I'm assigning an empty script to the hand transform and using it to find the correct transform inside the script, hardcoding the "correct" local rotation and position in a couple of vector3 inside the object class, together with attack, etc..
Is there a better way to equip? gif related just to test stuff
Carson Lee
>stay up all fucking night very very poor advice, willnae be reading any further
Hunter Walker
Post your walking-cycle tutorials or I will hit this girl.
Jace Hernandez
Getting mixed messages here
Easton Ross
Fuck, someone create a new thread. I didn't know an image could ruin an entire thread.
Isaac Taylor
? its a good image, don't be swayed by manbabies
Hudson Harris
You know what can save a thread?
Post progress
John Ortiz
you know what also helps threads?
Replying more to progress than to shitposting.
Easton King
I'd post my art here but I know you don't respect pixel art and if it's good, you steal it, haha
Noah Brooks
Currently using cos and tan to rotate a platform. The variable they take is a timer which counts up every frame. The problem is it obviously isn't good practice to just leave the timer going, so I want it to reset to 0 when the platform returns to its origin or something similar. How would I go about pinpointing the exact time the platform reaches its origin? I'm thinking maybe basing my timer off deltaTime isn't the best solution, as deltaTime doesn't seem 100% consistent?
Dominic Richardson
I cannot stress enough how important the Content Examples thing is. It is much, much easier to learn from seeing things in practice and how they are implemented than just reading from documentation.
Julian Turner
>day has a finite amount of hours and you have to go to sleep before you even start making game
Logan Taylor
I wish a day was like 27 hours
Tyler Thompson
At least go 32 so it's a power of 2
Chase Brooks
>nobody will respect me if I enjoy hobby that also gives me experience Really made me think.
Owen Gray
If you're a neet or work for yourself you can train yourself to live on a 27 or 32 hour day
Landon Bell
>we have less than 3000 weeks to do something before we die
Owen Watson
I think I'll live more than that
Hunter Reyes
But a week passes by so fast...
Noah Foster
a thousand is a big number.
Christopher Jenkins
Said everyone that ever lived
Caleb Wood
For you
Anthony Barnes
80 years is your average in First World Countries, you can even gamedev on your deadbed.
Brandon Wilson
How do I stop masturbating so much? This is a serious question, it's severely affecting my ability to dev because I spend a 30 minutes to an hour masturbating, and then I don't feel like devving at all for a while afterwards.
Bentley Cox
Come on that is near the bottom of life expectancy
Oliver Robinson
>I plan to live forever, of course, but barring that I'd settle for a couple thousand years. Even five hundred would be pretty nice.
Samuel Sanchez
1) Delete porn 2) Turn off internet 3) Dev
Brayden Smith
you probably just don't want to dev
Gabriel Barnes
Make a rule that you can only fap to your own porrn
Adam Long
Make a rule that you can only fap to your own game
Justin Hall
Get better at masturbating retard, it only takes 3 minutes for me
Michael Clark
IDEA: a rts game that plays itself and you only expectate.
Mason Reyes
>3 minutes Man I miss being young
Mason Clark
I can finish in 5 minutes if I need to. But it's less fun that short
Ryder Hernandez
1. Dont browse porn (this is serious) 2. Delete your porn bookmarks 3. Delete your porn following tumblrs 4. Stay away from it for a while 5. If you come across porn, close the tab and count to them thinking you don't need to fap 6. If you need to fap, do it from imagination.
Porn is no diferent than doing heroine or other hard drugs.
Blake Rodriguez
How do you convert a number of frames to seconds? So at 60FPS and with 400,000 frames for instance, how many seconds is that? 400,000 / 60?
Angel Perry
>using frames for time use delta you dummy
Aaron Green
You only what?
Colton Gomez
stop using opera which has built in vpn.
Ayden Long
Hi ADGD, what engine would you recommend for a person working in C++? It would help if you could link a tutorial for how to configure it along with the recommendation. Thanks in advance.
Parker Robinson
Saltybet but as a rts.
Austin Hill
>tfw porndev
it's over
Noah Flores
for 2D SFML is great (although not an engine), their website provides all you need for setup
thanks a lot user ;_; I didn't reply when you first posted but I've been watching it everyday and its keeping me motivated
Evan Foster
Thanks but I continue to get errors from SFML and I'm pretty sure I doing it wrong. How did you configure it?
Dylan Collins
Choosing an engine is more about the kind of game you want to make, taking into account their rendering, features, performance, and such, learning the engine language's syntax is pretty fast compared to everything else you will need to learn. But if you absolutely want to use C++ then UE4 is probably the best option for 3D and Godot 3.0 with the C++ module for 2D, or a more barebones framework like SFML.
Nolan Miller
I'll only play your game if anime girls drifting against you will be an integral part of it.
Christian Jones
Put a picture that evoke another emotion, such as comfy while you work.
Dominic Howard
I can help you through the process, if you want. I've done it both on Visual Studio and Code Blocks.
I always followed the setup pages on the website. Pretty straight forward.
Asher Nguyen
I don't believe that Godot is in 3.0.
Brandon Ortiz
Learn primary school math and what things mean. I like to help, but if you can't do this you're beyond help.
Seriously? If the FPS is steady 60FPS without ever changing and you output 400 000 frames. Then you output exactly 60 frames per second (FPS). So it takes 400 000/60 seconds to output all of them.
>400,000 / 60? Correct.
Depending on your use case might be a better idea. Use the elapsed time since the last frame. It allows you to advance shit accordingly for example, a simple case, linear motion is proportional to time, like a bullet flying (position and velocity is time dependent.)
Thomas Rogers
You're not gamedevving straight out of your mums gooch. Most people here started in their 20's.
Ethan Watson
Please do. I need some help, I feel like I'm stuck just because of the engines available.
Ryan Clark
Maybe I should make a porn game since I'm addicted to porn. At least I'll want to look at my game while fapping.
Jose Miller
Is adding additional functionality to a 20 year old game engine with no real goal other than to have fun /agdg/?
Julian Gutierrez
it's in alpha, but I think the external languages API is still in heavy development so the C++ module shouldn't be very usable yet
Sebastian Sanchez
Fun is subjective so go for it if you want. Some people had fun staring at the sun yesterday.
Josiah Turner
I'm running VS 2015 because I know newer version aren't supported yet.
Michael Jackson
drawing lewds has ignited a passion in me for drawing i had no idea i had, maybe it's what i'm meant to do.
Angel Reyes
If you're making a game, sure. Why not add functionality to a modern engine?
Blake Gray
Would you recommend SFML over SDL for 2D stuff?
Easton Wright
Best game design university?
Jordan Rogers
>Most people here started in their 20's Source?
Brayden Campbell
sure thing. Have you decided on SFML at least? Or are you trying to decide still?
SFML is more C++ friendly, and provides a solid enough base to make 2D games
Remember tripcode ^
Lincoln Lewis
Yes, and I hope I can get far with it.
Jordan Lewis
what IDE are you working with? Have you tried following the installation guide? If so, how far did you get?
Landon Wright
Saved. Nice game and video
Josiah Ortiz
SDL is a C library, SFML is a C++ library. Both are easy to use, SDL just requires writing your own wrappers on it if you want to use it like a C++ library.
Henry Murphy
Just grab a copy of the animators survival guide. Works fucking wonders.
Adrian Reyes
VS 2015, and I got as far as a compiler error. I'd imagine I have to tweak the properties.
Gabriel Allen
what's the compiler error message?
Brayden Russell
DADIU
Christopher Gomez
Nobody can steal it if you post it as a jpeg.
Andrew Miller
All I'm doing is adding some RPG elements to Quake 2. It's dumb, but fun. Making this is UE4 would take a while, whereas this approach is much faster.
Maybe in the future.
Matthew Hill
Compiler Error: 1>main.obj : error LNK2001: unresolved external symbol "public: static class sf::RenderStates const sf::RenderStates::Default" (?Default@RenderStates@sf@@2V12@B) 1>main.obj : error LNK2001: unresolved external symbol "public: static class sf::Color const sf::Color::Green" (?Green@Color@sf@@2V12@B)
I assume you're testing with the piece of code they provide.
Are you linking statically or dynamically? One of these requires you to add the dll's in the same folder as the executable.
Did you add the libs in the dependencies in project properties?
Samuel Collins
I think it might have a been a typo. I followed it as best I could but I still got an error? Can type out the configs and where to put them? I can make a new project if you want.
Austin Mitchell
Did you remember to put the proper libraries into linker -> input for both debug and release configurations in the project properties?
No, I think it wasn't mentioned in the tutorial I'll try that then.
Ayden Ramirez
*freetype.lib
Connor Sanders
Like this You only need to link the dependencies if you use static linking.
Levi Myers
>if you use static linking I usually do, I got used to it, I remembered that after posting
Luke Collins
Yeah, me too. It's much easier to distribute the program if you use static linking. It's not really something you have to worry about when just learning how to use it.
Ayden Lewis
yeah, distribution has always been the main reason why I did it
i'm devving I aint got no time to watch a ten minutes long video about a game no one cares about
Parker Mitchell
The cheapest one, undergrad degrees really aren't that different between universities. But you're asking a life changing question on Veeky Forums. You're probably 18 years old and impressionable. So really I feel sorry for you man.
Luke Moore
give me a good save file name and extension
Andrew Green
the problem isn't what he said in public, the problem is trying to create and market an online heroes FPS game in an environment that is absolutely full of them
Benjamin Scott
Both are problems; in age of internet everything you say is going to be used against you and remembered.
Carter Morgan
G A M E D E V A M E D E V
Jackson Baker
e.g.: TotalBiscuit
Xavier Lee
but agdg told me you only need to make a quality game and it will print money.