/rog/ - Ragnarok Online General

unique weapon sprites edition

>which server is /rog/ playing?

OriginsRO
5x/5x/5x/3x Episode 0.9 pre-trans with updates coming
Guild: Moebros
PM Routver or ask any Moebro for invite, we idle east of Prontera tool dealer.
Classic spawns, check wiki.originsro.org/wiki/Main_Page for info also @whereis [mob name] and @mapmobs [map name]

Other urls found in this thread:

img11.hostingpics.net/pics/74177927andreoh.png
youtube.com/watch?v=KNZVzIfJlY4
twitter.com/NSFWRedditVideo

calcx dot wushuang dot ws/?caobDaYbwbCabaHababgbaaajhawawawaae5aaaaaaaaacsaad5aaeueFaafbaafhaafqaafqaaaaaaagkkaaaabkkaaEaaaaabaaacOaaaaHaaaa

member when towns used to be fun?

i member

I miss seeing abyss knights killing merchants and shit.
Summons are the fun part of RO, prove me wrong.

calcx dot wushuang dot ws/?caobLaYbEbFacaRaeabgbaaajhawawawaae8ha9aaaaaakWezgnaaeAeUc7fcexfobCfFbKfFbNhhjhagkkaaaabkkaaEaaaaabaaacOaaaaHaaaa

summons in town especially

>ywn pop 100 dbs inside pront weapon shop again

>15+ year old pic

i know this music

yeah now many servers ban DBs/polymorph even 1 map near towns
having to fwing away from dangerous mobs was a feature, you fucking dumb gms

>meanwhile in the land of restart

img11.hostingpics.net/pics/74177927andreoh.png

>thread isn't gonna survive 10 posts
>literally just two of us

hi

totally legit cards I see no issue

the economy is really flourishing

What's the explanation behind this picture? Bots can't cross lines of players?

no, people were protesting the game being ruined by bots

note the date of this screenshot, 2002 (from the iRO beta)

never change iRO, never change

This doesn't bug me at all.

Blame Judas.

it bugs me

:^)

Blame waifufags, half of Veeky Forums is waifufagging generals and zero discussion about the games.

yeah, if we had waifus and lewds we'd survive at least a few days

This isn't a bug yet.

Fucking image was bugged. Had to copy-paste it in another canvas. Kek

>4 unique IPs
>now 5
what are you lads doing
just start up a good server
such as cloverRO 2.0

Is RO mobile any good?

no

Hey fags, how about we start talking about shit in "classic" game play we think is silly/don't like and how we would change it.

I was thinking of making a server with various changes just for fun and I thought this discussion might give the thread some life.

- Change that fucking Rubberbanding due to hitlocking.
- Add more weapons and weapon classes to blacksmith.
- Rebalance Marine Sphere and Biocanibalize. Maybe change mats for acid and bomb.
- Timed Endure instead of hit-instanced Endure.
- Rebalance the More slots but less ATK > Less slots but more ATK. Also why the fuck do we need like 10 different weapons from one class (example sword-falchion-blade-etc) if we just use Blade and Haeddongum/Saber?

make the bard link effect a permanent baseline thing

make the servers so we can dick around while trying weird balance changes

- Make BS be able to equip all forgable kinds of weapon. They're fucking blacksmiths
- Make Merch class gain small amounts of exp by OC/DC-ing things.
- Robot homun tree for BS!

see (i agree with all of this)
also
- debuff duration (stun/sleep/etc) is absurd considering the ATK of most classic mobs
- every stat that isn't VIT is fucking useless in terms of preventing debuffs
- rogues don't have preserve

playing

>Rubber banding fixes
Possible, how ever ti depends on the emulator how should the fix be applied, this is what I think would take most dev time.
>Add more weapons and weapon classes to blacksmith.
Easy to do server-side, however animations would be missing for other weapons, possibly fixable.
>Re-balance Marine Sphere and Biocannibalize. Maybe change mats for acid and bomb.
please make another post detailing this.
>Timed Endure instead of hit-instanced Endure.
Yes can do
>Re-balance the More slots but less ATK > Less slots but more ATK. Also why the fuck do we need like 10 different weapons from one class (example sword-falchion-blade-etc) if we just use Blade and Haeddongum/Saber?
The whole point of having more swords and shit was to give the players a sense of progression and also give a big share of choice even if int he end some options were superior, I would suggest we take a look and make a list of possible changes tor e balance equip and make most of it viable for different use cases. also please explain in more detail your slots/atk balance idea
>Bard link as base line
Doable
After compiling a laundry list of changes I will try to implement them and get a server up and running for testing
>Make BS be able to equip all forgable kinds of weapon. They're fucking blacksmiths
See above
>Make Merch class gain small amounts of exp by OC/DC-ing things.
I'm sure this might be possible, dunno what the exp rate should be or what should it be based on tho.
> Robot homun tree for BS!
I think the BS already have a really busy skill tree, but by all means try to go more in-depth as to how you would remodel it to fit the turret's robots into it.

>Debuff duration (stun/sleep/etc) is absurd considering the ATK of most classic mobs
Please go into mroe detail about this and how would you want the fixes applied.
>every stat that isn't VIT is fucking useless in terms of preventing debuffs
Well LUK also helps with some status aliments, imo this was done because the original devs didn't want to make the damage stats also stats that shielded against abnormal status effects, but I get your point, please go more indepth as to how you would like to fix this
>Rogues don't have preserve
easy as cake to apply

Also I kinda want to change how masteries work,Instead of adding just damage at the end of the equation, I kinds want them to add actual atk based on the equipped weapons, but I'm not sure as to how much of a good idea this is, as the normal mastery damage is added at the end and can bypass defense.
Please give your opinions and keep the ideas/suggestions coming.

>Add more weapons and weapon classes to blacksmith.
I was an admin on a server, made new crafting stuff, scripts, etc. I don't know c++ properly tho. For the refining part, let's use something like the new refining system where you select what to refine instead of what you are wearing.

>Rubber banding fixes
Just reduce/change hitlock to just negate flee.

>Re-balance Marine Sphere and Biocannibalize. Maybe change mats for acid and bomb..
Marine Sphere: Expensive to make and effect just sucks hard time. Maybe deal more damage, larger AoE. Maybe cheaper MS Bottles.
BioCannibalize: Buffed plants, or more plants to be casted at the same time.
Bomb and Acid: Maybe cheaper mats, modify amount of bottles made per attempt (this obviosly thinking on NO TRANS due to AD).

>Re-balance the More slots but less ATK > Less slots but more ATK. Also why the fuck do we need like 10 different weapons from one class (example sword-falchion-blade-etc) if we just use Blade and Haeddongum/Saber?

About the NPC/drop weapons: Maybe make them more unique. Like Haeddongum giving +2 int. Katana giving agi, Saber giving def or make them something like 'heavier sword = -1 aspd' 'lighter sword = 0 aspd or +1 aspd', stuff like that. This will encourage Blacksmith to forge different kind of ele weapons. Like a 'would you prefer a slow, high atk weap or something with more high and aspd?'
The slot stuff: ^ and maybe rebalance slot distribution thing and atk formula.

Maybe add quests (not theme park like) to make people feel they are getting somewhere. Maybe just hat, lvs, mats, or stuff to do. More than what we have.

Add an event every now and then where a giant poring or willow or whatever mob with emperium def and summons spawns and has to be killed by the whole server. It's not like MVPs where one group hunts it but the whole server needs to do it, for a certain bonus or something.

Or maybe when these giant mob is up, exp rate is reduced to 75% normal and will only go back up until the monster is killed.

>stuns
the only classes that have sufficient HP to tank the damage applied during a stun (from many mobs, especially mvps) won't get stunned to begin with, because they have 93+x vit.

1 vit classes are guaranteed to die. do they build vit or do they add some other stat (agi/luk) to reduce chance?

luk doesn't work 1:1 like vit. it only reduces a small chance of some meme statuses that only few mobs apply.

keknewal tried to "fix" this somewhat by making agi reduce some statuses, but honestly i think luk or some total sum would be better suited. some of the immunity cards way too hard to get to count on (not talking about freeze and 100 hard mdef shit either)

and also
>sleep

fuckign why do mobs have 30s or whatever sleep if 1 hit wakes you up? what the fuck are these debuff durations, is this dota2?

Do the "champion" mob stuff on classic.

What should I name my Bongun Bōifurendo?

delet this

munak is pure

I am Munak, fuck off

Fjarlægð

HERESY

YOU ARE NOT PURE

>seal parties

youtube.com/watch?v=KNZVzIfJlY4

5 clients isnt that fun

Why do you guys hate me so much.

but we love you senpai

These aren't two(2) seals.

Uguuuu

Those fucking Poring's eyes.

classic anime face

I still need to name this bongunnnn

what is that bulge

;)

Thara frog card EST 2021

>mfw I am recasting Steel Body and the mob is near and Rout isn't healing..

Funnnnpost

more lewdposting

okie

>so many fetishes in one pic

...

MvP

Assassinate me senpai

cute

well at least you're 0% exp anyway

gay

fuck it we're gonna survive this night

maybe not

we will

damn right we will

also there will be a memorial service for puri tomorrow

RIP

poor puri

Who wants to bet how high I can upgrade 20 pieces of boots[1]

one +7

yes you will
I don't even play RO but it's the most nostalgic I am about any game ever

nostalgia is this crazy thing that just hits harder and harder the older you get

The real question is, is Rumi a cute grill?

Is anyone alive still? GC/Masturbation

>11 posters
Here's 12 because I pity you

Come play?

>wake up
>thread isn't dead

I BECOME KNIGHT

welcome knight #234234767284

...

>brandish instead of BB

>using brandish on a server that uses trans BB calcs
for what reason

Eh, was it really that bad using brandish in origins?

it's not bad per se, but BB just does straight up more damage

brandish is useful in pvp to spread status with the larger aoe

make a google doc where we can fill shit in for changes

Mace [4] or Chain [3] for Asura?

don't

morning, gents.

Don't forget from the second or third mob, you will lose SoftDEF and HardDEF.
I prefer larger AoE and less SP usage.
If STR >110, use Mace[4].

reddit please

hey why don't you join the guild? we got parties and stuff

Lunakaligo[3]

Resurection!

we ain't got no new fangled weapons sir

>sir

*slut

fucking autocorrect

>Using autocorrector unironically.