> Upcoming Mechanoid Jam itch.io/jam/op-mechanoid > Next Demo Day 16 (11 days left) itch.io/jam/agdg-demo-day-16 > Play Demo Day 15 itch.io/jam/agdg-demo-day-15
Proper room movement, gdscript being slow is a meme, i'm rebuilding the A* map from scratch every frame, no lag nor memory leaks. As for people who asked how will this be different from FTL, the answer is game modes, basic mode is classic FTL, premade ships only with unlockables(ships, systems, quests, sectors), custom ship building (for this mode) only unlocked after unlocking every ship. until i finish this mode i won't add anything new, but i'm making it with the intent of being fully customizable (to support sandbox mode) i'm open for suggestions, still need a better name
Adrian Barnes
We discussed an idea I had yesterday, I don't know if you've seen it. What I had in mind was a compromise between full customization and something that poses a challenge. Instead of having the freedom to entirely build the layout, only give the player the option to add predefined parts to their ships after they buy them.
POST IDEAS FOR MECHANOID JAM I kind of want o make a game about a gattai mecha but I'm not sure how that would work gameplay-wise. Do you control all the 'pieces' at once? Only one? Or one at a time in different parts of the level?
Dominic Collins
That combat looks more like Starsector with less control over it.
Benjamin Bailey
testing poly microverse that i might make into something else at some point
right now they only have 3 potential variations
Ethan Barnes
>no performance loss or memory leaks updating a whopping 44 cells
lol I would fucking hope not
Henry Reyes
that's working as intended, how are they supposed to see the player when it's behind the building
like they're supposed to go where the player was, not where the player is, it makes them look like zombies
the player comes out, the enemies are slow to react and charge where the player was
Andrew Howard
I'm working on a rpg made with game maker but I'm struggling with the fighting system. Should I make it easy but low content or more full but more complex?
Liam Baker
That looks pretty but I have no fucking idea what I'm looking at. Are those supposed to be atoms forming covalent bonds ?
Thomas Long
>my horrible programming is a complex, interesting game mechanic
OK.
Colton Smith
they're supposed to act like zombies
i can make them go where the player is if i really want to, i literally just need to remove the system i have that fires a bullet at the player and sets the enemy target at that location
i think that the real solution is to reduce acceleration and maybe increase max speed
Chase Reyes
He's been like that for the whole time he's been in this thread, don't act surprised.
Jordan Evans
>that gif I'm putting that tagline in my trailer
Eli Smith
Yeah, I just read the other comment chains. He's just one of those people who cant' handle criticism and will be mediocre his entire life.
Alexander Edwards
Space Game Mapping Scheme:
System (like an entire solar system) -> Sector (the area around a planet+moons) -> Zone (a small subset of space above a planet)
Make sense? Any better terms?
Oliver Price
just trying to get started with modeling so i can become a 1ma
what are the things that should be done in the modeling software (in my case, blender), and what are the things that should be done in the engine (ue4 in my case)?
like make materials in blender or ue4? what sort of shit can ue4 import? like what goes into a .fbx or whatever
Adam Taylor
better example, front facing, non-cocked head, no z rotation, looks perfectly fine.
Isaiah Butler
despite having good ideas and an intention to make a game, i cant find the mental strength to work on it alone. i think so much better when im able to bounce ideas back and forth with someone, and i work so much better when theres someone who can push me. its so frustrating because doing it alone feels more like work for me.
Chase Robinson
I feel the same user, but also working alone is more boring.
Justin Taylor
>looks perfectly fine. for you.
Asher Jones
It's okay, but you need to explain what the zone means.
Andrew Nelson
your criticism is shit
Zachary Sanders
tell me where the fault is instead of relying on your biased incapability to visualize 2d objects.
Robert Cox
I feel the same way sometimes, but I value having 100% control over everything far too much to consider a collab situation
Liam Cruz
>this shading Where is the light coming from?
Joshua Jones
dunno, but im not talking about shading.
Logan Martin
constructive criticism only pls
Thomas Rogers
That looks significantly worse than most sprites in the game.
This is not a technical flaw, it just doesn't look aesthetically pleasing.
Brayden Thompson
Are they muslim women?
Owen Thompson
aesthetics can be technically explained user.
Julian Rivera
>constructive criticism only pls FUCK YOU YOUR GAME IS SHIT
Asher Cook
her face is obviously facing downward as shown by the eyes
Parker Morris
Are the ISIS' female slaves chasing you because you're trying to stand out by wearing red?
Ryan White
I like the aesthetic. Gameplay I would actually prefer to say more before commenting.
Brandon Sanders
>>no performance loss or memory leaks didn't change, overhead was actually from the physics, every room has 4 separate collision objects to check for overlapping, pathfinding still didn't cause anything, not that i'll ever have a ship this big. i like that, i had something similar in mind, i just noticed that FTL ships never have a generator nor thrusters, it'll be a good idea to impose rules to build a ship that makes sense.
Xavier Ramirez
Everyone looks uglier on their drivers license because of how the shot is composed, most people will agree with me on that so even if there is an actual explanation I can't be fucked to search for it.
Mason Wood
In Blender, why can I not weight paint my mesh? I can only paint a small part of t, but the rest is completely unaffected, although I selected it.
Eli Hill
why is this the first thing you think of you run around and pick up items while those things chase you
there are obstacles that obscure you/ impede their movement
Wyatt Collins
looks super boring and impossible to lose
Alexander Price
Just like your mom
Christian Johnson
i added obstacles so they split up and you can actually die
Christopher Edwards
I wish my mom was impossible to lose.
Brayden Myers
my iris/pupil position is even higher than that looking straight forward, so no. there's a lot more different in a license photo than the angle.
Oliver Myers
I don't know what people are complaining about. The only issue I can see is that light appears to be coming from the top and the bottom.
Kayden Martin
Are you using the built-in physics? Seems like overkill just for checking overlaps, you could store in each tile's position in an array and check if the array already has a position.
Christopher Gonzalez
I don't even understand what are you trying to argue here, the tip that angled portraits look better is valid and your example doesn't exactly refutes it.
Josiah Collins
i expected red guy to blow up once people gather around
Oliver Wright
i just went with the simplest solution, this is only for debug, physic objects will be freed when playing since the ship will be static then
Leo Gomez
>ustom ship building only unlocked after unlocking every ship Aaaaand into the trash it goes.
The only thing I need to do is to balance instruments and correct dissonances which is pretty much half of the work. How does it sound so far? Bonus points for whoever gets the song/s I used for inspiration and a bit of the melody
Jordan Bailey
Can you explain why your muslim women move like a swarm of metal dust around a magnet ?
Angel Roberts
>custom ship building (((((for this mode))))) only unlocked after unlocking every ship. i named it classic FTL for a reason, there will be other modes
Jonathan Lewis
this sounds really dull and the webm tends to confirm that
Juan Nguyen
I wouldn't say by her eye but by her glasses being so low
Jacob Adams
Holy shit what happened to youtube's design. There are no borders, just white background.
Austin Morgan
i bet you think mario is dull huh
Thomas Richardson
>we want the blind audience
Isaiah Martinez
>my point is valid and into the trash you go
Owen Morales
#ImagineNoBorders
Dominic Adams
Google is on a quest to become fully retarded. They are well on their way.
Jayden Collins
>ImagineNoBorders >Text is now bold and thus, darker Really makes you think
Jacob Scott
WHY CAN I NOT WEIGHT PAINT MY MESH IN BLENDER????
The whole mesh is just blue, but I can't paint it red.
Okeydokey, thanks user. I do it a lot in my state machines so just wanted to make sure. I guess it's trivial to undo it later if it becomes an issue.
Adrian Clark
>build game in unity successfully >build game in unity again without any changes >it fails Relly makes u thnk
Ryder Gomez
>changed something >pretend you didn't change anything yeah, sure dude.
Cameron James
I just built it again after 2 failures
Gavin Cruz
Just make what is easier to read.
Cooper Young
There's a difference in what they do, though. The first one places a reference to object.container.xyz to the stack once, the second one places a reference to it on the stack thrice.
Nathaniel Clark
Happens to me in xcode sometimes. Normally I need to clean the project or delete derived data.
Angel Bell
Stuff is coming along nicely although extremely slowly. Enemies can't attack anymore ever since I reworked the combat system but it's alright because they're still brain-dead and their AI is to move towards the first unit in the friendlyUnits array.
Gavin Reed
fuck you for showing me that game, you just destroyed my dev time
Luis Thomas
I think I'll try to make a racing game. With mecha that have wheels for feet. Sort of like ridebacks.
Nathan Clark
>That font Boxxy bold or something, right? I liked using that in my little test games because it made the debug labels more fun to look at.
Nathaniel Morgan
Where the fuck are all the VR racing games
Liam Reed
...
Bentley Jones
>VR racing game Wouldn't that be vomit inducing?
Sebastian Rodriguez
Yes. Finding your game idea to be dull means i also find Mario to be dull, and since Mario is widely appreciated i'm wrong and your game idea is good.
Keep developing your idea.
Brayden Green
Au contraire. Having a "cockpit" really helps with VR sickness.
Aaron Ramirez
I don't see rally/f1 pilots vomiting, and they have to deal with actual force feedback.
I've worked on one. Sitting in a cockpit and driving at speeds around 30-50 km/h works fine if the road is flat and you do not collide with stuff. Collisions with other cars or obstacles, makes it vomit inducing.
If you want to puke try a flying simulator.
Robert Richardson
Depends on the language and/or compiler.
Ethan Edwards
...
Mason Campbell
i got distracted by your post
Owen Roberts
I'm wageslaving at a job that take all my energy.
Ryan Turner
learning art because agdgers cant into collabs
Cooper Peterson
but I am, I'm rewriting my AI right now
Jason Baker
I have no idea what I want to do next for my game, I'm starting to hit a wall where I'm not good enough to continue.