/parag/ - Paragon General

Keep the Thread Alive Yuro's edition

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venturebeat.com/2017/02/27/epic-games-shifts-strategy-to-self-publishing-with-6-games-coming/
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>Euros can't keep /parag/ alive
Page 8 already.

brand new thread had over 80 posts in barely 3 hours and then yuroshit time hit and it fucking dies for the first time in months

Europeans have garbage PCs. I'm not even joking. That's why they play Counter Strike and meme games like World of Tanks all day.

Just not invested since v42 desu.

> Then you don't know shit. I know lots of people with great PCs and I live in central Europe, it surely is even better in the west. I just don't think that many Euros regularly post on Veeky Forums in general, compared to Americans. Everyone that I know who comes here only lurks, and does so just once in a while

Fuck, didn't mean to greentext. Sorry

Because it's complete shit, user. They could have just made the least used cards they originally had into new effects and called it a day. But no, it's just another "if you attack first you win unless you're playing x y or z who can always win that engagement" game. The guy I criticized for being pissed after it released was right, more and more time with this new game has led me to play it less and less.

Eh, I can understand the growing pains and adjustment period. At first my biggest gripes were small nitpicks (the card icons being huge at the bottom left of the screen, some cards having useless descriptions, having to ignore core cards and actually read what each card's gimmick was, etc). The more I played the more I got used to it, and I really like it so far. I was expecting some shit to get lost in translation, and for some characters to become complete monsters, but now the game should be in the "iron shit out" phase.

Cam said he bases his decisions off of internal testing, right? That's the only thing that worries me going forward. No matter HOW MANY TIMES you test something, or go through different combinations, there will ALWAYS be something you missed or didn't think of that someone will think of immediately. It always happens. I remember reading an interview in EGM with Hiroyuki Ito, the guy who directed FF12, and he mentioned how they planned for one of the late-game bosses to be impossible to defeat with the Gambit system, forcing the player to manually control each party member to test their skills. He said they tested something like 500 combinations of Gambits and deemed it impossible to defeat relying on the AI. Within a month of the game coming out, someone beat it using all Gambits.

There's not even any hope on the horizon, that's the real killer: they've come out and said that they want the games this fast, the towers this weak, the attribute economy this...whatever the fuck it is.
I might just be moaning like a little bitch at this point, but I'm genuinely upset and might legitimately be suffering from withdrawal.