> Upcoming Mechanoid Jam itch.io/jam/op-mechanoid > Next Demo Day 16 (12 HOURS!) itch.io/jam/agdg-demo-day-16 > Play Demo Day 15 itch.io/jam/agdg-demo-day-15
i refuse to post progress with this anime shit in op
Brayden Allen
>Demoday >Not gonna make it
Diejobu
Joshua Turner
it's okay user, you don't have progress to post
Adam Brown
what's your game
Jaxon Reyes
If I draw fanart for DD16 will you forgive my sins /agdg/?
Austin Sanchez
yes
Matthew James
Thanks m8.
Gabriel Bennett
>Ffnal test on the actual hardware >framerate goes to shit sometimes I no longer care I just don't run at 20 fps, see if I care
Ayden Nguyen
>see if I care you will when people start bitching and your games name and rep are in the ground.
Jace Bailey
This thread is for amateurs, not people developing AAA games for consoles.
Ryder Lee
Not dead yet, however close to it I was. Demo will be ready for DD, but it's gonna be missing some reworking I wanted to do (mainly to how the enemy flashing works). I also wanted to ask the thread for last minuet feature requests but there ain't time for that.
Jackson Martin
almost ready
Jayden Smith
The new Wolfenstein looks bretty gud
Daniel Gomez
That's pretty bright
Charles Green
>AAA games "All around awful" maybe
Leo Rodriguez
i should probably turn down the basic material, you're right.
Christopher Diaz
>READY FOR DEMO DAY? I spent the afternoon making a map before realizing it's way too big and it's also shit. Placing stuff in UE4 is a fucking chore. I'm probably gonna go to sleep real late tonight. Also some of my sfx suck and I can't afford to spend more time on it. I don't have music either for fucks sake
Owen Cox
>Placing stuff in UE4 is a fucking chore Is it? I found the level editor one of its strong points compared to unity?
Levi Thompson
>Demo will be ready for DD hey that's pretty cool
Chase Garcia
reposting monday recap deathmatch post progress next monday for a chance to be featured in the next episode :) youtu.be/ZqbWZI0iqRE
Luis Scott
where is your hair
Joshua Hernandez
...
Owen Torres
I hate the BSP tools, you've got only a handful of primitives, and start doing garbage for no real reason. I've had half of my level's geometry disappear because I put a plane at one place. Also the editor offsets everything you duplicate, which sometimes throw stuff out of your own grid, and you can't toggle that off. I think I'm just gonna make a level in blender, segment the geometry and import back because I don't want to deal with this shit again.
Also for some reason I can't import my sfx, AND the output log isn't showing up.
Thomas Barnes
missing like my progress for this week
Nicholas Jackson
Ah, understandable. If you're using BSP I don't think there are any modern engines with good tools
Asher Edwards
Yeah the BSP tools aren't great, you shouldn't really be using them extensively. If you closed the output log you can get a new one on Window > Developer tools.
UE4 is getting a new set thankfully.
Jason Ross
You're pretty cool, user.
What game is this exactly?
Leo Richardson
Every engine besides rpg maker and maybe hammer has a shit level editor.
Anyways, like everyone else I have an excuse as to why I'll be missing demo day. I'd love to go home tonight and grind it out for 48 hours but I have friends coming over tonight to play DnD and I'm day drinking with other friends tomorrow. Truly my life sucks, woe is me.
Nolan Reyes
...
Andrew Carter
I don't really get why they designed the BSP tools that way to begin with, honestly all I'd want with them is the basic functionalities of any 3D modeling software. I don't think I'd need more than Subdivide/Loop cut/Extrude/Merge/Dissolve (having made that list now it seems extensive) Also figured out the problem with audio import, UE4 only accepts imports with a specific export settings (which I find weird but whatever)
I'm really curious about your demo, not just because it looks good but also because I have some doubts about how the visuals feel when playing. My eyes suck and I always get confused with simpler visuals so I hope it's not the case here.
Joshua Morris
Is he made of Styrofoam? pls get an animator.
Julian Price
Please redo that boss it looks awful. Your animations are trash not sure why you brag about 3D when the animations and models are so shit
Kayden Watson
why not just have the boss's "feet" spin how bokube does?
Robert Wright
Please stop zooming in on it's legs, it looks extrermely amateurish, no reason to highlight that.
Adam Martin
this doesn't look like a walk, more like some kind of float with leg support
Logan Rogers
The real question is: to post my complete yet tiny proof of concept or to let demo day pass me by (again).
Noah Reed
Please use that kickstarter money to get an artist you arent good at design or art fucking idiot.
Wyatt Perez
Because BSP is inefficient compared to static meshes and is considered 'outdated' as a method of designing levels, so they/others don't put much effort/forgo them entirely.
The new UE4 ones are looking pretty swish though, not sure when they'll be finished. You can get the WiP on github.
Wyatt Ramirez
Unity: I have a public field in a MonoBehaviour that's using a custom class. How can I assign that field to a child/derived version of the custom class? I can only set it as the base type.
Brody Rogers
just like post game
Jeremiah Torres
It looks fine. Don't let these fags get you down.
Levi Thompson
Why is the giant penis chasing that bunny? I thought this was an 'E'-rated game.
Jackson Kelly
better graphics than 90% of agg dagg honestly
Cameron Thomas
cute
Evan Rivera
I've got a bunch of options to try and alleviate that, but it really is easier to keep track of yourself when your in control, which can't really be conveyed in per-recorded webms.
You can even turn the background all the way off if you really wanted to.
Jack Brown
In C#, what's the code for destroying a specific child object?
Isaac Evans
You can only destroy an object if the class is IDisposable.
Otherwise, Garbage Collection will destroy it on its own when it's no longer used.
Charles Torres
can i turn off the enemies
Elijah James
Would anons be interested in short review videos for Demo Day? I'd stream and review but I don't trust my streaming abilities to keep up with the different display modes and sizes
Brody Rodriguez
What does this mean? I don't understand... I want to destroy a certain child of my enemy object, if the enemy reaches a certain health threshold. Is this not possible? I think it should be..
Lucas Stewart
...
Parker Ross
>let demo day pass me by no > (again) NO
Demo day isn't about posting a good demo for people to play, its about you working under a deadline to actually produce an executable that can be distributed
Angel Edwards
>What does this mean? I don't understand...
Yes, it's impossible.
Logan Myers
>Because BSP is inefficient compared to static meshes and is considered 'outdated' as a method of designing levels, so they/others don't put much effort/forgo them entirely. Really ? I find that weird, it seems like much less hassle to do everything directly in engine as opposed to importing/testing/going back to the engine/rince and repeat. I guess there's modular assets and the like but I haven't tried anything like it yet.
I've seen it. Not sure how they'll work out, Overwatch has a bunch of different options for brightness/contrast/gamma/colourblind mode but I still haven't found how to properly set them. We'll see tomorrow.
Elijah Sullivan
Is this in unity? If it is please up your Google skills if you want to stick at this long.
Austin Cooper
Real talk: there is nothing wrong with (some) game journos being shit at games. A journo is more useful to their audience if they're similar to their audience. Casuals are an audience.
Cameron Bell
Inefficient in terms of game performance, not iteration speed.
Ethan Hall
YOU SUCK AND I HATE YOU REEEEEEEEEEEEEEEEEEEEEEEEEE
Parker Jones
I know people joke but devs send Game Journalists demos that are easier/with unlocked content already so they don't have trouble playing their games.
Andrew Parker
You need to 1. Find a reference to the child GameObject. Lots of methods for this, probably what you want is to store a reference on the enemy script. 2. Destroy(theChildGameObject);
Michael Murphy
You have to delete them one at a time, sorry. You can turn off the difficulty with certain key combinations though
The first game (or I guess it's not in the same series anymore...) actually has a game journalist mode that gives you unlimited everything. It also calls you a baby child when you beat the final boss.
I never had a problem with Overwatch's visuals granted I kinda don't like it as a game... so I'm interested to see what you think tomorrow.
Bentley Thomas
Anyone?
Imagine something like Monster -> Goblin, if I have public Monster monster in a MonoBehaviour, how can I actually set it to a Goblin in the inspector?
Josiah Nelson
I thought this face was Madoka but then I remembered they were both made by Shaft
>It also calls you a baby child when you beat the final boss. Bad move. Why insult people for being bad at video games?
Jeremiah Wright
Ok guys, I want you to level with me How many of you have a web version tomorrow I don't want to be the only dweeb uploading something to play in a browser, makes my game look like a silly flash game in comparison
Parker Brooks
I'm just taking Overwatch as an example, it happens with half of every game I play. It's the only game where there are settings to "see better" that I know of. For a weird reason it doesn't happen with Touhou, except for a few patterns like Meiling's or Kaguya's (so basically rainbow showers). Anyway I digress. Back to work.
Bentley Lopez
Wolfenstein does it and people love it.
Thomas Stewart
Demo Day 16 is gonna be steamy
Nolan Martinez
People changed.
Gavin Torres
It still does it, and a new one comes out in 2 months and does it.
Lincoln Robinson
stick to the pond, frogeee
Charles Adams
Either drag a Goblin gameobject into the slot, or click the circle next to the monster field and select a goblin. Either way you need a gameobject with a goblin component to already exist inthe level
Luis Nelson
r8 my pixel snail
Aiden Gray
But it's not a GameObject or a MonoBehaviour, it's just data like a float or bool or whatever.
Daniel Gonzalez
Iduknow, I love that shit. If a game beats me into the dirt it encourages me to beat it back, if it coddles me with 'turn down the difficulty!' it just makes me frustrated.
Shmoop 1 may have gone a little far though.
Jordan Gomez
wud fug
Christian Smith
>The leather club is two blocks down FUCK YOU
Robert Baker
Does anyone know why I don't get this method? Do I need Unity Pro or something?
Josiah Morris
It's inside Camera, not Transform. Change your public Transform camera to public Camera camera.
Asher Anderson
i know nothing of c$ but did you write camera = UnityEngine.Transform; anywhere?
Thomas Brown
In order to assign things via the inspector, the class has to extend from MonoBehaviour, or be a primitive type, or I think you can write your own property inspector for your non-behaviour custom class I think
also this is my first time uploading something on youtube as an MP4 and it looks shit
Leo Murphy
Ok I'll look into property inspectors, thank you. If I derive from MonoBehaviour, then I have to create a GameObject and you wouldn't create a whole GameObject just to have a bool or something.
Blake Kelly
>Pepsiman heil hitler's a robot, what happens next will amaze you!
Samuel Diaz
>the atmosphere of a minimalists 2deep game >the dialogue of a cheesy b-shonen >""""""ghosts""""" are literally just a recolor of the protag >""""""combat"""""""" is non-existent literally what the fuck is this?
Carter Clark
the next HLD
James Rogers
Im planning on having my character move differently depending on what weapon im using. Should I put most of the animations like each walk cycle in one layer of mecanim or across multiple?
Ryan Collins
I think you can change the color of your ship and projectiles in the options, if I remember correctly from like 50 threads ago
William Ortiz
>shadows are left to right >trees still have shadows on the "bottom" of their leaves Herewegoagain.jpg
Justin Long
>you wouldn't create a whole GameObject just to have a bool no, but you'd create a gameobject for a Goblin. The best part of unity is having a built-in level editor
I create individual gameobjects for each AI action, so I can just click on it to see whats its state, where do its variables point, etc.
Cameron Walker
>pixel art should be properly normalmapped
Austin Brown
>the dialogue of a cheesy b-shonen i literally wrote in in 5 minutes >""""""combat"""""""" is non-existent it's CRPG combat without activated abilities >literally what the fuck is this? idk anymore...
Colton Hall
That was just an example. It's closer to like if I had a float and then had a my_float : float.
Liam Watson
>Genuine question, why not just use tiled? Super late response, but it's because it's going to be a built in level editor for a new project I'm just fucking around with. This isn't for my main game, I'm just using the sprites as placeholders
Cameron Collins
>first demo day in 6 demo days I'll miss
I'll make it up with a great next demo ;__;
Jordan Perry
>everyone will be like "who?"
Kevin Gutierrez
>I'll miss Only if theres a bug that stops it from running
Lack of content, lack of progress, lack of stability aren't valid reasons. You are not excused.