/agdg/ - Amateur Game Development General

You can do anything edition

> Play Demo Day 16
itch.io/jam/agdg-demo-day-16

> Upcoming Mecha Jam
itch.io/jam/op-mechanoid

> Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/xfSiTwuP
Previous Jams: pastebin.com/jAByvH3V
> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

Other urls found in this thread:

youtube.com/watch?v=wyt_87yCyNw
dewdneym.itch.io/unknownworld
hastebin.com/qifepavusi.cs
hastebin.com/ohofurowix.cpp
store.steampowered.com/app/522900/When_It_Hits_the_Fan/
bela.itch.io/blob
twitter.com/NSFWRedditGif

GODOOOOOT BITCH

...

looking for an artist, I'm willing to tell you which engine I use

Made some low poly "concept art" because i can't into drawing.

this but unironically

that wallpaper is pretty comfy

How do I into making Vaporwave music for my game?

start with learning FM synthesis

get 80's music and slow it down
that's literally it

>want to do this simple thing
>have to sift through tons of documentation
At this point i'm spending more time reading than connecting my blueprints with colored strings

...

And gated reverb on drums

Make this next op pic.

Alright so drowning is properly in. Should be pretty optional for the most part.

Def need more pedo OPs in here.

...

Did you figure out what was making the shaking go crazy and turn it into a feature?

>pedo
>Nene is 19yo

>grabbing a ghost
>drowning a ghost in water
>throwing a ghost in a pit
there are so many wrong things in that webm and the ability to drown enemies isn't one of them

:(

Yeah it was trying to reset the height value back to zero when characters were lowered too much, so they kept being raised and lerping back down every frame. That gave me the idea to increase the 'struggling' variable when characters are drowning, making them go side to side faster, but not fast enough to look unintended.

I hope a ghost tries to drown YOU mr knight aka complete jerk

Iron maden and torture rack coming when?

>not even RPi supports vulkan
There is no helping

I don't think it looks low-poly but I can dig it. If you got some decent textures on it I'm sure it'll look rad.

>3D gaming on RPi
Low effort bait

>I don't think it looks low-poly
Low poly is a relative term.

>all those years wasted on reinventing the exact same wheel

>vulkan is only for 3D games

F

rip

An iron maiden cold be cool gameplay-wise. Like a one-use object if the player manages to grab a hard enemy or something.

>Low poly is a relative term.
That's true. What I was said was stupid because I defaulted to the stereotypical low-poly look.

f

Looks like a PS2 model. That's pretty low poly.

The dripping water made it look like the ghost was crying from being drowned.

I fucking love it.

Knight - me
Ghost - your game

a proof that ghosts don't exist

how's the integration of blender metarig with blender?
I'm looking for a tool to model animations easily.

Something's wrong with this animation, it's kind of lifeless. I think it might be that the boobs are with the motion instead of following it.

youtube.com/watch?v=wyt_87yCyNw

Devs that have branching dialogue in their game, how do you implement it? How do you store scenarios for it?

Directed acyclic graphs

At September 10 no less than TWENTY-FUCKING-NINE people downloaded my game prototype. Without any marketing. Damn.

I saw "directed acrylic graphics". Damn I should go to sleep

Textboxes are a lot smoother now

>itch.io aggy daggy game
>whopping 0.5 download/view rate
How the fuck did you do this?

How do you store them, though?
Just XML with every node referencing nodes player could chose? How do write dialogue in that without it becoming extremely confusing?

VR is fun to develop for

>not cutting the webm out while the text is still printing to imply the whole pasta is being said

What game?

Loving that forest aesthetic, background & foreground, unironically stealing it

Let this be a lesson that tagging your game well does wonders. All 4 of their top referrals are tags on itch.io

>All 4 of their top referrals are tags on itch.io
Isn't that always going to be the case unless you get external interest?

I guess, most of my referrals are from the demo day page or when I tweet out a link or something. But then again I mostly just do demo day

You can store them however you want, easiest would be if you had classes like Node and Edge and your language supports some kind of Serializing and you just write Serialize(rootNode) or root = Deserialize(file)

many languages like c# or java can do that out of the box

Not that dev but I usually get pretty good download/view ratios from /agdg/ jams. /agdg/ bros always support fellow devs. I love you guys.

>can code
>have art
>have music
>can't write my way out of a paper bag
where the fuck do I find writing

opening the game's jam page doesn't count as a view though

>tfw measly 0.3 rate with outside referrers
i should cancel me game

ask on leddit in /r/inat

Lots of writers who want to work on a game.

But how do YOU do it?
My main worry is how to edit that shit without going insane once I have more than 5 conversations.

Good point, here ya go

Thanks user, foregrounds are the shit. Still gotta change the farthest 3 background layers, copied the style from Ribbert close to a year ago and I wanna do better

Write your own visual editor for dialogues. I did that.

Depending on your mechanics you don't need a story.

Coroutines

My new PC arrives this Friday. It's super fast, got an SSD and everything. It's like 6 times more powerful than what I have now. That means I'm gonna dev more, r-right?

no

>lifeless
the artist fell into the 'I'm animating boobs' trap and forgot to put effort into anything else

I'm fucking jelly. I barely broke 150 downloads.
But I botched my demo launch so that didn't help in the slightest.

>Now I can play all that games that I couldn't run previously...
>I'm gonna dev more, r-right?
No, you aren't.

I'll give you a download user, which game

Shit, that's going to take some time.

Elaborate?

dewdneym.itch.io/unknownworld

I've learned over the past few months that I'm really bad at catching bugs, so let me know if I've fucked up.

Is this approved?

Can somebody tell me why my object shake.cs script is not working?
I put this on the object which I want to shake: hastebin.com/qifepavusi.cs

And also put this on it, which controls the shaking: hastebin.com/ohofurowix.cpp

I also turned on the bools, set the shakeAmt in the inspector, etc, but it doesn't work somehow.

My game is now released. Thanks for all the bullying, AGDG. I'll post a few keys in just a moment as thanks.

store.steampowered.com/app/522900/When_It_Hits_the_Fan/

I have a question for Unity friends:

I have a global variable - a float - for controlling speed on my player character.
When calling that variable through a Coroutine it yields a different speed than when i just use it to adjust player movement with it in the update function. In both instances i multiply the translation with time.Deltatime.
Why does this happen ?

I'll totally buy one once I make a bunch of money from my super successful game.

>apocalypic

Congrats!

This isn't in any single demo day event, what happened?

A P O C A L Y P I C

Hope you make millions fampai

おめでとう선배

fixed, thanks bullies

thanks!

bela.itch.io/blob

My game is pretty old, so I had a lot of time to make these numbers. I noticed that if I dont shill my game I get some views but almost everyone viewing it will download it. If I shill my game I get more people to click on my link but only a few downloads it. I can generate views but not downloads.

>for PC/Mac/Linux
>only for PC
Might want to fix this.

Looks pretty neat, the space invaders image was the key for me.

Congratulations on release! Is it your first one?

Must've missed it. I don't come to /agdg/ that often. I really should more.

>make pokemon rom hack when I was 11
>only ever uploaded it to mediafire
>it's long, long gone

Yes, first commercial at least. Made other little games and jam games too

Seconding this, here are my demo's stats and the page has no real effort put into.

Got this one danke

...

Thanks. There is technically a Mac/Linux version. It's just on itch.io only for now until I can figure out Packr. Removed from the description

What should i search for to get similar results as to Pic related. I want slightly futuristic tacitcool stuff but no overly designed glowing stuff. Stuff like Ghost in the Shell and Neotokyo for Half Life.

Good thing my target audience isn't autistic engine-war fags.

...