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> Helpful links Website: tools.aggydaggy.com Weekly Recap: recap.agdg.io Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE New Threads: Archive: boards.fireden.net/vg/search/subject/agdg AGDG Logo: pastebin.com/iafqz627
> Previous Demo Days pastebin.com/JqsQerui > Previous Jams pastebin.com/jAByvH3V
> tfw no buddy to do games on unity with, chat, encourage each other and bounce ideas off of each other
Jonathan Murphy
>work on game religiously for a month >take a three month ""break"" >don't want to try to understand code base again, better rewrite >work on game religiously for a month
Kevin Smith
...
Easton Ramirez
>tfw no-one made an anime meme of your game
David Gutierrez
what game?
Ethan Brown
just kidding i have no game
Daniel King
...
Joseph Howard
I already knew that
Ethan Gomez
no you didn't
Parker Kelly
...
Benjamin Bennett
Wall jumping in. Ledge grabbing next.
Carter Roberts
If you're one of the first ten posts in the thread it's 300% more likely that you're a nodev shitposter
This is a fact
William Watson
Is that run-n-gun game with the cats still being worked on? Or did it die?
Cameron Hughes
>he checked the number of his first post and adjusted the number so that he's not one of the nodev shitposters clever
Gavin Stewart
>one of the first posts >greentexting >doesn't attach pic of his game to the post yes I did. everyone did
Charles Martin
the sudden complete 180 looks a bit weird. are you going to smooth it out using animations later?
Juan Gutierrez
I'm gonna need some hot, fresh opinions on this undetailed blockout of a common military mech. I already have some but I think giving them out would possibly influence the feedback.
Asher Phillips
Been there, done that. Took me a while years to break the cycle. But now I just returned from a 2 month break, and thanks to writing good, readable code, and using clear separation of concerns, I was able to jump back in immediately.
The trick is to have a project that you will want to finish even after you've lost the initial "inspiration", and then keep adding things in small, concise steps. Doesn't matter if you wanna take even some long breaks in-between.
James Diaz
it's still being worked on
Kevin Lee
Finally got something to show again. Re-implemented player movement in a suave fashion. It's going to work just like monster movement and moving blocks movement, I don't even have to change the move function! Yay inheritance and some forward planning.
But there's really one thing that is actually tangibly improved since the last version. The last version's movement speed bottomed out at 1 pixel per frame - it was tied to the position of the rects, and I'm pretty sure pygame would shit out on my if I tried to position a rect to floats instead of integers. I vaguely remember trying just that. Obviously that's not ideal, as 1px/tic that is still pretty fast. I was aware of that limitation when I originally started devving, and thought I would change it later. Well, the code rewrite gave me such opportunity.
This one uses different position-setting mechanics, so I can go as slow as 1/8 of the last lowest speed. Less won't be needed, as that is ridiculously slow. This will also be ideal for UDP traffic later.
Adrian Brown
thicc
John Williams
Fugg I noticed the last thread was past limit, reposting What do you think anons?
Blake Campbell
Jesus Christ that's fucking grim
The blond chick is the only one that isn't dead that I recognize
Noah Evans
My hero.
Brayden Richardson
It looks like the sprite from the GMS2 tutorial
Michael Hughes
Wut? never used game maker or looked at tutorial for it. Can you post the sprite?
James Walker
Bunch are still alive, just not posting here very often. they're on tumblr, where all the devs seemed to go
Some are not dead but on "hiatus", which is close enough.
Sebastian Allen
newfag here, name all the games
John Ortiz
Lurk Moar
Alexander Bailey
1) Dead Game 2) Dead Game 3) Dead Game 4) Dead Game 5) Dead Game 6) Dead Game ...ect
Dominic Martinez
It's my own engine
Parker Roberts
You mean like this?
Hudson Diaz
progress: > simplify item costs > add a kill quota each stage > make ammo 1 time purchase only > jump costs stamina > improved gamepad support
Blake Gomez
...
Logan Jackson
that's a really feminine way to run I like it
Colton Lewis
gib ideas for armor jam
John Reed
what is armor jam?
Dominic Gomez
here's an idea: make the jam page or it ain't happening
Caleb Rogers
they didn't update the op since the monster jam, what's the next jam? i'm getting rusty
Lucas Peterson
how come there are a shitton of jams but noone of them has any pricemoney? whats the point participating in them anyway if you dont get anything in return?
Kevin Rogers
When is harem jam? This month or next month?
Dylan Young
are you volunteering to pay for the winner?
William Kelly
People can donate on itchio
Levi Taylor
>you dont get anything in return? You get a completed game free of charge!
Juan Robinson
Fame and publicity, just imagine the success on steam once you mention you won the /agdg/ jam.
Hudson Baker
here's an idea make a fuckin game and make it so that people wanna fuckin play it not so hard, huh egghead? fuckin retards
Ethan Murphy
Is that some weird mix of waifu and lewd ja,?
Colton Cruz
A bullet hell game based on agdg where you fight memes, shitposters and copypastas this can be seriously a lot of fun
Joshua Robinson
>make a fuckin game >not so hard nodev
Cooper Gomez
A game can be made in a few hours. Now a GOOD game is another story.
Nathan Williams
if it's so easy why can't you do it?
Logan Cox
somebody posted that and i tried to make it, i can't art tho
Can you only win if the real agdg devs combine with your ship after the shitposting becomes too strong for you to defeat alone? And then you sacrifice them one by one to defeat them.
does delko still post here? what happened to plokdev? is clarent still being made?
Jackson Gray
...
Zachary Ramirez
More!
Justin Scott
>tfw 26yo now, been learning gamedev as a hobby since i was 16 >tfw never finished anything
Leo Ward
>tfw this is your future
Gabriel Johnson
Are there any enginedevs here who've been able to get delta timing working? For some reason, my delta timing implementation massively slows down the framerate, whereas I get a constant 60FPS when using frame-dependent movement. My implementation is basically converting movement in pixels to movement per second by multiplying the final movement speed at the end of every frame by the FPS times the time elapsed during the frame.
Christopher Flores
Try since you were 13 with pokemon rom hacks
Chase Gray
I'm assuming the answer is "yes" but do you think people would be interested in game dev streams? Like how so many streamers just play games with a recorder going, someone just sitting there with Unity, VS, photoshop, etc plugging through code, making assets, and making a game while occasionally interacting with chat (if any) and talking through some of their thought processes on why they made a script work a certain way. Or on the flip side if it would be a good idea to constantly be showing off source code for everything and talking through plans while the project is in a vulnerable/early state that someone could swoop in on?
Jose Reed
When's the next game jam?
Ethan Hernandez
Not even jam games?
Robert Brown
December 31th
Carter Brown
twitch has a "creative" section just for exactly that, you know
Benjamin Kelly
...
Jace Wilson
you are stealing from nuclear throne ok?
Ian Rogers
Not even jam games...
Angel Sanchez
Reminder that a crafting system being boring and annoying is purely the designer's fault and it's possible to make one that's both interesting and rewarding. Whether or not it belongs in your game at all is another question entirely, however.
Parker Howard
...
Gabriel Cook
why come you don't download the UE4 source and see how they do it?
Liam Bennett
If we start now we might finish in time
Jose Nelson
>stream gamedev >it's just me pacing my room and adding 1 thing after 4 hours
Owen Murphy
That's probably a good idea; I forgot that UE4 was open source. My game's 2D, but the general principle is still the same regardless of the number of dimensions.
Luis Sanders
Just looked at twitch creative and yeah there's some game dev stuff. Much less popular than the Bob Ross stream and this though. I can see a couple big reasons why people would opt for this over a nerd typing away at code.
maybe you'd think faster with people watching you instead of your own pace.
Evan Young
give a good example then
Nathan Wood
Hi aggy What did you have for dinner/breakfast/lunch?
Austin Jones
what did he meme by this?
Isaac Perry
>breakfast/lunch Cup Noodles' Spicy Beef
>Dinner Pasta with Pesto Chicken and Bacon
What about you?
Noah Cox
well, I guess it's just bland
Caleb Gonzalez
streaming your gamedev is like writing a screenplay in starbucks.
Benjamin Miller
Look at "Knights of Sidonia" Or any other better mech anime. It's hard to know what direction you want when you only have grey boxed it out. If I were you I'd focus on the aspect of Mechs being huge and clunky, yet graceful in their movements at times.
Owen Smith
The best way to pick up girls then?
Gavin Bailey
I had octopus for the very firs time. thought it would be disgusting but it was pretty good, plus I've been telling everyone I ate some pus
Kevin Stewart
>tfw my game mechanic is so unique and rare, I can't hire or tell anyone because they would rip it off
James Evans
breakfast: protein shake lunch: 2 chicken breasts, kale salad
dinner will be a porkchop and 2 potatoes
Brandon Adams
post pictures of abs
Nathaniel Thompson
two mouse devices control is not a good unique revolutionary mechanic