/twg/ - Total War General

>Holy
>Roman
>Emperor
Edition

Total War: WARHAMMER 2 – System Specs:
totalwar.com/blog/total-war-warhammer-ii-system-specs/

Dark Elves Battle Let's Play:
youtube.com/watch?v=phpMYkFodkE
Dark Elf Campaign Let's Play
youtube.com/watch?v=h7e3jCd62C0

New World Map Full Reveal
youtube.com/watch?v=5vq6EORl57A
New World Map:
totalwar.com/blog/eye-vortex-campaign-map/

Total War: WARHAMMER 2 – Skaven In-Engine Trailer:
youtube.com/watch?v=k8EQ1KNkpmw

Norsca - Launch Trailer:
youtube.com/watch?v=6vhEhC40BNw

Total War: WARHAMMER 2 – Dark Elves In-Engine Trailer
youtube.com/watch?v=zB6FaGBz0Lo

Total War Saga Announcement Blog
totalwar.com/blog/a-total-war-saga-announce-blog/

Roster Reveal:
totalwar.com/blog/lizardmen-army-roster/
totalwar.com/blog/high-elf-army-roster/
totalwar.com/blog/dark-elf-army-roster/
totalwar.com/blog/skaven-army-roster/

>FAQs and General Info
pastebin.com/gZ1T9VCN
twcenter.net/forums/forumdisplay.php?2191-Total-War-WARHAMMER-Modifications

Last thread: Screenshot sharing and campaign posting encouraged!

Other urls found in this thread:

youtu.be/YF3epfAvFOs?t=291
bundlestars.com/en/collections/total-war-warhammer
forums.totalwar.com/discussion/193394/warhammer-ii-faq
twitter.com/NSFWRedditImage

LOVE ETERNAL!

What size do people play at in MP?

>still no history news

>ywn get to see Charlemagne in person

high usually to balance performance and immersion

tfw no qt dreadlord gf

*destroys your army's morale*

Psh... what now... kid?

TWW2
> Major Race Pack #1: Tomb Kings (Settra, Khalida, Khatep, Phar)
> Minor Race Pack #1: Araby (Sultan Jaffar, Golden Magus)
> Lords Pack #1 (Alarielle vs Hellebron)
> Lords Pack #2 (Tehenhauin vs Ikit Claw)
> Major Race Pack #2: Daemons (Skulltaker, Epidemius, Blue Scribes, Masque)
> Minor Race Pack #2: Pirates (Saltspite, Harkon)
> FLC Race Pack: Dogs of War (Pirazzo, Borgio)
> FLC & Promo Lords (Alith Anar, Malus Darkblade, Thanquol, Kroak)

TWW3
> Forces of Khorne (Valkia, Skarbrand)
> Forces of Slaanesh (N'kari, Dechala)
> Forces of Nurgle (Ku'gath, Festus)
> Forces of Tzeentch (Horstmann, Kairos)
> Chaos Dwarfs (Astragoth, Drazhoath)
> Ogre Kingdoms (Greasus, Skrag)
> Pre-Order TWW1 Race Pack: Kislev (Boris, Katarin)
> Race Pack #1: Cathay (Dragon Emperor, Monkey King)
> Race Pack #2: Kurgans (Tamurkhan, Sayl)
> Race Pack #3: Undead (Arkhan, Neferata, Helsnicht, unlockable Nagash)
> Lords Pack #1 (Arbaal vs Azazel)
> Lords Pack #2 (Valnir vs Vilitch)
> Lords Pack #3 (Zhatan vs Braugh)
> FLC & Promo Lords (Haargroth, Styrkaar, Feytor, Melekh, Aekold, Golgfag)

>TWW3
>no good guys faction

wrong

>no Nagash until game 3

tfw qt dreadlord gf

I hate g*rmanic archers so fucking much

mp unit size is large

Do Imperial Wizards get laid?

More than you do.

the AI in Attilla / Rome 2 always seriously outperformed me in using archers

even trying to run them down with cavalry resulted in fucking horrifying casualties

the attila balance is really wack sometimes

Cathay are the good guys

hey guys sup

GRREEN KNIGHT

>shhh
>can you hear it
>the sound of comprehension

>tfw dwarf or undead
>that when either never break or can't

jej

Seriously though fuck undead

bretonia is not fun to play
greenskins are not fun to play
dwarfs are not fun to play
wood elves are not fun to play
vampire counts are not fun to play Without DLC

what did CA mean by this

ABSOLUTELY
ASININE

G O B L I N S

Cathay will never be a faction, it's literally on the other end of a giant stretch of land from the Shadowlands. They also aren't good guys, the Monkey King works with Skaven

3 is going to be Kislev, Daemon Hosts, Chaos Dwarves, and Ogres

your not fun to play

>bretonia
>not fun

what about my not fun to play?

>wood elves are not fun to play
what did user mean by this

but those are the only campaigns I've played in total war warhammer

>bretonia is not fun to play
Wrong
>greenskins are not fun to play
Only if you play the specific 'Greenskins' faction
>dwarfs are not fun to play
True
>wood elves are not fun to play
Wrong
>vampire counts are not fun to play Without DLC
Double wrong

>bretonia is not fun to play
you can't be more wrong, holy shit.

I agree that Badlandsbowl is not fun after playing it once or twice but Bretonnia ... man ... I finished like 5 campaigns on Very Hard with Bretonnians and I would gladly play a sixth

how many times do you think bretonnia has been mispelt in this universe

Goddamn why do they all want a piece of me

redpill me on Bretonnia then

Basic Bretonnia I waste the first twenty or so turns either stomping the Orc rebellions or encircling Marrienburg.

Borderleaux Is me twiddling my thumbs waiting for Red Duke to leave his castle.

Carcassone is gay and has shit starting buffs.

is this your first time with M2TW?

Farm Orcs OR ride right out and smash Grung Zint on turn 2 to stop them

Finding this frauline fetching ja?

Yeah, I'm the guy from last thread at war with Milan
Still learning but I beat the shit out of Milan

Same amount of times slaanesh has

A rest if you will, mein kaiser.

good on you wiping out these fucks then

and yes it's normal the AI swarms your shit with agents

you can kill them by surrounding their tile with troops and then moving a unit/army on the agent's tile if you don't mind glitch abusing

Oh I should kill them all? Won't that ruin relations? Is that what I want?

if you use the glitch instead of assassins noone will be the wiser

I just always kill them off because there is a point where that shit really gets annoying

Which mods is a must for warhammer total war? Its my 3nd playthrought and wanna try some mods. Also is there any mod for more gun units for Empire? I wanna go full gunpowder as empire.

What glitch would this be? I'm a noob, 0 prior exposure to Total War before this

SFO (overhaul) or Advanced AI Mod (not an overhaul)
50 or 100% auto resolve ai buff if you're one of those lads who autoresolves everything

I explained it to you previously, but here's a video

youtu.be/YF3epfAvFOs?t=291

Here I thought conventional Siege were shit, but as it turns out Sieges without Missile Units, Artillery and subpar basic Infantry is even more shit.
Was fun though after getting past the Wall.

check agent squashing at 4:50

Oh fuck my bad, thanks man

>Historical fucking shit in the OP image
Can history faggots fuck off and make their own thread?

These maps where it's just entirely forest are extremely fucking gay

Who thought this was a good idea

for the good of the thread I'll make this sacrifice and give him one (You) as hopes that nobody else will

>tanookis can get the ere axe guard

OH BABY

Any tips for crooked moon early game on hard?
dwarfs are sending non stop stack 5 turns in and just slowly grind me away

Nasty Skulkers
Raid the Empire for Charlemagnes

There is no Universe where anybody wants to fuck nerds.

t. guy who watched some movies with chads in the 80s and 90s

the autistic bazoopa guy changed that

tfw kislev invades

>allowing filthy r*skies to colonize Dawi holds

BRAVO RADIOUS

does radious have conquer anywhere included?

>can upgrade wurrzag to have spleenrippa
>tooltip says he loses gaze of mork
Can mounted casters not cast now or something? Or is the tool tip just bugging?

They wanna fuck hollywood nerds who are actually cool deep down and dress in vintage clothes and most importantly have lots of disposable income

tooltip bugs when you hover over mounts

it's a bug, tooltip will show all their abilities/buffs falling off. The reason for this is they're actually 2 seperate unit, and for each mount type. So what it's displaying is the stats for Vanilla Wurrzag. After you upgrade, it re-applies all your other shit to them.

So the tooltip is basically useless for showing how stats will improve/change besides base armor and speed

>lots of disposable income
isn't that the only thing that matters for most women?

I still don't see why they even bothered with gradiating mount upgrades for LL's. Like it makes sense for regular lords, but Kranz is supposed to be way better than a reg general

Also upgrading mount tree is a waste of skill points, since they in no way improve your new mount. Having a barded warhorse or a level 3 Pegasus isn't going to affect Deathclaw at all

>mount wurrzag
>he doesnt dance anymore
the true casualties of war

How does armor work? and does magic ignore armor

What part of wizard do you not get?

>20th power rank declares war to 1st
What do they expect?

Yes, hence why BBT nerds are popular.

Fuck they're even chads for nerds. The Jew is a fucking Nasa astronaut for god sakes, Sheldon and Leonard and Indian are all physicists working for Caltech. They have no fucking acne, can dress themselves, have their own places (except for Jew, who eventually moves out when he gets the Catholic pussy), and did I mention they're doctorates with non-teaching positions doing the actual work in their extremely high end fields? Leonard is even in fact pretty normie behavior-wise.

They would be literally swimming in college pussy, not teachers so they don't have any conflict of interest either. All they have to do is drop "Oh I'M A FUCKING PHYSICIST WITH A DOCTORATE" in a conversation and that instantly makes them interesting and gives them a free pass for any social issues and quirks they have short of being disgusting slobs.

This is one of the reason's nerds and geeks hate that show. It's like Revenge of the Nerds but worse.

Both top tier barrack chains are almost complete, now I am in a bit of a dilemma - I'm not exactly sure what I want my army comp to be. There are a few units of note

>Pikes
Have served me well so far, but seem to be falling off in effectiveness. Would be useful as a wall to ward off frontal cavalry charges that some factions like to pull when they have lots of cav, but they can only be used defensively and have pretty poor combat stats
>Kushite Shotelai
Offensive monsters, but they are only medium and as such get fucked hard by cav, and their low armor leaves them somewhat vulnerable to missiles. Unfortunately not as good of an anvil as I would like
>Desert Palatina Defectors
Basically a cheaper version of the Shotelai, trade offensive stats/ap for better health/melee def. Have worse morale, but come with missile weapons.

As far as cavalry is concerned, I also don't wnat my cav force to be solely made up of unarmored very light shock cav. I would like something to kill enemy cav and allow my light lancers to do their thing unimpeded, but am not sure if I want to go with armored camel warriors since they get used in every other desert faction campaign

Is there any mods that change the Unit Card portraits in Attila?
I hate the way they look

Grace is a ravenous cunt. And I suspect she may actually be male.

Shes exactly the type of cretin that ruined Mass Effect Andromeda. At least for now shes simply in the community PR department.

Morale can be compensated for w/ general nearby or not sucking. Palatina Defectors IMO, with 2-4 units of pikes to sit on the flanks of formations. 2-3 Shotelai for flank and line reinforcement.

What are your options for Cav?

>she may actually be male
Eh, she loves paki cum too much to be male.
She's a fucking dyke though

TW2 race packs are

Tomb Kings, Araby, Vampire Coast, Albion and Dogs of War. This was leaked for a week now.

>leaked
nice meme

>she loves paki cum too much to be male.
Nice projecting you fucking looser she isnt a slut

>bundlestars.com/en/collections/total-war-warhammer
For y'all poorfags

It is now September, and the return of the true Phoenix King is nigh. All across Naggaroth the legions of the Witch King beckon to their sovereigns summons.

Surveying his skin cloth campaign map for the last time, Malekith knows to be ever weary of the roving tribes in the north; and also not to be ignorant of any ambitious dreadlords.
Word has reached him that his mother has marched south without order, it is of little consequence, though the rumour that she has resurrected her cult of pleasure is troubling.

On Ulthuan his spies report that Tyrion is engaged with another cult, taking advantage of the conflict could allow the Witch King to establish another foothold on Ulthuan.

Further south where the shifting sands of Araby blow, it has been reported that the servile men of the Asrai have conquered swathes of land, the riches of this land could well aid Malekiths coffers if he chose to wrest it from them. Though another rumour, perhaps untrue, but not worth ignoring is that a hold of the ratmen is situated somewhere in this land.

Finally from out of the land of Lustria little has been heard, the most valuable pieces of information being that a notable lord of the lizardmen is currently fighting human settlers by himself, it could be advantageous to eliminate such an opponent as swiftly as possible. As for the other piece of information, it has been heard that the whoreson Teclis is leading an expedition on the southernmost tip of Lustria, supposing he survives the dangers of the land it would give Malekith great pleasure to have a rematch.

Regardless of where the first strike is made Malekith will control the vortex and regain his homeland. Domination by a best elf soon!

What's the state of the world?

right now I am thinking of something similar to what I used for my gothic armies in TLR
>4x pikes
they are the anvil
>4x kushite shotelai
protect the flanks of the pikes, can go into shield wall and be defensive if needed to, but can also go on the offensive and hammer inf occupied by the pikes
>2x Hetaireia Guards
I can't not use these guys, they would serve as shock inf, and would be on the flanks behind the shotelai ready to do whatever they need to. Normally I would have 2x spears on the wings of the formation instead, but the best spear unit I get is the basic desert spear + I want to use these axe wielding madmen
>4x nubian archers
skirmishers sat behind the pikes
>2x mavia's chosen
why play tanukhid's if you aren't going to use these guys?

Including the general, that leaves 3 slots for additional units
>more cav
2 more cav is probably the best option since I need more protection from enemy cav on the flanks w/ no spears and vulnerable melee inf there
>arty
1x onager makes sieges much easier and forces enemies w/o arty to come to you
>skirmish cav
I like these guys but I don't think I have the room

pic shows mockup of theoretical engagement, left is an example where inf holds, right an example of where it collapses

>mavia's chosen
the tanukhid specialty, extremely fast shock cav with no armor and absurd charge bonus
>dune/sandstorm lancers
similar to above but they have vanguard, precursor javs, and the scare ability
>armored camel warriors
the typical phat wrecking balls
>camel lancers
nah
>arabian cav
nah
>kushite mounted shotelai
ap cav with good offensive stats but no bonus vs cav. I'm tempted to try them, but considering I need something to kill enemy cav they seem counter-intuitive
>Desert Raiders
classic raider cav unit
>Desert mounted javelinmen
skirmish cav unit, I like having skirmish cav especially since they can also run down foot skirmishers in attila

have an ai colonization mod on, so its a shitfest

How are they gonna pull of the Vortex Rituals without Demon units ?
Are Chaos warriors gonna spawn from the magic rifts ?

>just realized every faction added into twwh2 is going to have to have their own vortex bs

How do you spin off araby messing with the vortex? or the Vamp coast?

>the return of the true Phoenix King is nigh
BASED

Yes.

>playing the twwh2 campaign by the time DLC is out
you know there combined map is gonna be out within a week, right?

>within a week
a month maybe, but CA will still feel compelled to add in all the factions to the base campaign since otherwise people who bought 2+dlc but not 1 wouldn't get to use them

no, they said 1 week after launch the combined will hit

>> Forces of Khorne (Valkia, Skarbrand)
> Forces of Slaanesh (N'kari, Dechala)
> Forces of Nurgle (Ku'gath, Festus)
> Forces of Tzeentch (Horstmann, Kairos)
>Still believing this meme
>not realising they'll be like norscan tribes where you confederate other factions to get lords
>still doubting Kislev getting a full roster

the only thing they have said about the release of the combined campaign is that it will come "weeks, not months" after launch

source

user where are your vargheists?

>What’s going on with the mega combined campaign you talked about before?
>For owners of both WARHAMMER I and WARHAMMER II, our first content release shortly after launch (free of course) will be a vast, combined campaign map representing the geographical areas of both games in a single map. This will allow you to start epic campaigns as any owned race (including any DLC races you own). This will be shortly after launch, weeks not months, and will be our very first content release.

forums.totalwar.com/discussion/193394/warhammer-ii-faq

Currently Kislev and ostland are razing norsca whilst I subjugate what's left

>tfw chaos divided has bugged out so exalted champions have random mounts in the overworld but will never have a mount in battle