Agdg - Amateur Game Development General

Supergrass
Supergrass

Say ohayou to a new day of progress

Old Thread

Next Demo Day 16 itch.io/jam/agdg-demo-day-16
Play Demo Day 15 itch.io/jam/agdg-demo-day-15
Play Monster Jam itch.io/jam/agdg-monster-jam
Play AGDG games on Steam homph.com/steam/

Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: /vg/catalog#s=agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Demo Days pastebin.com/JqsQerui
Previous Jams pastebin.com/jAByvH3V

Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

Models/art/textures/sprites
opengameart.org
blender-models.com

Free audio
fantasymusica.org
freemusicarchive.org
freesound.org/browse
incompetech.com/music

How into .webm
OBS: obsproject.com
Webm for retards: gitgud.io/nixx/WebMConverter

All urls found in this thread:

youtube.com/watch?v=iQ0e3QUADw8
youtube.com/watch?v=jPqwDGXxLhU
youtube.com/watch?v=yhGjCzxJV3E
gafferongames.com/post/fix_your_timestep/
alexcpeterson.com/spacescape/
strawpoll.com/623p8eh5
youtube.com/watch?v=J9FImc2LOr8
youtube.com/watch?v=1vbKEuv0cCY
youtube.com/watch?v=Je_8vL8_0AU
freesuggestionbox.com/pub/kgggkvn
itch.io/jam/agdg-armor-jam
itch.io/jam/armor-jam
itch.io/jam/agdg-knight-jam
itch.io/jam/knight-jam
elevr.com/portfolio/hyperbolic-vr/
youtube.com/watch?v=4ew1MBrv1GU
kotaku.com/from-molydeux-to-molyneux-the-weirdest-game-jam-comes-580402456
squaredev.itch.io/cross-square-v01a
assetstore.unity3d.com/en/#!/content/51212
youtube.com/watch?v=qDsDYCI3fyc
youtube.com/watch?v=7OGhr0qX5ls
youtu.be/O_SW1vr3qdE
my.mixtape.moe/gbbjmj.mp3
itch.io/jam/lowrezjam2016
itch.io/jam/lowrezjam2017
answers.unity3d.com/questions/938496/buttononclickaddlistener.html
blogs.unity3d.com/2017/07/11/introducing-unity-2017/
gamedesigntheory.org/
my.mixtape.moe/kgvdue.pdf
youtube.com/watch?v=qN2brmXCUA0
gamasutra.com/blogs/ChrisSimpson/20140717/221339/Behavior_trees_for_AI_How_they_work.php
youtube.com/watch?v=u17kM8oSz3k
pastebin.com/v4gzxfZv
pastebin.com/CFVWjEQU

Playboyize
Playboyize

First for shitposting

cum2soon
cum2soon

cute!

Stupidasole
Stupidasole

You can do it, /agdg/!

Evilember
Evilember

i can do it!

Nojokur
Nojokur

im gay

Playboyize
Playboyize

tfw no buddy to do games on unity with, chat, encourage each other and bounce ideas off of each other

DeathDog
DeathDog

work on game religiously for a month
take a three month ""break""
don't want to try to understand code base again, better rewrite
work on game religiously for a month

GoogleCat
GoogleCat

tfw no-one made an anime meme of your game

BinaryMan
BinaryMan

what game?

5mileys
5mileys

just kidding i have no game

Snarelure
Snarelure

I already knew that

Sharpcharm
Sharpcharm

no you didn't

StonedTime
StonedTime

Wall jumping in. Ledge grabbing next.

Illusionz
Illusionz

If you're one of the first ten posts in the thread it's 300% more likely that you're a nodev shitposter

This is a fact

Crazy_Nice
Crazy_Nice

Is that run-n-gun game with the cats still being worked on? Or did it die?

askme
askme

he checked the number of his first post and adjusted the number so that he's not one of the nodev shitposters
clever

Stupidasole
Stupidasole

one of the first posts
greentexting
doesn't attach pic of his game to the post
yes I did. everyone did

Nojokur
Nojokur

the sudden complete 180 looks a bit weird. are you going to smooth it out using animations later?

Sir_Gallonhead
Sir_Gallonhead

I'm gonna need some hot, fresh opinions on this undetailed blockout of a common military mech.
I already have some but I think giving them out would possibly influence the feedback.

Emberburn
Emberburn

Been there, done that.
Took me a while years to break the cycle. But now I just returned from a 2 month break, and thanks to writing good, readable code, and using clear separation of concerns, I was able to jump back in immediately.

The trick is to have a project that you will want to finish even after you've lost the initial "inspiration", and then keep adding things in small, concise steps. Doesn't matter if you wanna take even some long breaks in-between.

Stark_Naked
Stark_Naked

it's still being worked on

Soft_member
Soft_member

Finally got something to show again.
Re-implemented player movement in a suave fashion. It's going to work just like monster movement and moving blocks movement, I don't even have to change the move function! Yay inheritance and some forward planning.

But there's really one thing that is actually tangibly improved since the last version. The last version's movement speed bottomed out at 1 pixel per frame - it was tied to the position of the rects, and I'm pretty sure pygame would shit out on my if I tried to position a rect to floats instead of integers. I vaguely remember trying just that. Obviously that's not ideal, as 1px/tic that is still pretty fast.
I was aware of that limitation when I originally started devving, and thought I would change it later. Well, the code rewrite gave me such opportunity.

This one uses different position-setting mechanics, so I can go as slow as 1/8 of the last lowest speed. Less won't be needed, as that is ridiculously slow. This will also be ideal for UDP traffic later.

Need_TLC
Need_TLC

thicc

Poker_Star
Poker_Star

Fugg I noticed the last thread was past limit, reposting
What do you think anons?

Evil_kitten
Evil_kitten

Jesus Christ that's fucking grim

The blond chick is the only one that isn't dead that I recognize

viagrandad
viagrandad

My hero.

MPmaster
MPmaster

It looks like the sprite from the GMS2 tutorial

whereismyname
whereismyname

Wut? never used game maker or looked at tutorial for it. Can you post the sprite?

Soft_member
Soft_member

Bunch are still alive, just not posting here very often. they're on tumblr, where all the devs seemed to go

Some are not dead but on "hiatus", which is close enough.

girlDog
girlDog

newfag here, name all the games

Ignoramus
Ignoramus

Lurk Moar

whereismyname
whereismyname

1) Dead Game
2) Dead Game
3) Dead Game
4) Dead Game
5) Dead Game
6) Dead Game
...ect

idontknow
idontknow

It's my own engine

Snarelure
Snarelure

You mean like this?

SniperGod
SniperGod

progress:
simplify item costs
add a kill quota each stage
make ammo 1 time purchase only
jump costs stamina
improved gamepad support

SniperWish
SniperWish

that's a really feminine way to run
I like it

FastChef
FastChef

gib ideas for armor jam

Crazy_Nice
Crazy_Nice

what is armor jam?

Skullbone
Skullbone

here's an idea: make the jam page or it ain't happening

iluvmen
iluvmen

they didn't update the op since the monster jam, what's the next jam? i'm getting rusty

Methnerd
Methnerd

how come there are a shitton of jams but noone of them has any pricemoney?
whats the point participating in them anyway if you dont get anything in return?

girlDog
girlDog

When is harem jam? This month or next month?

askme
askme

are you volunteering to pay for the winner?

King_Martha
King_Martha

People can donate on itchio

StrangeWizard
StrangeWizard

you dont get anything in return?
You get a completed game free of charge!

MPmaster
MPmaster

Fame and publicity, just imagine the success on steam once you mention you won the /agdg/ jam.

Soft_member
Soft_member

here's an idea
make a fuckin game
and make it so that people wanna fuckin play it
not so hard, huh egghead? fuckin retards

King_Martha
King_Martha

Is that some weird mix of waifu and lewd ja,?

RumChicken
RumChicken

A bullet hell game based on agdg where you fight memes, shitposters and copypastas
this can be seriously a lot of fun

Spazyfool
Spazyfool

make a fuckin game
not so hard
nodev

Garbage Can Lid
Garbage Can Lid

A game can be made in a few hours.
Now a GOOD game is another story.

Boy_vs_Girl
Boy_vs_Girl

if it's so easy why can't you do it?

Gigastrength
Gigastrength

somebody posted that and i tried to make it, i can't art tho

StonedTime
StonedTime

Post informative videos.

CodeBuns
CodeBuns

youtube.com/watch?v=iQ0e3QUADw8

iluvmen
iluvmen

youtube.com/watch?v=jPqwDGXxLhU

New_Cliche
New_Cliche

Can you only win if the real agdg devs combine with your ship after the shitposting becomes too strong for you to defeat alone? And then you sacrifice them one by one to defeat them.

PackManBrainlure
PackManBrainlure

i can't art tho
Just screenshot the thread fag

LuckyDusty
LuckyDusty

youtube.com/watch?v=yhGjCzxJV3E

VisualMaster
VisualMaster

does delko still post here?
what happened to plokdev?
is clarent still being made?

PackManBrainlure
PackManBrainlure

More!

Flameblow
Flameblow

tfw 26yo now, been learning gamedev as a hobby since i was 16
tfw never finished anything

SniperGod
SniperGod

tfw this is your future

Methnerd
Methnerd

Are there any enginedevs here who've been able to get delta timing working? For some reason, my delta timing implementation massively slows down the framerate, whereas I get a constant 60FPS when using frame-dependent movement. My implementation is basically converting movement in pixels to movement per second by multiplying the final movement speed at the end of every frame by the FPS times the time elapsed during the frame.

LuckyDusty
LuckyDusty

Try since you were 13 with pokemon rom hacks

Dreamworx
Dreamworx

I'm assuming the answer is "yes" but do you think people would be interested in game dev streams? Like how so many streamers just play games with a recorder going, someone just sitting there with Unity, VS, photoshop, etc plugging through code, making assets, and making a game while occasionally interacting with chat (if any) and talking through some of their thought processes on why they made a script work a certain way. Or on the flip side if it would be a good idea to constantly be showing off source code for everything and talking through plans while the project is in a vulnerable/early state that someone could swoop in on?

Lunatick
Lunatick

When's the next game jam?

BunnyJinx
BunnyJinx

Not even jam games?

likme
likme

December 31th

Stupidasole
Stupidasole

twitch has a "creative" section just for exactly that, you know

Snarelure
Snarelure

you are stealing from nuclear throne ok?

WebTool
WebTool

Not even jam games...

whereismyname
whereismyname

Reminder that a crafting system being boring and annoying is purely the designer's fault and it's possible to make one that's both interesting and rewarding.
Whether or not it belongs in your game at all is another question entirely, however.

Nojokur
Nojokur

why come you don't download the UE4 source and see how they do it?

Fuzzy_Logic
Fuzzy_Logic

If we start now we might finish in time

Methnerd
Methnerd

stream gamedev
it's just me pacing my room and adding 1 thing after 4 hours

Nude_Bikergirl
Nude_Bikergirl

That's probably a good idea; I forgot that UE4 was open source. My game's 2D, but the general principle is still the same regardless of the number of dimensions.

SniperGod
SniperGod

Just looked at twitch creative and yeah there's some game dev stuff. Much less popular than the Bob Ross stream and this though. I can see a couple big reasons why people would opt for this over a nerd typing away at code.

maybe you'd think faster with people watching you instead of your own pace.

BinaryMan
BinaryMan

give a good example then

AwesomeTucker
AwesomeTucker

Hi aggy
What did you have for dinner/breakfast/lunch?

Booteefool
Booteefool

what did he meme by this?

Illusionz
Illusionz

breakfast/lunch
Cup Noodles' Spicy Beef

Dinner
Pasta with Pesto Chicken and Bacon

What about you?

Soft_member
Soft_member

well, I guess it's just bland

Evil_kitten
Evil_kitten

streaming your gamedev is like writing a screenplay in starbucks.

hairygrape
hairygrape

Look at "Knights of Sidonia" Or any other better mech anime. It's hard to know what direction you want when you only have grey boxed it out. If I were you I'd focus on the aspect of Mechs being huge and clunky, yet graceful in their movements at times.

Playboyize
Playboyize

The best way to pick up girls then?

Methnerd
Methnerd

I had octopus for the very firs time. thought it would be disgusting but it was pretty good, plus I've been telling everyone I ate some pus

Emberburn
Emberburn

tfw my game mechanic is so unique and rare, I can't hire or tell anyone because they would rip it off

Poker_Star
Poker_Star

breakfast: protein shake
lunch: 2 chicken breasts, kale salad

dinner will be a porkchop and 2 potatoes

Garbage Can Lid
Garbage Can Lid

post pictures of abs

ZeroReborn
ZeroReborn

two mouse devices control is not a good unique revolutionary mechanic

eGremlin
eGremlin

It's a pretty slow thread anon, get used to working with what little (you)s are available for feedback unless you have the most head-turning picture possible, which unfortunately usually isn't progress but a meme or people shitposting someone they hate.
But your design is super simple and early stage so there isn't much to say unless your whole game is going to be minimalist like an old early 3d game, in which case that looks OK for a generic soldier but otherwise we need more details.

Yeah dude, if you stream your game dev, will come over and talk to you.

Emberburn
Emberburn

my bf% is too high for visible abs still, started my summer cut too late

Flameblow
Flameblow

Sick

TalkBomber
TalkBomber

post dick

Flameblow
Flameblow

that girl is really ugly, I see why she has to basically flop her tits out on stream to get views in the IRL channel

I fucking love the IRL channel, the more you scroll down the uglier the girls get lol

VisualMaster
VisualMaster

tfw computers don't have floppy drives anymore so they don't support your adventure game's hot/cold item detector that makes your floppy drive click faster and louder the closer you are to the target while scanning.

CodeBuns
CodeBuns

you can make them sign an NDA

Fuzzy_Logic
Fuzzy_Logic

unless they're european.. NDA's are void in europe

Crazy_Nice
Crazy_Nice

Not him, but I thought Rune Factory 4 had a pretty wild crafting setup.
Almost every item in the game has some latent attribute associated with it, and you can add them to an equipment recipe or upgrade the item with them (to a limit) which transfers the bonus to the equipment. You can pretty much completely customize every equipment and tool item to your liking. Even spells can be added to staves this way.
To make things even weirder, there's some system where you can make a weapon inherit the stats of a completely different one.

As a downside, that crafting setup has one hell of a learning curve. And really needed better in-game documentation.

haveahappyday
haveahappyday

I wouldn't throw her out of bed. in fact I would devote all my energy to making her my wife if she she simply smiled at me.

Sharpcharm
Sharpcharm

if your game mechanics are actually unique, everyone else will call them stupid and not try to steal them until after you've proven how cool they are with a game.

Stark_Naked
Stark_Naked

gogem still think RRPS was astroke of genius, when it was more akin to a regular stroke

RavySnake
RavySnake

guys with this attitude get cucked the easiest anon

Emberburn
Emberburn

Selective targeting now available.

Today should hopefully be the last day of actual flight mechanics.

Spamalot
Spamalot

Boy, unity's default trail renderer sure looks like crap...

Good work though anon!

Illusionz
Illusionz

Boy, unity's default trail renderer sure looks like crap...

unity's default <insert anything> sure looks like crap...

fixed

WebTool
WebTool

rare and unique aren't sufficient descriptors to make your game fun

FastChef
FastChef

you shutup. she would never do that. we're in love

MPmaster
MPmaster

how do you make a beautiful space environment like that ?

likme
likme

What's a good engine for games that are heavily menu-driven?

RavySnake
RavySnake

progress

Sir_Gallonhead
Sir_Gallonhead

ask googum hes the pro

PackManBrainlure
PackManBrainlure

Yeah, the trails look like absolute garbage. I'm hoping to end up with something similar to the juicy ones from Nexus.

SniperGod
SniperGod

Stealing my heavy shots
Kidding, but that looks pretty nice for actually being able to shoot at things like that, especially in a 3D environment.

RavySnake
RavySnake

gafferongames.com/post/fix_your_timestep/
Use a fixed timestep

TurtleCat
TurtleCat

That would be a neat loading screen

Emberburn
Emberburn

It's just a skybox. You can make pretty good space ones with this tool: alexcpeterson.com/spacescape/

Illusionz
Illusionz

this is neat, and it should be in the OP or on the aggy tools site.

StrangeWizard
StrangeWizard

This only talks about the physics timestep, not the frame-by-frame timestep

Carnalpleasure
Carnalpleasure

Stolen :^)

TalkBomber
TalkBomber

it seems like the ones you're currently using (trails) deform to the arc the missile is taking.
I bet is you just make a static cylinder or cube mesh that is aligned with the axis of your rocket and apply an animated alpha to that you'll get the effect you desire.

MPmaster
MPmaster

Looks awesome! the gif reaks absolute havok on my missing v-sync, but neat effect!

w8t4u
w8t4u

unity has excellent UI for UI dev

ZeroReborn
ZeroReborn

That is one sexy, sexy robot

Poker_Star
Poker_Star

Are you not adding the ship's current velocity to the projectile's starting velocity? They seem to behave a little weirdly.

RavySnake
RavySnake

PBR menus with IK Rigs in full HDR VR with Bloom, Motion Blur, and Bokeh DOF

Snarelure
Snarelure

So if agdg was a bullet hell game, what kind of character the player would control?

Raving_Cute
Raving_Cute

a nodev

Nude_Bikergirl
Nude_Bikergirl

I've already been looking up designs. I even racked up a bunch of images in a mecha folder. The problem is that I can't manage replicate them or take inspiration from them. I'm very bad at visualizing stuff.
I know for sure I don't want to make them look too clunky since they fly and the setting is supposed to be in the future.

But your design is super simple and early stage so there isn't much to say unless your whole game is going to be minimalist like an old early 3d game, in which case that looks OK for a generic soldier but otherwise we need more details.
Right now I'm more concerned about the general outline of the thing. I don't want to start doing details like an elbow joint and then realise "oh shit that arm silhouette looks like crap".
I guess I'll keep refining it.

farquit
farquit

Thanks, I'll take a look.

Raving_Cute
Raving_Cute

a twinkish unity dev with more projects than they could ever hope to finish

hairygrape
hairygrape

the logo of course shooting (you)s

Booteefool
Booteefool

thanks dude i've been looking for tutorials on how to paint good space textures forever without much success but this tool just obviates the need for any such efforts.

iluvmen
iluvmen

agdg bullet hell, not bokube bullet hell

Carnalpleasure
Carnalpleasure

i keep seeing my games everywhere made by someone else. which is fine i guess.

Stark_Naked
Stark_Naked

I'm about to make the page for armor jam, but I'd like to know how many people are actually planning to participate (and I mean actually participate, not just join and then not make anything for it)
strawpoll.com/623p8eh5
strawpoll.com/623p8eh5

PackManBrainlure
PackManBrainlure

quite flattering.

JunkTop
JunkTop

I'm very bad at visualizing stuff.
Get someone else to do the art then. Gameplay comes first m8. Focus on that
I don't want to start doing details like an elbow joint and then realise "oh shit that arm silhouette looks like crap".
Good thought, but it is very likely to happen. Only veteran and very lucky people can do things like that perfectly the first try. Just try to stay as simple as you can.

Maybe ask Theonian for help??

King_Martha
King_Martha

do you actually expect to accomplish anything with a poll?

Stupidasole
Stupidasole

it's the yesdev trying to dodge all the negative comments and shitposts in his quest to finish his game. He doesn't have a health bar but instead a moral bar.

Crazy_Nice
Crazy_Nice

Dude you missiles need to have the ship velocity before they start accelerating
You tried to do something realistic but it's not
When spacecrafts undock from the ISS they stay close they don't suddenly go FTL

5mileys
5mileys

No problem anon, good luck. Once you start using it, you'll realize the vast majority of skyboxes for sale were just created inside it.

Methnerd
Methnerd

Intentional, although I'm open to number to tweaks if people testing dislike them.
Yellow: Normal shot, impacted by velocity and gravity
Red: Heavy shot, impacted by velocity and gravity but starts slow before propelling itself quickly and long distance. Their physics can make some really weird patterns, yeah.
Blue: Laser, not impacted by anything just a straight quick shot

CouchChiller
CouchChiller

how do i avoid becoming this guy

RumChicken
RumChicken

its simple:
dont make your own engine

Evil_kitten
Evil_kitten

thanks, your game looks cool btw anon.

PurpleCharger
PurpleCharger

Why would you want that?

iluvmen
iluvmen

has a list of completed games as long as the Constitution
does some educational enginedev livestreams

At least he has games... I don't

StrangeWizard
StrangeWizard

see It's not actually meant to be realistic, I started out with realistic things for most of the game but they didn't feel fun so I started making exaggerations and cheats that felt better. I could lower the exaggeration on red shots (it actually slightly resists your velocity on release) if their current slow->fast feels too weighty, although their current state makes them extremely good for bombing enemies that are pulling objects in with heavy gravity. Thanks for the feedback though.

Need_TLC
Need_TLC

Just stay on focus. Don't make unnecessary bullshit

Sir_Gallonhead
Sir_Gallonhead

welp, jams are dead

TurtleCat
TurtleCat

Do you make the same criticisms when you watch a movie like Star Wars ?
Where exactly would you draw the line between realism and effects that look good ?

StonedTime
StonedTime

is this show turning out to be a failure ?

ZeroReborn
ZeroReborn

I see you're making Sonic Mania

TechHater
TechHater

pretty cool

King_Martha
King_Martha

I'm fine with unrealistic things but this just looks weird as fuck

sorry didn't see that, the other types look good but the red thinggy are released with a way too slow velocity and make it look weird

Playboyize
Playboyize

what the fuck is armor jam? make a better idea faggot

Lord_Tryzalot
Lord_Tryzalot

I think he went too far adding so much debugging and introspection stuff and various other tools and hasn't made enough advances with gameplay so people lost interest.

5mileys
5mileys

that guy looks like he is straight lit. like he cares about game dev like the farmer cares about the land. truly a wizard.

New_Cliche
New_Cliche

This show is turning out to be a livestream of someone coding a game.

It's not entertaining, the novely quickly wore off and if you want to learn you're better off reading shit over watching a livestream.

happy_sad
happy_sad

like?

RavySnake
RavySnake

This show is turning out to be a livestream of someone coding a game.

thats what it was from day one

Stupidasole
Stupidasole

Get someone else to do the art then.
No, and for multiple dumb reasons. I want to control the game as much as I can, I want to feel proud of my work, and most of all I want to become better.
I'm not too worried about gameplay, since it's more a matter of implementing stuff, testing, and then fine tuning until it works well.
I've already got most of the hard to do stuff in anyways.

As much as I'd like to work with Theonian, I'm not sure I'd like his aesthetic for that particular game, and he's probably already too busy right now (since he's working with coaldev and fleech's dev).

CouchChiller
CouchChiller

tfw someone works on the first try
this isn't supposed to happen

Methshot
Methshot

Figured out how to write data from Python that is represented the way C/C++ expect it to be.
Now I can write an exporter for Blender to my engine.

SniperWish
SniperWish

yeah i think if you want to engine dev you have to have a pretty analytical mind. But it's the creative aspect that draws most people to game dev and they soon get bored with all the tedium of engine dev.
Thank god for engines ! Unity3D

Inmate
Inmate

I guess i worded it poorly.

It turns out a livestream of someone coding has the characteristics i listed: not entertaining and you're better off reading stuff over watching him if you want to learn.

When it started people thought it'd magically give them motivation, workflow and knowledge.

Dreamworx
Dreamworx

Submarine jam

Nojokur
Nojokur

He definitely over-complicated it, but I think I remember him saying when he started that he wanted to write "professional grade" software.
You can do you own engine + game without going full crazy like Casey did.

Soft_member
Soft_member

I want the shots to all feel different yet generally viable (outside of debug you only get 1 weapon at a time until your next pit stop) and atm their seemingly odd behaviors work well for a lot of mechanics in the game, especially since other parts of the game (gravity, weather) aren't exactly realistic either, they just feel better for gameplay reasons. At the same time I can certainly see how the shots look/feel if I make changes to their start/accelerations.

I feel the same way about wanting to get practice in all sorts of things, and I'm feeling the struggle with making the game look good because I'm not an artist.

Scary isn't it

Ignoramus
Ignoramus

knowledge and workflow was implied by the guy making the livestream to be fair.

Need_TLC
Need_TLC

multiple dumb reasons
You got that right

Flameblow
Flameblow

Every time.

Soft_member
Soft_member

Don't worry, the issue won't become apparent until a corner case is created a few months from now and then you have no idea where to start debugging. Have fun.

TurtleCat
TurtleCat

halloween jam

GoogleCat
GoogleCat

setting
good theme
lmao
also halloween jam is happening anyway at the end of october, you fool

Fuzzy_Logic
Fuzzy_Logic

I've seen some of his more general vids, like the one about Optimization (talks some about computer architecture), and the ones about game engine architecture... those are educational for anybody interested in making games, I think.

But for the rest, yeah, after a certain point, it's hard to watch someone code/debug live... He should've kept the game simple... no procedural generation, smaller scope, etc.

BinaryMan
BinaryMan

youtube.com/watch?v=J9FImc2LOr8

girlDog
girlDog

The guy is legit. It's just nothing magical. You still need to understand what he's doing, do it yourself, fail, suffer and overcome it. People are just too happy to think he'd be an easy shortcut to enlightment.

Flameblow
Flameblow

We had that last year and it was the last good agdg jam

Lunatick
Lunatick

implying it isn't good
name one AGDG halloween jam that wasn't more successful than the average agdg jam
also you asked for an example of a good jam i gave it to you. make a jam like hallloween jam that gets over 10 submissions every year

Bidwell
Bidwell

armor is a good jam theme because it encompasses mecha, medieval knights, tanks, and armadillos, while also suggesting purely game mechanical takes if you're into that

New_Cliche
New_Cliche

it's not a good theme
literally make any game and add skeletons and/or pumpkins, wow
that's also the reason why the previous ones got so many entries

Nojokur
Nojokur

that's exactly what makes it a bad jam. there is no cohesion in that theme

TurtleCat
TurtleCat

What are the rules for low res jam?

Fried_Sushi
Fried_Sushi

the cohesion is armor

Supergrass
Supergrass

the game must be at least 8k-ready

Crazy_Nice
Crazy_Nice

you didn't ask for a good theme. you asked for a good jam example and halloween jam historically is the most successful agdg jam. feel free to provide a better idea if you can

Stupidasole
Stupidasole

I'm pretty new. What do you mean?

VisualMaster
VisualMaster

no I asked you to give an example of good theme, and a new one, not one we've already had, faggot

PurpleCharger
PurpleCharger

youtube.com/watch?v=1vbKEuv0cCY
youtube.com/watch?v=Je_8vL8_0AU

Harmless_Venom
Harmless_Venom

if it was actually a jam about armor it would be sort of cohesive but when you attempt to shoehorn mechanical into the definition of armor it loses the meaning completely

TechHater
TechHater

jupi is my waifu

damn you're retarded
INTERPRETING THE THEME IN DIFFERENT WAYS IS THE WHOLE POINT OF A JAM YOU IDIOT

girlDog
girlDog

you didn't ask for a new one and you didn't ask for a theme. you asked for something that resembled a better idea and the answer is halloween jam
make a better idea faggot
like?
halloween jam

Raving_Cute
Raving_Cute

agdg 2 week jams can never be as focused as bigger jams just because we're drawing from a pool of a few hundred people at most, so the theme can't be too restrictive or people won't join.

this is the reason why all of our jams are theme based. jams where the theme is a technical restriction or a gameplay restriction would exclude artists

Stupidasole
Stupidasole

halloween jam is not an idea
ok, whatever, let me rephrase since you have brain problem
IF YOU DON'T LIKE THE THEME, COME UP WITH A BETTER ONE
AND THAT GOES FOR ALL OF YOU FAGS
freesuggestionbox.com/pub/kgggkvn

5mileys
5mileys

Knight Jam? Similar to what was being said for armor jam, but the central icon of having a suit of armor of some sort is a bit easier to interpret and build off of? Traditional knight, skeleton knight, robo knight, etc?

Playboyize
Playboyize

Comfy jam was good, can we do angry jam?

JunkTop
JunkTop

hey anon

did you know that

uuuuhhh

sonic mania comes out in 3 days?

TalkBomber
TalkBomber

80's sitcom jam. I've recommended this multiple times. it is gold.

Diff'rent Strokes platformer where Arnold is Mario, Willis is Luigi, and that pedophile bike shop guy is Bowser.

I don't remember the white bitches name who was in that sega CD game, but she can be peach. also, when you rescue her bike guy reveals it was all an elaborate trap to lure Arnold into his rape dungeon.

massdebater
massdebater

brainlets get out

Inmate
Inmate

how it not an idea?

lostmypassword
lostmypassword

Only if you're required to dev while in a discord channel with everyone else currently devving so people can lash out and scream "WYG"

Flameblow
Flameblow

fuck off Admin

SniperGod
SniperGod

IT'S A JAM, THAT LITERALLY HAPPENED
IT'S NOT AN IDEA FOR A JAM YOU GODDAMN RETARD

happy_sad
happy_sad

that is a better idea than armor jam. given how many agdg games feature knights I can see it being a successful jam

Harmless_Venom
Harmless_Venom

SPEED JAM

RumChicken
RumChicken

let's make a pong jam then
every dev here can make pong so we'll have lots of games!
fuck creativity!

Nojokur
Nojokur

they just delayed it for pc because fat cripplechanner leaked it and higher ups at sega panicked

Spamalot
Spamalot

the fact it literally happened is the biggest proof it is in fact a jam idea

CouchChiller
CouchChiller

i'd like to see pong jam

Supergrass
Supergrass

if you can't imagine a creative pong jam it speaks more of your creativity than anyone else's

Lunatick
Lunatick

OKAY
PROPOSE
A
BETTER
THEME
FOR
A
JAM
AND
NOT
ONE
THAT
WAS
ALREADY
USED
Is that easy enough for you?

King_Martha
King_Martha

OHHHH! I see what you're saying now. Okay. um, howabout Halloween Jam

Methshot
Methshot

itch.io/jam/agdg-armor-jam
itch.io/jam/armor-jam

I'll be refreshing these pages until one of them doesn't 404.

TechHater
TechHater

epic

Fuzzy_Logic
Fuzzy_Logic

what wrong with going with the old theme that works?

Methshot
Methshot

Brain Jam.
Mad scientists, humanoid brain creatures, platformers with big-headed protagonists like Bonk, puzzle games, etc

AwesomeTucker
AwesomeTucker

Is it possible to make SimEarth fun?

Stupidasole
Stupidasole

_no

happy_sad
happy_sad

itch.io/jam/agdg-knight-jam
itch.io/jam/knight-jam

I'll be refreshing these pages until one of them doesn't 404.

Need_TLC
Need_TLC

from dust on a sphere

Nude_Bikergirl
Nude_Bikergirl

You have actual brain problems, my man
HALLOWEEN JAM IS ALREADY HAPPENING IN OCTOBER FUCK

massdebater
massdebater

that's precisely why we don't need another theme

Firespawn
Firespawn

I feel the same way about wanting to get practice in all sorts of things, and I'm feeling the struggle with making the game look good because I'm not an artist.
It's not just about practicing, you've gotta analyze what you made, otherwise you'll progress much more slowly.

BunnyJinx
BunnyJinx

how the fuck did Earth get thriving forests and ducks in its first 13 years? Shouldn't even be oxygen there yet.

Emberfire
Emberfire

God created Earth in 7 days

idontknow
idontknow

http://(you).itch.io/my-first-game_now-I-am-not-a-nodev-anymore
I'll be refreshing this page until it doesn't 404.

yep, you're retarded
ok then, come up with a theme for the jam after halloween jam

BlogWobbles
BlogWobbles

6. Sunday was a nodev day

Sir_Gallonhead
Sir_Gallonhead

Jupi Jam
make a game so short and braindead simple to understand that Jupi can enjoy it in the 20 secs of videotime he will give it.

eGremlin
eGremlin

does SIT qualify? you can get the gist of it in a single level, and even have 2-3 playthroughs

Nude_Bikergirl
Nude_Bikergirl

Yeah, thanks for nothing, fags

viagrandad
viagrandad

jams are a waste of time jam

5mileys
5mileys

enjoy it in the 20 secs of videotime
enjoy it
nope

Burnblaze
Burnblaze

maybe a dumbed down version.

Flameblow
Flameblow

he

StonedTime
StonedTime

If you want to use an external site to stir up "discussion", the suggestions have to be public.

BinaryMan
BinaryMan

no wonder its a rushed piece of shit

Stark_Naked
Stark_Naked

Admin

lostmypassword
lostmypassword

we can have another halloween jam after halloween jam

New_Cliche
New_Cliche

Once I get any, I'll repost them here. If you know of a suggestion box that's both anonymous and public, do tell.

you could just have said "I can't come up with a new theme, I'm an unimaginative faggot", would hve saved you and me both some time.

GoogleCat
GoogleCat

Sequel Jam
Starts immediately after the previous Jam ends and it has to be a new game based on your last one. If you didn't participate in the last one you take someone else's

MPmaster
MPmaster

you didn't ask for a new theme

cum2soon
cum2soon

how about spooky jam? it's not halloween jam but it's as good

Illusionz
Illusionz

Does this look like a gbc pink mouse?

iluvmen
iluvmen

a suggestion box that's both anonymous and public
literally the agdg thread

BlogWobbles
BlogWobbles

I have, right here

Lunatick
Lunatick

jam theme spaz out again

Fried_Sushi
Fried_Sushi

looks like a retro hipster artstyle pink mouse

AwesomeTucker
AwesomeTucker

I like this

PurpleCharger
PurpleCharger

Ok then, start proposing themes

Illusionz
Illusionz

in the post i am replying to you said
ok then, come up with a theme for the jam after halloween jam
you didn't ask for a new one.

Raving_Cute
Raving_Cute

halloween jam

Techpill
Techpill

OKAY
NOW
COME UP WITH A NEW THEME FOR A JAM THAT WILL HAPPEN BEFORE OR AFTER HALLOWEEN JAM
YOU FUCKING FAGGOT
I know you're doing it on purpose to avoid answering, do you think I didn't realize it right away?

kizzmybutt
kizzmybutt

So it does looks like a mouse? Thanks.

lostmypassword
lostmypassword

i am answering. if you're not getting the answes you want is because you didn't ask the right questions
here's your answer: pong jam

haveahappyday
haveahappyday

thanks for admitting you're a retard I guess.

MPmaster
MPmaster

protip: you didn't ask for a good theme

happy_sad
happy_sad

protip: I wouldn't have to if I wasn't talking with a retard

LuckyDusty
LuckyDusty

Yes

Emberfire
Emberfire

thanks for admitting you had to and since you didn't it's your fault

PurpleCharger
PurpleCharger

made a wireframe for collision detection on the corners of the car.

God I love trigonometry

RumChicken
RumChicken

literally admitting you're a retard
gg no re
come up with a jam theme that is both good and new

idontknow
idontknow

In GMS2, is it recommended to use scripts for functions in the step event, or would it be better to just write it inside the step event rather than having it call the script?

Stupidasole
Stupidasole

Brave man posting progress while drama and heated shitposting is going on. Looks like an accurate enough box.

CodeBuns
CodeBuns

pivot point of the car should be under an axle, not the rear bumper

otherwise great job anon

lostmypassword
lostmypassword

What about a racing game with varying world scale, where you have to shrink and expand your vehicle?
The race track could be procedurally generated by an L-system fractal
Basically you're racing through a fractal

SomethingNew
SomethingNew

I want a space racing game where you race through an obstacle course. The obstacles can have magnetic strips on them that propel your craft faster, giving you incentive to go closer to them and take more daring courses.

askme
askme

I need to adjust it a bit, but I just have a [code]home[/code] point that I can adjust. Game will have different cars so I need to make some kind of scripting/configuration system so that cars can just read their fulcrum point from the config file

RavySnake
RavySnake

or games in non-Euclidean spaces?
Does this exist already?

Very cool idea

likme
likme

except i didn't say I was retarded. that is merely you decided
the fact you're asking for someone you perceive as a retard to come up with a better idea than you speaks more of you than of the said person unless of course you didn't actually mean you think I am retarded

LuckyDusty
LuckyDusty

Lots of those abstract puzzle games like Anti chamber have elements of it

elevr.com/portfolio/hyperbolic-vr/

Ignoramus
Ignoramus

by the way the answer to your question is "good". the theme is literally "good"

Nude_Bikergirl
Nude_Bikergirl

and not a single progress post was given that day

cum2soon
cum2soon

Again, you could have said "I can't"
Quicker, and saves you the embarrassment.

Stark_Naked
Stark_Naked

too busy watching TI7

Fried_Sushi
Fried_Sushi

too slow I already came up with a theme that fits your specifications in a post above yours. are you going to backpedal again?

5mileys
5mileys

ebin

Bidwell
Bidwell

awkward

PackManBrainlure
PackManBrainlure

a chocolate walk for a chocolate man

SniperGod
SniperGod

There were a few examples/progress/feedback posts for a couple car/ space games and art/models so far in this thread. It's something.

spurdo squarede

Playboyize
Playboyize

good is not a good theme
now I'm starting to feel pity for you

5mileys
5mileys

Newbee or Liquid lads

Bidwell
Bidwell

molyneux jam

you must create a game as if you were peter molyneux

PackManBrainlure
PackManBrainlure

you didnt ask for a good theme. you asked for a theme that was both good and new. good is literally good and is new since we didn't have it as a theme before. now if you don't even know what you want you will have to excuse me. i have other things to do

LuckyDusty
LuckyDusty

anyone on AGDG can put molyneux posts in a bucket
dev participants must pick one to make

Stark_Naked
Stark_Naked

artist looking for a programmer jam

Gigastrength
Gigastrength

a jam of open-ended games that you can play around in but not finished because they ran with a fun idea and didn't polish it
Actually sounds fun, and means that everyone "finishes" and has something to show

DeathDog
DeathDog

sorry but that's not how words work.

Illusionz
Illusionz

Jam Jam

PurpleCharger
PurpleCharger

we've been participating in Molyneux jam all along

Spazyfool
Spazyfool

youtube.com/watch?v=4ew1MBrv1GU

Sharpcharm
Sharpcharm

This is an classic idea kotaku.com/from-molydeux-to-molyneux-the-weirdest-game-jam-comes-580402456

MPmaster
MPmaster

one mechanic jam

WebTool
WebTool

using computer for so long fucked my right arm, i can't draw anymore and even using keyboard is painful, fuck

TalkBomber
TalkBomber

Super Mario Bros Jam

girlDog
girlDog

Swimming is really good for repairing muscles and tendons.

5mileys
5mileys

Still waiting, agdg

lostmypassword
lostmypassword

sent ;)

AwesomeTucker
AwesomeTucker

you sent Halloween didn't you? kek

SomethingNew
SomethingNew

you cheeky faggot

Evilember
Evilember

This

girlDog
girlDog

Do itchio followers mean anything

Harmless_Venom
Harmless_Venom

GameDev Streamers that I recommand:

-Hempuli
-FlipswitchX
-FrankiePixelShow
-FourbitFriday

Playboyize
Playboyize

They'll see the new shit you post, if they log in often enough.

RumChicken
RumChicken

Repostan
Pls play my game and tell me if you find any bug, and if you can, explain when they happened.
squaredev.itch.io/cross-square-v01a

Carnalpleasure
Carnalpleasure

i already played your game you cheeky bitch, add something new

Evilember
Evilember

why aren't you using Unity Browser for a game like this?

StonedTime
StonedTime

I only posted it to ask people to bugtest it. If you already played it then you've done tour part. thank you

Nojokur
Nojokur

I never tried it before, but ideally I'll use that for the final game.

askme
askme

Got a great idea for a game.

Need to learn 3d art takes a long time.
Need to learn animation takes a long time.
Need to learn neural networks and deep learning takes a long time.
Need to learn procedural generation of dark souls scale world, takes a long time.

Making a good game is impossible

iluvmen
iluvmen

You forgot your memearrows

Supergrass
Supergrass

sounds like a really shitty idea

5mileys
5mileys

Well I started when I was 12, what the fuck were you doing?

Nude_Bikergirl
Nude_Bikergirl

3d game
the movement is mostly 2d with occasional plane shift

RavySnake
RavySnake

You should add AI. Something simple, that aims to get the most out of a single move without worrying about the future effect of the line place for the other players.

Unity Browser literally takes a click to export to that and upload to the itch.io page.

Gigastrength
Gigastrength

proto-robit

Flameblow
Flameblow

literally molyneux

TreeEater
TreeEater

Added a web version.

BlogWobbles
BlogWobbles

Maybe gray out the arrows for invalid directions?

w8t4u
w8t4u

I like it. I don't fully understand the knee joint though.

PurpleCharger
PurpleCharger

What are you favorite creatures from Ancient Greek mythology?

Playboyize
Playboyize

limbs more detailed than core
que?

CouchChiller
CouchChiller

the harpy

Harmless_Venom
Harmless_Venom

Lets make the jam cube so we can piss off Bokudev and make better games than bokube

Carnalpleasure
Carnalpleasure

there has to be an easier way than this.
why do programmed graphics look so shitty and take so much time?

TechHater
TechHater

Anyone need an artist?

CouchChiller
CouchChiller

sure, but first i need to ask about the graphical program you're using

Spazyfool
Spazyfool

I need one, can I see some of your work?
how good are you at pastel colored cute puzzle game art?

Soft_member
Soft_member

Just do it man.
Make it fun for you.
Make it your life and all you know.

VisualMaster
VisualMaster

If I'm doing a mobile game, would the easiest way to share/let random people try be to also export a slightly tweaked web version and put it someplace like Itch?

AwesomeTucker
AwesomeTucker

it's easy to install .apks at least

Lunatick
Lunatick

I'm planning on releasing a web version first so I can afford the mobile gms export

happy_sad
happy_sad

wew lad
I'm doing a NavMesh for my game, fug it's hard to make it work but I'm almost done
After that I'll need to do the pathfinding but that's easy once you've got a mesh

viagrandad
viagrandad

Yeah, I do that with people I know personally, but in terms of random people and convenience, like how people here doing PC games show something off and ask for feedback with a link anyone can click and jump right in, instead of downloading and installing something.

BlogWobbles
BlogWobbles

krakatoa

Dreamworx
Dreamworx

there has to be an easier way than this.
Easier way, as opposed to what, exactly?
Pre-compute a tan table, feed it to your fragment shader.

Fried_Sushi
Fried_Sushi

PC games show
You have devices with the game installed and running at your booth.

5mileys
5mileys

this looks good. responsive and smooth

Raving_Cute
Raving_Cute

how people here doing PC games show something off
As in the "people here doing PC games", they show off a part of their game and post a link to a version anyone can just immediately try, usually someplace like Itch

Just wait until you have any outside forces/obstacles that can change that.

Evilember
Evilember

After that I'll need to do the pathfinding but that's easy once you've got a mesh
I did it the other way around, made the pathfinding using a grid of points to test it, and then adapted the grid to work with an uneven navmesh.
Making the navmesh by hand is a little tedious but I find it fine. Making the pathfinding was the hardest part but it was my first time implementing A*.

StrangeWizard
StrangeWizard

Just wait until you have any outside forces/obstacles that can change that.
It shouldn't happen in my game

I already now how A* works and already implemented it for another (unfinished :^)) game
Shouldn't be a problem, also the mesh is dynamic because the player will be able to create structures where NPC need to walk to

Spamalot
Spamalot

why don't people do crinkle-mapped navmeshes?

SniperWish
SniperWish

Did WoW Vanilla not have normal maps on the models???

Supergrass
Supergrass

It's good that you know that already. I remember doing games with AI before properly learning/implementing A* and even though it was tons of fun to come up with creative solutions, it was so much harder and less effective.

SniperWish
SniperWish

they didn't have the time to make hirez models.

Need_TLC
Need_TLC

Yeah I've done that for my first game. It was never working properly and always crashing

askme
askme

Usually they didn't crash in my games but I had to make concessions in level design and some really hacky workarounds like convoluted scans around obstacles.

farquit
farquit

I have no idea what that means.

I remember doing games with AI before properly learning/implementing A* and even though it was tons of fun to come up with creative solutions, it was so much harder and less effective.
I tried it once. What I had was basically a super stripped, barely functional version of Dijkstra's algorithm.

Spazyfool
Spazyfool

Vanilla WoW didn't even had LODs. What makes you think that it would have normal maps?

LuckyDusty
LuckyDusty

What should I eat tonight Aggie?
I got a decent bit of progress done

TalkBomber
TalkBomber

at point where game is starting to come together
current character models are placeholders and their animations are a vital part of the workings of the game
have to make my actual "final" models in order to progress

i'm not ready for this kind of commitment

massdebater
massdebater

a dick

Harmless_Venom
Harmless_Venom

Is this adventure?

Illusionz
Illusionz

Metro 2033.webm

Spamalot
Spamalot

lol no

Boy_vs_Girl
Boy_vs_Girl

battle system for a pixelshit RPG.
stamina and health are the same stat, so get hit and you can move less. Dodge on enemy's turn.
Next I'll implement attacking, blocking and parrying. I plan to have alternate resolutions to every combat scenario as well

Techpill
Techpill

Does your game have a skeleton, anon? It's not a game until it has a skeleton.

King_Martha
King_Martha

Mine has 4

Burnblaze
Burnblaze

It's not a game and the reason for that isn't not having a skeleton

SomethingNew
SomethingNew

What the fuck am i doing

farquit
farquit

not learning how to draw that's for darn sure

idontknow
idontknow

speaking of this, is there any way or anywhere we could stream multiple displays to one stream output? like if we wanted the programmer/3D/2D artists in the same stream split into different corners

SniperGod
SniperGod

Not-Yoshi's Island?

TurtleCat
TurtleCat

what technique are you using for the ground texture?

it's unironically interesting

Skullbone
Skullbone

Godot pong tutorial anon here

progress slowed down because I'm back to my day job, so I'll keep learning during the weekend, here's what I've done today:
-added the random breakout pad, learned about instancing
-played with the animation player for the Round title screen
-some code cleanup/optimising

I plan to do the AI next, then have these breakout cells have powerups, then practice making art assets, then finally mark that as complete and do the other small games like asteroids

Lunatick
Lunatick

autism

TreeEater
TreeEater

just one guy's opinion, but it seems like you have 2 very different aesthetics going on here that are fighting each other to influence the mood

Illusionz
Illusionz

and how did you actually draw those?

Poker_Star
Poker_Star

It's complicated

PackManBrainlure
PackManBrainlure

The only suggestion I'd really make at the moment is to get the black out of your grass, it seems out of place.
Looks intredasting otherwise.

BlogWobbles
BlogWobbles

wait, are those super compressed thumbnails? some of them look like cyberpunk city concept art

Illusionz
Illusionz

How do I make MMO lol?

BlogWobbles
BlogWobbles

assetstore.unity3d.com/en/#!/content/51212

VisualMaster
VisualMaster

play 2v2
respect 1v1
what did they mean by this

cum2soon
cum2soon

Nope, well, I just took random images off of google and gave em a good shake and messed around with which colors were see through and not

Deadlyinx
Deadlyinx

what language / tech stack did you use?

no need to give away the secret algorithm just wondering what's a good place to start

Nude_Bikergirl
Nude_Bikergirl

What did YOU mean by this?

Skullbone
Skullbone

why did robocop stop chasing ?

massdebater
massdebater

I see dolphins in bottom right

TalkBomber
TalkBomber

It's done by hand in mspaint
Pic speaks for itself but the thing at the bottom is the thing you wanna drag over images, changing the transparent color each time you move it

also sorry for shitting up adgd with this autism

hairygrape
hairygrape

thanks friend

don't be sorry this is literally the most novel thing posted in this thread

New_Cliche
New_Cliche

weird style, it would be good for some rando gen items since there's such a huge variety of potential looks

I'm not sure how you'll keep the environment and characters consistent with the item style though without it being too noisy

Methshot
Methshot

it's not autism, it's a work flow. And it's a unique work flow that you came up with yourself and that yields interesting and decent graphical results. you should feel proud.

New_Cliche
New_Cliche

shitting up agdg with discussion of methods of making game assets
Yeah anon you should be making good posts like "tfw no game, your game is shit, whats next jam"
Anyways, that's pretty clever and reminds me of how for generic terrain I like to make basic shapes, distort it with noise, then cut out what I want. The only thing I'd consider an issue is it might be too inconsistent, depending on what your non-random stuff looks like.

FastChef
FastChef

Pic related is what you do with the funny thing at the bottom

It's open for experimentation and hopefully someone can make better use of it than me, but right now i just gotta make game

DeathDog
DeathDog

it's not autism, it's a work flow
what's the difference?

RumChicken
RumChicken

Results.

Crazy_Nice
Crazy_Nice

Could a game ever truly be said to have been honestly developed by a single author if an engine were used in its creation?

askme
askme

Could a book ever truly be said to have been honestly written by a single author if an word processing software were used in its creation?

hairygrape
hairygrape

Specious analogy.

LuckyDusty
LuckyDusty

The real question is, does it matter?

_No

BunnyJinx
BunnyJinx

lol you beat me to it because I was debating over saying Language, Thesaurus, or Store Bought Paper

askme
askme

Could a sandwich ever truly be said to have been honestly developed by a single chef if an knife were used in its creation?

Illusionz
Illusionz

not at all

haveahappyday
haveahappyday

can an engine ever truly be said to have been deved by a single person if that person did not develop their own language, compiler, program their hardware with binary switches etc

FastChef
FastChef

Could a shit ever truly be said to have been honestly shat out by a single person if bought food was used in its creation?

Supergrass
Supergrass

No one's made a Superhero Sim Game where you start out as a literal who and climb your way up

why?

Lord_Tryzalot
Lord_Tryzalot

Can a game ever truly be said to have been made if you spend all your fucking time posting stupid shit instead of making progress?

Evilember
Evilember

Every game like GTA or Saint Row, you start out like a literal who and end up a superhero because you're basically invincible

kizzmybutt
kizzmybutt

inFamous.

idontknow
idontknow

thinking about changing combat to more of a combo system. pic related end of a long chain

StonedTime
StonedTime

Infamous
Sim Game

anon.

Playboyize
Playboyize

I wanted to do this, kind of like a mix of the RoTK RPG Mode where you start as a nobody and build relationships with other characters and improve stats, the thing that would kill you is art

idontknow
idontknow

Post music to dev to
youtube.com/watch?v=qDsDYCI3fyc

TurtleCat
TurtleCat

I got an enemy now.

It's currently a bit too hard to avoid it's shots, either they're too fast or it's leading the shot too much, but it's at least functioning and animating right.

iluvmen
iluvmen

can anything really be said to have been created by one person if they were raised and taught basic life skills by their parents and teachers?

ZeroReborn
ZeroReborn

I figured it's as close as you're going to get since that superhero MMO shut down way back when.

Sir_Gallonhead
Sir_Gallonhead

what kind of games do you think someone would make if you separated them from all human contact at birth, and gave them access to a computer with unity, blender, and the documentation?

idontknow
idontknow

The same type of unity games you see on Steam.

hairygrape
hairygrape

Liquid's done it boys

ZeroReborn
ZeroReborn

none since they'd die from no contact

idontknow
idontknow

he was born
he was made with energy from the sun and matter from the earth
not being self-created

Supergrass
Supergrass

literally dead from nodev

CouchChiller
CouchChiller

Why doesn't anyone invent a new genre

likme
likme

google "the witness"

Harmless_Venom
Harmless_Venom

I'm gonna make it.

iluvmen
iluvmen

Looking good there, anon.

Fried_Sushi
Fried_Sushi

マネー
frekin nerdd

StonedTime
StonedTime

When's the last time someone invented a new genre for books or movies? That shit's hard, dude.

BinaryMan
BinaryMan

Maids more valuable than butlers
SJW propaganda

Poker_Star
Poker_Star

You're gonna make it

Stark_Naked
Stark_Naked

International is over I can finally start working on my game again, starting tomorrow.

lostmypassword
lostmypassword

let me guess, you're using godot?

DeathDog
DeathDog

same
next recap will be dry

Gigastrength
Gigastrength

Cryengine.

Boy_vs_Girl
Boy_vs_Girl

Butler Maids are the best traps

Deadlyinx
Deadlyinx

My sleep schedule is so fucked

I knew the matrix effect I made to help a dev here would come in handy

Boy_vs_Girl
Boy_vs_Girl

I gave up Dota 2 years ago and now I can't even enjoy watching it.

King_Martha
King_Martha

HYUK HYUK HYUK

BlogWobbles
BlogWobbles

I got an idea in my head to use the Solarized Dark color palette for my game. I think it was a mistake. I like the idea of a limited palette, but these colors just aren't fitting my needs. I guess I'll just roll my own.

Firespawn
Firespawn

I used to be a proponent of dev music, but now I swear by silence when working. I wasn't even conscious of the impact it was having on my productivity.

Skullbone
Skullbone

youtube.com/watch?v=7OGhr0qX5ls

Booteefool
Booteefool

The boss now shows its arms when appropriate and I gave it a new attack. It shoots 3 rocks that go horizontally until it hits a wall. The lowest rock can not be jumped over at this point unless you jump off the wall, but you can crouch to evade it. Will probably have to edit the timings of a bunch of them later. Also it can swap its arms for some reason.

cum2soon
cum2soon

youtu.be/O_SW1vr3qdE

haveahappyday
haveahappyday

my.mixtape.moe/gbbjmj.mp3
No Youtube because the only video I found was blocked in my area.

5mileys
5mileys

level design is hard
i still need to make the keycard system, have make the lava floor hurt (the room with the red floor at the end), and play with colors because right now the blue enemies blend into the blue walls which is not good

tfw your dead game will forever live on in this image
it makes me happy but also sad

Emberfire
Emberfire

I'm sure you've mentioned it before but what did you actually do for this look?

Booteefool
Booteefool

Has any game ever been made with that low resolution?

askme
askme

nothing special, really. have the game camera render to a render texture (size 64x64. i wouldn't recommend going that low unless its for a jam like mine). the render texture is shown as a raw image on a 3d space canvas that's plopped onto a tv screen i modeled. the main camera is pointing at the tv screen in its own separate room. i also have a point light right behind the canvas with shadows enabled to fake the tv glow

itch.io/jam/lowrezjam2016
itch.io/jam/lowrezjam2017
435 and counting

Garbage Can Lid
Garbage Can Lid

Mostly working now :)

Stark_Naked
Stark_Naked

wait a second
what happened to the blocky landscape
where did the gun come from
who is this chap

haveahappyday
haveahappyday

looks sick anon! need some platforms and verticality to the fight

WebTool
WebTool

having a fully modeled room with several lights just for some crappy TV effect
what the fuck mang, learn to optimize and just make a 2D render

Ignoramus
Ignoramus

taking a break for a few days to jam out a meme game with a friend :)

Evilember
Evilember

he doesn't tune into every jofer episode

Sir_Gallonhead
Sir_Gallonhead

why would i bother to spend time to do that when i still have game mechanics to be done, levels to be designed, models to be made, music to be written, sounds to be made, and difficulty to be balanced within 3 days?

ah, i see. enjoy your meme game, anon! its always fun to remind yourself that gamdev should be fun from time to time!

SomethingNew
SomethingNew

golf
things escalated quickly...

BunnyJinx
BunnyJinx

why would i bother to spend time to do that
literally just screenshot the scene

Burnblaze
Burnblaze

screenshots don't scale across resolutions
besides, if i was really gonna micro optimize, the better solution would be to just bake the lighting that's in there. the room isn't "fully 3d modeled", really. the only model is the tv. the capsule is just a leftover from when i started the project. the walls, floor, and ceiling are just planes. the only thing in there that could cost performance are the 3 point lights. it really isn't that big of a deal to worry about.

King_Martha
King_Martha

Thanks, though I mostly want to keep the fight simple since it's supposed to be the first boss fight.

happy_sad
happy_sad

Haha I'm enjoying it :)
I will get back to main golf game soon though, i promise :)

PackManBrainlure
PackManBrainlure

Working in Unity, inb4 cuck
Trying to do a simple character creator stats system
Plus / Minus stats, using a pool of unallocated points
Click on one of the buttons to raise a particular value, lower the remaining points value
Instantly jumps to the hundreds for the stats value, and negative hundreds for the remaining points

Is there a way to cycle a section of code only once while using addlistener? I've tried using WaitForSeconds (in it's proper IEnumerator) but that doesn't seem to help at all.

Am I going about it wrong?

Lord_Tryzalot
Lord_Tryzalot

post the code

w8t4u
w8t4u

Using Unity 5.6.1f is suffering

LuckyDusty
LuckyDusty

Unity
point release
Eat a gay bible

eGremlin
eGremlin

For buttons/mouse/keys, there's OnButton (or variant), OnButtonDown, OnButtonUp. One is called every frame the button is held, one is called the frame you pushed the button down, one is called the frame you released it. You're probably calling the version that's every frame, meaning your "+1" is every fraction of a second.

Stark_Naked
Stark_Naked

came home to find my game getting worked on by some other dev

DeathDog
DeathDog

You got cucked out of development.

lostmypassword
lostmypassword

Jam jam

u must make game about fruit preserves

StrangeWizard
StrangeWizard

Here's the pastey.
pb: Q43vz93m

UI buttons, anon.

w8t4u
w8t4u

thanks for the rare moly

iluvmen
iluvmen

UI buttons
Exactly, that's why he said "for buttons/MOUSE/keys". Unless somehow you're not using a mouse to interact with your UI buttons?

happy_sad
happy_sad

look to your inner game, for the progress your heart has made

StonedTime
StonedTime

What is this, some sort of Touhou remix?

Fuzzy_Logic
Fuzzy_Logic

answers.unity3d.com/questions/938496/buttononclickaddlistener.html

t. had no idea unity had this feature but can google

Ignoramus
Ignoramus

What's with all the maho?

Techpill
Techpill

FUUUUUUUUUUUUUUU-

Thanks anon.

-UUUUUUUUUUUUUUCK.

VisualMaster
VisualMaster

If you got quints, I might have

CodeBuns
CodeBuns

I've never heard Touhou music, so I wouldn't know if it's a remix of an existing song. The band is Schroeder-Headz, and the song is "Follow Me". I heard it in some store a while back.

LuckyDusty
LuckyDusty

I wish I could just never feel attracted to any women so I can stop being depressed about women and just like make game for the rest of my life.

Spazyfool
Spazyfool

I still stand by what I said, you're calling it every frame it's touched.
Either make the OnClick listener refer to GetMouseButtonDown so it checks for a 1-frame input, or set up an Event Trigger for PointerDown.

Bidwell
Bidwell

it's マネー

not マホー

CouchChiller
CouchChiller

Trying to implement the flashlight when this happens....... oh god, what did I do?

ZeroReborn
ZeroReborn

ne
God I always forget that one even exists. Fuck katakana.

Still doesn't explain why it's in jap though.

kizzmybutt
kizzmybutt

Do what you must to make progress

Emberburn
Emberburn

Due to other scripts, I can't do that.

Thanks for the feedback though.

RavySnake
RavySnake

Because he's a weeaboo. It doesn't have to make sense.

Evilember
Evilember

Path finding seems to be working properly now :3. Next step is combat!

TreeEater
TreeEater

What sort of other scripts are interfering with that? Either you should be able to set it up in a script, or you can set it up in the unity editor.

BinaryMan
BinaryMan

The key is to realize that you're probably always going to be alone and you have no chance with any attractive women that you meet during your lifetime. Once you've achieved this zen-like state, it's much easier to focus on work, hobbies, and friendships, because you've already accepted that romance or relationships will never happen for you. The stress that accompanies the constant "Does she like me?" that runs in the background of your mind will disappear, and will be replaced with resolve instead.

w8t4u
w8t4u

Did you say something? You're always so quiet

SniperGod
SniperGod

Nicks charge attack one hits now :)

Boy_vs_Girl
Boy_vs_Girl

open editor
notice the shadows for all BSP objects are missing, and their backsides are lit even though there's no sky light
build lighting
shadows don't match the lighting at all
turning shadows off and on makes them go back to normal until I try rebuilding the lighting again
backside is still lit no matter what I do.
What the fuck? I haven't even touched any lighting options.

Methshot
Methshot

And then I end up with this on a new map.

whereismyname
whereismyname

one simple rpg battle mechanic idea
can't draw
can't model
can't program

not gonna make it brehs

idontknow
idontknow

lightmass

RumChicken
RumChicken

tfw never getting open world adventure game from agdg where you can do anything

DeathDog
DeathDog

Can't model/draw
go simple sprites
Can't program
take up an engine
I promise you making it, even with simple shapes, will either help your morale immensely (because you see that it works and it is a fun prototype) or break you completely (because you see that it works and is fun but now feel like you have to find an artist).
Point being, JLMG. At least prove your idea first. Stressing over an idea that might not even work out isn't worth your time, anon. Churn out a prototype or 3 and then you can take a step back and decide if you want to go a different path or grind your heels in and commit.

RumChicken
RumChicken

Learn to program and worry about the art later. You can always commission people to draw for you after the programming part of the game is finished.

Crazy_Nice
Crazy_Nice

Don't fall for the meme. You could end up with herpes like me. It's not fun devving with that, let me tell you. Or doing anything really.

AwesomeTucker
AwesomeTucker

information age
can't learn how to do anything
making it is all up to you
from a nodev

Garbage Can Lid
Garbage Can Lid

Fuck this. Git gud at art and build a following on twitter making pretty gifs and pretending to make a game.

VisualMaster
VisualMaster

UE4's Content Examples
Jesus christ I feel like all my learning up to this point was a joke.
These are ten times better at teaching you how to do shit than any documentation.

Flameblow
Flameblow

tfw you've been programming for so long in one language that you can't remember standard functions/syntax for another language

Skullbone
Skullbone

Charge bug fixed, collisions stop him and trigger the state now :)

Booteefool
Booteefool

No big deal. Once you've learned it once, it's easy to pick it up again.

viagrandad
viagrandad

It ended up being the same in both languages; I just fucked up with the object type. Second-guessed myself for a moment there. I guess this is just proof that I need to work on my game more often.

idontknow
idontknow

godot patreon at 1.5k
will they do it?

Fuzzy_Logic
Fuzzy_Logic

How much of a plot does your game have?

cum2soon
cum2soon

Keep working hard, everyone!

PurpleCharger
PurpleCharger

just pretend you are making game
Nodev's advice everyone.

iluvmen
iluvmen

Zero

girlDog
girlDog

You're being chased by bad guys in space.

JunkTop
JunkTop

A fairly moderate amount, since the artist I'm collaborating with is pretty driven about it.

5mileys
5mileys

oh I'm just copying Earthbound

BunnyJinx
BunnyJinx

Ness has a mid-life crisis

Flameblow
Flameblow

nice mother clone

viagrandad
viagrandad

WEW LAD
finally finished the pathfinding for my navmesh
the longest part wasn't even making A* work but putting the debug drawings (green and red thing) :^)

haveahappyday
haveahappyday

Reminder

kizzmybutt
kizzmybutt

damn that's nice

Inmate
Inmate

i suggested someone in the last thread eat my ass, but i've taken their advice about my animation to heart

still haven't implemented it though

Poker_Star
Poker_Star

what part of it is a nav mesh?
looks like a node graph

Gigastrength
Gigastrength

well yeah it's a graph

thanks anon

Methshot
Methshot

wtf i hate bokube now

Nude_Bikergirl
Nude_Bikergirl

they are technical terms, not interchangeable.

Garbage Can Lid
Garbage Can Lid

When in doubt, push that gesture as far as humanly possible.

When not in doubt, still consider pushing it.

w8t4u
w8t4u

damn u right
here's some of the other character art in the meantime

the red line

TreeEater
TreeEater

Daily reminder to believe.

SomethingNew
SomethingNew

the red line is a path, not a nav mesh
see

PurpleCharger
PurpleCharger

Does using the new C# 6.0 feature occasionally crash for anyone else?

haveahappyday
haveahappyday

what feature? The one I posted was a major memory leak in the hierarchy search.

farquit
farquit

delet this

kizzmybutt
kizzmybutt

A lot but it is completely optional side stuff and the bits that are in the actual gameplay are skippable with a single button

happy_sad
happy_sad

With Unity 2017.1 we are introducing an experimental version of the core scripting runtime upgraded to Mono/.NET 4,6 runtime. It includes lots of fixes, performance improvements and opens up the possibility to use C#6.

blogs.unity3d.com/2017/07/11/introducing-unity-2017/

I mean, it works fine, but sometimes the editor crashes after a compile. Happens maybe once or twice a day assuming I'm deving 10 hours.

Probably unrelated to your post. Not sure why I quoted you.

Sharpcharm
Sharpcharm

There's only like 4 or 5 things tabletop RPGs can do /really/ well. What makes you think you could go broader with a computer RPG?

BinaryMan
BinaryMan

UI seems slightly off at certain screen sizes
I had the wrong anchors/reference points set up
That was easier than expected.

Now I need to make a new list of tasks, I burned through my last one. I'm starting to get to the point where it's not code related, it's details like art or number balancing, although I could probably add a little more meat somewhere like new enemies.

Soft_member
Soft_member

where you can do anything
That takes too much time for a 1ma.
Notch succeeded because he built a dedicated fan base that did all the work for him.(Mods,etc).

A modular game like that almost falls into engine dev, because your focus is designing the game around how someone else can upgrade the base game.

haveahappyday
haveahappyday

Finally finished the texturing and vertex paint on this shotgun!

TreeEater
TreeEater

I hope the final game has a compressed filter, the extra burst of visual noise doesn't hurt the looks.

BlogWobbles
BlogWobbles

Made my zombie attack animations.They're OK, but I'm planning to change the timing by padding it out in-engine

hairygrape
hairygrape

I agree, but this is for Coaldev's Quake-like game and he's using his own custom engine, so I doubt it will be possible.

Dithering and color reduction filters are abundant for Unity

FastChef
FastChef

Pretty smooth pathfinding for how many there are constantly updating. Any tricks you're using to cut the processing time?

Methnerd
Methnerd

backpedaling simulators are shit

TechHater
TechHater

Did this one myself. All layers can be reseeded to create a different looking space background in a new scene.

First layer - Small stars (quads facing the camera at 500 distance)
Second layer - Big stars
Third layer - white clouds (hard cloud quads facing camera)
Fourth layer - orange clouds (soft cloud quads)
Fifth layer - dark orange clouds (soft)
Sixth layer - brown clouds (soft)
Seventh layer - aqua clouds (soft)
Eighth layer - blue clouds (soft)

Backgrounds can also be procedurally generated with a few lines of code.

happy_sad
happy_sad

Well that's a shame. The model still looks good, though!

GoogleCat
GoogleCat

Thanks, man!

Emberfire
Emberfire

Looks really good anon. Great job.

SomethingNew
SomethingNew

Is source engine a viable alternative for multiplayer self hosted games? I have an idea I'd prototype as a gmod gamemode and test with friends but it would have content to hold as a standalone eventually.
I'm very familiar with Unity but not a big fan of it's multiplayer (or lack thereof), and would prefer avoiding to reinvent the netcode wheel.
As a first person multiplayer game maybe source or unreal would handle it better?

Stupidasole
Stupidasole

this does look much better

looks really nice. are you going to use it for anything?

TalkBomber
TalkBomber

Not really doing much myself, godot is doing most of the heaving lifting here. The only thing I have as a "trick" is having the zombies actually update their goal when the player has moved a certain amount, instead of having them update their goal constantly (as suggested by a helpful anon). Aside from that I have the navigable area in my tilemap, so it's all drag-and-drop.

GoogleCat
GoogleCat

It's always funny how butthurt shutin virgins get about not having a female. If only they knew just how annoying and draining relations are. Definitely not worth it for getting laid.

RumChicken
RumChicken

Looks really good and that's a neat idea for generating them. Seems easier than when I draw manually and add filters.

Okay, I remember doing my own A* pathfinding without engine tools and needing to jump through a bunch of extra hoops to make it work for large numbers of enemies without causing issues.

JunkTop
JunkTop

sounds like you've been dating the wrong people

BunnyJinx
BunnyJinx

Yeah, not into dudes.

Ignoramus
Ignoramus

suit yourself, i've been with my girlfriend for two years and it's been pretty good

TreeEater
TreeEater

All relationships require a compromise, but the benefits should definitely out weight the cons, so it sounds like you've had some bad experiences.

Need_TLC
Need_TLC

Is there any recommended reading for game design in general? Maybe something about design patterns, pitfalls, etc.

StonedTime
StonedTime

Not him but this so fucking much. We probably just picked the wrong girls. My ex had an interesting amount of redflags and I started noticing them when it was too late.

ZeroReborn
ZeroReborn

seconding this question

Nojokur
Nojokur

I see this one recommended a lot. I've never read it, though, so I can't vouch for it myself.

Techpill
Techpill

Produced a quick and easy "ink cultist" enemy by modifying the female player character model/texture and making some light armour. Still have to rig it.

BinaryMan
BinaryMan

I was literally about to post this. It's pretty good and focusing on the biggest aspect of design, which is there isn't a single way to do anything, rather a bunch of design tools you should choose when it's most relevant.

w8t4u
w8t4u

I remember that fireball slinging bitch from dark souls 2

hairygrape
hairygrape

Updated the animation, going to just work on this tonight and the actual combat during the week.

whereismyname
whereismyname

Definitely not worth it for getting laid.
This I agree completely. If you get with someone just because of the sex it gets real boring real fast to the point where you can't stand looking at her face.
If you're comitting make sure it's because you love most if not every aspect of her, stuff like her waking up breath smell, annoying relatives or pets, chadbro friends, anything bad.

hot

Need_TLC
Need_TLC

girl gets into the game club in college
seems nice enough
expresses interest in me since I'm one of the only guys not to fawn over/creep on her
immediately more red flags than hard mode minesweeper
nope out
It's a scary world.

is a good one, and while not a game dev guide in itself there's an autistically detailed 600 page book examining Wario Land 4's design that's a pretty good read. I lost my bookmark to an online copy when I updated my pc so I can't provide it though. "A critical analysis of wario land 4" if you can find it.

CouchChiller
CouchChiller

Here's the list that I post when people ask. It should keep you busy for a while, and there will be references to other works, so you can start just following those.

Babby tier
Extra Credits
Entry tier:
Mark Brown, Game Maker's Toolkit.
"The Classics" tier
Game Design A Book of Lenses by Jesse Schell
A Theory of Fun for Game Design by Raph Koster
Lost Garden
Specific Ideology Tier
Keith Burgun (articles and podcasts, also there is some in-depth discussion in his forum and discord)
gamedesigntheory.org/ (curated by keith but with more diverse opinions)
Other
Gamasutra has maybe 10% game DESIGN articles.

I'll admit that I'm a little biased towards Keith's ideology so this list is lopsided. But if anyone has any other suggestions for specific, developed ideologies I'd like to see them, both to add to this list and to read myself.

TechHater
TechHater

I like the GDC talks and postmortems (for games I enjoyed at least)

MPmaster
MPmaster

Thanks.

Yeah. I'm FTCdev.

I want each system to have a unique feel. Unlike traditional ARPGs there is not much you can do level design wise, but I thought making nice Homeworldesque backgrounds would give players a better feel for each level.

BunnyJinx
BunnyJinx

immediately more red flags than hard mode minesweeper

I am so stealing this expression

Stupidasole
Stupidasole

Man, there really are a lot of space games going on right now aren't there? It's funny to me how many there are and they're all different. Yours seems like its design is really nice and has a lot of potential. I'll have to be content with my little mobile space game for now. So far what's been your most satisfying mechanic to get working after struggling?

JunkTop
JunkTop

rotating gun

CodeBuns
CodeBuns

Started reworking the combat to allow combos a bit more like little fighter

King_Martha
King_Martha

I have that downloaded actually. I fucking love it.
Name a good filehost and I can throw it online for you.

Soft_member
Soft_member

Struggled a great deal with ship boarding actions and internal ship combat. Wanted to go full FTL meets Mass Diablo with ship internals, but the scope was way to big. I scaled it back to a more Europa Universalis/Stellaris troop simulator. Send troops in and you just watch both HP bars go down. It was much easier to implement.

RavySnake
RavySnake

That'd be lovely if each character had a different font animation like this.

Stark_Naked
Stark_Naked

Haven't fully decided the scale and position in game, but this already looks nice.

SniperGod
SniperGod

looks amazing
what engine

Sharpcharm
Sharpcharm

As Theonian mentioned , it's my own.

BinaryMan
BinaryMan

is this hud to big?

Emberfire
Emberfire

oopsie

VisualMaster
VisualMaster

way too big.

StrangeWizard
StrangeWizard

probably

what info does it even contain?

so the very fine scale pixel art creates an elegant feel, the hud as is destroys that.

Need_TLC
Need_TLC

its not too big if you need it to be this big. do you need it?

Burnblaze
Burnblaze

I think its because of the colors

Gigastrength
Gigastrength

mixtape.moe is good

Emberburn
Emberburn

I get that. Tons of times you have good ideas but you realize they're too much, and if you just cut a couple of details out it goes from too hard to viable. For me I had a small idea, then it became huge, then it became relatively small again, especially because mobile focus, but it was a good experience in really picking out what matters and making it run well because initial code was bad.

Most of the well known sites work, but I can't remember which one I had bookmarked. I liked it because it was readable from the site itself and easily shared with anyone.

That does look really nice.

I don't think it takes up too much of the screen if you're actually going to use all that space with important information, but I don't know what you need yet so I'm going to lean with my initial reaction of "it's too big" especially since it clashes with your game as is.

Fried_Sushi
Fried_Sushi

If at all possible, place HUD elements on the top of the screen, not the bottom. Having the bottom of the level touch the edges of the screen contributes to immersion. If it MUST be on the bottom, have it be transparent and over the world art, instead of on a separate gray bar.

5mileys
5mileys

Done.
my.mixtape.moe/kgvdue.pdf

AwesomeTucker
AwesomeTucker

immediately more red flags than hard mode minesweeper
You made my night, anon. I'm so stealing this.

Crazy_Nice
Crazy_Nice

Thanks, I had a copy but links like this make it really convenient and a better resource for people who want to look at game design.

Booteefool
Booteefool

I want to read this but I can't because I haven't played the game yet.

ZeroReborn
ZeroReborn

Better at all?

I was going to place the hud on the left of the screen because the character would be looking at the weapon. I had intentionally drawn the thing on the right, but that would be kinda terrible if the player starts gaining momentum. although I might make it smaller later I don't know, maybe I'm over sizing it because the previous one was smaller but I would often miss inputs that the player needs to time.

whereismyname
whereismyname

learnt

Stark_Naked
Stark_Naked

Download the game for an emulator, play it, and as you progress through the game read the book's sections on what you beat and see if you can get a feel for the kinds of things it looks at.

TreeEater
TreeEater

how are you going to resize it for smaller screens?

StonedTime
StonedTime

are there any GOOD turn based battle systems where you only control one character?

askme
askme

How can you tell if two vectors are facing the same general direction?

Boy_vs_Girl
Boy_vs_Girl

Like this?
youtube.com/watch?v=qN2brmXCUA0

Parasite Eve was also alright.

Both had elements of real-time evasive dodging between action-bar fills, though.

Booteefool
Booteefool

Quick math question.

How far would a spaceship travel at a constant acceleration of 100m/s for 20 seconds? What is the formula for these kinds of problems.

Is it just v=u+at and then d=s*t? 100 + 100*20 = 2100 metres x 20 = 42000 metres?

Doesn't seem right.

Lunatick
Lunatick

The ludum dare system is so retarded, all playing and gaming is done in like 5 days and now i have to wait 15 days for no reason to see my ratings.
I wish someone made better non shit LD, but the problem is the community are autists who hate change

askme
askme

not sure yet, would I have to remake it for it to fit on 720p or a 4:3? I've not thought that far ahead, this is my first project that I have gone this far on

Lord_Tryzalot
Lord_Tryzalot

Host your own jam, then. I'm sure you can code a better website too.

TechHater
TechHater

I got 21000 by adding 100 + 200 + 300 because I don't remember the forumula for that lol

DeathDog
DeathDog

you can code a better website too.
I can, the LD features are incredibly easy to do, but even if i wasn't too lazy, even the best jam site is useless when only like 10 people use it
Would be nice if like google started something like LD, because it would get tons and tons of users and google would make it perfect from the user standpoint

Need_TLC
Need_TLC

We could use it for agdg jams.

MPmaster
MPmaster

constant acceleration of 100m/s

do you mean 100m/s^2 ?

Illusionz
Illusionz

Unless I'm interpreting it wrong the question pretty much answers itself
100 meters per second
for 20 seconds
That's literally just 100*20

massdebater
massdebater

Why? Itch is perfect for aggy jams, there is no need to have a dedicated website. The only problem with the aggy jam is that it's hosted by that cunt vine who doesn't even come here anymore and doesn't even care enough about the jam to customize the jam page with more than some retarded googled gif slapped there

kizzmybutt
kizzmybutt

Dot product of two vectors a and b is equal to abcos(theta) where theta is the angle of their separation. If they're in the same direction theta is 0 and the dot product will just be ab. So take the dot product of the two normalized vectors and see how close they are to 1. I'm pretty sure at least.

New_Cliche
New_Cliche

to 1
to ab.

askme
askme

I thought it was accelerating 100 meter per second, so that it's going 100 ms then a second later 200 ms and so on

Dreamworx
Dreamworx

nah, as it's increasing in velocity every second. If it was a constant speed then you'd be correct.

Garbage Can Lid
Garbage Can Lid

space = 1/2 * accelleration * time^2

literally google linear accelleration

40000

Gigastrength
Gigastrength

change in displacement = v(initial)t + 0.5at^2
assuming it starts at rest and you meant 100 m/s^2
0.5(100)(20)^2
20000 m

Garbage Can Lid
Garbage Can Lid

and i forgot to divide by two

Burnblaze
Burnblaze

Also the cross product is equal to absin(theta) so it might be easier to use that and see how far the result is from zero.

cum2soon
cum2soon

You take the magnitude of a and b in abcos(theta) so you wouldn't normalize. You get a degree of their separation through dividing the result of the dot product by ab (mag of a * mag of b). This degree will range from opposite directions (-ab) to orthogonal (0) to same direction (ab).

Inmate
Inmate

tfw always lose all motivation and drive to work on the project when i'm barely 1/3 done
apart from shitty 2 day jam games i am unable to complete any project, god damn it, this sucks so much, fuck you brain

LuckyDusty
LuckyDusty

Normalizing is unnecessary. Just divide the result by ab to get a range of separation from -1 to 1.

King_Martha
King_Martha

Yeah, 100 m/s/s

I did. I didn't understand which formula to use.

That was the formula I was using, but I wasn't getting the logical answer.

For a smaller sample. From rest, 100m/s/s over 3 seconds.
1. 0 +100
2. 100 +200
3. 200 +300
4. 500

But, 0.5 (100x3^2) gives me 450.

Bidwell
Bidwell

Your logical answer is wrong.

Take the first step.
In the first second, you accellerate 100 m/s^2.
This means you have the speed of 100 m/s at t = 1s.
But the rest of the second you moved slower than that. You don't cover 100 meters in 1s.

CouchChiller
CouchChiller

If the initial speed is 0 and the acceleration is 100m/s^2, it won't actually travel 100m during the first second.

Spazyfool
Spazyfool

Think about it this way. To calculate displacement you integrate the velocity/time graph over your time interval. Since the acceleration is constant, v increases linearly and it ends up being just the area of a triangle, with b being t2-t1 and h being your final v. So in this case 0.5(3)(300) = 450.

Crazy_Nice
Crazy_Nice

Ah I see. Thanks for that.

I've finished my calculations and I'm going to have my fleets start at about 4000km apart, engaging at a fast acceleration of 10km/s/s. This should give players about 20 seconds to prepare before combat starts, 15-30 seconds of combat and 40-60 seconds of overhaul before the second pass.

Booteefool
Booteefool

tfw someone that doesn't understand basic math has a game and you don't

Lunatick
Lunatick

... have you seen boku?

viagrandad
viagrandad

make change to a model
have to wait 2 minutes before unity reloads it
such is the price of working with detailed 3d models i guess
and before autists jump in, ue4 and all 3d engines do that as well obviously

Carnalpleasure
Carnalpleasure

i was told not to watch it

CouchChiller
CouchChiller

The episode I watched didn't seem so bad, wholesome even

PurpleCharger
PurpleCharger

Boku No Dev

Flameblow
Flameblow

actually rendered nipples
actually colored red rather than that darker skin-shade color
actually rendered package rather than cutting it straight like every other non sexual anime

Need_TLC
Need_TLC

So for those who have used behavior trees in UE4, I'm working on a god game and have some of the basics down. The people have hunger and energy and can go cut down trees and get tired and go home and sleep and shit. I'm finding I'm putting a lot of the logic into the actual character class for each person and created states to switch to in an enum. The blueprint in the character is getting to be very spaghetti like really quick. I'm just using the behavior trees to read the current state and decide on which branch of the tree to take and just updating the blackboard keys through the character class.
Would it be better to restructure it so that the behavior tree contains most of the logic and try to minimize the amount of code done in the character class, or is the way I'm currently doing it better? I'm worried about the performance hit it might take due to the behavior trees blueprints working much slower than the normal blueprints, especially when there starts to be more than just 5 people walking around.

BlogWobbles
BlogWobbles

non sexual

Need_TLC
Need_TLC

are they legit 4000 units away? That sounds like an easy way to get floating point errors, even if you use doubles.

Need_TLC
Need_TLC

Nevermind, I'm a fucking moron trying to implement two different ways of using AI.
gamasutra.com/blogs/ChrisSimpson/20140717/221339/Behavior_trees_for_AI_How_they_work.php

TechHater
TechHater

delko

Gone

plok

Gone

clarent

Still at it

hairygrape
hairygrape

behaviour tree
and a finite state machine

good to see you noticed the issue lmao

iluvmen
iluvmen

clarent
Still at it

I don't think you heard the news but Arikado confirmed that he stopped working on it.

DeathDog
DeathDog

have a short checklist of things to implement/change today
do a few of them
get to one that I though would be the easiest and inconsequential
turns out to be bullshit and I'll have to fundamentally redesign some more shit tomorrow to make it work

SniperGod
SniperGod

And literally as I was posting this I realised what was wrong and a simple way to do it. Thanks aggydaggy.

lostmypassword
lostmypassword

clarent has been dead since february

Carnalpleasure
Carnalpleasure

You're welcome, sport. This was a team effort.

farquit
farquit

I don't know what I was fucking thinking, I had a hard on for that animation state machine thing in UE4 after using it, and I've done all my AI in behavior trees before, but I was trying to optimize it since I read it was so slow in blueprints without trying to write any C++ shit. Oh well, I guess I'll get to moving everything I've done so far to the trees. Good luck on progress you fucking faggots.

SniperGod
SniperGod

so uhmm, when's the next jam and what's the theme? after the last shit storm I don't think anything has been decided

GoogleCat
GoogleCat

I haven't used physics since high school. I've done mostly statistics and probability, day to day.

400000 unity units or 400000 metres. Faster Ships will be travelling at 10000 m/s/s.

Helps with the scaling, because the smaller ships are only around 250 metres long. Players won't be able to see the enemy fleet on the main player screen, but the missiles, turrets and beams will look spectacular in the blackness of space.

GoogleCat
GoogleCat

How to become a multimillionaire in indie games - 2017 edition:

1) Make a game with Youtube/streamer bait

2) Art style has to appeal to Tumblr and Reddit

3) Needs irony and humor that appeals to Reddit

4) Create characters that Tumblr can easily create lewds to

5) Profit

Spazyfool
Spazyfool

Made a mistake. 4000km is 4 million metres, so 4000000 unity units apart.

Booteefool
Booteefool

fine tuning controller allocation this evening

happy_sad
happy_sad

some progress

im finally somewhat done with the BuildingManager and can move on to something else

as soon as a functionality is done in its basic form, i put some TODO tags what features i want to add later (like drawing bounding boxes of nearby towers and whatnot)
but i move on to some other core functioanlity first
it really helped me making a lot more progress because i dont get stuck on anything

Spamalot
Spamalot

1) Make a game with Youtube/streamer bait
2) Art style has to appeal to Tumblr and Reddit

I have literally never seen a tumblr oriented game be huge with streamers.

But I know its discouraging to see shit games see wild success, but /agdg/ shouldnt succumb to feeding the twitch monster.

CouchChiller
CouchChiller

2 progress posts in a row without any shitposts in between
i think that hasnt happened in a long time

VisualMaster
VisualMaster

youtube.com/watch?v=u17kM8oSz3k

Methnerd
Methnerd

Really?
I knew /v/ was on it for a second, but it seemed like a true FoTM.

kizzmybutt
kizzmybutt

What happened to source f a m

whereismyname
whereismyname

he's doing the jam shitposting a t m

he was doing the classic bit a week or so ago

iluvmen
iluvmen

dance with me mr skelebones

WebTool
WebTool

Progress

How's the game looking?

viagrandad
viagrandad

have a specific problem in code
google that specific problem
copy&paste solutions until one works

wow, coding sure is hard

FastChef
FastChef

have a specific problem with art
google that specific problem
trace solutions until one works

wow, art sure is hard

Inmate
Inmate

have a specific problem with shitposting
look in the thread for that specific problem
copy solutions until one works

wow, posting sure is hard

Evilember
Evilember

stealing art
well people can sue you for that unless you use CC0 art
but noone cares about some random coding solutions someone posts on the internet/forums

Supergrass
Supergrass

castrate yourself

haveahappyday
haveahappyday

stop having a problem about a common problem in a common engine that's completely entry-level
google only links you to the documentation and fuck-all else
It's a stopgap solution, but it should get you up to snuff.

Illusionz
Illusionz

your texture resolution seems kinda low, looks almost like HL1

JunkTop
JunkTop

Night in the Woods is furbait AND leftie bait, so it'll persist longer than usual

sorta like Haydee

give it maybe a month or two more, but it wont be a phenomenon, and few new people are buying it

5mileys
5mileys

We can always make the page before he does and solve the issue.

AwesomeTucker
AwesomeTucker

Jesus Christ. Never post here ever again, please. This is foul as fuck.

StrangeWizard
StrangeWizard

nitw is already pretty much dead
unlike undertale it didn't evolve into anything beyond flavor of the month

happy_sad
happy_sad

ClarentDev has been MIA since february.

SniperWish
SniperWish

On my filters list so I barely see him, but I'm pretty sure he probably is shitposting right now.

VisualMaster
VisualMaster

it's habbening

5mileys
5mileys

Rate my space privateer ship insignia.

TalkBomber
TalkBomber

How's the progress on your huge dream project? yesdevs with shitty small completable games need not reply.

Lunatick
Lunatick

how do you get coding while sleep deprived

SomethingNew
SomethingNew

wtf

RavySnake
RavySnake

muh open world rpg
*yaaawns*

TurtleCat
TurtleCat

Ask yourself that question first

Evil_kitten
Evil_kitten

Hoping to have a prototype by the end of this year and then decide if it has enough potential to commit a few years to it.

haveahappyday
haveahappyday

post it

CouchChiller
CouchChiller

yesdevs with shitty small completable games need not reply.
Heh.

I'm doing the first of 3 projects that should serve as an extended tutorial for my dream project.

It's going well.

King_Martha
King_Martha

xD

Sharpcharm
Sharpcharm

pls stop

Booteefool
Booteefool

so you're a nodev shitposting, no surprises here

Sir_Gallonhead
Sir_Gallonhead

The only respectable excuse for lesser projects, good on you

Harmless_Venom
Harmless_Venom

you sleep

Firespawn
Firespawn

not posting a webm

whereismyname
whereismyname

webms are a jewish scheme that can actually make the game look appealing and marketable (!!!)
no dev should ever stoop so low to use such despicable tactics
/agdg/ needs to stay h o n e s t

Booteefool
Booteefool

send help

haveahappyday
haveahappyday

Anyone here have advice on starting on a game with Unity/UE4? I'm coming from RPG Maker but the shift is overwhelming me and I'm not sure where to start.

MPmaster
MPmaster

I've posted it a couple days ago. Currently it's just ragdoll dudes stumbling around and getting confused when hit.

PurpleCharger
PurpleCharger

I still don't understand how you're supposed to do combat AI with behavior trees. Since they always run from A to B you get a predictable behavior, while you want an adaptive behavior when fighting. (e.g. if low on HP, try to avoid the player's line of sight, if the player ran out of ammo or is reloading, move in and take advantage, etc.)

Nude_Bikergirl
Nude_Bikergirl

what's the technique you're using for walking?

TalkBomber
TalkBomber

google: "your engine of choice here" documentation, then just use those features to make the game.

happy_sad
happy_sad

artist are the worst kind of cancer
MUH OC DUNUT STEAL!

Fried_Sushi
Fried_Sushi

Here are the equations you'll need anon

p(t) = 0.5 * a0*t2 + v0(t) + p0;
v(t) = a*t + v0
a(t) = a0;

p(t) = position of your entity at time = t
v(t) = velocity at time = t
a(t) = acceleration at time = t, a constant
^
||== all of these are 2D or 3D vector, doesn't matter
v
a0 = initial acceleration, a constant
v0 = initial velocity, a constant
p0 = initial position, a constant

TechHater
TechHater

Actual C# code incoming
FloatBouncer: pastebin.com/v4gzxfZv
Lets you add/subtract from a range and stay within it, and it keeps track of your current value/percentage between the two points, and if you are topped out or bottomed out with whatever value you have
TimeBouncer: pastebin.com/CFVWjEQU
Uses Time.deltaTime and an Update() method to enable moving from one side to the other over a period of time. You can change direction at any time. There are a bunch of callback events that fire to listen to.

I use it like this
_timeBouncer = new TimeBouncer(0, 1, false);
_timeBouncer.OnBottomedOut += (x) => { SetColliders(false); };
_timeBouncer.OnBeginningMoveToTop += (x) => { SetColliders(true); };
_timeBouncer.OnUpdate += (x) => { SetColorOfFading(x.Percentage); };
Which lets me fade a wall out and disable it's colliders over time when I call
_timeBouncer.MoveToBottom(_fadeTime);
_timeBouncer.MoveToTop(_fadeTime);

Enjoy

Flameblow
Flameblow

new thread where?

likme
likme

didn't hit bump limit yet which is 750

viagrandad
viagrandad

No-one likes pre-emptive threads, don't jump the gun, new guy.

TechHater
TechHater

My process for art commissions. Third sub-faction - Privateers.

Thanks for all of that anon. I'm going to write this down.

StrangeWizard
StrangeWizard

So will you use some kind of grid alignment for your tower? and then you can rotate them in-place once you placed them? If you use a grid I think something like that would look nice, the tower you're trying to place would be at the center

looks like you can't into relative positioning

Methshot
Methshot

he will never make a game as good as this

It's time to stop, anons.

5mileys
5mileys

oh for fucks sake, aren't you spending thousands of dollars on programmers and artists? and you STILL come here asking math questions? seriously?

Nojokur
Nojokur

implying getting your game on steam is an achievement nowadays

i mean, out of the 5 people that buy his game, 2 are are his mum and dad and 3 people will refund it
thats still a net loss of 98€ he had to pay to get on steam in the first place

it doesnt matter where you shill your game, be it facebook, reddit, agdg, itchio, ...
if your game is shit and not fun it will ultimately fail and not generate any profits

Evil_kitten
Evil_kitten

3 reviews.

Getting on Steam isn't an achievement. Making the Top Sellers is the achievement you should be gunning for.

BlogWobbles
BlogWobbles

i don't see the problem, anon

BinaryMan
BinaryMan

isn't he holding that sword in the wrong hand when idle?

Bidwell
Bidwell

I'm not deluded enough to believe I can 1MA this project. Delegate where necessary and don't be afraid to ask questions, even simple ones.

Game development is too complex. One person will never know everything there is to know.

And I thought others may be interested in how to set up commissions and specifications documents.

StrangeWizard
StrangeWizard

make him do the split with his legs during every attack animation

Ignoramus
Ignoramus

There are plenty of shit and unfun games that got quite popular.

Of course, you can't make an irredeemable piece of ass either. No one says "haha it's so bad it's good" to a bland low effort game.

Sharpcharm
Sharpcharm

Why do people put this on steam? Can't they come to the following conclusion:

"Hmmm, this is a very unpolished and low effort game, people won't want to play this, let alone buy it. Not to mention that this type of game has been done a million times already, and it will needlessly clutter steam's already huge library full of shovelware."
"Meh, I'll still post it."

How? Why? So many questions... Don't get me wrong, I'm not trying to shit on the person, they made a game in the end, a low effort one, but still a game. The fact that people have no common decency is baffling to me.

CodeBuns
CodeBuns

list em, buddy

Fuzzy_Logic
Fuzzy_Logic

There are plenty of shit and unfun games that got quite popular.

like what? i think you mistake "unfun" games for niché games

haveahappyday
haveahappyday

I'm talking trash like Flappy Bird.

eGremlin
eGremlin

tfw niche is ultra basic gameplay that plays like ass and looks like ass

CodeBuns
CodeBuns

flappy bird was self-evidently fun, though

SniperWish
SniperWish

"My time is valuable even if my end-product is not, but i am deluded so i am convinced it has value, and therefor i need to sell it for $$$$$$$$ and validation"

WebTool
WebTool

he's basic his opinion off the fact that it got popular, not what his reaction would be upon playing it himself without already knowing it's popular

King_Martha
King_Martha

basic = basing
damnit

DeathDog
DeathDog

Making the Top Sellers is the achievement you should be gunning for.
hmmmmm....

Emberburn
Emberburn

Wait, did you turn sides on your beloved itch?
Or is this "all popular games are shit"?

w8t4u
w8t4u

criticising top selling games that are genuily fun and not over priced like most trash on steam

wheres your game anon?

Lunatick
Lunatick

i just went to see what the top selling games were because you said thats what to be aiming for.
and unlike Steam the top selling list is unmolested
im not sure devs should be aiming to replicate the success of wolf quest honestly.

Methnerd
Methnerd

You know what, at times I think that /agdg/ is heavy on the shitposting and bashing devs, but I think it's just like bootcamp. If you can swallow your ego and take the verbal beating, you either quit, or grow and become better.

If that guy was posting here, there is a good chance he would think twice of putting that game on steam. Reminds me of pic related.

In a world of online hugboxes and irl safe-spaces, this place is a necessary good, a gamedev drill sergeant.

SniperGod
SniperGod

WolfQuest
what the fuck

Flameblow
Flameblow

It's just something beyond "getting on the platform". You at least have to gain the support of autismals to get sales in today's oversaturated market.

Illusionz
Illusionz

Look. It's like this. When Jesus handed out common decency they realized that they ordered waaaaay too little of it for everebody. They were on a deadline though God wanted the world up and running. They figured, what the heck , a lack of common decency will hardly get noticed, right ?
In the en they put all the common decency together and realized: there's only enough common decency for one human being. That human being was (you).

Firespawn
Firespawn

wyg
anon
have to add a genre.

TurtleCat
TurtleCat

This looks wholesome. I wouldn't play it and it's not advancing the medium, but I'm glad it exists. It seems like someone just sat down and thought, what would a game about being a wolf be like, and made it.

Enough furries wanted to be wolves too that it has a small niche.

New_Cliche
New_Cliche

that guy actually looked better as a fat fuck.

Raving_Cute
Raving_Cute

Itch continued newgrounds shitty game trash dump with "dump your jam game here for $1" and see what happens."

Theres no unspoken bar of quality anymore, especially with this new accepted """"""""art"""""" """""""""game"""""""" trend/obsession. And every faggot can now just skiddy awful youtube tutorials.

RavySnake
RavySnake

Wolf Quest is ancient (2007) and also had government funding.

ZeroReborn
ZeroReborn

Enough furries wanted to be wolves too that it has a small niche.
small niche
been part of the top 5 top selling game on itchio since itchio started selling games
it got government funding too.

Sir_Gallonhead
Sir_Gallonhead

thats biologically incorrect.

MPmaster
MPmaster

wtf i hate wolves now

RumChicken
RumChicken

Finally got the feet to sit in place when idling and turn at a certain point. It's a bit glitchy and shit but I'm happy for now.

Lord_Tryzalot
Lord_Tryzalot

lovable obese fat dude who could die of a heart attack at any moment
vs
creepy looking thin dude with ridiculous amounts of loose skin if you ever see him with his shirt off

takes2long
takes2long

???
Are you trying to feel better about yourself?
He looks 10 times better wtf

Sharpcharm
Sharpcharm

I'd say it's fine. Any glitchiness is probably it not working the way you want it to, from an outsider's perspective I don't notice anything off. In terms of animation you should prioritize a firing animation next.

Looks good tho.

kizzmybutt
kizzmybutt

more gameplay than RRPS

SniperGod
SniperGod

prioritize a firing animation next
Yep! Jumping and shooting is next on the list and it's easy to do.
Thanks. I'm glad it's passable so I won't have to go back and fix it up.

VisualMaster
VisualMaster

that explosion effect looks juicy as fuck

farquit
farquit

they're both ugly as a butt here
he'd look the best somewhere in between

Methnerd
Methnerd

Deving is so hard

I mean you have to really THINK and FOCUS it is legit the hardest thing I've done in my life

Raving_Cute
Raving_Cute

Whatever helps. Music helps some, it does the opposite for others. For me it is ambient type music that helps. If it has singing/words, it distracts me.

Playboyize
Playboyize

new thread

Evilember
Evilember

Thanks heaps, man. I reckon 3d particles are overdue for a comeback like the ones from dreamcast/gamecube games.

ZeroReborn
ZeroReborn

Google 'suvat equations'

WebTool
WebTool

Added warhammer attack animations for testing. The pound attack is supposed to add flame particle effects on the weapon since it's a charged attack but I haven't added it in yet.

WebTool
WebTool

Heh

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