/dfg/ - Dwarf Fortress General

My Third Toe, Left Foot Hurts Edition

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>Download the basic game here. Its FREE! Current version is Dwarf Fortress 0.43.05
bay12games.com/dwarves/

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bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
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>Dwarf Therapist (Standalone is out of date, use Starter Pack for 43.05):
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github.com/splintermind/Dwarf-Therapist/releases/

>DFHack:
bay12forums.com/smf/index.php?topic=139553.0
github.com/DFHack/dfhack/releases

>Starter Pack:
bay12forums.com/smf/index.php?topic=126076.0
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>A bunch of guides to various parts of fort-based living:
imgur.com/a/nGyRF#0

>Video tutorials:
youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
dwarffortresswiki.org/DF2014:Tutorials
members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
pastebin.com/iAduXzjn (embed)

Strike the earth!

Other urls found in this thread:

youtube.com/watch?v=bnu4Fe5sIeQ
youtube.com/watch?v=cBkWhkAZ9ds
youtube.com/watch?v=3zJlO6KZpVw
youtube.com/watch?v=cJjcftnfsd8
twitter.com/SFWRedditImages

First for on topic posts.

How does everyone deal with plumbing?

can I just fill one square with magma using a bucket to make a magma forge?

in one fort I did, I kept every other stone layer undesignated throughout my fort. then later I could channel 1x1 tunnels through it and easily get water anywhere I want in the fort

unfortunately not. you can use minecarts however. I might be wrong but I think the dwarves can even haul the minecarts full of magma by hand.

Right. I meant more magma plumbing, but the concept should still hold, right?

Also, is it a glitch that trolls don't attack people? I have one just wandering my cavern workshops, being completely complacent towards my dwarves.

Yeah, the concept would still hold, but that every-other-layer-blank method only uses gravity to pull liquid where you want it, from the upper layers down through the pipes to some kind of drainage like a carved fortification on the edge of the map. I have not done a ton of experimentation with pumps though, which you would need in order to move fluids higher up the layers.

maybe that troll is a good boy who literally dindu nuffin, stop being so troll-phobic user.

>comfy af fort, nice mix of industries going
>small military, only train half the time, help out with farming mostly
>siege of 32 undead turns up at the start of the second year
i'm mad

A Expansive web of channels made out of the most common rock in the embark, all the channels are 1 square wide and goes from every room to a main artery that's normally 4 square wide sometimes i let it fall back into the cave sea if the fps allows it

Its all controlled trough a series of grates and flood gates to keep the cave alligators from dragging dwarfs down the toilet.
Sometimes i make walkway along the main artery of the sewer for that extra kick of militia going down to hunt the sewer monsters.

Do keep in mind i do all m planning on a cell paper before i even start a embark so i just follow a pre made blueprint most of the time and sometimes i just wing it and end up with a lot of fun

So 3 wagons just randomly went missing on my map and all their stuff got dumped on a single tile
Explain? And how do I get rid of that trash?

d-b-c to claim (unforbid) objects

Dump it under an atomsmasher

Right, thanks for the replies. Personally, I prefer winging each embark individually.

Also, about that troll, I've caught him and some Elk Birds in a cage (and another Troll of the other gender), in the hopes of eventually creating an artificial cave with cavern wildlife, troglodytes, et cetera, in it. Does anyone know what will attack what down there? Because I want to know if I can keep my Trolls to release against my Trogs later on. Also, probably more importantly, can I get Trogs and Trolls to breed? I know they're sentient and so can't be tamed, but if I leave a bunch of the opposite genders together, they should eventually have kids, right?

what industries did you have going?

Depends on the metals you have. 32 undead are fairly easy to deal with. I posted last thread about destroying a 60ish undead invasion at the start of year 2 with a small military too.

I've got native silver and lots of giant elk so I've been making lots of decorated metal, leather and and bone instruments for export, so not much use there. I'm up to 5 copper swords using the rest of the tetra I brought at embark- haven't hit any other metals yet. I've walled off one entrance so hopefully i can fight them in a 3 wide corridor so my dudes can't get swarmed as easily. I don't have any armor or traps yet

You're in luck then: most of the time, armour is kind of eh about undead - they tend to go for twisting off limbs rather than attacking normally. However, the very best weapon against undead? Silver warhammers. Make yourself some of those, they should help you a ton. But, if your military isn't trained in their use yet, you may be best just waiting out this siege, and fighting back on the next.

So, you know that zoo thing I mentioned? It's beginning to look like a cool idea.

They're in already, so no time for that now. I've killed a few that went for my farmers and the rest are streaming towards the entrance now. Will bear that in mind for the next attack though, if I can survive this.

Right. I guess walling in absolutely everything might be a good idea. Oh, and if they're still safe, get masons or carpenters making coffins. I always end up forgetting to do that, for some reason.

>silver warhammers
Fake news!
We've previously established that silver is an awful weapon material, and hammers are the worts weapons for every situation. Full weapons-grade metal armor also makes your dwarves totally invincible.

Pretty sure that it was determined that silver was pointless against ARMORED enemies. Swords seemed to blow all the other weapons out of the water but once again the testing was done against goblins not undead whom you literally cannot kill with a sword.

Don't want to be "that guy", but you're both kind of wrong. Silver warhammers are good precisely because they DON'T kill their victims immediately: most other weapons will result in multiple body parts (which can all reanimate), whereas when a hammer kills, it keeps the corpse in one piece (usually). Swords, though, are great at killing the undead, but only through bisection, which is not what you want against undead.

Well after everyone in the military died the necro made a beeline for my elk- processing factory, whereupon my game crashed, presumably due to him reanimating approximately 20 giant elk worth of body parts. I think I'm just going to wall in this one.

Yeah, that might be for the best.

I just did a little testing. With just undead, swords are laughably superior to hammers. One proficient swordsdwarf with a steel shortsword took on ~15 zombies with no difficulty and came out almost uninjured. meanwhile even with 5 hammerdwarves they always lost. Add a necromancer into the business, and the best weapon is to run the fuck away and try to kill him with magma or atom smash him. Once the horde starts going, no weapon will save you, your dwarves will get torn apart and killed by their own disembodied limbs. Hammer dwarves create less corpses, but they're so bad at killing it doesn't matter. Swordsdwarves are unstoppable murder machines, but they create heaving tides of undead viscera that eventually overwhelm them.
Armor is very helpful in small engagements, but in large groups dozens of reanimated limbs just pummel the head and break their necks through the armor.

So I'd say the strategy would be to break off small chunks at a time, and fight in small enclosed spaces so the necromancer either gets trapped and pasted or can't get los. Without revival swords decimate zombies effortlessly. Just lock the rooms fll of corpses because if a necro gets eyes on the aftermath you're fucked.

Could you post the names of the books you learned with?

That's why I have a special "necro-squad" - 7 hammer dwarves to act as defence, and 3 swords dwarves to get in there and kill the necromancer as quickly as possible. It's surprisingly effective, done right, even on an open field.

Good to know, thanks for doing the science.

Yes, it's a bug. You should send your military to kill it before it desrroys any buildings or kills any animals (which will show appropriate hostility towards it).
As for plumbing, I tend to do an excessive amount of it, but it's a vanity project at best. You don't really need much magma or water at all, but plumbing for both is worth mad style points. I like to put my magma and water plumbing adjacent to one another as much as possible in order to rp running hot water. I like to make my caverns floodable by either, even though I don't use that much because muh fps. I use bridges and pumps to control flows, bridges and diagonals to control pressure. My current fort has a pump stack for water and a piston for magma, as well as a bunch of gravity-fed or manually pumped magma and water channels below their sources. I've got miles of dry plumbing that I haven't filled yet because I'm still expanding or tweaking it. And literally hundreds of inconsistently labelled levers.

Wagons are creatures, and when they "see" something scary they implode. This can range from something relatively innocuous like a goblin's tooth to actual dangerous fort ending threats like ____keas____. Traders will get spooked too. In either case thjs can cause you to lose the chance to trade that year, and can even provoke wars with humans, who will see their losses from wagon implosion as you stealing from them. Sometimes traders don't give a shit and will happily guide their wagons over piles of corpses, and I can't figure out why.

I think you're both misremembering what user's tests showed and overgeneralizing the specific cases that he tested. For one, the tests didn't show that silver warhammers were shit, they showed that swords killed unarmed armored goblins faster as long as the weapons were of a higher grade material. The tests specifically didn't look at pulping, which is what you want to happen when undead are on the field with a necromancer or in a reanimating biome, or dismemberment, which is exactly what you don't want to happen in those conditions. Spears and axes both performed well in the same tests, which only looked at killing speed. They didn't determine that silver was "pointless against armored enemies" (weapon density still largely determines damage translation through layers) or that "full weapons-grade armor makes your dwarves totally invincible" (that wasn't even tested and is absolutely false). What you should take away from user's tests is that shortswords are the best native weapons for killing armored living enemies that are roughly the same size as dwarves in 1v1 combat.

...

nice 9dots

Will Troglodytes use beds if they're available?

only citizens or long-term visitors will. unless you've modded troglodytes to be civilised, then no, they won't use beds.

Is it bad that I can't admit defeat at the hands of these zombies and I'm now savescumming them to try and win keeping my original 7 alive?

Right. I'm wondering how exactly I can "civilize" the natives of the caves beyond training them in weapons and armour.

...

Epic

Fuck this is grand

Did flooding always take so long?

Your landscapes are my favorites.

And your night trolls are my favorites. Not sure that's what the fella on the left is, but I wouldn't want to run into it in a dark lair.

Liquid movement mechanics haven't changed since the switch to 3d, so yes? What are you flooding, with which liquid, from how big of a source, through how big an aperture, and with or without pumps and/or natural pressure?

it all depends on water pressure.

if you just drain a small river somewhere, it will be pretty slow. just a few forts back, I accidentally dug into an underground lake when digging out my fort. the lake extended several levels above the level I pierced it on. the parts of the fort I had dug out got flooded in just a few ticks. the room the breach was in (approx 5x20 tiles big) was literally filled up in about 5-10 ticks, and the two miners in the room were engulfed and began to flounder before they managed to take a single step.

My scrotum keeps getting sticked to my leg, I can't play DF like this.

put cotton balls in between to keep them separate

Just got a breeding pair of Giant Cave Spiders. Suggestions?

buy proper underpants

there's nothing fun to do with tame GCS. wild ones can be used to farm silk, but tame ones will just run away from all threats. you can't train them for war either. I guess you can keep them in a zoo, but that's it.

They've been caged from the caverns, so the silk's still up for grabs. Awesome. It's a shame that they're adults at birth, otherwise I'd have liked to throw the babies into a gladiator arena.

Hi, just checking this thread after years of not playing df. wtf is plumbing?

Noob here. What do I do with all the gobbo corpses outside my entrance? How do I get rid of all the blood and vomit stains?

atom smasher or dump them into magma
Don't worry about the stains, you'll just get more anyways.

make a corpse stockpile
set dwarves to gather refuse outside (o-r-o)
Or, d-b-h over them and Hide stuff you are sick of looking at. it will still be there, though.

Paths for water and magma. And I guess syndrome contaminants if you're into that sort of thing.

>still 43.05

That's a fat frog

>toady's fw:
youtube.com/watch?v=bnu4Fe5sIeQ

youtube.com/watch?v=cBkWhkAZ9ds

That's horrifying: imagine having that much sand on you...

...and also remembering you're a frog.

*Inhales plump helmet dust*

Alright kid, easy peasy. You are gonna make an intelligent version of the troglodytes in the raws, but make it so it doesnt appear normally in the game
You basically then make a native converson center, and place it around the troggos, and some dwarf, preferently an armed one, goes to the building and makes the conversion.
The thing is, upon making the conversion, the building emits an invisible vapor that transforms every troggo in an intelligent troggo

If you wanna live the roleplaying at it's best, do the conversions at a temple, make the conversion inflict wounds on the troggos, like whip lashes, and make the troggos join your civ
you can make a troggo caste for dwarves with a 0 percent ratio, and just transform wild trogos to them, that way they'll be a part of your civ

Breeding can still spit out 0 pop ratio castes for some reason.

Bump.

best weapon?

...

I like swords and unarmed fighting.

That's hot as fuck

Objectively? Warhammers.
Personally? Battleaxes.

>Objectively? Warhammers.
Nice meme

I have time to draw again!
Taking requests!


Maces forever.
youtube.com/watch?v=3zJlO6KZpVw

Thanks!
not sure what the hell the tall guy is either.

spear. dwarfs are short and need the reach

a small three panel comic
1-Toady happily spending time coding DF
2- laughing at the shenannigans in the bugtesting
3-falling asleep in a couch with scamps in his lap

let's see just how comfy and mellow you can get drew

Coud you draw a dwarf casually eating some food at a dining table while a goblin is getting mauled to death by a military dwarf close by? and the dwarf eating not giving a damn?

A giant penis

A guy upthread posted a feathered shrimp FB. I'd love to see it drawn if you're down.
Get it? Down. Cuz feathers.

I don't get it

whips

My current companion, a fat blind cave fish woman named "Fishy McFishFace."

D..Drew?

Did you remember my request? With the Dwarf Scribe looking at a Goblin Scholar with suspicion through a bookshelf?

I think he posted it a few threads back

I think he posted it. I hereby send thee on a quest through the archives, just as the bretonnian knights charged valiantly to Page 10 of Veeky Forums in ancient days.

It was the 'My Beard is Augmented' image and a Tavern/Last Supper spread.

But.. but..

Bretonnia is the worst faction, prove me wrong.

Protip: you can't.

they got some nice shields

Almost every weapon is good. Mauls and flails are the exception. That said, my favorites are morningstars and spears, and I always start my military with one of each. I'm a fan of maces, too, and usually have them as a backup for my morningstar users (or vice-versa). Are they the best? Probably not, but they have niches that they excel in, like most other weapons.

Bump.

This comic makes a lot of good jokes, it just completely fucks the execution. It's almost humorous, in some odd way, how it utterly butchers timing and bluntly forces its way through establishing.

>$ ssh [email protected]
>$ ./video\ gaymens/rick\ and\ dorty/porn/.hardcore/brutal/.nigga\ stop/dwarfism/df_linux/dfhack
Only way to play.

Don't respond.

You're already responding user.

testing the new response system

>tfw when I read pic related from Goblin Slayer and immediately thought Dwarf Fortress
it's taking over my life, please help.

@188828043
That line seems to be inspired by lotr, which is also one of inspirations of DF, meaning that thinking of the game is after reading it is something any regular player would do.

If you tried to sound "nerdy and "quirky" by making that post, you have failed.

>tfw never watch lotw
>tfw play DF, read about DF, discuss DF
>read GS
>get reminded of DF
If you're trying to boogyman up something, I'm sorry to say you're wasting your time.

@188828671
My point still stands.

tfw no (you)s

it is sad but not unexpected

Here you go.
youtube.com/watch?v=cJjcftnfsd8