/fog/ - Fallout General

Are you enjoying Fallout 4 yet?

>Fallout 1 and 2
>General Information etc:
pastebin.com/mtYCtDLV

>Fallout 3 and New Vegas
>General Information, Mod Recommendations & Run Ideas etc:
pastebin.com/u29WKkGy
>Babbys first modding guide
rpgcodex.net/forums/index.php?threads/fallout-new-vegas-sigourns-recommended-mods.114486/

>Fallout 4
>General Information, Mod Recommendations etc:
pastebin.com/2W7Dhy69

>/fog/ Asset and Mod Repository
>Steam Guide of good mods
steamcommunity.com/sharedfiles/filedetails/?id=752795517

>GUNetwork
>Rips (Primarily for NV):
drive.google.com/drive/u/0/folders/0B45SllNAhiQscHhxR28tZ1FwNTA

>How to Convert Skyrim / Oblivion / NV / FO3 etc. Models to FO4 & Bodyslide Guide:
pastebin.com/MWEPKj5m

>OP Pasta
>Please use the info from this link when creating new threads:
pastebin.com/raw/dFMpLWAX

Dolphin Porn
my.mixtape.moe/mmieqs.7z

pre-war thread:

>SUBCONTRACTED DLC
>THE NEXT BETH GAME WONT GET ACCESS TO THE CK UNLESS YOU"RE A BETH MODDER IN CC

>Preston "nother settlement" Garvey send me out on a radiant quest to claim Jamacia Plain
>Remember is being small, but that's about it
>It's ghoul fucking city
Holy shit i found like 5 legendary charred ghouls here.

I forgot there was this many ghouls here

Is she autistic?

>install the m14 weapon mod
>start a new game
>get one shot by every fucking raider

>Getting 1-shot by a grandpa gun
lmao at ur life

Glad to see others are finally starting to catch on to their schemes.
Posting this again.

...

>Check out new mod that changes Father to be what your characters are based on
>See Elianora made an upload
Fucking hell

This is just baseless fearmongering from the /v/ermin that won't leave.

First for Robert House.

she's ash now

>baseless fearmongering

we'll see in 8 years when we finally get a new game from them

Maybe a bit. I wondered too.

But lots of genius types are.

She's the robotics professor at the Commonwealth university that is now my primary project now that the institute isn't lurking n the shadows.

If they shut down Nexus, Zenimax headquarters will be likely shot up by some insane gamer(s)

And then another one would pop up in its place.

If they do this then they kill their games. They won't do it.

You know its going to happen. Don't put anything past them.

>you'all see!!!!!!
I really don't trust you, since you were the same idiots claiming that paid mods would be ESL only.

>No, I am saying they should be removed because they don't make sense.
HOW do they make no sense? You've yet to answer that.

>That would still fail to solve the basic problem of knowing about dynamite not being the same as knowing how the handle dynamite and not kill yourself, which would be proven via a controlled test of some sort.
So your solution is to give dynamite to someone who MAY NOT be able to handle dynamite and hope everything works out? Do you realize how stupid that sounds? It is no different than letting someone drive a car with no proof whatsoever that they know how to drive. I doubt the post-apocalyptic wasteland has some sort of driver's license equivalent for explosives handling.

>Actually, you objectively have to cast more spells in Skyrim then you do Oblivion or Morrowind.
And they objectively were pretty shitty spells for the most part, which is my point: I prefer the system that at least requires me to be a highly skilled mage. Is it perfect? No, but you can easily merge both systems into one... and make Skyrim's have sense, for a change.

>Archmages are not the best mages, they are those suckered into a political job.
Not in Morrowind.

>RPGs have nothing to do with some inherent separation of player skill and character skill [...] Stop with this false premise that every RPG can be nothing more then a D&D clone.
Sorry user, the point of an RPG is that you aren't the character. Instead, you act through the character. And that is thrown out the window the moment I can easily aim at anything in New Vegas with a low Guns skill.

The more player skill-based an RPG is, the worse it is by definition. You can have more fun, but that doesn't make it the better RPG.

and how ESL files would be read only to prevent altering unless by mod author

or how they would be a new form of DRM

>the point of an RPG is that you aren't the character. Instead, you act through the character.
and that's as far as it goes. Skills and skill allotment are not needed to be an RPG.

>THE NEXT BETH GAME WONT GET ACCESS TO THE CK UNLESS YOU"RE A BETH MODDER IN CC
then it will probably be pirated and distributed and improved by having software crackers looking through bethesdas shoddy work but that assumes bethasda would be competent enough to put drm on their creation tools which they didn't do on paid dlc for quite a while

I don't particularly like CC right now, but the fearmongering is getting a little silly.

Bethesda isn't stupid. They won't shut down Nexus. I hope they are listening to all the complaints about the current system and taking them to heart. An official rating feature and lower prices would be nice, for starters.

They're probably also holding back on Skyrim's CC until it gets some GOOD stuff for it. They knew they were going to get bad press for this, but when even PC gamer isn't thrilled with CC, maybe they realized they've made a mistake.

>So your solution is to give dynamite to someone who MAY NOT be able to handle dynamite and hope everything works out? Do you realize how stupid that sounds?
Do you realize how stupid it is to just hand dynamite to someone who has only expressed any amount of book smarts about the subject, and has shown no actual real world handling of it? The solution is to do what I suggested, have Easy Pete do what Sunny Smiles did, and have him take you out back, and make you show him you know how to do it. Just like any half way sane person would do in a similar situation rather just then GIVE it to someone who just copied some shit he heard out of a book like the courier does.

>Not in Morrowind.
Have you played Morrowind m8? The whole thing of the questline was that the archmage was a total idiot, which is why he needed to be replaced.

>HOW do they make no sense? You've yet to answer that.
I actually did, maybe you should read more. The don't make sense because if someone was going to try to test your ability to do something, they would have you show them you know how to do it in a controlled environment first. They wouldn't just ask you a question that anyone who has read a book, but could have never handled it personally, oculd answer as is so often the case in RPG.

>Sorry user, the point of an RPG is that you aren't the character.
Objectively false, hence why ARPGs exist, and are RPGs. Stop being a retard who thinks a D&D clone is the only kind of RPG. Might as well say the Model T is the only true kind of car.

Boy, I'm sure glad Paladin Danse survived that.

You seriously haven't head of him before? He used to be brought up pretty often here along with other nuclear and radiological incidents.
It's kind of morbid, but /fog/ is honestly pretty great when people are talking about that kind of stuff.

>instead of the t-60 being a BOS armor they made with salvaged enclave tech using hellfire materials its a donutsteel prewar T-45 knockoff


danse should be ded

>want to start a new game because some mods say they work best with a new game, like immersive gameplay and cursed wasteland
>don't want to stop playing a several hundred hour playthrough where I'm just about to do the DLCs

He should be ded simply because the exhaust destroyed the synths and silicon-based robots have much higher operating temperatures than protein-based ones.

I was honestly expecting him to be fried and it be the "evil" option.

>and that's as far as it goes. Skills and skill allotment are not needed to be an RPG.
By removing skills or similar mechanics from your RPG, it is no longer the player acting through the character. It is the player BEING the character, or better said: the character BEING the player, because it is now the player who is running around the world, not the character.

>The solution is to do what I suggested, have Easy Pete do what Sunny Smiles did, and have him take you out back, and make you show him you know how to do it.
What part of the "I won't give it to you, you will kill yourself" dialogue didn't you understand when you talked to Easy Pete? He takes extreme care with his dynamite, he won't give it to you for a test run.

>Have you played Morrowind m8?
I have. And the Archmage, as total idiot as he may be, was a skilled MAGE. Not just a random mook. Which is what Skyrim's Archmage is, based on the idea that "they just keep the records".

>The don't make sense because if someone was going to try to test your ability to do something, they would have you show them you know how to do it in a controlled environment first.
It's funny that you say "skill checks don't make sense!", yet your only example is "this skill check doesn't make sense!".

A Barter check of 50 allows you to convince Daniel that exchanging supplies with each other is a very good thing, as opposed to simply buying his stuff for caps. How does that skill check make no sense? Where's this "controlled environment" you speak highly of?

>Objectively false, hence why ARPGs exist
And they are not RPGs. You can add whatever denomination you want in front of "RPG". It won't make it one.

Alright lads, it's been about a month since I've played. What the fuck is an ESL file and how to do I activate that sweet dolphin booty?

>And they are not RPGs.
You either have to be mentally damaged, or just a troll, to sit there and type that APRGs aren't RPGs. You're delusional, that, or just plain stupid.

>You either have to be mentally damaged, or just a troll, to sit there and type that APRGs aren't RPGs. You're delusional, that, or just plain stupid.

ARPGs aren't RPGs. Just games with RPG elements, but none of the soul.

i got a missing model on a GRA weapon, will validating my files on steam fuck up my mods?

Esl's are light plugins. They can only contain 4000 records or something, and you can have thousands of them active. You can also change mods with under 4000 records into esls.

So basically plugin limits for 99% of mods are a thing of the past if you convert them.

how easy is it to convert pa meshes to normal human meshes

MY EYES

Validating files just checks if any base game stuff is missing and downloads it if it is, it doesn't touch or even know any mod stuff is there.

So I take it you activate them like normal?
Also, what's stopping people from plundering the BA2 files and recreating these mods?

I'm convinced that RPG is just a fucking buzzword at this point seeing as how there is no clear definition for what constitutes an RPG and yet everyone bitches and argues over it.

prefer Xedit anyway for the level of tweaking i like to do

>Also, what's stopping people from plundering the BA2 files and recreating these mods?
absolutely nothing

literally nothing. all the work is there, just make a new plugin. saw a few threads on doing so last week on the steam forums.

It's become a buzzword, but I'm pretty confident with my definition of RPG, or better said, what I feel RPGs are.

Basically, if you feel like you are basically the one dictating what your character can do, it is not an RPG.

Fallout is an RPG. Planescape: Torment is an RPG. Baldur's Gate is an RPG.

Fallout 3 and 4 aren't RPGs. New Vegas, outside of dialogue and interactions, isn't an RPG either.

Sorry for the Reddit spacing by the way, it's just that I'm too used to that posting style.

>but I'm pretty confident with my definition of RPG
Yeah, your definition of which no one subscribes to.

You're wrong.

They are all video games. Nothing would happen without you controlling it. Just because 3, 4 and nv arent crpgs and have real time combat that plays like an fps does not make them not rpgs.

Skills dont make an rpg, specific combat doesnt, dialouge doesnt, a party system doesnt, charcater creation doesnt, hell practicly the only thing I could see someone arguing for when it comes to what REALLY makes a game an rpg would be choice and consequence. But even then differnt games have that to a varriying degree, like how morrowind doesnt have as much choice and consequence in a "meaningful" sense as something like deus ex.

Oh and that reminds me, dues ex has skills that determine a lot about your character's capablities but it still plays like an fps, albiet a very stiff one. Does that make it not an rpg?

Nothing really

Making the gun from scratch might be a little hard if you dont know the values and shit though

Wouldn't be that hard, you'd need to rig it to the human mesh though. With the frame system you'll probably have bits and pieces missing though. Especially at knees and elbows. And feets. Trying to make pic related?

Its a nma faggot. Back before F3 was released and it was revealed it would be fps. Nma idiots claimed the game would no longer be an rpg because it was firstperson. This is why every nma argument should just be dismissed these people are idiots and cancer.

Believe us, that explains a lot about you

Why did you do it user?

I like explosions.

Ironically my definition was the standard before people starting calling anything that had RPG elements an RPG.

No, no it never was.

I didn't do it, but I did do this.

Nope. Go back.

>Oh and that reminds me, dues ex has skills that determine a lot about your character's capablities but it still plays like an fps, albiet a very stiff one. Does that make it not an rpg?
Precisely. You still have to aim your shots, which should be left completely to character skill.

Good luck aiming in Deus ex without points in the skill.

The first cRPGs ever made were heavily based on Dungeons and Dragons. It wouldn't be until quite a while later that these "RPGs" would emerge.

So yes. My definition was the standard.

No. No one cares, you're wrong.

Because you can't have actual good resolutions in this game, for example a institure and brotherhood co-op.
Controlled research by the institute for a better future.
But no, it's either synth cock sucking ala railroad, synth cock sucking ala institute or destroy all underground niggers ala brotherhood.

I could be mistaken, I honestly do not remember if it was more like NV (skilled player can easily make do without enough character skill) or more like Gothic (skilled player will have a hard time without enough character skill).

Of course you are mistaken you are an extremely ignorant person shitposting.

Because they were slavers
and there's only room for one in my Commonwealth.

The point of the plot, however poorly done it was, was that there are people who absolutely will not get along and are all but impossible to get to change. Nobody was ever going to work together and the problem that was really in the factions is that the PC couldn't curb their more radical beliefs within the main quest or as part of post-mq content.

What's the matter? Can't stand the sight of a strong tribal woman?

She looks pretty clean for a drug addicted tribal

>This nigga is trying to argue that the original Deus Ex of all games isn't an rpg

Well if nothing else I guess it just proves that there is no concrete formula that must be stuck to in order to make an rpg.

I really think if Bethesda combined official stuff with mods it would justify charging money.
It'd be the modern equivalent of magazines with fan submissions in them.

I don't understand the whole "FO4 isn't an RPG because you have a backstory" thing, though.

Don't pretty much every one of the most acclaimed RPGs out there have in depth backstories for the main characters, like Planescape, etc? And the Witcher, you're a white haired Fabio that slays monsters for money.

I think the whole blank slate thing can be just as bad as having too much backstory. Even NV's courier has a backstory forced upon him in one of the DLCs.

Its just people talking crap man. They are biased to hate F4 so say all sorts of ridiculous shit.

Yeah, I mean I can understand why someone may not like having a certain ammount of backstory like that, but like you said having that backstory does not keep it from being an rpg. All it does is slightly limit the players potential for coming up with thier own backstory. Which, oddly enough can for the most part be worked around provided you use your imagination and be creative with it all, two things that atleast USED to be one of the defining factors of an rpg, but now whenever it comes up people will say, "oh, well thats just lazy game design, I shouldn't have to use my imagination or be creative."

Yeah, FO4 has a lot of issues but to blatantly say dumb shit like what gets posted here from time to time just takes the cake.

I understand somewhat why people like blank slate characters, so they can use their imagination, to keep in the spirit of D&D (kinda) but how many games even do that?

As for FO4's story, I liked it a bit more than FO3's. Fallout 3's story started falling apart some time after the Enclave made their appearance. Fallout 4's story had some crappy parts and loose ends, like Kellogg in Nick or Shaun literally doing nothing but ordering you around like a lackey, but I thought it was alright until maybe the first or second Institute quest.

Still ticks me off that you can't talk to Shaun about all the shit he's doing to people on the surface, or convince him to stop. I didn't really want an NV tier onslaught of dialog and questions to throw at him, because that would be a bit silly, but past a certain point in the Institute line Shaun just bitches at you for not doing his bidding, at least you could pester House about who, what, when, and why on every thing he asked you.

BGS doesn't stop doing questionable things so much as they wait a long time before trying them again. Example: after Oblivion's horse armor went over like a fart in church, they spent the next 3 games offering up actual content, leading many to think that the dark days of DLC were long over, and then launched the CC with even more insulting products than that old horse armor was.

Face it: they're determined to see microtransactions become a successful endeavor, and therefore no amount of "okay, we hear you" can be trusted.

> "oh, well thats just lazy game design, I shouldn't have to use my imagination or be creative."

I could say the same exact thing for blank slate characters to be honest.

The Courier's only motivation in NV was "Boy oh boy I really hate Benny". And / or the 2000 caps for delivering the package.

"Boy oh boy now if I get 18,000 more caps by cheating at Poker I can afford ONE GRA weapon!"
"I must avoid the whores of this land if I am to purchase it!"

I don't think that one example of something that happened over 10 years and many games ago is a demonstartion of how they "love to fuck people over and bring back things that didn't work in the past". That just seems awfully paranoid and it just seems like you want to convince yourself that these normal people who make these games are somehow terrible and also stupid enough to try something again that failed horribly the first time.

CC isn't perfect yes, and in it's current state I don't like it much myself honestly, but claiming that BGS - who might I add are almost certainly not the ones responsible for a big business decision like CC - are attempting to fuck us over intentionally by trying their hands at bringing back stuff that fans didn't react well to 10 years ago is just ridiculous.

>"I hate how Fallout 4 makes you kill Kellogg!"
>Its completely fine that you HAVE to kill Benny in New Vegas

It's hard to say if it's BGS pulling this shit or if it's their corporate overlords in bethesda softworks and zenimax pulling on their leashes and making them pull this shit.

If i had to take a guess, I would say that the Creation Club came about as a result of the whatever talks said corporate overlords had to have had with microsoft and sony after BGS asked for the ability to do their free service.

Todd and Pete surely get enough, let's call it feedback" from the more vocal aspects of bethesda game fan base, to have known that the CC would have gone down as well as water on a grease fire in a munitions factory built under a culinary school dedicated to the art of making souffles.

No you don't. You can let him go free twice, he never has to die.

If Fallout 4 wasn't a shit game no one here would say anything bad about it.

Shit, dawg

You have to stop Dagoth Ur in Morrowind
You have to stop Mehrunes, again, in Oblivion
You have to stop Alduin in Skyrim

I guess none of these games are RPGs!

Fair enough, but personally I believe both blank slates and predetermined characters can both be very vaild ways of handing the player's character in an rpg. Of course you can never had a complete blank slate, as you said even new vegas had some backstory for the courier, but that's bound to happen in a game that has even a slight amountamount of structure ro it's world and story.

Mostly I just think that bethesda got way to much flak for trying something new when handling the PC in falllout 4, among trying many other new things. But for a studio as large and well known as BGS I think that it's great how willing they are to experiment and try new things, even if they don't always work out as well as they could. But hey, that's what happens, they may make misakes but it's far better then if they were to play it safe and never stray away from what they knew.

What happens to Benny if you let him go at the fort? Does he actually get out or does he get executed anyway by soldiers?

Or does he make it out and get chased around by giant insects like that lottery dude?

>tfw when with one of the nv uncut mods even letting him go both times still leads ro an encounter where you must kill him

Least it was cut content

Where do you think we are? If a game descends from the heavens and cures cancer we're still going to find stuff to bitch about

>Nma idiots claimed the game would no longer be an rpg because it was firstperson
And it still isn't.

That's funny, you're funny, you should do stand up.

I kinda wonder if voiced characters will come back. I don't really mind having a voiced character, in fact it helps me connect to the character more than just with text boxes. But it potentially hurts other things.

A mix of non spoken and spoken dialog would be kinda good, sort of like what Morrowind did.

>you HAVE to kill Benny in New Vegas
No you don't user. No you don't.

Maybe for fallout, as I feel they did it to help distinguish fallout from tes and whatever new ip they are making due to the whole "oblivion with guns thkng" from a while back. Maybe i'm wrong, who knows, but as for tes I would have a hard time believing that, the mainline franchise has balways been more focused than any fallout game on allowing for fully custom PC's and what with the many races and both geneders for each I imigine it would be very difficult in many regards to do if the game had a substantial amount of PC dialouge, which it probably will.

Well to be honest with you user I don't know. I've never done it. I kill that cunt in the Tops every playthrough.

If they do voiced SS again, I'd like some different voices or at least a pitch shift thing to make them sound different.

A grizzled veteran should sound the part

>implying Elder Scrolls Greenheart wont just put you into the predetermined Role of a Bosmer Youngster looking for his kidnapped grandma

Fuck off and kill yourself Buffscale.

I really hope if they make a Valenwood game the Wild Hunt is in, and they don't fag it up or give it the ESO treatment: "lol all those tales about monsters and freaks were embellished" or "Some guy Chimed it away loooollll"

>le corporate overlords
Zenimax was founded by Bethesda for funding acquisition and the handling of Intelectual Property. It's the same people.

No bully. Bully free zone.

Are you fucking autistic you dysentery baptized Fallopian strangler?
It's Dr. Mansion.

I really hope someone is working on this armor. I have nostalgia for PA designs but am not a fan of how they alter mobility in 4, so this would be the perfect lore friendly compromise.