would love to put something together like in op pic. wonder if it was a team or one dev?
Brody Jones
Where is the Long Road Dev?
I haven't seen him since his demo.
Angel Nelson
I'm trying to make a basic kill quest to help me understand what I can do with variables, when I make a fight with two enemies it only counts as one, but managed to make it so you have to kill em by making a event page in the troop event pages, but i cant figure out how to make it two variables count and make sure the enemy is killed in battle and I can't figure it out, anyone got any suggestions?
Ryder Long
ded
Joseph Brooks
Can't you just increase the variable by 2 when that troop is defeated?
Robert Cruz
super ded
Logan Hughes
I must be overthinking this, mind if you tell me how to do this when the troop is killed?
I'm making good progress on my game but there's nothing worth showing yet.
I'm working on the tools and logics.
Jordan Brooks
Nope. It's from an artsy-fartsy RPG Maker game named Kosa which appears to have disappeared from the face of the internet. Really not too interesting, but the soundtrack was entirely original and had some really dreamy tunes that I liked.
well, yes. Instead of asking for sauce, I specifically mentioned the name to show that I COULD search it on google.
I was asking more for the purpose of it being put in the OP. What's there to talk about it?
Michael Sanders
oh, i see. my mistake, then, apologies
Austin Evans
I am making a game with three main characters and a job class system. Originally I wasn't going to use TP, but I've been thinking about using TP for "Limit Breaks". If I go for Limit Breaks, should I: Make Job-specific Limit Breaks. 9 Limit Breaks total. Easier to balance. Make character-specific Limit Breaks. 3 Limit Breaks total. Offers more replayability, but could also lock certain characters in certain classes. Make Character specific Limit Breaks for every job. 27 Limit Breaks total and no risk of locking characters in certain Classes. Offers most replayability, I guess. But I don't think I can really come up with that many unique and exciting Limit Breaks.
Nolan Bennett
?
Jonathan Brown
zrzly
Alexander Gonzalez
Good, just recently finished the designs for the main characters of the party.
Thomas Reed
If you're thinking about making a Halloween Project. Now would be the time to work on it.
Juan Smith
What you guys think about giving up the Def stat and working solely on physical/magical rate on equips/states? It feels much better to balance the early game and I've been thinking if it's better in the long run as well.
Robert Price
How do you all come up with place names that don't sound retarded
Lincoln Williams
My DLC in VAce wont show up, pictures and faces dragged and drop show up fine in game but, tilesets that are dragged in drop into the game folder won't appear. I've read the readme file and have imported said tiles to game but they still will not appear.
Another question, can I import sprites from VAce to MV?
Hunter Reyes
Going to PAX! Making connections and shilling content is tiring work
Jace Perez
It's simple if you're not using random encounters, since you can just increase the variable in the enemy event. With random encounters it's tougher because the battle ends before any "on enemy death" events can run. The easiest way would probably be to make the enemy inescapable so they have to be killed and run the "+2 to variable" event on turn 0 once per battle just for encountering them.
Henry Harris
Or, you could make the enemies have the "immortal" state, check when they are at
Aiden Johnson
Like, what about references to historical terms? Teutonic, Sumeria, etc.
Charles Hill
Be aware that if you do this, you can't have any "instant death" skills that inflict the knockout state, as the check is HP based and immortal will stop it from working. Instead, you can make them deal 100% of the enemy's HP.
Lucas Baker
evening 10
Ian Ross
You can make armor give max HP instead, easier to balance that way.
Ethan Torres
recently finished 1/4 of a giant segment of a map, going to work on the next segment soon
Jackson Cox
cute!
John Baker
bomp
Logan Rodriguez
in the OP script list i couldnt find a script i was trying to make(if nobody had made it) which lets you change game/window resolution during gameplay via the options menu that is compatible with yanflys stuff. I have been out of the loop for a long time so i don't know if yanfly updated their stuff to be able to do it.
Austin Adams
Any news on ch5 progress? Who's making it, did he give up?
Jaxson Flores
Thank you guys for the help
Jaxon Jackson
sbump
Easton Hall
I haven't been too much of a fan of job-specific limit breaks, even if I concede they've been much more useful in combat and balance.
I'd go with 3 character-specific limit breaks per person, 9 total.
Cooper Morgan
Do you mean like having the player select the Limit Break to use when the TP bar is filled, triggering Limit Breaks at random (or by fulfilling a certain condition), or having 1 limit break shared for 3 jobs for each character?
Thomas Turner
Meant to quote
Anthony Reed
you've got options. >choose 1 of 3 limit break to equip to a character in party menu >limit break is dependent on amount of TP when you trigger it
Jason Davis
Please respond
;_;
Robert Torres
look at the tileset tab in the database editor?
Jaxson Cruz
Have you created Tilesets where the Tiles are used?
They won't just get added to the Precreated Tilesets.
Liam Nguyen
I did.
I have and followed how I was supposed to do it but nothing, I looked up and someone had the same problem as me on a forum but it seems like they found the solution themselves but didn't post what it was and that thread was closed.
Isaac Young
Maybe try closing the Program and opening it again. or reloading the Tiles in your Map. I believe my Tilesets in MV occasionally needed some updates like that.
Mason Carter
live
William Barnes
Why the OP doesn't have a link to cracked 1.5.0?
Levi Gutierrez
I asked why the OP doesn't have a link to cracked 1.5.0? We had an user do it specifically for us and some shit OP couldn't be bothered do update the copypaste for several threads.
Christopher Smith
LIVE!
Samuel Campbell
Out of context RPG Maker game quotes, go.
Jayden Scott
...
Noah Howard
Anyone knows how/where can I increase the asset size (resolution) of the default window.png (the file that's used for window skin).
Obviously inserting a bigger file doesn't work. The default 192x192 is a bit too small for my needs.
Ryder Nelson
you realize it's generally different people making the threads and that it's hard to keep up with everything that gets posted, right? If you want something included, it's best to post a reminder towards the end of a thread. Or make the new one yourself! The thread often goes down for days, so there's not exactly a lot of competition for the ~honour of being the op~.
Brandon Nguyen
wrapping up the game, and i'm so much less motivated
Jason Kelly
>smug guitar player contemplates harem
Brayden Cox
>never manage to finish more than 10% of my games Guess I should aspire to make games 10 times larger than they need to be, that way when I give up, I'll have a full game!
Noah Brown
I realize, I know and I've often reminded the OP to include [x] (like when for reasons unknown someone stopped including 1.4.0 in it). And people are still blind.
>The thread often goes down for days, Now that's a stretch, isn't it? Usually it's merely hours.
##### Unsure if the Win7 is for Win7 only or it's the updated Win10 version. If the Win7 one works on both OS, post only the Win7 crack as having both is redundant.
Is MV really that shitty compared to VX/ACE? I'm having second thoughts, but I'm really too deep now to go back. I was lured by the shiny thing and Javascript, but the since I learned more about coding (still a complete amateur), I think Ruby wasn't really that bad and it was mostly shitposting and bad rep.
Adrian Cooper
Java is generally easier and you can learn a lot because literally everyone learns it in college and there's tons of tutorials
Jayden Parker
Got tired of playing through the game and fixing things so I decided to model new clothes. I will continue working on the game directly after I finish this piece but I really don't look forward to fixing all that stuff that is still broken.
Juan Nelson
>184902742 This seems to keep saying quazip.dll is missing every time I run it. Any way to solve that problem?
>YanFly has to fix the fuckups of Kadokawa Why is KADOKAWA such shit? Would RPGMaker even be worth it without the community?
Jayden Richardson
Does anyone know of any scripts for MV that might be able to make weather feel more intense? I know that's kind of a vague request, but at 9 intensity, I feel like the rain is really underwhelming.
Juan Cook
Nope
Jacob Rogers
Yes.
Isaiah Parker
night bump
Aaron Sanders
good night bump
Zachary Rogers
So it's better to just use VX Ace after all?
Parker Murphy
personal preference I feel like.
Hunter Hughes
MV with VX Ace Resources is the good shit
James Williams
Remember to work on your projects and bump the thread while I sleep, anons.
Wyatt Richardson
>Would RPG Maker be worth it if nobody made RPGs with it?
Isaiah Wright
sleepy time bump
Nolan Ross
...
Nathan Myers
bumping
Colton Young
...
Levi Morales
Bump, It's really important for me, please help anons.