/xcg/ - XCOM General

Useful Edition

Previous pistol:
News:
1)EXPANSION is out NOW
>xcom.com/war-of-the-chosen
>youtube.com/watch?v=n3bENBYSucQ
>pastebin.com/8prFHUNj

2)Julian Gallop Phoenix Point News (New Update: 8/30/2017)
>phoenixpoint.info/blog/2017/8/29/geoscape-ballistics-and-more
>pastebin.com/PZWh2Zr1
>youtube.com/watch?v=iuN9g502cYM

3)Jake spoke at PAX East on March 10th on the growing pains of rebooting XCOM
>pvplive.net/c/pax-east-jake-solomon-xcom-3

4)LONG WAR 2 1.5 is OUT
>steamcommunity.com/sharedfiles/filedetails/?id=844674609
>pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=25894

The /xcg/ Mandatory Read:
>pastebin.com/k9pT8zx4

/xcg/ XCOM 2 Character Pool:
>docs.google.com/document/d/12XvY-C-RoQZUexxauBXcCsw1jElq-g8TaCNpLgG2atM/edit

Image Library of /xcg/:
>imgur.com/a/S1qfx

List of compatible mods for Long War 2
>drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view

XCOM2 modlist, updated long before WOTC (Out of Date)
>pastebin.com/pTMatP5Z

MEGA Mod Repository, now contains all of the mods in the modlist
>mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>pastebin.com/YmaXBKpN

Piratez mod for OpenXCom:
>openxcom.org/forum/index.php/topic,3626.0.html

The X-COM Files for OpenXCom:
>openxcom.org/forum/index.php?topic=4595.0

Other urls found in this thread:

youtube.com/watch?v=lm7izgqH_Ow
lparchive.org/X-COM-UFO-Defense/Update 29/
steamcommunity.com/sharedfiles/filedetails/?id=1136811920
twitter.com/NSFWRedditGif

MISCREANTS

>Useful Edition

TO FSHWEEEEEEEEEEEEEEEEEEEEHGRHHHHHHHHHHHHHHHRY OF THE ELDERS

>Kiryu-Kai

When will it end? Why do people still refrence this thing?

Which is more important to get early
Infirmary to get soldiers back on their feet
Resistance coms to get to the alien facilities so avatar project doesn't go through the roof
Or resistance ring to get all that nice neat new stuff?
Also does infirmity speed up tired soldiers recovery or just wounds?

The Ring is as important as GTS, so that.
Infirmary only affects wounds, but it also lets you remove negative traits. Only really needed once you start stacking those traits or if RNG really hates you.

Okay /xcg/, we've wrapped it up. Here's the mod you've all been waiting for, in action:

youtube.com/watch?v=lm7izgqH_Ow

I don't think I'll ever get tired of this dumb photobooth.

Ah.
Also whats the split thing on my soldiers will about? Are those permanent loss's or like another fatigue thing?

>mission came up at inopportune time and I'm going to have to do a tough one with really shitty troops

wish me luck lads..

>be the Hunter
>currently sabotaging the Avenger
>get caught by a group of soldiers
>manage to convince them I'm just a tall human lmao
>but now I have to play along or they will suspect something is up
>they bring me to the barracks
>mfw

Ranger :
>why is he so tall ? and so blue ?

Maybe he'll get to actually do something this time.

That seems like the kind of trouble Hunter could get into. Anything to avoid doing what the Elders want you to.

pretty sure your ranger is check out that tight templar ass

>guys, I don't think he is human
>I mean, it's not humanly possible to shoot an advent trooper at the opposite end of the map like he just did

>Has Killzone
JAKE

Where is this from? And can you get the other Chosen?

>can't he stop the bant for a second

...

Damn, now I want to roll around as a 3-man Chosen squad.

Funny, he doesn't have Killzone listed in his skills in the .ini files.

hunter pls

It's a cool little thing.
>there was an x-com precursor organisation that got fucked
It's interesting. Expanding on them might be fun, even if it was a tragic tale of them doing their best and just getting fucked.

Not even Advent's priests can resist that templar ass

And he turns into a midget when he toss a grenade

I think it's kill zone, but the ability has no name, no description and I can't activate it for some reason

I downloaded the old playable advent mod, and replaced the muton files by the hunter files
If you just want to try controlling the chosen, you can also just launch the debug version of the game (steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\Launcher\StartDebugging.bat), click "tactical", and then you can make a squad with any unit of the game

motherfucker, Kiryu-kai is literally from a Lets play/Fanfiction by Something Awful user, GuavaMoment

Everything about Kiryu-Kai starts from here
lparchive.org/X-COM-UFO-Defense/Update 29/

also, you can get the main character of this lets play in EU/EW by renaming one of you soldier to Otto Zander

It's probably his tracking shot ability.

No, the symbol for Tracking Shot is the 2nd slot on his hotbar

too bad they didnt include hero soldiers in X2

>tiredness is based on actions taken
>all of your guys will be tired after a Lost mission because of how many shots they're going to be firing

There are. Beagle is one of them.

>the only ranking member of my team, a ranger, is also the only one targeted by sectoids
>mind controlled three separate times, personally killed two other soldiers
>only people to make it out were the rescued agents

Whats special about him? Can he overwatch for 30 mins straight waiting for a pod

Yes, I know about the LP.
I remembered it being mentioned in the manual before that, but turns out Im misremembering.

But they did, you can get Sid Meier and Van Doorn.

...

Tracking shot is actually 2 abilities, the first one for preparing the shot and the second for shooting, which unlock only after the first one is activated

Wrong. Will loss is based on enemies seen.

So, still fucked after a lost mission, but for a different reason.

i remember trying van doorn but it didnt work back then

What class is the best for a John Wick character?

Warlock Mc'd one of my troops, teleported it into a overwatch which nearly killed her only to shoot at another one of my soldiers and almost kill her

Ranger with Serial maybe.

Skirmisher

If you dont mind mods, probably Infantry.
ARs and pistols.

...

>mind control Priest
>buff yourself with Holy Warrior
>put priest in a corner somewhere
>enjoy +1 Health and +25% crit

What could possibly go wrong?

If the priest dies will it kill your lad too?

>Warlock uses a Mind Scorch on my Gunslinger
>Using a Mindshield
>It obviously does nothing
>"A curious outcome"

10/10 Firaxis. That shit made my day.

Last one, in which you can see a little better how he swap his skeleton for a "normal-sized" one when tossing a smoke grenade
It seems he can only throw the concussion grenade correctly

So which chosen would be the best ruler for humanity?

Living on the edge.

The real question is whether you can mind control a priest, cast Holy Warrior on an enemy, and then gank the priest to oneshot that enemy.

Bants man. He only likes to hunt

I wish I did Legendary instead. After the rollercoaster beginning [squadwiped on the second mission after a flawless gatecrasher, kek] it was a cakewalk. Killing the chosen just makes it flatline.

I got stressed out a lot whenever the game crashed, thinking i'd lose my iron meme save.

Hunter would be far too lazy and irresponsible. Wouldn't get anything done.
Warlock would probably do a good job, provided people knelt before him and worshipped him appropriately.
I got nothin for the buttbuttin.

>The real question is whether you can mind control a priest, cast Holy Warrior on an enemy, and then gank the priest to oneshot that enemy.

No you can only cast it on allies when MC'd. It's great for rangers and templars.

Warlock would cleanse humanity though

The Commander.

>Average turns left on mission timers.
>7.75.

Explain yourself

Either Hunter or Assassin.

Hunter basically wouldn't kill anyone that doesn't resist and would probably just use Advent's resources to create super predators to hunt instead of fucking up society but he'd definitely turn any warzone into his personal killing ground Predator style so he'd be a pretty efficient motivator for world peace and Assassin strikes me as the ruthlessly efficient ruler that leaves the planet better than when she first got it but maybe some people got euthanized along the way. That said I'm not sure she wouldn't just kill all humans and replace them with Sneks or something because they make better citizens.

Warlock is retarded and crazy, don't let him near ultimate power.

Second Wave that doubles turn timers. I also wish I had turned that off because it was way overkill.

Are all the chosen immune to flashbangs without the explosion immunity strength?

Yes, they also comment on you using flashbangs on them

Sharpshooter

Cause he will shoot you in the motherfucking head

What do they say?

no you're not misremembering, he's wrong

Variations of "Did you really think that would work on me?"

Has Long War Studios uttered a peep since WOTC launched? I want my Perk Pack back, dammit.

...

laser and smg pack and I think the officer class were mentioned on their forums

besides that not that I know

>damage reduction based on Cover values from LW1
>Grenade and Rocket aim values jerry rigged from XCOM EU's Rocket Aim stats.

Would these two things solve the Alpha Strike problems of XCOM 2?

steamcommunity.com/sharedfiles/filedetails/?id=1136811920
Here's the Chosen AI mod. If you end up using it, please let me know if it's breaking or conflicting with everything, A Better AI was working fine with it for me as it basically doesn't touch the Chosen at all but anything can happen. I'll be gone for the night soon, so I won't be able to make any changes until tomorrow.

>taking Quiet over D-Dog

Excuse me Commander, but one of your soldiers seems to be having one of those naked in class dreams.

There's a Resistance order that increases all timers by 2 turns in game and that was sufficient.

Thank you

There's also the true concealment resistance order

Like everyone else says I don't think the assassin needs to be any smarter. Her default tactic of attacking out of stealth and running out of LoS is annoying enough

Yep, Kiryu-Kai are from the manual to OG X-COM

"It is the year 1999. Unidentified Flying Objects (UFOs) have started appearing with disturbing regularity in the night skies. Reports of violent human abductions and horrific experimentation has struck terror into the hearts of millions. Mass public hysteria has only served to expose Earth’s impotence against a vastly superior technology.

Many countries have attempted to deal independently with the aliens. In August 1998, Japan established an anti-alien combat force; the Kiryu-Kai. Equipped with Japanese-made fighter aircraft, the Kiryu-Kai certainly looked like a powerful force. However, after 5 months of expensive operations they had yet to intercept their first UFO. The lesson was clear: this was a worldwide problem which could not be dealt with by individual countries.

On December 11, 1998, representatives from the world’s most economically powerful countries gathered secretly in Geneva. After much debate, the decision was made to establish a covert independent body to combat, investigate and defeat the alien threat. This organization would be equipped with the world’s finest pilots, soldiers, scientists and engineers, working together as one multi-national force. This organization was named the Extraterrestrial Combat Unit. "

You're wrong. The LP merely ran with the lore about the Kiryu-Kai and expanded on them in one update.

Will the Hunter try less often to fire real rounds on your soldiers, and use his traking shot more ? He wiped my whole squad the first time I met him, because he wouldn't stop flanking and shooting my guys
I didn't even know he had a tranquilizer before killing him permanently

Tracking Shot is currently only used before he engages your troops. He actually does have a behavior in the default AI to use Tracking Shot even when engaged, but I have never seen him use it once.
Yeah, the tranquilizer is used extremely rarely for reasons I can't determine for certain. As far as I can tell, he only considers using it if he only has LoS on one soldier and is close to them.

>This organization would be equipped with the world’s finest pilots, soldiers, scientists and engineers, working together as one multi-national force
Man, that flavour text really did not translate well to gameplay

Can you create an option to play with only the AI tweaks?

Also, do the Chosen have separate AI for normal encounters and Avenger Defense/Chosen Stronghold missions?

Just imagine how much worse anything but Earth's Finest would have been.

So I'm doing my first rescue captured person thing. Does that whole alertness level mean I'm actually supposed to do the whole thing while not engaging enemies? Should I try legit doing it with no kills or just set up cool ambushes.

Stealth the whole thing.

I'm considering making separating the AI tweaks and making the gameplay changes into a larger mod. I might just put out a tweak-only version tomorrow.
Their AI is the same across all missions.

>tfw quiet gave you a pantyhose fetish
>no torn pantyhose
plebeian

To be fair, the scientists and engineers actually get things done pretty damn fast if you compare it to real world work schedules. Its mostly just the combat roles fucking it up there.

Hunter would be bad because he would keep on swooping in the hunting down the most powerful person, continuously creating huge power vacuums
Assassin would probably be the best imo. I'm not sure exactly what her goals would be, but she seems to honor bound and doesn't really have any scary ambitions either
Warlock would be the worse, he'd probably cleanse the world of all the "unworthy," whatever he decides that is.

Alright. Fuck, I should have brought a ranger. My specialist is all the way at the back of the facility by running around the side and if I had my ranger there the other two could go loud and make a distraction while they stay concealed.

I did one with kills once because there was an Archon and 2 troopers sitting at the cell with 3 more troopers and 2 turrets with LoS and I didn't have plasma grenades/didn't know claymores could destroy cell walls.

Do not recommend. My ranger got shot in the ass on the way out, my grenadier had to drop the soldier to make a low % shot to stay alive at one point, and if all 5 troopers and turret alive at the end hadn't been on the other side of the base, I would have gotten destroyed.

How do you get the glow on Nova's gear? I have my graphic settings up on high and said armor doesn't glow

pls give feedback

>Their AI is the same across all missions.
Is there any way to alter that? There's no good reason for them to play the same when they're looking for info vs kills.

WAIT FUCK
WHY DOES PICKING UP A BODY SUDDENLY REVEAL ME?

God knows.
Same reason the VIP hunkering does.