Dead a good 5 minutes Significant brain damage likely
Kevin Green
Alright, 25 minutes without a thread. Let's see that progress.
Ryan Gutierrez
There's that awkward moment just after thread death when I assume someone else will make one so didn't want to.
Then it became silly.
Easton Hernandez
>Take my break for the 5 minutes of progress I did today >Go on /agdg/ >Can't find the thread >A-Am I free? >Refresh >It's there
Not today brain
Colton Collins
And there's still 2 threads up
Asher Mitchell
Already asked in Veeky Forums but I figured you guys might have an opinion. Why aren't there more gamedev-oriented languages that have built-in complex number systems? And I don't mean hiding it behind a few class definitions, I mean actually built into the syntax.
James Hall
escape a sinking ship game, y/n?
Daniel Morris
You know, is the logo supposed to look like Project Aces'?
Jaxon Rodriguez
does it have anime girls?
Leo Flores
they cut it out of MGS2 for a reason
also Deep fear
Evan Price
Maybe because a complex number is completely characterized by a list of two reals?
What was Veeky Forums's answer out of curiosity?
Jace Perez
4 letters in a square isn't that unique of a concept my dude.
Kayden Evans
In Unity, C#, I have a player object and a child object which follows the player. The child follows the player with a frame delay:
for (int i = 0; i < frameDelay; i++) { positionList.Add (followTransform.position);}
Now, if I animate the player object in Unity and move it an other position, what do I have to do to make the child object follow during the animation too?
It doesn't really follow like planned.
Hunter Stewart
>Trying to use the Animation System in Unity
You're already dead.
Ryder Price
anime shit thread btfo
Carson Stewart
It actually works quite well for me. It's just this child which doesn't behave like planned, because it follows the player in an unusual way and I don't know what to do there.
Connor Roberts
You can either make the child object follow a specific bone which should react to the animations or maybe using root motion for the animation would also make the child follow as planned.
Logan Perez
Why don't indie games need to be rated by the ESRB?
Juan Price
>Get excited about gamedev >Join thread >haha memes and stuff! >pick up an engine >haha memes and stuff! >realize I can't draw... thats, thats ok! >learn some programming... alright! this is.. fun! >learn audio daw for making music >this. this is kinda frustrating >the game is complete shit >no art, shit code, never completed >just hang around thread and shitpost >hang around Discord and shitpost >Do this for weeks without actually doing any dev
I just deleted every engine and everything related to dev off my computer. It's so freeing. I hope you guys have a good life, have fun making those games, it wasn't meant for me.
Kayden Rodriguez
Because tuples are a thing. >using complex numbers to represent arbitrary pairs of real numbers user...
Tyler Mitchell
wait
Cooper Lopez
It's up to each store if they want to sell things without ratings, obviously somewhere like Walmart has different standards to Steam.
Logan Walker
That looks gross Don't touch me with your math
Asher Perry
2 Agdg world end 23 confirmed
Jaxon Edwards
2D or 3D? Platformer or puzzles? Are there enemies? Can you swim? Is it a fast sink or slow descent of a cruiser? Are you alone? Is it real time or tactical?
Lucas Sanders
It just doesn't work. Whenever I wait till the animation is finished, and then move, the child object just always appears out of fucking nowhere.
Nolan Hill
Posting this again
Bentley White
>Want to make mecha game but can't into low poly 3D modelling
tfw no game cuz no art
John Johnson
If a child misbehaves, just give it a light beating
Noah Walker
Now we get to the core of your issues...
Brody Jenkins
>seen at least 3 dozen different mecha jam shitposts >still barely any games in sight
Blake Baker
biomecha where you crawl up into a giantess and control her from the womb
Dylan Nelson
still retexturing my cars
Nathaniel Thompson
can you post a webm please? this looks cool af
Mason Flores
Luckily mecha are one of the easier things to low poly model. It's basically just cubes and rectangles. All the detail is in the texture.
Noah Cook
Making a model from blocks isn't what I'm worried about, it's the rigging and weight painting or whatever you do to animate them.
Justin Robinson
There is already a game with that exact premise for the SNES. It's called S.O.S. and you have to save yourself and dumbass NPCs from a sinking ship with multiple endings based off of how many people you saved.
Jordan Morris
Luckily mecha are one of the easier things to rig and weight paint. Since there's no, or very few parts of the mesh that will deform, most of the weight painting is just 100% weight or 0% weight.
Christopher Ortiz
What SNES/GBA era game has been neglected like Harvest Moon?
Jason Johnson
Is nodejs good for making game servers in?
Michael Rivera
You're making me feel bad for not trying harder user.
progress: > redoing level generation > making level areas that slot together
proc-gen a shit
John Young
Kirby and the Amazing Mirror
Where're more Metroidvania Kirby games?
Owen Collins
This is a very nice low poly mecha. Collected
Joshua Cox
my nibba
Brody Russell
Also what game is this from? Looks kinda like the art style I want to achieve
Brayden Anderson
The jam ends in 2 months dummy, most people won't start before November
Nicholas Moore
In Unity, C#, how can I simulate through code, that the player presses in a direction for a short time?
Adrian Morales
That niche is about to be filled by Wargroove.
Asher Wilson
people already started shitposting though
Adrian Watson
looks like a fan made 3d model of mechs from Metal Slug. Morden is the name of the enemy general of the rebels.
Christian Moore
I see, thanks
Blake Clark
Define shitposting
Evan Reyes
Y'all forgetting one thing. Modelling mechas might be an easy task but coming up with a mecha design that looks good, is recognizable from a distance, doesn't look generic and makes sense is way too hard.
Justin Reyes
That's why you make a modular mecha game.
The only thing you design then are individual parts and if they look retarded together it's on the player.
Connor White
If it's 3D fucking yes. Make something with physics and objects flying all around.
And then you add a cargo plane. And building collapsing.
Isaac Lewis
Armored core has plenty of "default" designs that fit these despite having modular mechas. I think most of the ones that look bad in it are the ones with Hover legs/Tank Treads, they just look too goofy
Nathan Stewart
Yeah, that's why you go with low poly.
Your mechas aren't going to be super detailed so their design can be much simpler.
Aiden Sullivan
#define shitposting /agdg/
Mason Ward
low poly is all about hand painting details over the surfaces, still has plenty of details. And you might not necessarily want that kind of aesthetic for your game anyway. Anyway, discussing the subject is not really going to help anyone get better at it. Myself included.
crying about how you will never accomplish anything while dumping your 15 GB mecha folder
Brayden Stewart
a game where you sell insurance to mecha owners and deal with claims
Grayson Edwards
a game where you live a long and happy life
Grayson Fisher
Fuck you, my mecha folder is only 3.35 GB And I am going to make a mecha game as soon as I get a good idea
Brayden Brooks
isn't that the sims
Dominic Wilson
A game where you make a game instead of shitposting on agdg
Adrian Stewart
a game where you run a used mecha dealership You have to fix them just enough to make it passable without cutting into your bottom line but not hazardous
Charles Reyes
If i understood it correctly, you want to simulate a key press.
You could set up a list that records the value of the axis every 50 ms and record your own keystrokes, serialize them and use them as input for whatever you need to simulate.
Juan Smith
A game where you control miniature mecha that control giant little girls
Justin Ortiz
I hear Object-Oriented-Programming is the way to go. Which language should I start with if I have no real previous programming experience?
Caleb Taylor
Python or C#.
Noah Thomas
You heard wrong. It had a lot of money pumped into it so it's kept alive artificially by profs who don't know any better, and industry who is reluctant to change unless it's catastrophic not to.
What you're looking for is Functional Programming, and begin with haskell
Landon Reed
if you want to make game go with whatever engine you have chosen supports
Carson Rivera
The devil really lays in the details. It's always those little simple things which make me want to kill myself when coding.
Landon Roberts
Remember that no matter the paradigm you should practice semantic compression.
Anthony Gomez
lol but we're trying to make games here.
Lincoln Davis
What games have been made in Haskell?
Hunter Rodriguez
My game.
Kevin Wood
Reminder that probability distributions form a monad.
Xavier Rivera
Is this really so complicated? I just want to press in a direction through code.
Depends on how close to reality you'd want it to be.What i wrote would be the easiest way to replicate your own keystrokes.
If you want to move your character in a cutscene or something like that you should learn the veryb basics before asking dumb questions.
Zachary Robinson
low IQ article
Grayson Reed
Please help me quit. I'm using Godot and it's just stupid.
Adam Evans
----[ Recap ]---- Game: SFTL:Slightly Faster Than Life Dev: AZ Tools: Godot Web: vidyadev.tumblr.com/ Progress: + Final revision of the code, no more rewriting + Singletons + Rooms support variable sizes dynamically - Took a long time, multiple refactoring to find a structure that works - Need to reimplement features to take advantage of the new code
Overall it was a good learning experience, but at least it feels like my code again, my biggest mistake was having editor and gameplay code in the same object instead of having editor objects only and leave gameplay code intact in their normal objects. Also i will reserve revamping the crew combat for a more exploration based game, dealing with ship combat while micromanaging crew individually would be a chore, system terminal tetris doesn't make sense either, some things don't feel right when you think about it later, but mistakes do make you learn better ways.
Lucas Murphy
It is! Learn C# or Python. These days, no one low level codes these days, there just isn't any point. It's 2017.
Stop lying to make yourself feel better. Your posts get really old.
Samuel Ward
Feels good not having the exams looming over me with angry eyes. Haven't had this feeling for a long time.