> Upcoming Mechanoid Jam itch.io/jam/op-mechanoid > Next Demo Day 16 (4 days left) itch.io/jam/agdg-demo-day-16 > Play Demo Day 15 itch.io/jam/agdg-demo-day-15
>The Language of Nashez /ˈnaʃez/ [ˈmaʃez] >...and he stood holding his hat and turned his wet face to the wind... >po brorn brorn hre umboto rokurivl etsote po kor mop brorn hre noggrol naz eźemi
It's like drunk polish and french
Brandon Ramirez
I'm pretty sure you have to actually have autism to be a linguist.
Joshua Wilson
polish maybe but surely not french
Joseph Bennett
Carving out one of those mazes you guide marbles through
Noah Perry
linguistics is actually pretty interesting desu. You don't really think about all the subtitles and complications of your language until you're trying to explain to a foreigner why his tone, context, structure,grammar, and everything else sounds off. And all he said was a basic 5-6 word sentence.
Jacob Jones
What happened to that one game where you play as a witch and gather panties. It was a platformer.
Henry Howard
This sounds nothing like Polish
t. a dirty polack
Joseph Reyes
I needs ideas for a game I can finish on under 2 months . maybe something that I can get a demo up in time for demo day. I'm desperate for good ideas. sometimes I just wish I was an idea guy and not a code bro
Lincoln Davis
How do I into writing a generic system that will allow game events that can interact with a variety of game systems?
Like a flood that reduces production in a city or a mishap in a ship that causes it to move slower?
I don't really want to write ten million different classes.
Owen Ross
choose a fun indie game you played recently. Change one thing.
David King
2D Dark Souls Roguelike
Hudson Evans
Can someone using GML please help me make this code work in Draw GUI?
draw_line_width(x, y, mouse_x, mouse_y, 2);
How to get correct x, y and mouse_x,mouse_y based on the window and not game room?
Evan Hall
>Playing games lmao!
Wyatt Powell
Generic systems are bad, as i told the user yesterday. Everything in your game should be able to solve its own problems and not need an outside manager to do it for them.
Brayden Adams
>something I can complete in under 2 months. dark souls tier assets would take years for a 1ma, I have months. how about some ideas that are actually viable?
Easton Reyes
Well both of those seem to fit under temporary buffs/debuffs. Pretty specific.
Jordan Walker
More progress on dialogue. Got a cutscene system now that can be used for more elaborate things later.
Leo Ortiz
Tell me why RO looks bad.
Robert Thomas
A game where you try on silly hats!
Angel Campbell
Valve already beat you to it.
Austin Williams
I've been ignoring mainstream gaming for ages now. Can someone tell me what this PUBG thing is?
Kayden Morales
Did you try googling it yet?
Juan Torres
Yeah, I found the synopsis, but nothing explained who playerunknown is or why 10 million people care.
Angel Hernandez
>High risks >Easy to do well >Clanfags
Eli Stewart
What the fuck is this shit?
Kevin Jenkins
You should probably check out the shitposts on v or the general then. The only thing you'll here are memes and promote an off topic bad thread start. tldr hunger games again but some people got big on twitch playing it
Justin Reed
>Everything in your game should be able to solve its own problems and not need an outside manager to do it for them. That's a pretty strong requirement. Things may be easier to implement at a higher level than the objects themselves, particularly when multiple objects are involved. I'm not advocating for generic god classes, of course.
John Murphy
an unrelated awful scripting language
Austin Wright
>That's a pretty strong requirement. Strong is good. It's a simple concept , and always easier to refactor as well. Manager classes just create needless abstraction that slow you down.
Blake Lee
It's the ultimate form of PewDiePie bait.
Gabriel Miller
You don't need manager classes to do what I said.
Kevin Anderson
Nobody's going to play your shit game. Why not take a break with some anime?
Lucas Morales
Then what are proposing? Generic systems imply those.
Jeremiah Barnes
>not taking a break from your game with some practice in the skills you lack
Juan Jones
So I'm not an artist and I don't know dick about programming but I'd like to learn C#. I know Unity comes with a bunch of tutorial videos but I think I'd have a much easier time learning through something more interactive. Should I just use codecademy to learn Java? I've heard it's basically the same thing as C#.
Julian Harris
Just...writing code outside of the game objects?
Christian Anderson
Reminder to add a difficulty level for game journalists:
As a programmer who's never used an engine before (I work with frameworks usually and code most of the stuff on my own) how hard is it to pick up unity? I'm no longer working on my own and spending weeks working on, writing and tweaking things for my own amusement isn't going to fly well for deadlines. I feel like an engine would cut down on a lot of the bullshit code. It just looks so awful to use
Chase Garcia
There are built in scripts that return cursor coordinates:
window_mouse_get_x(); window_mouse_get_y();
Hope that helps.
Connor Flores
It would be a genuinely good idea. Kind of like what VW did with their emissions thing - automatically detect that the game is being reviewed and make it easier. Also, add BME and female NPCs.
Jackson White
didn't hear about cuphead until this happened. how do i make this journalist play my game?
Robert Richardson
Why would Unity be difficult for anyone who's already familiar with programming? The interface is simple enough, so there shouldn't be any problems.
Ian Gonzalez
...
Christian Perry
Not gonna lie though, cuphead looks really fucking boring. An endless stream of the same enemy plus simple level design.
Noah Gonzalez
It was originally a boss rush game but they crowbarred in the levels pretty late in development because of concerns over length.
Caleb Sanders
>I've never played Contra
You have to be 18+ to post here.
Robert Reed
It's really me just me being autistic I think. Why spend 2/3 days familiarizing myself with a completely different approach to making games which will save me months of dev time when I can spend those 2 or 3 days right now on actual game dev.
Brody Thomas
I really dont get why they even thought people would be satisfied with just bosses. It's such a fucking stupid concept. Not to mention all the things they could do with the aesthetic for level design.
Jeremiah Lewis
every game looks boring when you watch someone who struggles to get past first half of its first level play it
Austin Clark
Lol I'm actually a game journalist and I rate games badly if they are to hard, but the fuck are you gonna do about it :)
Unity is horrible to work with as an experienced programmer. You know how every programmer hates enterprise practices? Premade engines are full of that. Enjoy trying to deal with AbstractGameEventFactoryBeanComponents. Also, the community of premade engines won't understand what you're talking about because they have no formal background and all they know is that "static is the thing you put in to make it work" and yet they'll still talk down to you because of the Dunning-Kruger effect.
Joshua Gray
>developer makes a game within their scope on their limited funds >post a teaser >it explodes because of the aesthetic >they change plans now that they're being offered insane dosh by publishers
gee what a fucking mystery of life
David Ross
I see your point. To me coding debug tools sometimes feels like a waste of time that could be better spent writing shit the play will actually interact with, but yeah - it's pretty much what you said.
Oliver Sullivan
>automatically detect that the game is being reviewed >make it harder but so that it would not be noticeable >start streaming the gameplay >enjoy publicity from people memeing the reviewer sounds like good idea
Cooper Rodriguez
Would it had even gained traction without the MS deal?
Isaac Miller
Yeah, I looked up some actual gameplay of it. The entire thing seems to just be walking forward holding the shoot button. There's no platforming or combat challenges or even aesthetic variety to spice things up.
That's a shame, I feel like I'd be more interested in it if it was 30 minutes of quality content.
Tyler Murphy
If I were you I would learn python and learn Godot (which uses GDScript, similar to python in almost every way).
Honestly I don't know what's best for a beginner but python is usually the easiest language to learn and Godot is very simple as somebody who knows how to program.
Carter Davis
>>automatically detect that the game is being reviewed and how would you do this lad?
Kayden Richardson
Progress! Made a simple title screen and after some code work the loop between title screen, game and game over screen works fine. Unfortunately, the wolves are as wonky as ever, and their attacks miss very often, even when they shouldn't. I'm going to work on that a bit more, and add a pause screen, and call it a day. I hope someone out there will bother to give it a try.
Jacob Morales
the sound is so fucking bad not "retro cartoon bad" but just inconsistent and flat as fuck
Jeremiah Rivera
like VW did with their emissions thing
Sebastian Turner
Its certainly not Python. You basically have to unlearn it and relearn actual programming once you move on.
Ryder Reyes
What are you even talking about?
Grayson Harris
What like you have to unlearn dynamic typing and learn pointers?
Programming is the same shit either way.
Ryder Wilson
>yet they'll still talk down to you because of the Dunning-Kruger effect. This is the thing that drives me away from engines.
>post a simple, quick API question about interfacing with shaders >"you see, shaders are the basic building blocks that make games work. There are two kinds of shader, the so-called "vertex shader" and the "fragment shader". Think of them like lego bricks that click together..." >Dude I know all this, I wrote a masters thesis on global illumination, just answer my question >"Don't worry, lots of people have trouble grasping mathematics. Sometimes we use things called "numbers" and manipulate them with so-called "algorithms"..."
This is what literally every engine community is like.
Jace Lopez
So much rule 34 potential. Way too much potential...
Tyler Sanders
Well unlearning dynamic types is just learning actual types, so yes. And nah, teach someone a language with static types and they'll generally do better than person two learning a language with dynamic types.
Just pick any systems language and get the basics down first.
Elijah Bennett
Ah yes those functions help for mouse. Thank you. But how do I get X and Y? They are o_player's coordinates, but they are based on where he is in the room, while Draw GUI's X and Y is always based on its screen. I probably suck at math/logic, but how do I get the correct X and Y based from player's X and Y?
Luke Kelly
How did python get awarded the best for beginners language? Ruby is absolutely better. I guess python has more relevant libraries but I think that's a chicken and egg thing.
Lincoln James
>>Dude I know all this, I wrote a masters thesis on global illumination, just answer my question
Joseph Mitchell
Have you reimageneered your game yet user?
Grayson Morris
NO
Oliver Thompson
...
Liam Williams
Why not?
Adrian Richardson
What are some uses for perlin noise other than map generation and procedural textures?
Jackson Martin
Procedural shaders.
Justin Watson
tfw too much to do
Sebastian Carter
Your currently active view also has coordinates, to convert an object's room coordinates into on-screen coordinates you take the object's room coordinates and substract your view's coordinates.
> start at prison winning Elder Scrolls did this twice.
Thomas Cooper
>click /agdg/ official discord server dev channel >pubg talk
Dylan Howard
I voted for prison because of the word "lab". I love the idea of playing as a genetically mutated creature and busting out of a glass tank and beating the shit out of a bunch of scientists and security people
Josiah Powell
>click /agdg/ official Veeky Forums thread >nodev talk