> Upcoming Mechanoid Jam itch.io/jam/op-mechanoid > Next Demo Day 16 (8 days left) itch.io/jam/agdg-demo-day-16 > Play Demo Day 15 itch.io/jam/agdg-demo-day-15
Reminder that you're going to make it but only if you believe in your magic.
Mason Fisher
Enginedev
Adam Foster
> Next Demo Day 16 (8 days left) Make sure to update this next time
John Carter
>In The Bureau/XCOM, we ramped up the enemy AI aggressiveness if the player didn't move around every ~15-20 seconds. Just what I needed. Gotta explain those cheeky players that it's about constant movement. >We have a term called "coyote time" for when the player walks off a platformer ledge and presses jump too late, but the jump still works I was always neglecting it, but actually I can make speedrun strats out of that.
Nicholas Morales
>5 days who else /not ready/
Jordan Moore
Are any musicbros planning on making some music for mecha jam games?
Robert Taylor
I'm gonna make it this time, I swear!
Joseph Powell
>5 days
Chase Robinson
post-apocalyptic video game where animals fight for survival and dominance in an earthquake-shaken city
Noah Sanchez
is anyone looking for an artist? serious replies only please
Cooper Roberts
>coyote time Heard it elswhere as input buffering...
Christian Collins
Reminder that only artists that post examples of their art or a portfolio are actually interested in making games.
John Myers
Not so fast
Parker Parker
Cool, where's your portfolio?
Jayden Walker
Input buffering is something else.
Henry Phillips
>my game will make so much money it will make up for 3 years of being NEET
Jaxson Lopez
It's more like buffering your inputs before current animation ends. Coyote time reacts to input instantly.
Luis Flores
>coyote time DMC3/4 have a mechanic like this where, if you where walking and fall of the edge, just as you slide off of it you can do a unique jump action, basically allowing to to jump backwards of the edge as you fall off.
Jacob Hill
glad not everyone is trying to meme on me I'm uploading it now, what's your game?
Adrian Rodriguez
>i'm uploading it now that's a new one
Ryan Perez
Assuming I have a valid game, how long does it take to release stuff on steam?
Sebastian Parker
Why shouldn't I enginedev with Swing?
Benjamin Howard
In Unity, C#, how can I check if an axis is being pressed downwards? So far I have made my movements like this:
Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical); rb.velocity = movement * speed;
But I don't know how to check in an if statement if I press downwards/backwards with getaxis.
Gabriel Robinson
Down as on the Y axis? or down as in button down?
Luis Evans
I believe you need a Steam page for at least 2 weeks before you can release.
Jacob Adams
They process shit pretty fast. You have achievements/cards/emotes to make (optional) which is up to your own speed.
Filling out data and uploading takes maybe less than a day, unless you retarded. The depot stuff is a little mazelike.
Then at worst a few days for them to inspect your game to see if it runs / has viruses / etc.
Camden Butler
Down as on the y axis. Not sure what you mean by button down. I just wanna check if I press the joystick downwards
William White
>uploading takes maybe less than a day I just realized something awful. My upload speed is atrocious. It probably takes like an hour or two to upload a gig. My game's 3D and likely will be size heavy.
Eli Ortiz
have you ever considered if (Input.GetAxis("Vertical") < 0) ?
Isaiah Perez
Oh shit, didn't know about that (change from greenlight)
Eli Ward
How many of us are actually going to make a game for the mechanoid jam? and for those who are, when are you going to start? I think I will participate but no way I'll start working now. 3 months is too much time and I have more important things to think about, especially with Demo Day in less than a week.
Julian Morris
Their literal uploading is also janky, fails mean you have to start again. Great fun, especially when after a few hours I got "Error: error" as a goddamn error message.
Henry Nelson
>In the early ToCA racing games the marketing claimed drivers would remember grudges with the player character, and reviewers and players reported experiencing AI drivers holding grudges lasting for several races. There was nothing in the code to do grudges, it was all psychological.
Will your games contain psychological mechanics?
Jacob Cooper
I'll start next year
Jaxon Davis
Yes, I have, I just wasn't really sure
Josiah Turner
Guess who's never getting his game on steam
Dylan Barnes
>You have cards/emotes to make (optional) Games need prior approval to be eligible for trading cards now so there's not much point making them so soon
Brayden Ward
>making a simple feature >don't know in what class to put the code >start restructuring the code >restructuring starts cascading >go back and forth restructuring the same classes over and over
fug
Daniel Fisher
Currently working on reverse engineering the Fox engine so that we can get a level editor for MGSV. Need an artist who can create high resolution versions of of MGS1 and similar textures.
Easton White
post dev musique
Zachary Jackson
>class HAHAHAHA
Bentley Martinez
That's cool, I'm not really interested in working with the Fox engine, but good luck
Jason Nguyen
>Timestop when aiming the grapple in mid-air. Casual or fun?
Jace Diaz
All you have to do is sell 10k copies at $10. That's 0.01% of the world population.
Aiden Reed
I'll be making a game, yeah. My main game isn't far enough along for Demo Day, so I'm not worrying about that. I'm going to start a prototype now, but I wont be working on it the whole 3 months. Mostly I want to use this as a way to get better at 3D and get used to Godot 3.0
>go register a Twitter account with a cock.li email >You are not allowed to perform this action T-thanks.
Logan Fisher
They can't backtrace you to arrest you for offensive speech through a cock.li email.
Michael Nelson
Autechre or Meshuggah
Ayden Reed
I had a Twitter with a cock.li account but they locked me within a few minutes and forced me to supply a phone number to continue, and fuck that.
Connor Powell
>that's 0.01% of the world population What did he mean by this?
Noah Fisher
...
Jace Martinez
How am i supposed to get popular and respected withotu a twitter account?
Joshua Barnes
>they locked me within a few minutes and forced me to supply a phone number to continue, and fuck that. sometimes it takes a month, other times it takes a week, but they always eventually force you to feed them a phone number
Parker Campbell
Don't worry, Twitter will be bankrupt in about 6 months
Angel Myers
No they don't. I don't even have a phone. Just use gmail.
Austin Howard
i literally made 3 different accounts, all on gmails first time it took ~1.5 months, second a week, third was pretty much instant
Parker Hernandez
They asked me a number despite using gmail.
Noah Carter
What a time to be alive.
Hunter Ward
There's 10,000,000 people in the world.
Joshua Perez
welcome to the new era
Jacob Sullivan
Is there any way in Unity to replace an object mesh without having to reassign all the components, scripts, etc again?
Wyatt Russell
just change the mesh in the MeshFilter component?
Thomas Ortiz
hello bokudev
Sebastian Mitchell
who else /neverevenstarted/
Jason Martin
I'll be honest, I don't believe you. I've been using twitter for years. I've only ever been asked to give a phone number for two-factor authentication. But it's always been optional.
Juan Rivera
I just realized that if NPCs turns come without PC turns inbetween they are all handled recursively by events.
John Stewart
Yea, I read about this, but the MeshFilter component for my object doesn't really seem to do anything. I can replace this with whatever I want, it doesn't make a difference.
David King
I'm not bokudev, friend.
Elijah Carter
Casual and GROSS! Personally I just hate slows and stops in general. About as much as Gogem hates smears.
Anthony Jones
chances are you dodged it then i registered my first account in early 2016 and decided to make another one after phone authentication screen made me unable to do anything else while being logged on, but eventually the other account was struck as well, and then the third one i made again i gave in and "freed" all accounts after that
Adam Roberts
sorry but if you fail at drag&drop maybe programming/3d games is not for you
i recommend Game Maker or LÖVE for you
Austin Gonzalez
I'm not failing at drag and drop, I just wanted to know if there is a way around having to reassign everything. I wanted to change the model for my player object in Blender, so that I can better animate it, but having to reassign everything again when exchanging the model is a bit annoying.
Ryder Barnes
I'm sorry but I'm just not interested in working with you. I'd appreciate it if you would stop responding to me, thanks
Tyler Scott
>maybe programming...is not for you >i recommend...LÖVE
Anthony Allen
i bet you call HTML programming too?
Jonathan Sullivan
...
Ayden Torres
I don't.
Landon Adams
Reminder to check your shaders before you wreck your shaders.
Asher Sullivan
Yes, within the week there will be OLD MEN running the world.
Angel Smith
Reminder that everybody stutters one way or the other so check out my message to you: as a matter of fact, don't let nothin' hold you back. If the Scatman can do it, brother, so can you. Ba-da-ba-da-ba-be bop bop bodda bope.
Benjamin Cruz
That looks cool though. For like a level transition or endgame screen.
Nathaniel Williams
Turrets are "done". They're dumb but I'm just gonna give them a faster projectile to compensate that. Maybe make a variant that fires a slightly homing projectile. After that I'll fix the missiles (fuckers phase through walls right now) and then it'll be time to do some levels.
Benjamin Perez
>version control is tarballs strewn everywhere in random folders
Juan Martin
Makes stuff impossible to read without obscuring panels and the like though. Recorded at some 12 FPS to GIF to WEBM (thanks licecap): gfycat dot com slash DisguisedCanineElephant
Jonathan Rogers
what is your game about anyway? all i see is you adding in some random stuff, but what will the gameplay be like?
Ryan James
Redpill me on Unreal Engine. How much overhead does it add to a solodev project? How easy/hard is it to deploy to mobile/web platforms? How easy is it to add stuff through C++? Are you forced to use blueprints? How is it for 2D games?
... compared to unity?
Opinions allowed.
Tyler Williams
>he didn't pay his dues to the LP League Enjoy your meme game :)
Logan Barnes
now certain billboards placed on the stage model keep facing the camera. i don't know if i will be keeping the camera tilt in the gameplay itself, but it demonstrates the change pretty well.
Brody Price
i have a tutorial, should i make the player play it the first time they start the game, or the first time they play a level
Jason Thomas
Teach mechanics through level design.
Eli Taylor
Instruction at the point of need
Leo Richardson
We've heard this one already Danny, get something new.
Elijah Sanchez
I will make a game for the mechanoid jam. I am using the large timeframe of the jam to experiment with a different game development framework. It will probably take A LOT of time to find something and get to know it, so 3 months jam seems optimal.
If my game is ready before the 3 months are up, I can just submit it early. There are no rules which force me to develop the game for the entire 3 months.
Daniel Hill
It's by far my favorite engine None It's easy from a technical standpoint but packages are close to 100mb minimum which might be an issue depending on project scale It's very easy to use C++ in combination with blueprints, you'd be a fool to try and make a project exclusively with C++ I love UE4 and personally wouldn't use it for 2D because there is no point, you're ignoring literally 99% of the cool stuff that makes it a good engine
Dominic Peterson
the levels are randomized so doing that is incredibly difficult if even possible, i already have the tutorial done i just don't know when to have the player play it