/tekgen/ - Tekken General

= NEWS =
>Tekken World Tour Announced
tk7.tekken.com/news/tekken-world-tour-announced
>Ultimate Tekken Bowl trailer
youtu.be/-BaJENh1Irs
>Geese Howard DLC trailer
youtube.com/watch?v=6MK2TKFFtQA
>New Panel Art as Free DLC
gematsu.com/2017/07/tekken-7-teams-renowned-artists-game-panel-art-due-free-dlc-september
>Eliza and Taiko no Tatsujin DLC
siliconera.com/2017/07/28/eliza-taiko-no-tatsujin-dlc-join-tekken-7

= BASIC INFORMATION =
>Notation
tekkenzaibatsu.com/legend.php
>Fergus' character overviews
docs.google.com/document/d/1yqgxbES6su4clpQou2hzlZN40rpPBtwmMRKWfexbj3g/
>Frame data for every character
rbnorway.org/t7-frame-data/
>Top 15 moves for all characters
drunkardshade.com/2017/05/27/tekken-7-top-15-moves-for-all-characters/
>T7 Character Information Compilation
docs.google.com/document/d/139rPKrNc0nYHm2SmEa9Wy6LE7ps_2C0akOD4BQrmN2Q

= TUTORIAL VIDEOS FOR NEW PLAYERS =
>How to Approach 3D Fighting Games
youtu.be/p7Ar-RctqyU
>Korean Backdash Cancel (KBD)
youtu.be/gLp3Y0PdV94
>Button Buffering
youtu.be/38iJWsjc_w8
>Options at the wall
youtu.be/2SW7kCmA23o
>How to get off the ground
youtu.be/j-PDc20Jezg
youtu.be/11oZkTYI6Rs
>Low parrying
youtu.be/SF2wBESs01U
>Oki/Tech Trap
youtu.be/LYqbvQljTw0
>Throw Breaking
youtu.be/m4em9HzrwFI
>Wavedash
youtu.be/xMtFCy8LreM
>Wavedash/Backdash on pad
youtu.be/fU5Ji23k4LU
>Combo video playlist for each character
youtube.com/playlist?list=PLDzNGonyeoUtBqYuqku0QqNwk2mcSlV_n
>Combo video playlist for each character
youtube.com/playlist?list=PLDzNGonyeoUtBqYuqku0QqNwk2mcSlV_n

Other urls found in this thread:

youtube.com/watch?v=7sRdxEOvx-Q
youtube.com/watch?v=bLeK3QAkCbg
youtube.com/watch?v=hUPpro8LF-Y
twitter.com/AnonBabble

Post Yfw you unga when you should have bunga'ed

Heihachi or Kazuya?

>hfw someone asks him for shit

kazuyer

>Too much of a brainlet to remember two combos

>Kazumi's WR2 isnt +

It feels like shes +500 every time

>yfw no busty cousin bursting out of a bear suit

waifu 4 laifu

all the mishimas besides djin are about the same in terms of tier so just pick whichever you like

even then dj isn't that far beyond the other mishimas

probably because it has fairly high pushback so when you press a button it whiffs and you eat the punish

I feel like Heihachi is a little limited.
It's weird, 90% of his movelist are mids but you have to respect them all anyway.

>hit guy with 3 slide tackles in a row
>for every round 3 rounds straight
>still never blocks low ever

why dont they use brain

Maybe not but he is by far the most boring.
I don't know why but there is hardly anything a D.Jin player can do that will impress me, which is weird because i have always thought Mishimas had the coolest fighting style in Tekken.

knee's dj is fucking crazy good and never ceases to impress me desu

but he's like the only dj who even attempts to do the stupid hard combos like hellsweep/df2 > electric x5

tfw hit a wall and I have no idea how to get better

me too babe

i think its time to train a sub

easy ways to improve: work on movement and learning random strings or frame data for any character and how to apply it.

Post yfw you pick your main in champ select. NAMU NAMU MOTHERFUCKER

You'll be able to learn more when the basics are 100% committed to muscle memory.

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One of my costumes for Paul is made to look like Johnny Bravo

What character is that?

KA!

I will literally never learn to block sweeps

I lose against complete shitters who only get damage from sweeps and random hopkicks because that's their idea of a neutral game and I can't react to their retarded sweeps

you should learn to block sweeps

It wouldn't suprise me if Knee had a sick D.Jin.
But it's not really so much about how people play him, as it is the character itself that is utterly uninspiring.
It's like they just gave all of Hachi and Kazuya's good moves to him and forgot he needed Devil versions of the already good moves too.

I wouldn't call him braindead but it's depressing to know that he is essentially just an upgrade over the other two.

instead of learning to block them, learn to delayed hopkick them as they start up.

>having a hopkick

Sorry but I'm using honest characters.

what's the point? if I could react to them in any capacity I'd just block and ws launch them

Is Katarina good at higher levels or is she just a character to learn the game and then move onto other characters?

i'm pretty sure every character except the fat ones have delayed hopkicks (uf,n+4).

idk my reaction to something slow is to counter attack with jab or df+1 or move (backdash/step), but snake edges have long range, are homing, high crush and also evade some mids. so my answer is to try to low crush them, and delayed hopkick is a high damage and long range launcher.

she kinda sucks
her lows are fairly high risk low reward unless you count her sweep but if we're talking about high level you can't really count her sweep

everyone has delayed hopkick

0-4: Buy a stick
5-9: Keep trying to git gud on a pad

>his main can't dab

kazumi

What did you mean by this?

If you don't play Lili you are pretty much missing out

kazumi

girl characters are for party mashers
except for

>Kazumi
>not unga

This. Unga bunga df1 df1 df1 df1 and flying mixups all day.

watching jae, why do people even like him? all he does is complain about everyone being OP besides from whoever he's using

bruv...

Kazumi is all Fundamentals

>Unga bunga df1 df1 df1 df1
df+1 is 13f on startup -4 on block, wait for your turn

>flying mixups all day.
RSS after f+3~f can be stopped by a single jab
RSS 50/50s can be avoided all together by sidestepping right.

she would be if her df1 was generic instead of retarded

Not as bad as Law's junkyard.

gimmicks arent unga

Maybe stop pressing buttons for no reason?
Her df+1 is not even that good, it used to be much better in vanilla Tekken 7.

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>take your turn
>stop pressing buttons
it literally does everything for her including whiff punish and track steps and she has a delayable string extension

unga is something that works in many situations basically all the time
gimmicks are literally the exact opposite

Lmao what a garbage customization. Do you look at this and think, yep, this looks nice?

>delayable which no one ever uses
>worst case scenario you lose 20 health
>you block it and have a punish worth way more than that depending on the character

thinking turtles

>post yfw download complete

>delayable which no one ever uses
have you not played against a kazumi player or watched any kazumi player ever
>worst case scenario you lose 30 health
worst case scenario you get wall splat
>you block it and have a punish worth way more than that
woah you mean she has to take risks on offense to establish some conditioning
woah

What's supposed to be so fucking good about a stick anyway? Fuck paying $100 just so you can pretend you're in arcade instead of alone in your bedroom.

preference

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Damn man, I'm sorry that you're unable to sidestep to escape from under a wall. Haven't seen a single kazumi juggle ending with df1,2... maybe the blue rankers you play do that.

It's more fun and fluid for me. However the main reason I use one is because my hands hurt in the area between the thumb and index finger for some reason when I play pad now.

i personally find a stick to be significantly less harmful to my hands

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I have the opposite issue, sticks give me bad hand cramps. Although when I played tekken in Japanese arcades I strangely didn't have that problem, instead just having the usual problem of stick feels too loose for me.

youtube.com/watch?v=7sRdxEOvx-Q

Anyone run into cheaters online?

jae's drag is legit awful

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All this guy does in complain

is it really going to take me 2 goddamn years to be average at this game

nice projection

In this case he's right though. That king is macroing or toolassisting like there's no tomorrow.

Is there a secret to Leo Im missing?
I feel like I havent progressed in the last 4 days..

when in doubt hellsweep

thanks, it was pretty obvious, can't miss a blue rank when you smell one

>He doesnt have a 0 on block DF1

does anyone have a regular 13f df1 that is +0?

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Was gonna say Feng but its 14f

Leo

It's still amazing. I'm actually eagerly awaiting the day I don't just auto win with df1, df1, b1

>When you learn backdashing, two combos on your main and finally start winning against other shitters
This is what progress feels like

>it literally does everything for her including whiff punish
What is the meaning of this? What is the logic behind this?

>and track steps
It doesn't track that much. Sidestep right.

>she has a delayable string extension
And?
If df+1,2 comes punish it hard. Your opponent will think twice before using it again.

>worst case scenario you get wall splat
df+1 doesn't wallsplat, df+1, 2 does

>woah you mean she has to take risks on offense to establish some conditioning

I'm really trying to be helpful here but it seems that don't actually want any help understanding the character.
Kazumi has limited tools and might be the most straightforward character in the game with Shaheen.
Df+1 is not some magic win move when you actually put some thought.
In all Kazumi has a very limited but sometimes effective tool-set that you can counter anyway.

Am I doing it wrong when I like to use LiliĀ“s sidestepping moves? Sometimes its really great when I see enemy doing something its free dodge+good damage, but liliman never does.

pretty sure liliman does ss3 on oki, the thing is if you're ssing and made something whiff you might as well do hopkick for juggle damage/wall carry.

i do understand the character
i understand how offense works
her df1 is extremely good and a decent player makes it feel oppressive
just because they get punished once doesnt mean they wont use it i mean thats like saying a mishima player is not going to electric because you duck and launch him that one time
besides i can say the inverse which is that if you get caught by the 2nd hit when its delayed then that makes you think twice about taking your turn to counter attack after blocking df1
every move carries risk so of course do does kazumi shit but its way too effective and efficient of a move given its range tracking and damage
i was referring to the full df12 string wall splatting because that is what we were talking about

i appreciate that youre being helpful but i dont need it because i am and was only saying her df1 is an incredibly strong move and thats it

tfw you backdash out of a +9 rage drive and punish them

youtube.com/watch?v=bLeK3QAkCbg

Pretty much this.

Typical non Asian

>her df1 is an incredibly strong move
It's not anymore. I went over how you can counter it.

does framedata for electrics include the f,n,d, d/f+2 input?

will check that out, I cant do hopkick yet only learned like two or three combos (new player)

youtube.com/watch?v=hUPpro8LF-Y

dude you can counter literally everything in this entire game
saying that actually does not add anything

>Just get around to watching the reruns of Tekken World Tour: Korea
>Lili players get exposed
Eat shit smug bitch

Will this be the ultimate scrub killer when Geese comes out

How do I stop freezing up every time I see a snake edge instead of blocking? This shit is really annoying and I can't work out why