Reminder that Cave Story, Minecraft, Terraria, Factorio, The Witness, Binding of Isaac, Prison Architect, Stardew Valley, and many other top tier indie games were made by enginedevs.
Jackson Adams
sasuga /agdg/
Brayden Powell
reminder that games like >terraria, stardew valley, rogue legacy were all made in XNA
Josiah Wright
Don't forget Touhou.
Ryan Rivera
Made it so you sort of progress through the stage in sections, but now the camera feels wonky as fuck so i gotta rework that.
Joshua Taylor
Canon cirno in latest touhou is much darker than that...
Christopher Lewis
Can I make anyone a piece of music? Tell me what you want and I'll put it up on clyp in a few hours.
Last guy seemed to miss the track i made for him.
Jordan Lewis
I would go for it but I want a coherent sound track for my game (ie I'm going to make a lot of assy tracks but at least it will be consistent...)
Caleb Moore
>thinking about music before your game is almost complete
Isaiah Morris
Yeah I'm mainly looking for smaller projects that just need a little piece of music.
I guess most people here are working on more ambitious stuff.
Christian Lewis
>Offer to make music for a project >100s of ideas guys hit you up and expect you to make something before they even have a prototype
Hunter Morris
Would you like to make a short loop for this game? Right now I'm using a song generated with one of those music generators online but it's not the best. Something cute and slow.
Daniel James
>godot 3 2016 >godot 3 early 2017 >godot 3 spring 2017 >godot 3 fucking lies
Elijah Collins
Am I doomed to make a fun game that has no atmosphere or popularity?
Parker Williams
i'll see what i can do
Easton King
Thank you!
Lucas Kelly
actually art should be like half its height it is all I can do is really simple pixel art
Ayden Wilson
I have no idea how to get this in game desu
Lincoln Martinez
...
Kayden Nelson
that's nice but where's the gameplay?
Luis Brooks
that's gonna be annoying as fuck slow menus are always a big no
Zachary Johnson
No
Jayden Morales
doesnt surprise me because apparently you dont even know how to make a webM
Liam Watson
CLICK ON CONTINUE AND SHOW THE FUCKING GAMEPLAY OR JUST FUCK OFF AGDG HOLY SHIT YOU'VE BEEN POSTING THIS SHIT FOR MONTHS AND STILL NOT EVEN A SECOND OF GAMEPLAY FUCK OFF
Jackson Foster
Prototyping a walking simulator on Unreal. Any advice for a rookie?
Austin Price
I wouldn't use a menu like that It's will be a novelty at first, but it will quickly become grating because it's so slow
Lucas Garcia
Done some work on the aspect ratio/resolution/player settings. The window can be resized but only in increments of 320 pixels so as to keep hard edges/pixels. Switched the aspect ratio from a perfect square to 4:3 to allow for a HUD sidebar. I've had to change the sie of in-game objects and stuff to work within this but it's all come together. You can change which side you want the HUD on too.
Now I think I can go back to the fun dev stuff.
Adam Ortiz
How does one estimate self gamedesign skills? Isn't that something that could be evaluated only by your players?
Ayden Jenkins
you estimate it by checking the overall do's and don'ts you know about gamedesign
Jaxson Sanders
Where is the list?
Benjamin Reyes
You can't estimate any of those skills in the diagram yourself unless you know anything about them
Ethan Nguyen
when you can put into a theory and system why a game works the way it does you will know
Levi Cook
there are many books and videos on gamedesign
Robert Garcia
Psst, over here !
Stop falling for bullshit memes and work on your game instead
I'll have some time to work on the site later today, so the plan is to add automatic web linking and a scores section to the homepage.
Isaac Rivera
His question still stands, as you can't evaluate how many Dos and Donts you don't know about.
You won't believe me, but I am. And I'm not sure Tomoko isn't hot.
Brody Bennett
game design isn't do's and don'ts.
Sebastian Lewis
>gamemaker >object has "blah = 0" in the create event >different object creates an instance of the first object then has "object.blah = 1"
Does it instantly get set to one before or after the create event happens? I know that it works, but can I have shit in my create event that will rely on it being 1?
Jordan Cooper
Then this wasn't a good answer after all.
Ryder Adams
I'm learning Godot and was wondering if I should learn Python? I don't know the first thing about scripting but have been following the kidscancode tuts and kinda catching on.
Also reminder that language and script you use doesn't matter as long as you can make the game you want.
>nb4 HURRR DURRR C
Adrian Ortiz
A novel idea/setting with decent art and light horror elements is an easy path towards a financial success.
If you mean mechanically, just like make walk nigga. Pick some template and move around, add doors and shit, but the programming involved is going to be minimal and you'll spend most of the time with scene composition.
Sebastian Howard
Nice! But this isn't UI design it's AGDG.
Try posting some gameplay.
Joshua Gutierrez
IIRC, create event happens first. What you could do is something in the vein of...
derp = instance_create(object) with derp (blah = 1)
which should then create the instance and then immediately after it set that specific instance's blah variable to 1.
Lucas Cox
>I don't know the first thing about scripting but have been following the kidscancode tuts and kinda catching on. >Also reminder that language and script you use doesn't matter as long as you can make the game you want. Nigger, you've already made up your mind and looking for someone to pat your back.
Tyler Barnes
python is the most fun language there is its simple yet powerful
Christopher Thompson
Why not? Python is convinient as universal tool you can use for any quick task.
Jace Mitchell
Thanks, I'll look into some coding basics for Python!
Eat a dick.
Brody Thomas
I'm not actually looking for financial success, but learning. I'm ok with doing minimal programming, as that's almost the only part I have some degree of proficiency at.
Thanks for the input.
Jackson Johnson
That's no how it is working. There are many games out there that have a lot of don'ts and still insanely popular. And yes, ideaguys usually know next to nothing about actual gamedesign.
Aiden Roberts
Just don't start with 3.x branch, it is broken. Use old good 2.x
Charles Fisher
would you play a holiday resort city builder game?
Adam Taylor
hell to the yeah
Justin Parker
yeah
Adam Russell
Remainder that you have to prototype a lot. Nintendo made 29 prototypes of Splatoon before ok'd it's further development.
Adrian Evans
Can assets from the Unity store be imported to Unreal? I mean "being able to", but I also ask about the legality of it.
How do you make 29 prototypes of a single game? I feel like I don't know what a prototype is anymore.
If you're good at it, you can tell by judging your game against other games (though you'll err on the negative side).
If you're bad at it you'll just have no goddamn clue and have to bounce your game off players and hope they're not getting snagged on trivialities (not knowing the controls yet, you not knowing how to pry for more information, etc) and thus unable to give useful feedback.
Wyatt Perry
Nice! But this isn't shitposting design it's AGDG.
Try posting some gameplay.
Grayson Carter
LOOK AT THAT FOOTWORK
Angel Brown
>Somebody posts progress. >Tap dancing cute wolf lady. YES E S
Blake Hughes
I wouldn't call this progress. I'm rewriting some of the code but I broke something. I have no idea why this is even happening.
Benjamin Cruz
What did you have for breakfast AGDG??
Remember: You need energy to think. Eat some good shit, then you'll dev better!
Brandon Edwards
I'm feeling sick again so nothing don't wanna puke so early in the morning
Landon Hughes
鸡蛋羹 + coffee
( Eggs scrambled, and then steamed inside a bowl, with a bit of soysauce poured on top after it solidifies ).
Jeremiah Robinson
Anything showcasing a game and not containing shitposting is ok in my book.
Jeremiah Gray
Fuck. That sounds kinda good
Zachary Green
>Eggs scrambled, and then steamed inside a bowl, with a bit of soysauce poured on top after it solidifies That sounds amazing! I have to try that some time!
Understandable. Maybe some tea would help? Tomato soup?
Brody Peterson
>tfw I put some pasta on and forgot it on the stove because I was too busy debugging and it turned to mush
Julian White
Enginedevs WW@? I still need to do some perspective fixes, the height is still not calculated properly. After that it's time to color things up.
Camden Myers
What libraries? What language?
Ethan Price
I like your tap dancing wolf cutie and I reply with a ballet dancing vampire cutie.
Lucas Robinson
ah, that's cute. Reminds me of the same things I did ~30 years ago when I was a kid. And how I was happy to have a bunch of vector cubes displayed with 1-2 fps(well, what do you want from 8086 processor?)
Because it doesn't have some absolute metrics you can measure. It is always about how fun it feels to play. You can make it by the book with all prescribed recipes but still get a dull and boring gameplay. Also there is no books for something that is completely original. /tl;dr - you can't actually measure gamedesign skills.
Ryan Hernandez
I posted this sound effect in the last thread but I didn't get any attention. Can I get some opinions ? clyp.it/zsae0lhu
Julian Martinez
>Maybe some tea would help? I'll try tea later, maybe an apple too. Is just stress fucking up my stomach so it happens kinda often sometimes.
Thomas Martin
Yeah I can hear that.
Luis Collins
>clyp.it/zsae0lhu What's it for? The beepy part sounds like a message notification but the low noise sounds completely unrelated.
Jonathan Robinson
colors are horrible. use the color picker on some Spyro screenshots and change them. Also change your light to be more yellow and your shadows to be more purple.
Parker Green
>I feel like I don't know what a prototype is anymore. You chuck together the core gameplay concepts and see if there's any fun to be had in it. Presumably they were tweaking/iterating on different core mechanics until they locked it down and built the game around that design.
Jonathan Russell
>just stress Oh man.. Stress is a terrible thing, I almost had a heart attack 'bout a year back because of stress, you really need to relax some dude. I know it can be hard but just realize that it's actually okay to not always be productive. Taking breaks can actually give you a boost later so you'll be much more focused and actually get things done correctly and learn much better. Trust me, I know it can be hard to get out of the "I don't want to be a no-dev, so therefore I have to dev ALL THE TIME!" but if you keep doing it it's going to have actual physical consequences.
Aaron White
What is it for? Sounds like an engine running at the background and a "1up" on the foreground to me. I like the "1up" sound.
Juan Long
> Binding of Isaac > enginedevs mcMillen cant even code. hes an artist with tons of industry contacts
Cameron Sullivan
No Just kidding, but why Spyro?
Robert Walker
Again I ask, how is that different from any other item on the graph?
Lucas Perry
>What's it for? Absolutely nothing, I stumbled upon it while messing around with a weird synth and effects.The original synth sounds like the sharp noise at the beginning of this track. youtube.com/watch?v=y2cQvZPX3OY
Low noise is just to give some context, it's usually very rare to hear a sound effect on its own in a game.