It's not that you don't have time, it's that you have to MAKE TIME for it
Why aren't you working hard on your game RIGHT NOW?
Camden Cook
3rd for /wsr/. Someone make me a vector icon of jam, that goes with Font-Awesome style and that I can use on my web-project.
Justin Cooper
Godot logo is trash
Cameron Scott
I'm building lego robots
Bentley Rivera
>Source: developer.valvesoftware.com
Elijah Perry
I'm shitposting here.
Ryan Scott
>OP is all fucked up what the hell. what the hell is this trolling. fuck off tranny
Jeremiah Parker
I'm making placeholder assets.
Which I mean, is technically working on. Not really.
It's pretty bad. What's worse is not being able to change the logo of the exported executables for any project unless you use an .exe editor. That sucks.
Jacob Miller
>source in op >twice but why
source is not game dev
Parker Foster
sent ;)
Jason Gutierrez
Yeah become an engine dev. Just look at how far it will get you!
>Post a feel good story of my slow progress in gamedev >new thread link right above my post
RIP
Ayden Miller
wtf is that image
this enginedev is for nodevs who have no game and never have had a game and never will have a game. if you nodev you die. and enginedev is nodev. if you enginedev you die.
Ayden Rivera
>terraria was made by 2-3 people in 3 months >they basically got rich in 3 months of gamedev'ing >your game probably doesnt even have gameplay after 3 months
David Davis
Why is the OP all messed up?
Nolan Ramirez
Because you didn't care enough to make a new thread before 800 posts.
Nicholas Powell
Who even reads the OP, nodevs just skip it to bitch in the thread anyway.
Michael Kelly
What's your dream game?
Aaron Perry
can someone PLEASE explain what the fuck is up with that
why are we letting people ruin the OP like this
Lucas Sullivan
who /typewriting text/ here?
Gavin Howard
>he doesn't dynamically draw each penstroke of every letter
Grayson Rogers
Yea, just look how bad enginedevving results are! You can barely achive 60 fps on seamless planet-sized openworld. Ridiculous!
Evan Ross
>not drawing each letter one pixel at a time
Ayden Russell
jesus christ. the shit you people allow in your general. i cant believe this kind of garbage is allowed to be posted at all. what a bunch of fucking niggers. fuck
Asher Gutierrez
>Engines >Source
Source is not an Engine. Please delete your account.
Hudson Jenkins
He's a poltergeist is seems, from poltergeist pines maybe?
Aiden Morales
An ambitious, polished and finished game that gets commercial and critical praise and is a trendsetter for a couple of years.
Cooper Gray
A finished one
Jackson Hill
3D Castlevania with DMC combat that has all the nuances from both games.
Juan Thomas
loaded with open source quality
Jackson Ross
>source
Alexander Brooks
is there some meme to hate source now?
James Wright
...
Jason Allen
What is that buzz with that nodev's "source" meme? I don't quite understand, please explain.
Joseph Jenkins
I think people are a little pissed the SDK for Source 2 is never coming out.
Actually sort of a bummer. Source runs pretty well, especially on lower end setups.
Eli Murphy
>Source runs pretty well can you please fuck off, sourcefam? everyone knows tthat Unity is the only way to make a game.
Jason Sanchez
I have a question about data-oriented programming versus OOP.
Lets say I have a game where there are multiple instances of an NPC, like a town guard. The guards might all share a sprite set, but would obviously have independent health and other statistics like coordinates in the world.
Would there be a really noticeable difference in performance if I decided to represent these guards as, instead of say 30 individual objects with references to static strategies and sprites, a set of 30 unique "guard" objects containing their unique information that are passed around collections ala existence-based programming depending on their state?
Correct me if I'm wrong, but when it came to actually drawing these to the window, assuming I was already using buffers, there wouldn't be a difference in how expensive the drawing process, would there? (of course that wouldn't mean that actual game logic wasn't a consideration)
t. noob who should probably just write programs to test this but can't be arsed
Kayden Collins
literally just one guy spamming that shit. the guy who posts some random screencap from source is the same guy who posts those >really funny replies bashing it
t: enginedev
John Cook
I know you're partly joking but even if the Source 2 SDK came out I wouldn't recommend it. Hammer is a pain in the ass to use, and unless the Source 2 SDK was better I wouldn't tell anyone getting into game dev to use it.
But the engine runs so well. I wouldn't be shocked if someone has Portal 2 running at 1080p60fps on a literal toaster. And I mean LITERAL toaster.
Benjamin Lee
>"Note: you will no longer be able to use the ‘Open in Unity’ functionality in the web browser version of the Asset Store after applying the workaround."
if you trust random games on the internet its your fault anyway
Jacob Jackson
Lol. Of course you would say that. >1024x768 Your """"""computer""""" is a toaster you stole from your mom. Tranny nigger retard.
Jayden Kelly
When did I say 1024x768?
Chase Cook
Triggered much? :^)
Wyatt Powell
>implying source games post-ep1 engine run well
Blake Long
>implying source games exist >implying source is for games
Kevin Flores
back after two weeks of being filthy nodev
new game area whoa
Justin Howard
Nice subtle parallax on that background.
Grayson Diaz
if you don't have some basic gameplay after three months, there's an issue. Or you need to stop making assets.
Dylan Anderson
I really like how the smoke looks for some reason. You have a twitter or something?
Glad I dodged that bullet by skipping the update. A lot of shit in GM starts at 1, while other shit starts at 0, it's annoying as hell to have to check the documentation every time I use some function that returns one of multiple values. Can't wait to finish my current project and abandon GM entirely.
Easton Jones
what if you just properly instantiated things yourself
Aaron Foster
now I can make trash games on a trash 80$ chromebook ;)
Wyatt Hernandez
To compliment the art of a cat and the game of a bunny!
Adrian Carter
Making a 2D action platformer. What sort of setting should my starting area be?
Mason White
I don't know, man, it's your game.
Do something fun and exciting, don't do what everyone else has done.
Wyatt Long
A completely flat world with no platforms
Christopher Peterson
You take that back right now, baka!
Isaac Miller
Originality is only valued by people who have nothing of value that they are capable of accomplishing, and so they must impose worth onto something that everybody has while telling themselves that only theirs is valuable.
Xavier Ortiz
> so they must impose worth onto something that everybody has while telling themselves that only theirs is valuable Isn't that exactly what you're doing right now?
Gavin Thompson
sounds like an excuse for all the shovelware and shitty boring games we see nowdays
Christian Robinson
>my thinking is valuable because I thought it
Tyler Hughes
Thanks for all the feedback lads, it really means a lot.
My laptop is pretty small so I didn't consider screen size but its all part of the learning process for me :).
William Rivera
So basically instead of using the string_pos, string_copy, string_delete functions GM offers, which for some reason start at 1 instead of 0, while other functions start at 0, I should make my own functions that do the same thing and start at 0 instead?
If I'm gonna go that far, why bother using GM at all instead of SFML, Godot, MonoGame, etc. ?
Nicholas Campbell
Having a good set of built-in functions is not even part of something GM offers, it actually lacks a fucking lot and you will be implementing literally everything yourself if you aren't making a platformer, all other engines and even some frameworks provide much more.
It's just a retarded engine that is still popular because it was one of the first and has good documentation, but it's not good in any other way.
Zachary Russell
I agree with him. It's pretty ugly.
Austin Cruz
It's charming.
Dylan Baker
DO YOU LIKE ME NOW?
Jack Reyes
This is the only game engine logo that matters
Colton Walker
let's take this whole simplifying thing a step further to make the logo appear friendlier to general public
Robert Rivera
No.
Kek.
Jackson Sanders
How would you fix this?
Matthew Cook
Are those temp tattoos?
Jayden Sanchez
Look at how glossy they are, it's obvious.
Michael Roberts
It should be like Firefox.
Asher Collins
progress
ground is now a proper terrain also towers can do AoE damage and ive redone the arc trajectory without that stupid retarded iTween shit
Jace Mitchell
...
Kevin Perry
Yeah I was just thinking if you're going to do ironic temp tattoos, why not go the full mile and get Dinosaur ones. That way the person fucking your ass might at least think it's cute and not just a new logo for autism.
Angel Diaz
much better, it looks cute now.
Wyatt Hall
>stolen straight from the discreet logo
Aiden Taylor
Is there a specific timing in gamedev for marketing or I can just make the game, release it and worry about marketing once it's all done?
Christian Harris
>can just make the game, release it and worry about marketing once it's all done?
Josiah Hill
you need to start marketing after you think of idea and have some pics for kickstarter page
Jacob Scott
marketing is a meme and is only needed for bad games that will not spread by mouth do you think games like Terraria,Rogue legacy or Risk of Rain had marketing campaigns? of course not
Mason Johnson
If you actually want to sell it, then you want to be making a big ol' batch of promotional bullshit and be releasing something new to show off every few weeks to all outlets, including forums and your mother's Facebook.
Jew Tip No #1: A sale is usually made after five points of contact Jew Tip No #2: Never stop talking or showing off your product even after people tell you to stop. Jew Tip No #3: Just straight do not take "No", "Stop" or "Get out of my house" for answer if a niggy wants some shekels.
t. used to work in sales
Brandon Mitchell
If by marketing you mean posting progress on twitter. Start as soon as you have a decent looking game. It doesn't even need to be final art.
Isaiah Myers
Truly great games don't need marketing, they'll grow as people find it and start sharing it and then those people share it and make threads etc.
Games that are just ok probably need it though. You should "market" it as soon as you can show pictures, post in tumblr and talk to people and build a following that way.
Connor Cox
rotated pixels vs low resolution then scaling? i know the first method is a sin but the second one mess with the sprite and can look pretty ugly in places
Leo Torres
You did work on your concept art today /agdg/, right?