>shortening That OP is huge, if anything it needs to be shortened MORE
>fantasymusica.org Whats so special about this fag that he gets his own entry? XNA doesn't get mentioned, but fake jams like mechanoid does?
Henry Cooper
lua sucks
Anthony Morgan
>making tile editor >actually editing tiles is the last thing implemented
Kayden Nelson
I'm wasting my time making property attributes in Unity since I'm on a flight for my nephew's wedding in a few hours.
[Prefab] should come in really handy in the future, it takes a directory from your project and auto-populates a list of prefabs for you to select from so you don't have to click and drag.
[Hint] is pretty neat too.
[Info] is pointless.
Jason Torres
Thats neat, pls share
Kevin Scott
>Whats so special about this fag that he gets his own entry? He is giving you good music for free so shut the fuck up. If the guy that made the aggydaggy site wasn't dead we could update that instead of adding new shit to the already bloated op.
It's pretty straight forward once you understand what the fuck Unity wants from you.
Carson Sullivan
>went to work at wagecuck job >think about game dev at work >think of ideas for games and how I'd implement stuff >start thinking about Dwarf Fortress >curl up and cry when you realize nothing you ever make will be even close to Dwarf Fortress in fun, scope, innovation, and perfection.
I'd do the gaming world better if I lost 100 lbs, dressed up as a girl, drove to silverdale, and spent all day sucking Toady's dick.
Julian Barnes
>complete Was this just for DD or is this going to continue? Forgot to ever post on here and not discord/itch
Elijah Kelly
Just quit your job and nake gamedev your fulltime "career"
Hahahahahhaha
Nolan Anderson
im gonna end up rewriting the whole 200 lines anyways.
Isaac White
fuck you and your sympathy bait.
Camden Wright
Nah nigga sympathy bait is. "Wow, worst day ever..." or, "Guess this is what life is like huh?..."
Leo Hughes
It's a weekly recap. Every Monday.
Brandon Adams
>post on discord >don't know what recap monday is "steamchat is just a boogeyman"
Levi Hill
Hella new. Only posted once in discord brew. Mainly used itch because of easy feedback and its there permanently for devlogs/"""patch"""notes
Adrian Brown
table[x][y][z] holy shit this is cool
Austin Gonzalez
Not the user you're reacting at.
How is the shitpost/feedback ratio on itch?
Brayden Sanders
Where's your game though?
Charles Smith
Literally all feedback.
Ryan White
I wish there was more shitposting on itch, it would mean that the platform is getting bigger
Wyatt Williams
array indices start at 1
Alexander Peterson
>not blowing off family events never gonna make it
Liam Murphy
Finally got power back after Irma and started implementing suggestions from Demo Day feedback. I found out why my rotation code would sometimes flip sides for no reason, plus made it so players can smoothly navigate with the arrow keys/wasd.
Gavin Ortiz
you are like baby watch this: M-THEEEEEEEEOOOOOOOOOOOOORY table[x][y][z][z][Ω][Ω2][Ω3][Ω4][Ω5][Ω6][Ω7][Ω8] M-THEEEEEEEEOOOOOOOOOOOOORY
Jose Rivera
>tfw bad art can be carried by good music but bad music can't be carried by good art
Jacob Nelson
That sounds pretty good then. Just made an itch account now. Do I need another site? Don't say patreon, I already have that one.
Chase Cooper
you don't NEED anything, user. Are you trying to pay the bills? People may not be as nice on itch
Kayden Ross
>not having two patreons to scam twice as much money
Luke Moore
just have no music do the ambient meme like dark souls.
Carter Rogers
The only thing that can carry bad art is good gameplay. Good music with bad art creates a disconnect and becomes jarring
Ryan Brooks
>Do I need another site? It depends on your goals and ambitions.
itch for hosting your games /agdg/ and AGDG for feedback twitter, tumblr, instagram for posting progress youtube and twitch for streaming development
Chase Morales
>Good music with bad art creates a disconnect and becomes jarring but Undertale exists
Bentley Anderson
all my ui widgets are inherited from button
Samuel Barnes
undertales music isnt good, but theres still a massive disconnect in that game anyway.
Jacob Brooks
Dev from the other chan here. I've been working on a game with some other folks for a while and I'm looking for feedback on some critical things I've been thinking about.
We're developing a classic RE-style survival horror game. None of that unity engine fps walking sim shit. An actual game focused on puzzles, tension-building, and atmosphere.
The game is thematically a huge shoutout to old VHS slasher films from the 80's, complete with a VHS distortion filter, synths, and all the horror tropes you might expect/.
Anyway, I'm looking on some feedback on the genre as a whole. When you play Resident Evil, Silent Hill, Parasite Eve, Eternal Darkness, games like that, what are your biggest gripes and what do you like most? I'd like to try and see if there are any glaring chinks in our armor so to speak and it's always good to have outside input.
Benjamin Gray
didnt read
Julian Reed
that'll look good on your résumé
Josiah Morales
i don't like scary games user, so i never played any of those
Brandon Cook
I can say with absolute certainty that you will never make a good game user
Jaxson Bailey
>horror game
Joseph Carter
Why's that, Toby?
Robert Brooks
I'm starting a quick side project. I promise I'll get back to my main game soon.
Isaiah Garcia
Because tasteless contrarians don't understand what people enjoy about video games
Eli Gray
Fixed a bug, I extended a class, and gave it an Update() method. However this overrode its base class Update() method, so since I never called base.Update() in the child class, the parent class update never occurred.
Colton Russell
>generic 4/4 arpeggios >good music
James Wood
I know exactly why UT is enjoyed and loved by many. It still doesnt make it a good game in my eyes.
Jonathan Anderson
I can always use some additional income. Currently my coffee is paid for with NEETbux, but I really want to upgrade my potato computer. Hold your horses, satan. I actually don't know what I'm doing so editing videos for youtube sounds kinda lame. But I might make use of those other sites, so thank you for your feedback. RE has the worst tank controles, but you probably know that already. I like the horrors where you question yourself and not the stupid jumpscares (a black cat sometimes is still ok though). And ummm... what other chan?
Michael Peterson
>I know exactly why UT is enjoyed and loved by many. >everyone but me is stupid and likes bad games
Aiden Scott
>he fell for inheritance
Owen Edwards
Tank controls are under control. We're still using the fixed-camera style, but controls in the game are relative to the character's position on screen, not relative to the direction they're facing. And it's Veeky Forums + 4. I say "the other chan" because the name has been spamfiltered since GG.
Gavin Thomas
The homo thing is that since its a Unity function, you don't even need to write 'override', it lets you just do void Update() without throwing a compile error.
Christian Watson
user, people are allowed to like games i don't like. I love many games, most don't like as well.
You can stop getting personally insulted on the behalf of your hacky idol.
Owen Ward
>using the most common time signature or arpeggios makes your music bad damn wtf I didn't even know
Cooper Parker
There is an aggydaggy there too? Is it better?
Elijah Bennett
Does your family (parents, siblings, relatives etc) support you in your game development?
Luis Gomez
ye, but updates are slow so the support is waning.
Colton Reyes
My family disowned me so no
Nathan Adams
My fake program had a real crash, I'll call it an emergent feature
John Wright
I'm pretty at least in Visual Studio, it's going to warn you about that with squiggly lines
Xavier Morales
It's slower and way less of a coherent community. There are no status update posts or anything, but I think people are a lot more willing to cooperate and are able to solve problems a bit better sometimes.
Christopher Jones
They think it's cool when I show them my progress, but otherwise they don't care.
Jaxon Lee
how are you even handling all those windows?
Mason Robinson
comfy
Jaxon Cook
Reminder not to be a DirtyDev!
Aaron Edwards
Not really, I helped my mom wash her car today so she offered to buy me ice cream on the way back, and I said no thanks, but instead you could spend the $3 on advertising my game, and she laughed. My dad isn't as dismissive of it but asks if I ever think about making something "real", like an app
Jackson Clark
>mfw I heard the wiyg meme more from them than from /agdg/
Colton Ortiz
Dad and sister know I do it as a hobbie, both are pretty impressed with the idea so they think is cool, but they don't encourage me to keep doing it either.
Evan Nguyen
You're a liar. If derive from another class that already has a declared function, magic or not, you'll get a warning telling you: ABC hides inherited member XYZ. Use the new keyword if hiding was intended.
Bentley Baker
well, where is it?
Asher Anderson
Thats the crash, the program that draws the desktop background died, so whatever is drawn above it never gets painted over with your background. It just looks like its a bunch of windows because I was dragging it around.
>paying attention to warnings You're right, but if it can change the function of the program it should be an error, warnings are usually more inconsequential like "you declared this but never use it"
Easton Martin
I started deving on it today as I was busy not dying. So I only have pieces of paper to show for it. But they somehow think I could dev from my phone in a hospital bed.
Landon Green
How would you handle actual actor location when ledge climbing?
The only idea i have right now is moving the actor first up and then forward and remove any root motion from the animation, but it feels like there should be an easier way.
Ethan Carter
No one knows my shameful secret. I am still in the closet
Daniel Sullivan
>not fixing every single warning
literally retarded
Julian Torres
what the fuc are you doing my dude
Carter Martin
i've got ur warning fix right here, mate
Anthony Green
why do /v/ janitors allow this shit? isn't this supposed to be the containment thread?
Cameron Lewis
This is a game dev community with a regular general, so it goes on Veeky Forums
The thread on /v/ is just a discussion about people who are making games
Alexander Bennett
>compiler allows errors >having a compiler at all
Tyler Watson
jannies and mods just pick and choose honestly. If I had to guess they probably let a thread go for a bit unless it's heavily shitposted and then delete it a little before bump so it looks like theyre doing their job. As for that, it's not spammed and i only see one every few days, and god knows /v/ can use some on topic threads. It's free advertising though, so use it while you can.
David Johnson
Why don't you report the thread to the janitors if you think it's so bad instead of posting it on Veeky Forums? Are you actually retarded?
Bentley Jones
Most threads get deleted based on reports alone, there's not enough janitors to actually browse every thread
A few times the mod board has had screenshots of it leaked showing mod guidelines. moot's philosophy was to be as lenient as possible with threads as long as they didn't break the rules, especially if posters were enjoying themselves or making oc, don't know what gookmoot's philosophy is
Henry Allen
>don't know what gookmoot's philosophy is probably nothing, i feel like he just doesnt care and lets the team just proxy admin.
Tyler Johnson
>/v/ thread is pure, focused discussion of game development >shitposting over whether the thread should even exist on Veeky Forums pottery
Ethan Wilson
Every class has a static List called Instances (each component adds/removes itself to the list in awake/ondestroy) so most of the errors are about "hides inherited member" of the parent class, same as so its just a matter of going through them all and adding new