Was blockhead the first 3D AGDG game that had a chance?
Landon Thompson
Let's talk about G A M E S
>What game is a heavy inspiration on what you're currently working on? >Are you 1MA, small personal team, or teaming with strangers? >What currently makes your game F U N? >What brought you to gamedev? What do you want out of it?
Bentley Collins
I like this OP pic more so I vote this is the real thread
Carter Nguyen
I prefer the OP in this thread
Jaxon Miller
So I have my sidebar that will be visible whenever I'm browsing objects and want to display info on whatever I'm selecting. I'm going to add a header bar like a lot of strategy games with important info like whole-empire stats, date/time, and maybe a menu dropdown. I'm also going to use the bottom edge of the screen for any logs/announcements.
My question is where should I put all of the shortcuts to important screens? Would just be a bunch of icons that show you the shortcut when you hover over them. I could do it like EVE with them lined up on the left, or like stellaris with all of it in the dropdown menu at the top. I also could put them at the bottom.
btw I don't want to make a video just to display it but I made a bunch of progress on making the UI work with the keyboard and be cohesive with a UiManager class doing a bunch of shit. And I made my own text input functionality using XNA's not-so-nice poll driven input system. Pretty satisfied to get it working. Now I'll be able to allow you to name stuff.
Adrian Garcia
Hello /agdy/ how are u? So sad I can't make a mmo indie game with a simplified mechanics. There's only metroidvania on indie games and that's boring (most of them). I'm sorry, keep doing progress!