/fog/ - Fallout General

Waifus. That twisted, far off menace. Always lurking, always skulking, always just out of the corner of your eye.

>Fallout 1 and 2
>General Information etc:
pastebin.com/mtYCtDLV

>Fallout 3 and New Vegas
>General Information, Mod Recommendations & Run Ideas etc:
pastebin.com/u29WKkGy
>Babbys first modding guide
rpgcodex.net/forums/index.php?threads/fallout-new-vegas-sigourns-recommended-mods.114486/

>Fallout 4
>General Information, Mod Recommendations etc:
pastebin.com/2W7Dhy69

>/fog/ Asset and Mod Repository
>Steam Guide of good mods
steamcommunity.com/sharedfiles/filedetails/?id=752795517

>GUNetwork
>Rips (Primarily for NV):
drive.google.com/drive/u/0/folders/0B45SllNAhiQscHhxR28tZ1FwNTA

>How to Convert Skyrim / Oblivion / NV / FO3 etc. Models to FO4 & Bodyslide Guide:
pastebin.com/MWEPKj5m

>OP Pasta
>Please use the info from this link when creating new threads:
pastebin.com/raw/dFMpLWAX

Dolphin Porn
my.mixtape.moe/mmieqs.7z

pre-war thread:

Post your REAL DEALs.

Piper!

>haven't touch any of the companions in Fallout 3, NV or Fallout 4
I've missed nothing.

Are there any skill/perk overhaul mods that turn Fallout 4 into an actual RPG game?

You're missing out!

It's already "an actual RPG game". If it's not the kind you prefer then play something else.

>Brainlet thinks stats are what make an RPG

Is there a better map of trade routes?

Not yet, but the guys from Cascadia are working on a complete reintegration of the Gamebryo Fallout skills system with the talented help of Neanka, the creator of DEF UI.

They'll be releasing it as a framework at an unnanounced date, which means we can expect a lot of overhaul mods to adopt it.

While it isn't a perfect progression system, it's definitely an upgrade from Fallout 4's in terms of choice, however it will open the gates to having a lot more fake choices that a lot of people on /fog/ tend to hate.

To make a drastically different playthrough this time, I think I won't date Cait.

But I don't know if I'll be able to abstain.

But to make a playthrough that is anathema to my previous two, I think I'll side with the institute and not date Cait.

Fallout 4 isn't an RPG Todd, nobody is going to fall for your schemes.

I can't stand her accent personally, it's so comically fake compared to actual Irish accents. They should have gotten an actual Irish VA and not a Scot.

>While it isn't a perfect progression system, it's definitely an upgrade from Fallout 4's in terms of choice
Yeah,just like their dialogue system it's partly smoke and mirrors because it just hooks into vanilla perks while pretending to rely on skills, but it's better than nothing.

>it will open the gates to having a lot more fake choices that a lot of people on /fog/ tend to hate
Most choices in games are fake.It's just a matter how good the illusion of choice is. FO4 hardly tried.

They should've just gotten a good VA.

Anyway to turn in quests to Preston Gravy without going to him? I fucking hate going to Preston Gravy.

Requesting a fanart of Cait in the combat zone with glowing green eyes from psycho

>1/2/3/NV
>have to level numerous times to be able to get the perks that you want for your build
>have to spend a large portion of teh game either playing the character you're not going for, or severely gimping yourself
>this is "the proper way" RPG should work

>FO4
>can get perks you want and shape your character from second level
>this is apparently the wrong way to do leveling and, in fact, not an RPG at all
They don't call em obsidiots for nothing.

I don't know why but i managed to make Cait unrecruitable in my game.
I have Combat Zone restored and she literally kills me in one hit when i try to fight her.
Just goes straight into he takedown animation without me even having a chance to block.

>FO4
>have to waste 20 levels getting the crafting perks

Hurr durr I ams a Caitfag. Look at my skellyfu

>this is a shitpost
No matter what character you play as you'll always spend point on the various crafting perks.
I'd go as far and say that the first 15 or so levels in every playthrough are spend pretty much the same no matter what.

There's no right and wrong way to do an RPG.

There is, however, a correct way to approach Fallout's progression system, which is designed to create specialized characters, of which 4 does not have.

Also,
>having to get rank 10 Charisma to intimidate someone for 3 seconds while you get shot at.

You seem to forget FO3 also had the same skills system as FNV. You don't to be an "Obsidiot" to prefer the old skills system. Not saying the old one is perfect though, it's just a step up.

Holy shit, I made that map fucking ages ago and someone saved it?

>chinlet

This looks so fucking terrible, what a laugh.

Nice shitposting, do continue.
Obsidiot? Obsidiot.

The DC to Commonwealth trade route probably would go north through upstate New York instead of hugging the coast.

New York is like a giant crater, and I assume New Jersey and Connecticut would be too. Also the Glowing Sea.

A route to Fah Hahbah should be on that map too.

I was thinking of it being menu-based. No "weapon mixing" like in the older games, here you need parts and so on. Possibly strip weapon down for parts, or use materials to make your own parts.

The former requires that you find more of that weapon's parts and in good condition to begin with, while the latter (requires higher Repair) allows you to craft your own just by finding more common materials.

This image reminded me of when I managed to see stereoscopic images for the first time and began fapping to stereoscopic 3D porn. Good times.

>it's just a step back
fixt for accuracy

>which is designed to create specialized characters, of which 4 does not have.
Stopped reading here. FO4 has the same choice as NV had, the only difference is that Charisma is actually useful now.

Who allowed /v/tards in the thread?

But that's racist user.

whats the point in doing it at the beginning when the game never recognizes it

>New York is like a giant crater,
Not him, but no it isn't.

At no point in lore, or even extended "lore" like the Fallout Bibles is NYC mentioned as being a crater, and, in fact, NYC in directly mentioned in Fallout 4 as being intact, but full of raiders and muties

Oh boy I can't wait for skillpoints to do absolutely nothing but gate progression every 25 points.

...

delet this

Neither did NV, 3, 2 or 1.
inb4 b-b-but those three NPCs that actually have some rare skill check that does nothing but give you a handful of XP when used.
Isn't Sneering Imperialist the best perk ever?

>FO4 has the same choice as NV had

what are the normal skill checks?

and not the shitty lockpick and hacking ones either that get thrown around here

there were plenty of intermediate checks in all the skills


4 has none of that, it devolves into getting more money and occasionally getting more info

I have two problems with Fallout 4 progression:
>Max level is too high
>Perks don't change the game feel

My melee specced character feels the exact same as my rifleman character using a melee weapon thanks to the removal of skills. Also, any high level character *is* the same as any other, since there are so many levels that you can basically totally fill out your perk chart anyway.

So the same as in prior iterations?

>can't prove wrong
>gotta post a reddit picture
Amazing. Would upvote if I could.

Sounds like a good solution. It'd be easy enough to make something that randomly removes firearms from people's corpses and replaces them with "broken" ones that require fixing. From there you could attach a Papyrus script to that runs an event on equip to prompt the user whether they want to repair (skill & components based) or repair (using a specified firearm for parts).

The only potential issue would be compatibility with weapon mods.

Yeah, Fallout 4 had a good idea with a ranking system, but they gave the ranks to the wrong things. You should be levelling skills every level, not stats.

You can believe that if you want, but if discussing systems design in video games makes you so angry you can't continue reading (you... just can't even, as it were) then maybe you should leave the computer and spend some time outside.

You'd have to make an argument backed by facts first to be proven wrong, user.

>it devolves into getting more money and occasionally getting more info
You mean exactly like 1, 2 and New Vegas? Can you even read?

>Max level is too high
There is no max level, nor should there be in an open world RPG.

>Perks don't change the game feel
>My melee specced character feels the exact same as my rifleman character using a melee weapon thanks to the removal of skills
So what you are saying is that you never took perks like Blitz?

> Also, any high level character *is* the same as any other, since there are so many levels that you can basically totally fill out your perk chart anyway.
Wrong, filling out the perk chart would require getting to level 320+, which is impossible in any playthrough.

The majority of people don't even make it to level 120-130.

>burden of proof is on you, go ahead
>HAHAHA NO U NO U LMAO XDD
Refer to your own picture

Can't tell if retarded or shitposting.
Both FO3 and NV had plenty of dialogue checks depening on different skills. NV more so of course but FO3 had it too.
FO4 has literally only Charisma checks.

>literally no arguments

People saying NV had no skill checks are people that didn't play the game or did so like a fucking idiot.

There's even instances of your stats severely effecting your ability to communicate with people, such as Christine, who is a mute. There's even a fucking perk check for Nerd Rage or some shit with her. I played NV a lot more than 3, but I seem to remember 3 also having such things. I didn't notice nearly as many as NV however, and FO4 has fucking none.

You're just unable to read, are you? These checks do nothing of value, just like you yourself, you stupid retard, said: >it devolves into getting more money and occasionally getting more info

The original argument was about it having checks. It does. Same as the older games.

Don't backpedal now and even add lies when we know it has other checks.

>These checks do nothing of value
But they do.
Turns out the one being unable to read was you all along.

see You're wrong and probably didn't even play NV. Even if you did, you may as well not have. My 9 year old sister had better comprehension of this than you when she played.

Now now, don't try and make sense when talking to Obsidiots. They're too far up their asses to realize simple facts.

Cute. Retarded, but cute.

>Don't backpedal now
I'm not the same user, user.As strange as it sounds there's more than just one person disagreeing with you.

Here, I didn't do the Midwest because Tactics is only somewhat canon

>you can talk to a mute bald woman
Wow, this affects the quest line so much!.. Oh wait, it does nothing of value because I played DM with 6 INT character and got the best possible endings without realizing what she's trying to sign language to me.

But hey, go ahead, give me actual examples of non-charisma skill checks affecting any quest in major way. I'll wait.

>There is no max level, nor should there be in an open world RPG.
Disagree. Part of the fun of an open world RPG is being able to come back to the same situation with a different character build and get completely different gameplay or dialogue. In the older games I could encounter someone on a mercenary character and wonder how the encounter would play out on a charismatic charmer character. In Fallout 4 I can just turn my mercenary into a charismatic charmer mercenary and come back, ruining my role playing experience in the process.

>So what you are saying is that you never took perks like Blitz?
That doesn't change the game feel though. My rifleman can still whip out a sledgehammer and cave someone's skull in even though he's never used one before. In a fun game he would pathetically miss and fall over then get destroyed by his enemy, thus making finally mastering that skill all the more satisfying.

>Wrong, filling out the perk chart would require getting to level 320+, which is impossible in any playthrough.
You can get all the relevant perks in 100 levels or so.

Not him but this is a trap considering you've already set up an arbitrary goalpost allowing you to always argue that it doesn't REALLY affect anything, not matter what he'll say.

>He think we don't recognize his attempt to disprove it by forcing an absurd conclusion
Nice try cuckboi. You're wrong and anyone that understands the words "roleplaying" and "world building" see you for the joke of a pseudointellectual you are. Please accept this final (Jew).

Damn, you beat me to it. Good shit, user.

Thanks, bud, that's a great help.

>In Fallout 4 I can just turn my mercenary into a charismatic charmer mercenary and come back, ruining my role playing experience in the process.
That is
A. A personal problem, not a problem with the system
B. Only possible if you get pretty high level, which, like in Fallout 3 and NV, let you easily get 10 in all SPECIAL, and 100 in all skills.
>My rifleman can still whip out a sledgehammer and cave someone's skull in even though he's never used one before.
Not to any medium or high level enemy. Without perks, he isn't going to be doing shit for damage compared to your melee perked character.
>You can get all the relevant perks in 100 levels or so.
No, you really can't, nice backpedal though.

>A personal problem, not a problem with the system
Self-imposed limitations are always less satisfying than limitations inherent to the game systems. Imagine if noclip and infinite health were always enabled. Would your solution be "just make your character hug the ground and deduct health yourself when you get hit if you don't like it"
>Only possible if you get pretty high level, which, like in Fallout 3 and NV, let you easily get 10 in all SPECIAL, and 100 in all skills.
Hence why I'm saying that the level cap should be 30-50. You're the one claiming that it should be infinite.

>keep saying that NV has skill checks that actually affect the game in more complex way than just giving you xp/money/info
>ask for examples of those
>LMAO NOPE
Stop wasting my time.

Thanks for proving you got nothing to show for your ridiculous claims, though.

>But hey, go ahead, give me actual examples of non-charisma skill checks affecting any quest in major way. I'll wait.

>this goalpost moving

Just accept it, user. Some of us find New Vegas' skill checks to be great. Saying "THEY DIDN'T DO ANYTHING" is a blatant lie, unless by "didn't do anything" you only mean "they didn't unlock new quest routes". At which point it is no longer "they dindu nuffin", but rather", "they dindu nuffin I'm interested in".

>Self-imposed limitations are always less satisfying than limitations inherent to the game systems.
You sound like a shitter who played Morrowind by abusing the alchemy. RPGs were always about self-imposed limitations, both tabletop and video game ones. If you need to be forced to play the game in certain way by the mechanics to consider it an RPG, then you're clearly playing the wrong genre here. Play Doom, you're forced to play a shooter guy there. Play Gone Home, you're forced to play a teen girl who walks around the house.

I love the tears of Todd! Tastes like freedom in the morning.

>say that skill checks matter
>they don't matter
>I MEANT THEY MATTER TO ME
Refer to

>Hence why I'm saying that the level cap should be 30-50.
Which would be stupid since
A. That would do nothing to make it impossible to max everything in a Fallout 3/NV system
B. Make doing MOST of the game less rewarding, since you will easily reach max level long before you get through even half the game's content like Fallout 3/NV

Skill checks in New Vegas provide more ways to solve quests.

Literally Ghost Town Gunfight is about you recruiting NPCs through your skills to side against the Powder Gangers.

Case closed.

inb4

>b-but YOU CAN BEAT THEM WITHOUT RECRUITING THEM, REEEEEEEEEE

Do you think that the Enclave and the East Coast BoS could work well together if the Enclave dropped their whole "genocide the planter" thing and the BoS stopped hunting them like game animals?

No, The Enclave still have the
>MUH PURE HUMANITY!
thing,and the BoS doesn't trust anyone with tech as advanced as theirs.

Maybe if the BoS turned the Enclave into a vassal state or assimilated some of the remnants into their ranks.

Since I'm at it:

- Repair check allows to repair a 9mm SMG. Not info, nor money, nor "exp" (you get exp, but you get exp for every skill check anyway).
- Science check allows you to craft chems at Doc Mitchell's house.
- Barter check with Dean Domino drastically changes his ending in the DLC.

Among many, many others. Those are the ones that come to mind since it is the very beginning of the game and one of the last DLCs I've played.

SLAM
DUNK

>Literally Ghost Town Gunfight is about you recruiting NPCs through your skills to side against the Powder Gangers.
So again, it affects nothing but extra reward, in this case armor and explosives. You mean just like asking for more money in 4? How stupid are you, really?

>Case closed.
As retarded as making a shitty reply and ending it with /thread, congrats.

Again, stop wasting my time. If you can't give me examples of skill checks actually affecting the game, just don't bother replying, I'm not giving you any more (You)'s for asspulls that just prove my point once again.

Outstanding.

>So again, it affects nothing but extra reward, in this case armor and explosives.
What the hell are you talking about? Nothing mentioned armor or explosives, I'm talking about recruiting NPCs.

They could literally give me nothing and the skill checks would have made a point anyways.

>If you can't give me examples of skill checks actually affecting the game, just don't bother replying
I've alread did: Dean Domino and his Barter check doesn't give you money, it doesn't give you info, it changes whether you have to kill him or not down the line.

One of the great khan's quests can either have you slaughter the tribe or, if you have the proper skill checks, you could convince them to abandon their alliance with the legion and leave the area, or depose the current leader and have the great khans under the new leader side with the NCR during the final mission. I don't remember any main quests in that discount-STALKER game you call fallout 4 that even attempted something like that, much less any side quests.

I eagerly await your response.

I await your inane response, but

goddamnit this is what I get for posting on my phone while taking a shit

>skill check
There's literally a quest to get the book about Genghis Khan and it ends the quest the same way, pham

>there are multiple options to do things

Oh whatever shall we do?

Irrelevant to the argument. We're talking about skill checks affecting the game in meaningful ways, not how complex the quests in each game are. Which by the way, even fo3 has more complex quests than fo4.

>skill checks actually affecting the game
>does the same thing as quest
Great skill check, retard. Maybe next time you actually think before posting instead of doing it while taking a shit.

>Obsidiots are that buttblasted and unable to come up with even one example after an hour
Again. thanks for proving my point time and time again. They don't call em Obsidiots for nothing.

Fallout 4 isn't an RPG, it's a shooter with RPG elements.

Why do you keep ignoring my Dean Domino [BARTER] check?

...

Well, now that that is over with...

If you had to work for any faction in the Wasteland, which faction would you work for?

Bonus points for rank or position, if applicable.

That's just Todd dressed as Piper

Alright, since you're going to attempt to shoot down any claim no matter how correct it is, I'll just continue anyways. Black Mountain, you can kill tabitha or repair her robot (skill check) to have them leave new vegas peacefully, it even has different ending slideshows.

What's the best mod to make pieces of armor invisible?

well Todd is cute then!

Fallout 4 dialog options:
>Yes
>Sarcastic (Yes)
>No (Yes)
>[Charisma] Give me 100 caps and I'll say yes

>to have them leave new vegas peacefully
Don't they just go to the ski lodge?

1-2 more than most dialogues in Fallout 1. Pretty cool for a shooter game, t b h

no, they go east into legion occupied areas.