there are people screaming right outside my window and i'm scared edition
> Upcoming Mechanoid Jam itch.io/jam/op-mechanoid > Next Demo Day 16 (8 days left) itch.io/jam/agdg-demo-day-16 > Play Demo Day 15 itch.io/jam/agdg-demo-day-15
I downloaded and installed but now I'm getting a rare bug where when I open it it just sits in backround processes for no reason.
Ebin.
Joseph Long
Should I pirate Unity or use the free one instead?
Gabriel Richardson
>for no reason.
Owen Cook
Progress! Player now has proper damage triggers and animations. Planning to make enemies speed up when they notice you, maybe give them proper death animations.
Julian Wood
There is no reason to pirate Unity. Use the free one.
Owen Baker
I haven't visited /agdg/ in like 6 months. How has life been treating you guys?
Zachary Adams
I'm a billionaire game girl game dev now, where is your game?
Justin Price
Is Sega Genesis-style music the best game music?
Joseph Thomas
I'm about to receive my first dollar from gamedeving
Julian Young
Anybody here got a college or university degree? Programming and video game related?
Kinda curious what the fuck game development for college means, I mean there's comp sci and then there's that shit so does anyone know if it's worth people's time or is self-teaching yourself how to make games better? guess it kinda depends on people, but what're your thoughts?
Tuition for me wouldn't be a problem at all, so just want a straightforward opinion.
Gavin Cruz
I can't find one.
Aiden Bailey
I had classes where the class splits into teams to create one game together. Other classes in the major included some graphic design and programming shit. Nothing you can't teach yourself and no one I know got a vidya job yet after like 6 years. Least I made some friends tho
Jaxon Gonzalez
Any idea guys here?
I'm making a turn based grid RPG and I can't figure out what to do with the battle system.
Give me your most Molyneux ideas.
Matthew Rodriguez
If tuition REALLY isn't an issue, I'd say go for it. The thing about school is, you're going to be doing most of your learning on your own time anyway, and this applies to ANY degree. Being around like-minded and similarly skilled people learning the same thing can't hurt, and will probably help you learn a little faster and make contacts for later.
The common complaint is that if you're going to school as an investment, a game school is objectively terrible. But if money isn't a factor, sure, do it.
Hudson Brooks
you play as a slime girl rolling around and absorbing horny school boys
Kevin Hernandez
Use the ff6 blitz system for all characters like Samurai Showdown rpg did. Combos, combos, combos.
Noah Foster
Added a turning animation.
Brandon Wright
What about computer science? I've had a course in high school for comp sci and had some fun but it was java and the entire time we just copy pasted code. How does college handle that? anybody on here know? not entirely convinced about going to school for programming yet but if it's beginner friendly I'd like to try.
Levi Campbell
They're selling bootleg versions of the game I made in school illegally
This is just the weirdest shit
Kayden Edwards
Look for community colleges that bridge to universities. My 2 year web dev diploma means I don't have to take the programming component of a few comp sci programs at actual accredited universities. Just a few math and humanities creds (the later which I already have)
search for bridge programs and university credit
It's a cheaper route that will get you into programming without the math to see if you actually like programming.
Not to mention that college programs are often easier, not for the rigour of the course necessarily, but because they tend to be more streamlined and student centered with rigid schedules, so you aren't wandering around a campus wondering where to go next.
Brayden Perez
I would take that as a compliment, desu.
Adam Reed
I took Java swift and vb in my course, and it was hard and a steep learning curve (half of the class dropped out, actually)but I'm a nerd who actually likes computers so it was fine. There were also Linux and webserver components. I also learned a lot of practical shit I have no intention of ever applying myself.
Chase Parker
You're game looks nice so far, man. SotN is a great reference point for movement and I'm glad you agree (I assume).
Wyatt Perez
Looks good, man. Keep at it.
Cooper Cruz
It also looks like it's selling like shit Guess I'll just pretend I didn't see it
Joseph Parker
>SotN is a great reference point for movement and I'm glad you agree (I assume). Yep. Though, any of the igavanias really (except for a few of the GBA ones early on).
Nathan Powell
Make it that the units attack with chess moves, but no insta death
Liam Long
hey since I can't get an artist to stick around I'm looking for placeholder art for my game, mainly for my main character I ran down everything in the first page of google results for "free game art" and nothing had what I'm looking for do you guys know any sites that have a wide variety of character sprite sheets and animation, especially for niche things? it doesn't have to be free either, but it would have to be maybe $10 at most
Brayden Lewis
Shit I don't think anyone would be willing to sell a fully animated spritesheet for $10, but your best bet would be on tumblr and commission them
Josiah White
added more decorative tiles to my tileset
Ryder Johnson
well I've seen plenty of sprite sheets for free at this point, they're just mostly shit and don't have what I'm looking for even a static sprite might help
Ryder Watson
honest question: is your main character supposed to be incredibly disturbing?
Nolan Garcia
Nice, your game is really nailing the game boy color aesthetic.
Andrew Sanders
>tfw you reach the point where you've written so much and had to do other stuff for so long you end up researching your own code to figure out how you did stuff to make things work I mean I would normally check things, but not skimming entire functions or even modules just to figure out things I was able to find what I needed relatively quickly though
Jaxson Parker
Thoughts on my item system? I've been kinda delayed on coming up with it but I really need something to start with. tier 0 and tier 2 are especially due to get expanded once I figure out use cases more.
tier 0 (raw, present in every system): gas, ice, minerals tier 1 (processed or in specific locations): chemical fuel, nuclear fuel, organics, antimatter, dark energy (exotic matter) tier 2 (construction materials): electronics, semiconductors, tier 3 (construction parts, variable size/type): ship hull (depends on optional bits like docking bay), chemical fuel tank, station module kit (construct in space), generators, engines/sails tier 4 (complete reusable parts): batteries (electrochemical & hydrogen), shields, weapons, sensors tier 5 (complete structures): ships, station modules, settlement structures
and no the tiers aren't that important but I wanted them sorted logically
Easton Mitchell
Any tips for achieving that low-poly ps1 look like pic related?
Gavin Morgan
I find him to be very handsome
Jacob Wood
thank you!
Adrian Jenkins
Use fewer polys than a modern game
Brayden Murphy
two color schemes, one for background, one for foreground.
too much?
I don't know why I bother doing this since i'm never going to be able to make a game out of it.
Elijah Torres
your question is too vague so you will only get meme replies
observe, go and do it, then come back with results which you can get feedback on
Jayden Moore
the grid pattern is too apparent
Charles Diaz
no idea how to fix that without making the whole thing look funny due to the limited color scheme
Nathaniel Robinson
get rid of the dark outlines
Lucas Cox
How would anyone ever make a turn-based RPG with fast-paced exploration? I keep thinking about it but for me it seems like you can do either one or the other, not both. A turn-based RPG requires the player to stop at one location in order to fight whatever he is supposed to be fighting at that moment, meanwhile in any game with fast-paced exploration the player is given the power to quickly run through vast levels with the objective to either reach the finishing line(s), collect something or do some kind of task in the most optimal way possible. There is no way to implement them together because the combat will disrupt the exploration, making it slower. Yes, there is no way unless you compromise and ignore the stationary feature of turn-based RPG, but that would be too big of a load on the player. It is impossible to conceive the average player could keep running through a stage while fighting an opponent in turns at the same time. I give up. Anyone here has a idea of how it could be done?
Ian Campbell
?
Samuel Williams
Your functions should never be so long that skimming them makes you say "entire functions"
Eli Hill
are you doing fake gbjam too user
Blake Harris
better but you still have the single color lines running through the whole thing
if that's really the style you want, don't change it for us
but it looks shit for a reason
Caleb Carter
forgot the background
I wish I could but I have no code or game. I'm just larping at this point honestly pls kill me
Oliver Wilson
Make the guy inside the building more contrasting with the background, he's barely visible
Kevin Phillips
it literally JUST started user get your shit together and make a game
Luis Sanchez
how will i put armor on him tho
Its super hard to make stuff contrast when you are using like 8 colors and are trying to make a mini terraria clone
Angel Jones
Look through the coursework and make sure it's game development and not just game design. If you're looking to do coding or art, make sure the school has a reputation for being good at that field and that the course has a large number of classes from that department (may differ if they offer specializations like mine did). Ideally you'll get a minor in that field in addition to your major in game development, with the option to take a few more classes for dual major.
You won't learn anything you couldn't have self-taught yourself, but you might learn a lot that you *wouldn't* have self-taught yourself. Plus you'll have tutors, professors, and a large number of peers to help you and network with.
If anything, I'd say you should go because the college/uni experience is enjoyable. It was the most fun part of my life so far.
Robert Diaz
I can be your consultant if you want
Chase Garcia
Los poly, high textures, dont rely much on the shaders to do the well.. shading details, if you have to get a more natural look, do it on the map itself
Cameron Johnson
>tfw brainlet but went to IT anyway >barely average 2.7 GPA >on 5th semester already Help
Nicholas Peterson
get game maker lets be nub buddies ;_;
Ryan Ortiz
use low polys and low res textures. Into pixel art. You have to bake in your details and shadows into your textures without making a high poly model
Evan Flores
whats a nub buddy
Easton Howard
At least it's CS-heavy, right user? Right?
John Diaz
why? I separate every major thing into its own function, and I put most of the functions into similar groups in modules also the main loop kind of has to be as long as it needs to be, if you see what I mean, and so does the draw loop
Gabriel Ross
youtube.com/watch?v=D8rYZ6iGA1U This game is about systematic oppression. When should I create the patreon and let tumblr give me money?
Leo Gray
>If anything, I'd say you should go because the college/uni experience is enjoyable. It was the most fun part of my life so far.
Nah, fuck that. Real talk: If anything, you should go because at least you will be able to say you tried if everything fails in your life. Many things will fail and that is if you are one of the lucky ones, the ones who will manage to grab some few accomplishments like being able to pay your rent.
Ayden Roberts
also every semi-major thing inside a function, sometimes down to a handful lines, has its own space visually and at least one comment saying what it does
Landon Perry
Well I'm taking a course on AI, data structures, and computer organization this semester, and I already got through 2 courses on algorithms(101 and advanced) which I repeated but since they're compulsory I had to take them.
Easton Ramirez
nu b newbie
Colton Diaz
Oh, that sounds like a tough workload. A lot of IT degrees are made for CS majors who couldn't finish the weed-out classes, but it sounds like yours is quite a bit harder.
I actually used to tutor Data Structures. We had something like an 80% drop rate because the teacher had no idea how to teach the class. Naturally, I had a lot of visitors during my hours.
Jackson Morales
ok give me ideas for mechajam i don't want to put too much effort in it.
John Rivera
you didn't even put much effort into that post
normally i reply to these baits with ideas
Jace Gomez
FREE subsurface scattering
Bentley Hill
>I told Miyazaki I love the "gratuitous motion" in his films; instead of every movement being dictated by the story, sometimes people will just sit for a moment, or they will sigh, or look in a running stream, or do something extra, not to advance the story but only to give the sense of time and place and who they are.
>"We have a word for that in Japanese," he said. "It's called ma. Emptiness. It's there intentionally."
>Is that like the "pillow words" that separate phrases in Japanese poetry?
>"I don't think it's like the pillow word." He clapped his hands three or four times. "The time in between my clapping is ma. If you just have non-stop action with no breathing space at all, it's just busyness, But if you take a moment, then the tension building in the film can grow into a wider dimension. If you just have constant tension at 80 degrees all the time you just get numb."
Pic very related but it only particularly makes sense if you've played OFF.
Michael Sanchez
How about you OFF yourself
Luis Myers
?
Ryan Parker
For modeling itself, you'll just need to practice a lot. Use references. And remember that in low poly a lot of the detail will come from the texture, not the mesh.
Jonathan Rodriguez
this looks like low poly with hand drawn textures and even shading.
Just create a square and draw on top of it anime style lol. + compress your textures really hard to they look extra shitty ( crisp )
William Butler
Yes, we also have a word for it. It's called comfy
Easton Williams
when you're dogfooding your texturing api and subconsciously almost make the agdg logo
Caleb Morgan
as a representative of another time zone, I thank you
Adrian Hall
Calm too. Just a moment of calmness.
Evan Perry
間 Is that the word he's talking about?
Andrew Reyes
Not the same thing. Ma is the space between action. Comfy can exist in solitude without being between action.
Brody Long
Reminder to make a backup of your game dev shit.
My hard drives got wiped the other day and my Gamemaker project with it. Learn from my autism
Henry Thompson
weebos pls
Camden Fisher
Just finished a basic inventory setup and made it so that the player can equip a hoe to till the ground. Next up will be a "hand" tool for putting seeds in the ground. All the art is placeholder, just focusing on functioning mechanics first.