>click on the arrow, click on "Copy Text", and just update the "previous thread". Oh my, i missed that. Thanks spiderbro.
Alexander Rodriguez
No problem. But call me Spiderman.
That book manages to be even worse than Warhammer 40 000.
Ethan Gutierrez
>spiderposter names himself after a public menace I KNEW IT
Cameron Watson
>ywn get to play as AM and torture species by turning them into sentient goop for all time
Sebastian Campbell
I liked how the only descendants of 'pure' humans ended up fixing everything. Shame everyone died in the end.
Isaiah James
Calm down Jameson.
Asher Wood
The Shroud is strong in my family, my father had it, I have it, my sister has it. You have that power too
Adam Long
Please don't fuck your sister.
Thomas Brooks
>not creating a incest eugenics program where you reach the point that all of your children are practically clones
Landon Parker
YOU WERE THE CHOSEN ONE!
It was said that you would purge the Purifiers not join them. Bring balance to the Shroud not leave it in darkness.
Are daughters and nieces fine? The redhead wife is probably dead.
Logan Price
>tfw the Vaulters were just trying to find videogames
Benjamin Parker
Do you know what "inbred" means? To have a decent population, you need at least 200 people.
Parker Gomez
>win a war >defensive pact spam begins If I was genociding these cunts in a war of aggression I'd understand but this dipshit declared war on me and I'm not even eating his people just kicking them out
Jacob Brown
That feel when Wiz did not want ground combat but some Swede shoved it in.
Is this why ground combat in Stellaris is so shit? The devs threw in a half-baked idea and they are more concerned with fixing other parts of the game before they fix ground combat.
Christian Rivera
Is this inherently a problem, or could it be overcome by gene editing?
Christopher Ramirez
You could just edit out the faulty genes
Matthew Martin
You would appear to be the top dog, therefore it is in the ai best interest to protect themselves. Additionally, aren't there more than one interlocking agreements?, that's how the handful of games I play work.
Isaiah Mitchell
At least Stellaris has varied units, so it's a bit fun. Otherwise, it's a setback compared to EUIV.
Gene editing would be no different from having a person of unpure blood joining the eugenic program. You need a massive pool of pure individuals. Think Bene Gesserit.
And while I'm spouting out references, why can't I force a lottery on slave population?
Kayden Sullivan
all the space 4xs have shitty numerical blob combat.if you know one that has good combat beyond "blob of guys +modifiers for tech crash into each other", please tell me. I've played all of these things starting with MoO and they all have super simple ground combat.
Chase Parker
You can set it up like EUIV where you have a map which requires you to maneuver and take ground however that adds micro.
Things would be 100% improved if the current system was kept automated but the final outcome can be influenced by leader traits, buffed fortifications, vet bonus and research for both defensive and offensive units.
The possibility of ships going down due to planetary weapons would be a nice addition too.
Nicholas Green
Oh damn right I'm the top dog right now, but only just, the screenshot doesn't show it but there's about 3 other empires just out of shot that are only marginally smaller and weaker than me. I just find it dumb that your threat skyrockets when you win a defensive war and decisively end (without genociding) the threat to your people that was the aggressor. The only message that should send to the AI is "do not fuck with this nation" not "this nation is going to kill us all, better team up against them"
Daniel Edwards
There is a person or two here who wants Aurigans in ES2 - well, you can make a mod with them, just use UN ships with all the art from EL, add traits, heroes and other stuff. EL and now ES2 have quite good mod support (el better though), it's just amplitude games are not popular amongst modders (or just good enough to have just minor tweaks mods).
Connor Sullivan
You're hoping too much.
>all the space 4xs have shitty numerical blob combat Except Distant Worlds, Sins of Solar Empire, Star Ruler (the first one, through Star Ruler 2 features more strategy due to blobs being specialized).
Christian Murphy
And Swords of the Stars.
Hudson Rodriguez
>SotS >Not blob wars 2 : Rail guns boogaloo
James Clark
We Auriga now?
Asher Edwards
Lay it on me user, how would you design combat in a space 4x? Making it anything but blob combat is difficult owing to the fact that space is a rather boring battlefield by virtue of it being, quite literally, almost completely featureless. Which is why it's called space.
I was scared of astronomical bodies too once, there was some comet or other but I was convinced it was going to kill us all. But I had the excuse that I was 4 years old and not trying to play a space vidya.
Although what annoyed me.mostabout the whole episode was all the Paraducks armchair-psychologising him and demanding that he go to therapy immediatly. He asked for modding help, not Sigmund fucking Freud.
Angel James
You seem upset, user. Tell me about your mother
Luke Thomas
>play for 2 hours >complete about 10 turns due to army size >can't bear to use auto resolve >must make roving klansmen pay >who cares about leaving Auriga, I'm now driven by revenge
Brody Brown
>the cultist thread is about to end before hitting 40 posts
Jose Stewart
Good. The only good threads are the spider threads.
Luis Hall
Nice bait you made in this pic. It even made it to /pol/
Chase Sanchez
Are you thinking of slandering glorious Zelevas threads?
Tyler Reyes
Art style really went through the roof between ES1 and 2.
Julian Cox
I don't know. Are zelevas tasty?
Carson Smith
For some reason I just can't get into ES2 like I can Endless Legend. I am pretty sure I understand it, it just feels like a slog. Anyone else feel like this? I really wanna love the shit out of it.
James Lopez
You could wait for the expansions.
Liam Garcia
I never liked EL or ES1 but really enjoy ES2.
Gabriel Bell
That's fair. I came into Endless Legend after all the expansions, so it makes sense vanilla ES2 would be underwhelming.
That said, though, I never really wait it out and get to late-game ES2. I never really felt threatened, but that'll probably change once the AI has battleships and shit.
Owen Murphy
Enslaving the xenos to faithfully serve their human masters is the best playthrough
Sebastian Phillips
Enslaving the humans to faithfully serve their spiritual masters is the best playthrough
Joshua James
It would be more accurate if it said Nazis: let's genocide non-whites Antifa: let's genocide non-leftists BLM: let's genocide cops
Jack Sullivan
pretty accurate image desu
Samuel Sullivan
Sea monsters? How quaint. Sink back to those depths and let me show you how it's done.
Adam Price
Except maybe not, because Tempest is trash and all these water traits don't affect your start position at all. Of course not. Why would they, even if that's how it works for literally all other traits?
Joshua Smith
>Tempest is trash Amen.
Eli Thomas
Morgawr are just too deep for you.
Matthew Phillips
>page 10 Ded.
Jose Roberts
>page 10 Ded again.
Someone start complaining about Civ6, Stellaris, Wiz or anything to keep that thread alive.
Tyler Green
Last thread people said sectors were created for competitive MP. Is that true? I thought sectors were just a poorly-executed vassal/faction mechanic.
Isaac Cook
If leaders had their own agenda, yeah. But sectors lack the autonomy and culture mechanisms from EUIV, and feel forced into the gameplay. Official explanation is "fuck you faggots, lol". Just kidding. The real reason given is that it's to avoid micromanaging every planet. Since Stellaris is in real-time, unlike, I dunno, Endless Space, and since Paradox is, for some obscure reason, attached to micromanaging tiles and buildings (because it makes sense to have a mine taking half a continent) instead of following Distant Worlds' idea of leaving planets to their own devices, they introduced sectors to allow the player to control a lot of planets indirectly in exchange for a small loss of income. Except that the AI is as retarded as DarkSydephil.
Christopher Price
A lot of these Religious laws seem tailor-made for the Vodyani
Hunter Ross
the thing is in practice it's not "control indirectly" but "be unable to control at all" the AI is completely retarded and there is pretty much no way to meaningfully influence it how is it so hard to create an AI that actually fucking builds buildings instead of just hoarding resources
Leo Clark
>stellaris mod adds in religions >no terran monothiesm option or anything similar I just wanna deus vult across the galaxy
Jason Diaz
I'm pretty sure the Stellaris AI doesn't understand how to use global food, or unity, or traditions, or ascension perks.
Tyler Turner
I don't have any proof, but I'm sure that AI in general doesn't follow the same rules than the player do.
Ayden Howard
I know for a fact that AI empires are gifted minerals if they are running a deficit.
Gabriel Roberts
I can't speak for Stellaris, but I know many games where the AI cheats. BfME2, Empire Earth, Endless Space (through you cheat as well if you play on anything lower than easy mode)...
Mason Hill
there's no religious mods for stellaris on workshop dude
Christian Thomas
>A lot of these Religious laws seem tailor-made for the Vodyani They are, Vodyani got new religious law replacements in a recent patch. The "only main species can grow" law gives any other faction +5 Dust per pop, while Vodyani get Essence instead. The last tier religious law for normal factions makes pacifist conversion easier to do yourself but it's completely useless for Vodyani since they can't do pacifist conversion, so instead they now get Essence from enemy systems under their influence sphere and makes their own arks unconvertable if under someone else's influence sphere.
Horatio also got two new Horatio-exclusive Ecologist law replacements because the versions for normal factions encourage species diversity which is the anti-thesis of Horatio, who instead now get bonuses to all systems per spliced species.
Oliver Myers
Non-figuratively impossible.
Chase Gomez
Stellaris+ adds them dude
Nolan Rogers
I miss Stronghold. I should never have sold it.
Asher Moore
Stellaris only has military victory conditions (well federation too but still it's a conquest type). Leads me to wondering how an "economic" victory is supposed to work in other games. Just piling up the biggest pile of goal shouldn't really affect other empires that don't trade with that empire. Even in alpha centauri economic victory didn't make sense because because of how little trade affected economies. Might make more sense if cities/planets were more "multicultural" where it would be affected by multiple cultures and economic factors, like a 10 pop city would have 3 morgans, 2 gaia, 4 un, and a spartan pop which would be normally controlled by those 4 factions, while a city with 9 morgans and 1 un would be a morgan city.
Have there ever been a 4x game where different civs shared control of a city/planet?
Aaron Martin
>Have there ever been a 4x game where different civs shared control of a city/planet? There's Aurora. One user described his game where three different civilizations started on Earth. Otherwise, Distant Worlds allows pirates and natives to coexist in buttrape and the occasional pillage, with the pirate fortress being hidden.
Justin Thomas
the AI isn't actually all that awful all things considered, it just ignores large segments of the game
Christopher Adams
>Empire Earth That game didn't even try and pretend the AI wasn't a cheating motherfucker.
Kevin Williams
>the AI isn't actually all that awful all things considered, it just ignores large segments of the game
Ryan Cooper
if there is a universal currency it only makes sense that an empire with a massively dominating economy would be the clear winner
Jaxon Lewis
It makes any game post WWII unbeatable : the AI will just spam nuclear bomber. And since it didn't have any real economy, harassing it was almost useless, and prophets, the funnier unit in a RTS, ended up being shit.
Hudson Wright
by that I mean it actually works fairly well in practice, too bad it does so through cheating the exception to this is sector AI, because ignoring infrastructure sucks for the player
Joseph Long
Ha, okay. I thought you meant strategy AI in general. I wonder if the retarded AI is a Warhammer 40 000 joke.
Austin Lopez
>page 10 again ... seriously? Fuck that, I'm going to bed.
Oliver Garcia
No its a small hairy creature called karabasan who causes that by sitting on your chest.
Robert Butler
You gave your cat a very strange name.
Caleb Jenkins
How do I get good at ES2? Nothing I do seems to work
Colton Fisher
I have a cat?
Andrew Thomas
Have any of yall heard of Lost Technology it's a Japanese 4x that was a free game in Japan but recently released on Steram and it's only 3 bucks.
Jackson Johnson
What difficulty is best for first time players in Endless Legend?
Christian Jenkins
Expand more.
Normal.
Christian Cox
Even at the cost of expansion penalties?
Bentley Lee
There are various ways of mitigating that from building approval boosting system improvements to certain techs and what luxury resources you use to increase system levels.
In an of itself though, it isn't all that much if you go a little over. Most of the unhappiness in a system will come from the system itself.
Hunter Cooper
Stellaris should enable an economic conquest type by letting you buy and sell planets. It's still technically a conquest victory, but you're buying you're way to victory.
That would also repair the fluff for the "ruthless capitalist" AI type.
Lucas Lopez
One species with Industrious and Very Strong, with the Slave Guilds and Mining Guilds civics with the plan to get Secret Police later, or two species with Industrious and Thrifty, with Syncretic Evolution and Slave Guilds, with the plan to get Mining Guilds later?
Hudson Flores
>buy and sell planets Unfortunately the real reason you can't buy planets in Stellaris is that Stellaris diplo is copy-pasted from EUIV, and in EUIV buying clay is highly exploitable since the AI is a dipshit. Rather than take the time and effort to fix it in both games Wiz decided to just disable it.
Joseph Ward
If you read the old dev diaries and think about the mechanics, it's obvious that sectors were designed around the ability to rebel. This is why you are hassled with alerts to give them an internally self-sufficient economy, and the AI desperately tries to achieve it when left to its own devices - otherwise you could short-circuit their rebellions by not having them produce any energy. This is why they're required to be territorially contiguous - otherwise you could short-circuit their rebellions by having them as scattered, isolated planets that would never be viable if they successfully seceeded.
But I think Paradox were too lazy to get it working in time for v.1.0 release, and then at some point Wiz decided "multiplayer balance is king" and that losing 1/3 of your territory in one fell swoop would disrupt the balance too much, so rebellions got changed to being isolated planet unrest in 1.5
Brandon Evans
How do I reactivate the tutorial robot?
Luis Reed
>minmaxing your species in Stellaris >needing advice to minmax your species in Stellaris It's a roleplaying game.