It's fogging up like there is smoke coming into the cockpit, a real simulation of owning a Ford product, you don't get that kind of dedication elsewhere.
So this is what it looks like when you compare all the well-known sim racing personalities/streamers using the SRS global leaderboards.
The numbers are a bit misleading so lets go through them.
Skill rating doesn't fluctuate rapidly like in iRacing so the more you race, the higher you'll naturally rise up the board. However, winning is still worth loads more than just shitting it up in 7th place. So you can only grind till about 175-200 skill points.
This puts myself and Ortner as the best raw drivers which is exactly correct. Ortner isn't an alien but he's still fast as fuck. So if you want to learn how to be a better driver, watch Georg Ortner's streams.
But of course not everyone races the same amount, so what you do next is look at incident points. 1 incident = 1 car-on-car collision or major wall/barrier hit. 1 SRS incident point = a 4x in iRacing.
A value of 1 or above means you crash into someone else on average once per race. The fact that 2's and 3's show up several times is not good. That's an *average* number. For it to be 2 or 3 means some of these guys have been in 4-5 wrecks during some races, and 2-3 wrecks during others.
So if you want to learn how to be a cleaner driver, watch Ortner, Michi Hoyer, or Billy Strange. Ignore the rest.
What does this mean? Sim racing has a problem similar to real world NASCAR, where their most popular driver (Dale Jr) isn't their most successful driver. In sim racing this fucks over the community because unlike fortnite or madden, where you can tune into a popular stream and generally learn how to be better at the game just by hanging out for 5-10 minutes and either mingling with the chat or watching the streamer play, sim racing features a perpetual cycle of shitty drivers trying to learn from other shitty drivers.
>sim racing features a perpetual cycle of shitty drivers trying to learn from other shitty drivers. Isn't literally everybody, including you a shit driver though?
Slow drivers will often misdiagnose car handling issues as something that needs to be fixed in the setup screen when it's actually their own lack of skill causing problems.
Slow drivers will often not drive fast enough to generate optimal tire heat, leading to a car that doesn't handle as it should. In games like AC this is massively important because you can actually feel a huge difference between lukewarm tires (97% grip) versus peak tires (100% grip).
Then you have weird shit like on how downforce cars, you need to enter a corner above a certain speed threshold so the wings work as intended. Even just a second off pace it'll totally fuck up the aero balance of the car.
Same thing with DiRT Rally. The WRC 2010 cars are easier to drive the harder/more aggressive you push because then it's more likely for the sideforce aero to kick in.
These elements can change how a car or an entire game feels based on who's playing it.
Good example was GPL back in the day. The whole mythos around that game being hard as balls is because GPL 1.0 shipped with shitty default setups that bottomed out, and half the userbase never even bothered increasing ride height in the garage area but still ran to the forums anyways to shout OMG GAEM IS SO HARD WTF SUCK MY DICK I FINALLY COMPLETED A LAP.
>In games like AC this is massively important because you can actually feel a huge difference between lukewarm tires (97% grip) versus peak tires (100% grip). That in of itself is a problem for most cars though.
Jeremiah Nguyen
>The whole mythos around that game being hard as balls is because GPL 1.0 shipped with shitty default setups that bottomed out If we're being honest here, why ship the game with undrivable default setups? Most reasonable people would try the default setup before tuning the car more to their liking, they'd never assume the car was completely fucked from the get-go.
Nathan Kelly
>get stiffer but not hugely stiff brake spring for G27 >easy enough to keep chair from rolling but instead it pivots around the wheels and tips up Woops
>If we're being honest here, why ship the game with undrivable default setups? Just Kaemmer things
>PCars 2 >AI cuts the whole ass corner to pass me >Finish race AI has no penalty
Jacob Miller
>being upset someone made fun of EEC making shitty mods The lap was already invalid from two other corners, one of which was probably funnier but harder to screencap.
Cameron Bailey
you have to admit that jimmy character portrays himself accurately. i knew he was a shitter without ever consuming any of his content
RD, sort by downloads then grab stuff like mt akina 2017
Samuel Cooper
>go 1 second slower for no apparent reason >I know I'll go watch the replay >replay has been overwritten because of some dumbass .ini setting intended for computers from a billion years ago Man fuck rFactor, I'm so tired of this fucking game and meaningless garbage default setups and fucked up track geometry from some game 10 years ago that's been copy pasted 50 times.
Nicholas Cox
>he goes an entire second slower without knowing why
Bentley Perez
>going to the replay viewer to review your lap when you can just hold down the left arrow key to rewind in the race monitor without leaving the session
>1:43.7 lap time why do i even bother practicing, im never getting anywhere close to that.
Carson White
>why bother if i can't get first place
Juan Edwards
imagine being this much of a brainlet that you can't enjoy the simple pleasure of racing against your own previously set times.
Jace Scott
these are the best lap times from last week's race. you can be literally 2 seconds off pace and have people to drive with. stop making up shitty excuses not to race.
>Slow drivers will often misdiagnose car handling issues as something that needs to be fixed in the setup screen when it's actually their own lack of skill causing problems. How do you know when it's one and when it's the other?
>Slow drivers will often not drive fast enough to generate optimal tire heat, leading to a car that doesn't handle as it should. In games like AC this is massively important because you can actually feel a huge difference between lukewarm tires (97% grip) versus peak tires (100% grip). How do you know the tires are at the perfect temperature?
>How do you know the tires are at the perfect temperature? Isn't that something shown by the AC tire app?
Owen Walker
>Slow drivers will often misdiagnose car handling issues as something that needs to be fixed in the setup screen when it's actually their own lack of skill causing problems. Pointing at the fact that the drivers are bad thus they don't feel/understand the issues.
>Slow drivers will often not drive fast enough to generate optimal tire heat, leading to a car that doesn't handle as it should. In games like AC this is massively important because you can actually feel a huge difference between lukewarm tires (97% grip) versus peak tires (100% grip). If you take the above point that the drivers are supposed to feel the difference in grip. I would assume that James is implying that good drivers are good enough to feel the difference in grip. Because any retard can look at a game telling them the exact tire temperature and if the said game gives them 100% grip value for that. So you in fact don't need to be good/fast to tell the difference?
I also really have to question what kind of physics the game has if 3% grip difference is something you can "can actually feel a huge difference between"
Ian Edwards
grip percentage is a modifier for the base track grip level, you absolutely can feel the difference between say 98% and 100% I use 96-97% for cloudy, 98-99% for mid clear and nowadays 100% is realistic unlike before the tyre model was finalized
Camden Moore
Yeah man AC is shit
Justin Foster
Also there's no market for it while the racing game community keeps insisting for realism and simulation value.
Someone tried to start a GT Sport league for N400 cars, but he had issues preventing it from happening.
If T10 keeps banning you for that, does this mean they actually read Veeky Forums?
Kevin James
2 days old dumbass
Gavin Ward
>he had issues the main issue being no one plays this damn piece of shit
Hunter Ramirez
RACEROOM FREE WEEKEND
Lucas Butler
that's one long weekend
Zachary Rivera
Can we run gt3 on raceroom this weekend? The cars dont drive like ass on it, and its a legit good chance for everyone on ovg to try them.
Hudson Robinson
For me every weekend is a raceroom-free weekend
Andrew Miller
What about a street racing game with persistent car damage and even permanent driver death? I think even arcrap like NFS would be super tense and interesting if you're really putting it on the line when you race. Also would be a completely unique game where it's not just "hurr durr win 10 races to level up". Instead you have to be smart and consistent. Someone who takes bigger risks will beat you in the short run but probably crash out in the long run. Also if you put all your money into one car you won't have money for repairs or a new car, so it's a balance
It's only fun so long as you don't die. Once you do, your motivation will sink through the floor.
Jose Diaz
>I also really have to question what kind of physics the game has if 3% grip difference is something you can "can actually feel a huge difference between" 3% is 5 seconds on GT3@SPA retard. Not even the same class of car.
Jason Reed
Persistent car damage, the possibility of death wiping out your progress? Risking progress to advance? Maybe.... something like racing for pinkslips? How about buying secondhand shitty cars and putting money into fixing them up, tuning them, and racing them?
Is an r9 390+ i5 6500 combo good enough to run Assetto Corsa in VR at 90fps? I get stable 144fps in singleplayer and about 110-130fps on a full server in mp while playing on a monitor.
Blake Cook
why can i drift irl but cant drift for the life of me in a car sim
Tyler Rivera
You are the biggest retard in this thread full of retards
Hudson Hughes
someone tried to tell me a post made this morning was made two days ago and I'm the retard?
Alexander Fisher
holy shit dude, the replay/time he RACED was 2 days ago. eat shit you fuckbag
Joshua Bell
Are you trying to drift the same kind of car? A normal street car is much easier to drift than a race car. Are you trying to drift at the same angle? It might feel super dramatic IRL even if you're only getting 10 degrees
Other than that the obvious difference is that you can feel the momentum much better IRL, and move your head around
Ian Davis
I've tried drifting a few different types of cars, the closest one I could get any success on was the e30 drift spec