Does anyone know if there's an IDE that lets you quickly prototype code without the need of creating projects each time? Sort of like notepad++ but with the ability to compile and run some random shit you want to test.
I've been using Visual Studio and it just spams project folders left and right. I'm sick of it.
Blake Perez
Reminder that the best engine to make a game is the one that you wrote and/or customized yourself to fit your own needs, regardless of whether you built it on Unity or assembly code as long as you didn't use Gamebryo
Evan Hughes
Make a project template in VS that has all the libraries and shit you need.
Lucas Gomez
if you can't triforce then I will not be playing your game
Jackson Hughes
A mimic isn't actually a container. There's also no reason for containers to be mobs. Container should probably be an interface if you intend to have something like Chester from Don't Starve.
Sebastian White
There is no need to do this much inheritance. Also in that example you can just make the mimic a container with a behavior that erases it and generates a mimic monster where the container was.
Josiah Reyes
Time for progress!
Movement and map transitions work pretty good now. Looks like the chubby oinkers in the bottom left are enjoying a peaceful evening. Sadly, not for long though... She's stalking in the shadows, looking to eviscerate flesh from the living
Next is to work on dialogue, menu screens and event systems.
Brandon Nelson
>it's another "I don't understand OOP therefore no one should use OOP" post
Austin Diaz
So you're saying that OOP is bad because you're too much of a brainlet to tell the difference between a mimic and a container?
David Nelson
Yes. I got the point. You decided this method of approaching design is superior and you try to "prove" it by choosing dumb examples.
Anthony King
If you use OOP in gamedev it should be ECS's bitch
Zachary Gonzalez
>writing shitty code and then thinking everyone is retarded as you so everyone writes shitty code like you >justifying it with made up buzzwords to market your self help books maybe sometimes communism is a good thing if the sjws sacrifice people like you to their menstruating goat god
Samuel Perez
>make first game fully free without cutting any feature with a story
>put second game on kickstarter or patreon
is this a good strategy? if no what is?
Austin Evans
Make the first release a good meaty demo, then expand into a full game if people like it.
Put it on itchio with donations on
Bentley Perez
If it's any good you should sell it. Your time isn't worth nothing and free games only drive down the value of games as a whole.
John Adams
Yes and no. See: Barkley Gaiden 2. There was a lot of interest in the sequel, but since the first was free the expectations for the second were a lot higher. Devs have yet to deliver anything, mostly due to new expectations.
If your aim is commercial from the get-go, make a game worth paying for.
Noah Rodriguez
>Barkley Gaiden 2 I keep forgetting about this game. I wonder if we'll ever play it.
>the butthurt on the steamworks forums from people who are having their key requests denied
Jason Diaz
>tfw refactor made code a little too neatly compact and now is tedious to change
now I have to go back and like... defactor it
Kayden Johnson
In short, an oldschool JRPG with a horror theme. Combat, puzzles and using items like in point and click adventure games. Want to avoid pointless grinding and make combat encounters short that rely on analyzing the enemy weaknesses and turning it against them. Shooting for a story that is made of 75% horror and 25% humor.
Andrew King
>not 80% horror 20% humor
I'm not touching your game with a ten foot pole
James Rivera
I don't understand that, If you want a steam key why would you buy the game on a different store? I understand steam letting you generate 50-100 keys to send to journalists and stuff, but generating keys so you can sell on itch.io and also provide a steam download makes no sense.
Nathan Evans
That's the whole reason Valve lets you generate keys, it brings people into the Steam ecosystem.
There's nothing wrong with selling keys externally, they want you to, it's just now if you sell 100 copies on Steam and ask for 100,000 keys they probably won't oblige any more.
Samuel Smith
Yeah, I get that, and it's perfectly valid reasoning from both the devs and steam. What I don't get is why would someone as a consumer go and buy a steam available game somewhere else if they want steam integration.
Hunter Allen
Game is $30 on steam, $19.99 on some other site. Mystery solved
Carter Harris
Maybe it's cheaper, the regional pricing is more favourable, there happens to be a sale, you have payment info/credit there.
Green man gaming for example sacrifices part of their revenue share in order to offer a lower price.
Aiden Cooper
>If you want a steam key why would you buy the game on a different store? You can usually get a better price. Even if it costs the same, some people will go out of their way to support the dev by buying from the store that takes the smaller cut.
Valve is just cracking down on card farmers, though. Pajeet, Wong, and Ivan all request hundreds of thousands of keys for games with double-digit sales because they want to distribute them to card farmers.
Kayden Clark
what's the best way to snap shapes together? as in link shapes to make one big shape
Ryan Wilson
how can i make my generic twinstick shooter more interesting
Gavin Mitchell
make a triple-stick shooter
Levi Jackson
I've been in a deep depressive coma and havent browsed the thread in an incredibly long time.
is Googem still alive and in suicide watch or did he finally kill himself?
Easton Gray
You gotta pad the game with juice user
Leo Howard
Gogem will never kill himself because he's sustained by our dislike of him.
Jeremiah Kelly
Just make something good. Heavily scrutinize each part of the game you're making, and be brutally honest with yourself. If you make something great that actually stands out, it'll generate it's own interest(granted you at least do some basic marketing). If you're planning on making a shit game, then I suppose you could take the long route.
Austin Long
Who? He basically killed himself by removing his games from steam.
Angel Jones
A couple similar models: >Free first version, paid HD version. >Free on PC, paid ports to console or mobile.
Noah Ward
Gratuitous yet hilarious violence.
Noah Cox
What should you do to advertise your game and at what point in development should you perform each step?
Blake Brooks
Advertisement shouldn't just be a generic checklist (though obviously you must also do the stuff like social media, emails to sites/youtubers, trailers)
You need to consider what you can exploit about your game to develop interesting marketing schemes.
Joseph Cruz
I wouldn't really make a push unless you're less than a year/nine months from release and have a fair bit of shit to show off.
Jonathan Smith
YESDEV[10]
Oliver Hughes
>Watch $0 patreon man's video on how to advertise in order to make money
Carter Howard
...
Jose Price
Instead of overlaying black over everything to simulate darkness, try blue.
Christopher Nelson
He's actually pretty competent at getting attention
Adrian Perry
PATREON[0]
Camden Bailey
He's OK at getting it, not at doing anything meaningful with it.
Ryder Watson
That's because his marketing strategy is optimized for getting attention. What it's not optimized for is making sales, or even getting positive attention.
Ryan Gomez
(you)s aren't a marketing metric
Kevin Foster
He's been posting non stop for years on this thread and a couple of steam forum threads only, nobody outside the tiny agdg circle of regular posters knows or cares about him, and those of us who know him would never buy anything from him. Grabbing attention here in order to get sales is like trying to sell condoms to the pope.
Andrew Morgan
like I said, you can more easily control the flow of the program and make sure it is not randomly accessing data
you'd also have objects that keep similar data, rather than mixed data. so eg. an object that holds all position data, an object that holds all collision data etc.
Hunter Cook
>adding a pole target to an IK either completely breaks the thing or makes it work in completely convoluted ways >can't use IK without one because the bones will spaz out >can't just animate manually without an IK because I need the IK later Fuck rigging.
Jackson Edwards
Sometimes when I look at a game, and it's completely obvious that they use OOP, I just go 'yuck' and write down the name of the game on a sheet of paper clearly labeled "Never Play This"
Owen Scott
What game is obviously POO to you?
Ian Butler
>completely obvious teach me your ways, o wise guru, how do i tell this
Kayden Garcia
the first sign is that it's full of bugs and runs like shit
Levi Hughes
I did lots of fixes and tweaks to timing, camera and animations, but now possesing/dashing is better
Ethan Gonzalez
Why is there slowmo?
Kayden Clark
mainly to show the new animation for going from dash to regular. I have a slowmo toggle as a debug feature anyway, so I figured why not
Owen Campbell
not gonna name & shame but trust me, it's always very obvious in retrospect
you can just see it
Thomas Butler
nice mario odyssey clone
Logan Martinez
Oh, it looked out of place in the context of gameplay.
Christian Taylor
love this but something about it is giving me a slightly OOP vibe I really want to like this. Can you go on record condemning OOP?
Gavin Phillips
Looks really slick.
Christopher Brooks
Thanks man, it's been a struggle to put all this together since E3, but I'm proud of the payoff
GM doesn't have real OOP. Thus I'm in no place to comment
There are only a few times it comes up in gameplay, and this kind of thing probably won't every be one of them
Michael Thompson
Added the grid I use everywhere to the title screen and made it scroll slowly, I think it's a nice touch. I'll tone down the brightness of the grid lines to make them clash less with the bounty hunter title but I kind of like the result so far.
Dylan Ward
>download some 3d models >textures won't show up in blender >textures show up in every viewer I try
Brandon King
Get rid of the reticle m8, that shits been cheesy forever.
I like the reticle and the grid looks great. And the styling of "International" looks really period accurate too
Liam Bell
Should I just get it over with and learn to use Unity?
Kayden Russell
The whole game is supposed to be cheesy as fuck. Remember that movie h@ckers from the 90s where the internet was a bunch of flying mathematical equations and symbols in 3d space? I like that movie.
Easton Davis
Learn something that seems like it does what you need instead of sitting around doing nothing saying "oh maybe this thing, or this thing, but what about this thing?" hoping for perfection.
Nathaniel Ramirez
This is why the genre will never take off because no one takes it seriously and anything is okay because "DUDE ITS IRONIC LMAO". Fair enough, i just think its lazy and you could do better
Robert Price
Own engine Pride over productivity
Tyler Rogers
Godot*
John Thompson
>This is why the genre will never take off because no one takes it seriously and anything is okay because "DUDE ITS IRONIC LMAO". The genre is basically reverse nightcore, what the fuck are you expecting
Nicholas James
Nothing of worth apparently.
Dominic Reed
Whatever works as a vehicle for getting good.
Jace Richardson
yeah
William Evans
I always appreciate the feedback user.
Cheers!
Easton Butler
frogs life
Joshua Richardson
You have to go into the uvwunwrap editor so that the textures get applied.
Jason Jackson
Do the fireworks seem like a bit too much to you guys? Or are they just ugly.
Adam James
seems more like confettiworks tbqh
that cube bothers me more. it seems a but bland amidst all that color. like it needs something more. reflections maybe ?
Samuel Morgan
looks like a bravia ad. silly
Logan Stewart
Why the fuck are you putting fireworks in a sudoku game. Put cherry blossom flowers or something, not this gaudy shit.
Cooper Martinez
starting to add different room shapes, and added code to the generator that picks out rooms based on doors/walls needed
also a neat "bug" - since the skeleton bits are based on the bomb object (since it has basic pseudophysics) they can be picked up and thrown like bombs
Jose Martin
Boku, its pretty bad when your confetti patterns are obvious.
Asher Nelson
I can make my own models export them and reimport them and they work just fine, even if I made them in a different program. But a couple that I downloaded won't work.
Isaac Rodriguez
The mapping coordinates are still there, they just won't show up in program until you launch the texture editor.
Jack Morales
I have done, and it's still not working.
Owen Peterson
I'll try out reflections. I disabled them because there wasn't anything in my scene for them to reflect, but I might be able to get them to show the background now. I also considered a gradient, but I did some weird shit with the cube that keeps me from implementing it. Thanks for the feedback.
It's for the victory screen. I just enabled it on the main screen so I didn't have to solve a puzzle to see it. Also that sounds a bit weeb for this game.
Wow, Boku knows what rhombuses are too? Crazy.
Alexander Martinez
Why are the fireworks rising at a linear pace Quadratic interpolation is your friend