OriginsRO 5x/5x/5x/3x Episode 0.9 pre-trans with updates coming Guild: Moebros PM Routver or ask any Moebro for invite, we idle east of Prontera tool dealer. Classic spawns, check wiki.originsro.org/wiki/Main_Page for info also @whereis [mob name] and @mapmobs [map name]
>thread isn't gonna survive 10 posts >literally just two of us
Jace Rogers
hi
Oliver Hall
totally legit cards I see no issue
Cameron Hill
the economy is really flourishing
David Johnson
What's the explanation behind this picture? Bots can't cross lines of players?
Mason Wright
no, people were protesting the game being ruined by bots
note the date of this screenshot, 2002 (from the iRO beta)
never change iRO, never change
Camden Bennett
This doesn't bug me at all.
Blame Judas.
Jacob Carter
it bugs me
:^)
Kevin Ortiz
Blame waifufags, half of Veeky Forums is waifufagging generals and zero discussion about the games.
Christopher Sullivan
yeah, if we had waifus and lewds we'd survive at least a few days
Hudson Sanchez
This isn't a bug yet.
Fucking image was bugged. Had to copy-paste it in another canvas. Kek
Aiden Hall
>4 unique IPs >now 5 what are you lads doing just start up a good server such as cloverRO 2.0
Ryan Kelly
Is RO mobile any good?
Julian Clark
no
Carson Jenkins
Hey fags, how about we start talking about shit in "classic" game play we think is silly/don't like and how we would change it.
I was thinking of making a server with various changes just for fun and I thought this discussion might give the thread some life.
Jackson Moore
- Change that fucking Rubberbanding due to hitlocking. - Add more weapons and weapon classes to blacksmith. - Rebalance Marine Sphere and Biocanibalize. Maybe change mats for acid and bomb. - Timed Endure instead of hit-instanced Endure. - Rebalance the More slots but less ATK > Less slots but more ATK. Also why the fuck do we need like 10 different weapons from one class (example sword-falchion-blade-etc) if we just use Blade and Haeddongum/Saber?
Jace Lopez
make the bard link effect a permanent baseline thing
Benjamin Moore
make the servers so we can dick around while trying weird balance changes
James Young
- Make BS be able to equip all forgable kinds of weapon. They're fucking blacksmiths - Make Merch class gain small amounts of exp by OC/DC-ing things. - Robot homun tree for BS!
Joseph Torres
see (i agree with all of this) also - debuff duration (stun/sleep/etc) is absurd considering the ATK of most classic mobs - every stat that isn't VIT is fucking useless in terms of preventing debuffs - rogues don't have preserve
Nathan Barnes
playing
Grayson Garcia
>Rubber banding fixes Possible, how ever ti depends on the emulator how should the fix be applied, this is what I think would take most dev time. >Add more weapons and weapon classes to blacksmith. Easy to do server-side, however animations would be missing for other weapons, possibly fixable. >Re-balance Marine Sphere and Biocannibalize. Maybe change mats for acid and bomb. please make another post detailing this. >Timed Endure instead of hit-instanced Endure. Yes can do >Re-balance the More slots but less ATK > Less slots but more ATK. Also why the fuck do we need like 10 different weapons from one class (example sword-falchion-blade-etc) if we just use Blade and Haeddongum/Saber? The whole point of having more swords and shit was to give the players a sense of progression and also give a big share of choice even if int he end some options were superior, I would suggest we take a look and make a list of possible changes tor e balance equip and make most of it viable for different use cases. also please explain in more detail your slots/atk balance idea >Bard link as base line Doable After compiling a laundry list of changes I will try to implement them and get a server up and running for testing >Make BS be able to equip all forgable kinds of weapon. They're fucking blacksmiths See above >Make Merch class gain small amounts of exp by OC/DC-ing things. I'm sure this might be possible, dunno what the exp rate should be or what should it be based on tho. > Robot homun tree for BS! I think the BS already have a really busy skill tree, but by all means try to go more in-depth as to how you would remodel it to fit the turret's robots into it.
Bentley Gomez
>Debuff duration (stun/sleep/etc) is absurd considering the ATK of most classic mobs Please go into mroe detail about this and how would you want the fixes applied. >every stat that isn't VIT is fucking useless in terms of preventing debuffs Well LUK also helps with some status aliments, imo this was done because the original devs didn't want to make the damage stats also stats that shielded against abnormal status effects, but I get your point, please go more indepth as to how you would like to fix this >Rogues don't have preserve easy as cake to apply
Also I kinda want to change how masteries work,Instead of adding just damage at the end of the equation, I kinds want them to add actual atk based on the equipped weapons, but I'm not sure as to how much of a good idea this is, as the normal mastery damage is added at the end and can bypass defense. Please give your opinions and keep the ideas/suggestions coming.
Levi Price
>Add more weapons and weapon classes to blacksmith. I was an admin on a server, made new crafting stuff, scripts, etc. I don't know c++ properly tho. For the refining part, let's use something like the new refining system where you select what to refine instead of what you are wearing.
>Rubber banding fixes Just reduce/change hitlock to just negate flee.
>Re-balance Marine Sphere and Biocannibalize. Maybe change mats for acid and bomb.. Marine Sphere: Expensive to make and effect just sucks hard time. Maybe deal more damage, larger AoE. Maybe cheaper MS Bottles. BioCannibalize: Buffed plants, or more plants to be casted at the same time. Bomb and Acid: Maybe cheaper mats, modify amount of bottles made per attempt (this obviosly thinking on NO TRANS due to AD).
>Re-balance the More slots but less ATK > Less slots but more ATK. Also why the fuck do we need like 10 different weapons from one class (example sword-falchion-blade-etc) if we just use Blade and Haeddongum/Saber?
About the NPC/drop weapons: Maybe make them more unique. Like Haeddongum giving +2 int. Katana giving agi, Saber giving def or make them something like 'heavier sword = -1 aspd' 'lighter sword = 0 aspd or +1 aspd', stuff like that. This will encourage Blacksmith to forge different kind of ele weapons. Like a 'would you prefer a slow, high atk weap or something with more high and aspd?' The slot stuff: ^ and maybe rebalance slot distribution thing and atk formula.
Wyatt Torres
Maybe add quests (not theme park like) to make people feel they are getting somewhere. Maybe just hat, lvs, mats, or stuff to do. More than what we have.
Julian Morris
Add an event every now and then where a giant poring or willow or whatever mob with emperium def and summons spawns and has to be killed by the whole server. It's not like MVPs where one group hunts it but the whole server needs to do it, for a certain bonus or something.
Or maybe when these giant mob is up, exp rate is reduced to 75% normal and will only go back up until the monster is killed.
Chase Rogers
>stuns the only classes that have sufficient HP to tank the damage applied during a stun (from many mobs, especially mvps) won't get stunned to begin with, because they have 93+x vit.
1 vit classes are guaranteed to die. do they build vit or do they add some other stat (agi/luk) to reduce chance?
luk doesn't work 1:1 like vit. it only reduces a small chance of some meme statuses that only few mobs apply.
keknewal tried to "fix" this somewhat by making agi reduce some statuses, but honestly i think luk or some total sum would be better suited. some of the immunity cards way too hard to get to count on (not talking about freeze and 100 hard mdef shit either)
Owen Brown
and also >sleep
fuckign why do mobs have 30s or whatever sleep if 1 hit wakes you up? what the fuck are these debuff durations, is this dota2?