Should I waste time on a useless IRC game or should I fuck off back to /g/ and keep writing my dumb lisp code
Carson Johnson
langdev
Charles Bennett
What's your goal? >I want to make a game Then don't do an irc thing >I want to practice then do whatever you want. All practice is good so long as it's challenging you
Samuel Long
games?
Ayden Ortiz
evaluates to false
Ryan Foster
fiddled with the input section in unity
Jose Harris
New thread, new progress.
Zachary Nguyen
I'm rewriting a bunch of code and it's demotivating to lose progress so I wanted to switch gears and work on something more fun for a few days but I don't know if it's a great idea, that's why I'm up at 2am arguing with myself on Veeky Forums
Joseph Jackson
...
Benjamin Hall
Take a short break, it's fine. We all need to work on something else every once in a while
Gavin Gomez
it looks weird that he's not running more aerodynamically
Charles Harris
has anyone seen my game it was here a bit ago
Gabriel Mitchell
your game is deAd
Brody Perry
did you take his game?
Liam Hill
> Official /agdg/ notepad the fuck
Luke Cook
Do i need an "exit vertical wallrun" animation or this looks weirdly organic already?
David Butler
reposting. i made a bit of a breakthrough just now on the balance system so i can redo a lot of the older movement. i don't know how well it scales but i hope it does what i need it to do.
Gabriel Myers
Her mouth is fine right? I made the artist close her mouth a bit more for dev reasons.
Leo Martin
I want to be friends with that robot
Henry Lewis
Finished modeling & texturing the flying machine. I'm way underestimating how long it takes to make these things. But anyway tomorrow I'll have it all rigged and animated and hopefully get the entire flying mechanic in as well.
Joshua Powell
WIDER
Christian Powell
I like how her glazed eyes say "I've been drawn for one purpose and one purpose only"
Alexander Collins
It's shit. Open the mouth more and make the tngue hang out, so the working hole is the same size, but the mouth seems open more.
Tyler Price
where's the drool you filthy cum slut
Logan Lopez
Looks nice. I like the patterns on the wood.
Bentley Walker
Looks good
Landon Ross
>I want to make a game >Then don't do an irc thing You can make irc games you know? Not saying is a good idea, but is totally possible.
Carson Williams
God damnit... I need my blood in my brain so that I can think thoughts! Not in my dick!
Charles Ramirez
>I'm way underestimating how long it takes to make these things >tomorrow I'll have it rigged and animated and hopefully get the entire flying mechanic in Honestly, that kind of ambition is a gift. Keep making good progress
Gavin Harris
If at all possible, try to simulate the delay there is between the brain and muscles reacting. It should just be a very slight delay, with the delay getting longer the further down the limbs you come. I think that would make it look really realistic!
Charles Adams
She will open her mouth more in the game, but I need her to some-what be in the middle ground right now, is it okay for that?
Isaiah Roberts
lolwut are you making a super deepthroat sequel?
Robert Lopez
Do you ever worry about people abusing your game characters and how it makes your characters feel?
Ryder Howard
Got the exit working
Justin Perry
Still need a bunch of minor bugs to iron out. But other than that everything is working fine.
I've never really tried to script a mission with stuff like these so this was an interesting venture.
Luke Flores
Damn. That looks good dude. good job!
Chase Campbell
Any idea on a release date?
Owen Gutierrez
I'm probably gonna dream about playing your game. It looks so fucking good. And I don't just mean the graphics, the whole thing is so refined looking
Dominic Cook
>asking about a release date >when he's tweaking the main mechanics and has almost entirely placeholders still C'mon now
Chase Ward
is this ROBLOX?
Samuel White
Generally you should post before and after for these sort of things, but yeah it looks fine.
Hudson Collins
Going to mess with UE4 tomorrow when I wake up. Figured it'd be better for a multiplayer game idea I have in the future rather than Unity. Plus it has my favorite language, C++. But been using C# for so long, C++ stuff almost look alien. Need to brush up on the C++ skills again.
Carter Rivera
Posts announcing that you are going to do something are counterproductive. You get a false burst of dopamine for plannning without having to do any work.
I even gave you a (You).
Oliver Collins
>tomorrow when I wake up. Good productivity tip: Start with music and coffee whilst coding. > C++ stuff almost look alien. They're both object oriented languages. So it shouldn't be that hard to switch back and forth
Noah Parker
3 (You)s for doing nothing...
Jaxson Long
why are (You) so salty?
Chase Hill
Well I WAS salty because no (You)s, but, now I'm good.
Dylan Murphy
(You)'re welcome
Levi Foster
Thanks! Hoping I can get a demo out for the next Demo Day.
Juan Myers
This. Only ever announce things which you have already done.
>inb4 ima start doin this now
Ian Davis
I know this isn't a priority at all before the game is finished, but just know that somewhere out there is someone who wants to play your game with a flight stick. Can't wait for Demo Day, best of luck
Dylan Peterson
probably 2018 early 2019. once i tighten the fuck out of the controls i'll start all the main game content
Ryder Stewart
i'll probably take some liberties with that if it interfers too much with the controls but i'll try that once i finish the balance system. the new system will also be effected by parts on the character so you can strategically disable opponents.
Jack Richardson
this robot gets jankier every time you post.
Brandon Smith
I rate as 240 in ld, breddy good considering the game was pretty shitty and unfinished. Makes me think if there is any point in entering when a shitty game like that is better than like 800 other entries out of 1k total
Levi Johnson
I WILL be the very best. I WILL make the greatest game EVER and NOBODY can stop me.
Give me that dopamine.
Jonathan Ross
Well, if your game is legitimately good, rising out of the sea of shit is easy. And you can actually get some coverage and play, at least among small indie sites and fellow indies. It's not the worst place to debut an innovative game.
Jacob Baker
If was pretty surprised to place so high actually because when i was uploading the game there were some very annoying game play issues i had no time to fix and the whole play mechanics was much less fun than it sounded in my head, boring almost. It's pretty funny, like i got rated 3 stars in audio, but the game only contains two sounds, generic sound for steps and generic sound for power up
I will actually genuinely try the next time and do polish and all, to see if i will be able to easily to place in like top 30 in some categories.
Josiah Carter
Good job! Well done! Who's a good boy!
Jace Hall
Fuck yes! I can now have multiple models! (same texture and same MVP transformations, but it's a start!)
Connor Martinez
Good work, user!
Colton Cruz
Should I have the player perspective camera mode have the camera face parallel to the ground (the horizon would be slightly lower than halfway up the screen), or slightly downward like this?
Benjamin Rivera
Good news, it already has basic joystick support. As long as it has DirectInput support it should work.
The menu itself is a bit messy right now but it should be better eventually.
Brody Peterson
The lower camera is definitely more dynamic, not normally a quality you can give .io games.
Nolan Moore
In comparison to this I mean. I'll have player types that are limited to birds-eye or player perspective views, but I want to figure out what the player perspective view should look like.
James Bennett
I was wondering if you considered expanding the scope of the game? Wouldn't take that much more effort to include anal, doggystyle, gangbang, spit-roast and so on.
It would differentiate it more from SDT.
Jose Moore
what am I looking at
Justin Flores
A shed and a cube that's using the shed's UV map, on repeat.
Aiden Green
Like said. The cube is just using the same texture as the the shed. (pic related) I'm using vulkan to render the stuff, so it takes a while to get things up and going.
Jack Bailey
user-SAN, I'M NOT GONNA LOSE TO YOU. IM GONNA MAKE GAME FIRST
Joseph Jenkins
>compete with friend to complete a game >made three decent games in the time he made zero Welp.
David Butler
>molyneux laid the groundwork for believable waifu AI
Nicholas Adams
>36 games listed but only 2 are decent enough (you) better improve your craft and do it fast,otherwise no feedback for (you) on demoday
Isaac Evans
haven't heard from my game in days really starting to worry
Oliver Miller
i'll send you a message how sales are going after i release it
Kevin Harris
Redid the lighting, not just unlit with shadows anymore, it's now more of a half lambert :)
Lincoln Scott
...
Josiah Morris
Nice minecraft clone faggot
David Price
feels good to finally dev after vacation
Gabriel Martin
>tfw didnt make a game
Lucas Allen
If this is done in your own engine, then cool.
If not, I'd have to agree with It looks pretty bad...
Carter Lewis
I'm hoping it will eventually feel more like a rim world clone eventually, but with 3d and multi :)
Bentley Scott
shameful dispray. no trip to mc ds to get happy meal for you.
Robert Morales
>that jerk when he poops out the parachuters
Cameron Nelson
i know >cubes are a meme at this point but the way my pathing is set up I need positions to be linked and contained within 1x1x1 nodes for it to work, so the cubes just make it a bit easier to manage since I'm just 1 person and my scope is quite large
Oliver Jones
...
Gabriel Bennett
>but the way my pathing is set up I need positions to be linked and contained within 1x1x1 nodes for it to work Then adapt it to work with an irregular navmesh, I managed to do it without having done pathfinding before.
Alexander Carter
>since I'm just 1 person and my scope is quite large Unless you're just doing it for educational purposes, you should either find a team or start on something else with a smaller scope.
You'll get crushed emotionally and physically if you 1ma too big a game. Seriously. I speak from experience. I'm not saying you should make pac man or tetris or something stupid like that. Just keep the scope small if you actually want to release.
Jonathan Sullivan
im not using navmesh rebaking would be too expensive for what im trying to achieve
Nolan Collins
>notice unity had a high severity security flaw recently >no patch available for my current version >have to update and risk breaking my entire project just to unfuck unity's shit
Noah Clark
avoid any optimization till your game is done.
Liam Jones
it's not optimisation, its design :) it's how everything is going to simulate moving through the islands, from the villagers, to water to electricity :)
Jaxon Ramirez
...
Liam Kelly
I remember your game when it was a little awkward-looking psuedo-platformer like thing, you've really done great work with it.