looking for an artist, I'm willing to tell you which engine I use
Levi Allen
Made some low poly "concept art" because i can't into drawing.
Alexander Baker
this but unironically
Isaac Nelson
that wallpaper is pretty comfy
Jayden Russell
How do I into making Vaporwave music for my game?
Landon Rogers
start with learning FM synthesis
Brody Johnson
get 80's music and slow it down that's literally it
Gavin Barnes
>want to do this simple thing >have to sift through tons of documentation At this point i'm spending more time reading than connecting my blueprints with colored strings
John Morris
...
Andrew Allen
And gated reverb on drums
Jace Richardson
Make this next op pic.
Angel Kelly
Alright so drowning is properly in. Should be pretty optional for the most part.
Gavin Scott
Def need more pedo OPs in here.
Juan Young
...
Henry Reyes
Did you figure out what was making the shaking go crazy and turn it into a feature?
Kayden Stewart
>pedo >Nene is 19yo
John Bailey
>grabbing a ghost >drowning a ghost in water >throwing a ghost in a pit there are so many wrong things in that webm and the ability to drown enemies isn't one of them
Blake Collins
:(
Isaac Clark
Yeah it was trying to reset the height value back to zero when characters were lowered too much, so they kept being raised and lerping back down every frame. That gave me the idea to increase the 'struggling' variable when characters are drowning, making them go side to side faster, but not fast enough to look unintended.
Liam Ortiz
I hope a ghost tries to drown YOU mr knight aka complete jerk
Blake Garcia
Iron maden and torture rack coming when?
Daniel Barnes
>not even RPi supports vulkan There is no helping
Ayden Williams
I don't think it looks low-poly but I can dig it. If you got some decent textures on it I'm sure it'll look rad.
John Roberts
>3D gaming on RPi Low effort bait
Benjamin Stewart
>I don't think it looks low-poly Low poly is a relative term.
Evan Howard
>all those years wasted on reinventing the exact same wheel
Matthew Jones
>vulkan is only for 3D games
Owen Clark
F
Owen Rogers
rip
Anthony Fisher
An iron maiden cold be cool gameplay-wise. Like a one-use object if the player manages to grab a hard enemy or something.
Dylan Davis
>Low poly is a relative term. That's true. What I was said was stupid because I defaulted to the stereotypical low-poly look.
Christopher Peterson
f
Wyatt Myers
Looks like a PS2 model. That's pretty low poly.
Owen Scott
The dripping water made it look like the ghost was crying from being drowned.
I fucking love it.
Joseph Mitchell
Knight - me Ghost - your game
Hudson Jenkins
a proof that ghosts don't exist
Hunter Ward
how's the integration of blender metarig with blender? I'm looking for a tool to model animations easily.
Samuel Morales
Something's wrong with this animation, it's kind of lifeless. I think it might be that the boobs are with the motion instead of following it.
Devs that have branching dialogue in their game, how do you implement it? How do you store scenarios for it?
Daniel King
Directed acyclic graphs
Christopher Lewis
At September 10 no less than TWENTY-FUCKING-NINE people downloaded my game prototype. Without any marketing. Damn.
Eli James
I saw "directed acrylic graphics". Damn I should go to sleep
Andrew Young
Textboxes are a lot smoother now
Charles Parker
>itch.io aggy daggy game >whopping 0.5 download/view rate How the fuck did you do this?
Adam Gonzalez
How do you store them, though? Just XML with every node referencing nodes player could chose? How do write dialogue in that without it becoming extremely confusing?
Eli Ortiz
VR is fun to develop for
John Morales
>not cutting the webm out while the text is still printing to imply the whole pasta is being said
Oliver Ramirez
What game?
Ryan Jackson
Loving that forest aesthetic, background & foreground, unironically stealing it
Jordan Barnes
Let this be a lesson that tagging your game well does wonders. All 4 of their top referrals are tags on itch.io
Chase Richardson
>All 4 of their top referrals are tags on itch.io Isn't that always going to be the case unless you get external interest?
Asher Phillips
I guess, most of my referrals are from the demo day page or when I tweet out a link or something. But then again I mostly just do demo day
Samuel Parker
You can store them however you want, easiest would be if you had classes like Node and Edge and your language supports some kind of Serializing and you just write Serialize(rootNode) or root = Deserialize(file)
many languages like c# or java can do that out of the box
Isaiah Wright
Not that dev but I usually get pretty good download/view ratios from /agdg/ jams. /agdg/ bros always support fellow devs. I love you guys.
Cameron Brooks
>can code >have art >have music >can't write my way out of a paper bag where the fuck do I find writing
Brody Davis
opening the game's jam page doesn't count as a view though
Samuel Sanders
>tfw measly 0.3 rate with outside referrers i should cancel me game
Kevin Davis
ask on leddit in /r/inat
Lots of writers who want to work on a game.
James Ortiz
But how do YOU do it? My main worry is how to edit that shit without going insane once I have more than 5 conversations.
Colton Stewart
Good point, here ya go
Thanks user, foregrounds are the shit. Still gotta change the farthest 3 background layers, copied the style from Ribbert close to a year ago and I wanna do better
Joseph Morales
Write your own visual editor for dialogues. I did that.
Evan Nelson
Depending on your mechanics you don't need a story.
Zachary Ward
Coroutines
Julian Cook
My new PC arrives this Friday. It's super fast, got an SSD and everything. It's like 6 times more powerful than what I have now. That means I'm gonna dev more, r-right?
Juan Ross
no
Ryan Foster
>lifeless the artist fell into the 'I'm animating boobs' trap and forgot to put effort into anything else
Aiden Roberts
I'm fucking jelly. I barely broke 150 downloads. But I botched my demo launch so that didn't help in the slightest.
Lucas Williams
>Now I can play all that games that I couldn't run previously... >I'm gonna dev more, r-right? No, you aren't.
I have a global variable - a float - for controlling speed on my player character. When calling that variable through a Coroutine it yields a different speed than when i just use it to adjust player movement with it in the update function. In both instances i multiply the translation with time.Deltatime. Why does this happen ?
Nolan Campbell
I'll totally buy one once I make a bunch of money from my super successful game.
Bentley Lee
>apocalypic
Levi Long
Congrats!
Blake Lee
This isn't in any single demo day event, what happened?
My game is pretty old, so I had a lot of time to make these numbers. I noticed that if I dont shill my game I get some views but almost everyone viewing it will download it. If I shill my game I get more people to click on my link but only a few downloads it. I can generate views but not downloads.
Jeremiah Stewart
>for PC/Mac/Linux >only for PC Might want to fix this.
Looks pretty neat, the space invaders image was the key for me.
Samuel Flores
Congratulations on release! Is it your first one?
Logan Perry
Must've missed it. I don't come to /agdg/ that often. I really should more.
Michael Taylor
>make pokemon rom hack when I was 11 >only ever uploaded it to mediafire >it's long, long gone
Zachary Evans
Yes, first commercial at least. Made other little games and jam games too
Logan White
Seconding this, here are my demo's stats and the page has no real effort put into.
Christopher Howard
Got this one danke
Carson Kelly
...
Lucas Thomas
Thanks. There is technically a Mac/Linux version. It's just on itch.io only for now until I can figure out Packr. Removed from the description
Brayden Howard
What should i search for to get similar results as to Pic related. I want slightly futuristic tacitcool stuff but no overly designed glowing stuff. Stuff like Ghost in the Shell and Neotokyo for Half Life.
Jose Miller
Good thing my target audience isn't autistic engine-war fags.