/agdg/ - Amateur Game Dev General

Retro edition

> Next Demo Day 16
itch.io/jam/agdg-demo-day-16

> Play Demo Day 15
itch.io/jam/agdg-demo-day-15

> Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/JqsQerui
Previous Jams: pastebin.com/jAByvH3V

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

Other urls found in this thread:

youtu.be/kFZKgf5WG0g
a.pomf.cat/nlcylz.webm
youtube.com/watch?v=rEVmAjlM2DA
twitter.com/NSFWRedditVideo

gtfo

I love N64

why are there 2 aggydaggy's?

Was blockhead the first 3D AGDG game that had a chance?

Let's talk about G A M E S

>What game is a heavy inspiration on what you're currently working on?
>Are you 1MA, small personal team, or teaming with strangers?
>What currently makes your game F U N?
>What brought you to gamedev? What do you want out of it?

I like this OP pic more so I vote this is the real thread

I prefer the OP in this thread

So I have my sidebar that will be visible whenever I'm browsing objects and want to display info on whatever I'm selecting.
I'm going to add a header bar like a lot of strategy games with important info like whole-empire stats, date/time, and maybe a menu dropdown.
I'm also going to use the bottom edge of the screen for any logs/announcements.

My question is where should I put all of the shortcuts to important screens? Would just be a bunch of icons that show you the shortcut when you hover over them.
I could do it like EVE with them lined up on the left, or like stellaris with all of it in the dropdown menu at the top. I also could put them at the bottom.

btw I don't want to make a video just to display it but I made a bunch of progress on making the UI work with the keyboard and be cohesive with a UiManager class doing a bunch of shit. And I made my own text input functionality using XNA's not-so-nice poll driven input system. Pretty satisfied to get it working. Now I'll be able to allow you to name stuff.

Hello /agdy/ how are u?
So sad I can't make a mmo indie game with a simplified mechanics. There's only metroidvania on indie games and that's boring (most of them).
I'm sorry, keep doing progress!