible if the number of mods and conversions is anything to go by.)
Ryder Howard
Never hopefully.
Jonathan Diaz
Why don't you want me to be happy?
Nathaniel Rodriguez
the Second League
Gavin Ward
Faggots United
Caleb Barnes
The First League 2.0
Lincoln Thomas
The Galactic Circlejerk
Jaxon Myers
I like this one.
Chase Myers
Is Alphamod for Stellaris any good?
Charles Morales
Chucks too much in
Connor Hill
...
Carson Flores
If you switch to the machine rebellion and win will you need to redo your traditions and some tech? Certain techs and traditions are incompatible if you switch from an organic Empire to a machine one.
Nolan Evans
Buy the DLC to know, goyim.
Aiden Davis
There aren't any techs or traditions that apply to organic empires but not synthetic empires.
Cameron Kelly
It's too bloated.
Ayden Perry
Growing living ships when? Being a devouring hivemind with regular ships feels wrong.
You wont be happy if it comes out you'll be even more upset as you're see that you've been jewed
Noah Davis
This has the potential to get very philosophical
Liam Brown
They are though. Their intros specifically mention self awareness.
Xavier Lee
That's disappointing.
Zachary Long
Stellaris question time What happens if you (swarm) have satellite status by a AE and turn into a devouring swarm?
Logan Campbell
Are you able to choose that civic after the start of the game even?
Carter Wood
Currently playing swarm. Yup you are.
Liam Wood
Shame that this campaign was so short. It felt like I just barely gathered Knights of the Round Table and two/three missions later there was Lancelot betrayal and then the end. Missions were fun and comfy and forced you to use abilities of those knights, but everything ended so quickly. And maybe story was simple but so innocent and pleasant to follow. Voice acting was decent and fitted perfectly too. But there are still two other (ice and evil) campaigns left for me and 3 trails of the legends. I just enjoyed this one so much that it would be nice for it to last longer.
So far I don't understand why people dislike it so much in comparison to Crusader and 1. It's not like this one has less content. It has more troops which are more diverse , more complex economy, 3 campaigns and 3 trials (which are Crusader style campaigns). It changed some minor things for worse imo but overall feels like proper sequel. Maybe it was buggy at release or people are just blinded by nostalgia.
Lucas Long
Because Stronghold was famous for its realism, so having magic all of a sudden. Well, that, and the factions are pretty unbalanced. I personally liked it, far more than Stronghold 2.
Jordan Brown
>Because Stronghold was famous for its realism I dunno, destroying walls using swords and pikes seems pretty unrealistic. And villains the Rat, Snake, Pig and Wolf, never mentioning name of the King, using mostly nicknames for characters and not caring about historical accuracy and just telling their own story made it feel like some kind of legend or folktale. But i don't mind if setting is historical or fantasy and like both so maybe that's just up to someone's taste. I don't remember anything at all from Stronghold 2 except for first two missions so I will try it later.
Leo Ortiz
Stronghold 2 is a lot more realistic than the first. For starters, units can no longer destroy walls by themselves.
But I disliked the second because of the insane amount of city-building, and in a bad way. Compared to it, Legends is a lot more straightforward.
Austin Mitchell
>friends start playing age of empires 2 >remember liking that game as a child >play it with them >we get shit on by moderate AI
jesus
Lucas Wood
>Imperial Authority >Get an awful fucking leader >Declare war on FE >Immediately surrender >Leader gets assassinated by FE
Bentley Foster
The machine rebellion will already have sentient AI researched as a prerequisite to them even existing.
Leo Collins
Machine Empires get an equivalent tech because they start as sentient AIs.
Ryder Powell
Devs have been improving the AI since the game's release because AoE2 is competitive as fuck.
Pros can beat 7 of the hardest AIs in a random map.
Andrew Butler
>Pros can beat 7 of the hardest AIs in a random map. Video or it never happened. I'm not but it takes all my skill (including knowledge a casual would never have) and abusing walls to win against one moderate AI.
>DM >Custom Black Forest with only one entrance >Not HD
???
Angel James
>2 minutes of him talking about himself >plays against 7 huns, who are pretty shitty >get rekt in the comments by a guy who actually knows his shit, answers by moving the goalposts, never thanks him for the suggestions I think there are better examples of a good player, user. That guy is not one of them.
But you succeeded in proving that you can be a complete moron yet beat 7 insane AI.
Anthony Green
And by the way, are you really supposed to start in Imperial Age, with unlimited ressources and no fog of war?
Henry Reed
What's the closest thing to a Space Marines that you can have in Stellaris?
Gene Warriors (for empires w/ Biological Ascension) are described as: > Genetically enhanced super soldiers. Recruits are typically chosen from the elite of the conventional military forces. These then undergo extensive gene therapy, and are made larger, stronger, and faster than their peers.
Equip them with either PSI Warriors (Librarians) or Commissar Squads (Chaplains) for extra flavour.
Ian Walker
Strongest land army in the game too
Thomas Perez
Okay guys i need help
I started my first stellaris game and its been going a while, and my empire seemed to be doing good.
But when i declared war on a neighbor it totally shit the bed. I won the war fairly quickly but it turns out a pacifist faction had taken over the majority of my fanatic militarist xenophobe empire, like over 100 pops.
now im at like -100 energy and most planets are at 80-100% unrest, how the fuck do i reign this in?
Or am i boned?
Evan Sullivan
Can't get gene warriors and psi warriors at the same time.
Juan Flores
Put 10 defensive armies at each of your planets. Wage more wars to turn your people into militants or embrace the pacifist faction and never wage a war again.
Julian Green
I think they're tied with the Psi one, and they're worse than Titanic Beasts (but those are only available depending on a random event). They're also super expensive, I'd rather have 4 Clone Armies for the same price and less than half the build time.
You can't get PSI Armies because they require Telepathy (and therefore Psionic Ascension), but according to the wiki PSI Warriors (the attachment, not the army) only require Psionic Theory, which any Spiritualist empire can discover.
Christopher Turner
you can though Psionic theory gives them and that will show up for anyone but materialists
Nathan Lewis
According to the wiki (might be outdated) you NEED to be Spiritualist to get Psionic Theory.
Caleb Davis
What were your wargoals, and I'm pretty sure pacifist faction doesn't give a fuck about the war as soon as it is over -- Also the pacifist xenophobe faction similarly won't have active unhappiness just lack the extended peace happiness bonus.
Unrest is probably due to recently conquered or something? Energy similar but maybe also over your core world limit if you forced cede planet (which might have pissed off the militarist-xenophobe faction a fair bit if you citizen'd conquered pops and haven't sectored them or enslaved them)
Juan Rivera
i dont think i can afford any more armies, my economy is about to crash
i ceded 2 planets and vassalized the remaining one, im not over my limit
the pacifist faction is at 15% happiness
unrest cites unhappy pops as the reason
Jordan Scott
Possible solutions to unrest: Governors, armies, check which planets are particularly unhappy- possibly spend purble pills on happiness for planet, modify species rights (increase living standards of unhappy pops if able, grant greater citizenship or enslave depending on necessity -- enslaving will anger them but you might have some stuff to specifically reduce slave unrest), super happy pops can also tamp down a bit on your unrest.
Cameron Hall
Defensive armies consume 0.15 to 0.10 energy per month, building 10 would mean the up-keep of on the planet would go up by 1.5 to 1.0 energy, this is much less than what you're losing to unrest.
You can trade minerals for energy to other empires or trade enclaves to keep yourself afloat. You NEED to start building those defensive armies now because at 80+ unrest your planets will eventually rebel and leave your empire.
Andrew Clark
You can also dump any existing assault armies you have onto a planet in a pinch.
I'm pretty sure that -35% happiness means you're still at war if it really is the pacifist faction?
Dock your fleet to reduce upkeep if you havent and you're trying to keep economy from crashing?
Hunter Ross
well im suppressing them now so they are extra mad.
But like i said this faction is like 2/3 of my pops, cause im new to the game and didn't pay attention to factions much
Adrian Cruz
Honestly, you might be better off if you stop suppressing them, support the Imperialists instead and insult other empires so they'll declare war on you (pacifists don't get happiness penalties from defensive wars, and defensive wars generate Militarist and Xenophobe attraction).
Nathaniel James
Ah. Well the simplest solution for now is probably to just stop suppressing the faction until they stop being quite so pissed. Adopting some harmony traditions will probably help for later.
Overall I'm not really sure how big a deal suppressing a faction actually ends up being (it seems horribly inefficient for eliminating a faction or even reducing its size unless it is like 20% of your fuckhuge empire and even then)