Dominions is a fantasy turn-based war game created by two dudes. One of them is a teacher. The game combines a simple presentation with an extremely wide array of strategic options, including over 2800 units, 800 spells and 300 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them. It has simplistic graphics but is easily moddable and extremely deep. Basically, it's an autist’s wet dream of a war game.
>Dom4 Inspector This is a community resource that has every unit, spell, and item in the game in an accessible database. larzm42.github.io/dom4inspector/
>Where do I get it? It is available on Gamersgate and Steam.
>THE BASICS >Read the manual >Read the wiki >Read the pastebin >Watch some LPs by Sy, Maerlande, or Nuclearmonkee >Jump into MP head first, the best learning experience is by playing the game
Can you upload your mod to the mod inspector? Just tried it 3 times in a row and it crashed the browser every time.
Leo Cook
Dominions 5 battle videos yet?!
Jaxon Williams
Should of watched the forbidden stream
Wyatt Phillips
dnno if any of the like 20 people who watched it made a video It's a real cluster fucker now, everything firing at once, troops moving at once, etc
Liam Jackson
Are any of the Titan chassis good? I know about asshole batman but are any of them specifically chosen for the body and not the paths?
Joseph Harris
Awe, fear, flying and gemgen are all strong traits. Plus scale spreading.
Evan Clark
Huh that seems like a weird problem. I'll try it now. Is there something I need to do specifically to make it mod inspector compatible or something?
It works fine when I use it ingame.
Evan Moore
Well stuff like 25% good events or gem generation could be worthwhile
Austin Torres
Tried to upload it as well and it didn't work. Don't really know how to fix that unfortunately.
Joshua Sullivan
Sneed's Freeze and Sneeze
Ryan Cooper
Titans are probably the best chassis in general.
Lucas Robinson
Furthermore, Krewlod must be destroyed.
Justin Jenkins
Illwinter gatcha when?
Josiah Bell
Full slots, typically thuggable, mobile, (usually) no drawbacks like popkill, sometimes nice benefits (gemgen, awe, inspiring researcher) decent starting dominion, access to both focused or broad magic paths depending on specific chassis, and slightly high but not awful cost to add new paths. They also don't look like shit.
I'm a scrub, but I like the titan chassis. It does a lot of things "pretty okay" without necessarily giving up on anything. There are probably very good reasons to take specific pretenders that s do one thing extremely well (need to awake expand with no investment, for example), but you can generally do a lot of things with the titan chassis.
There are some nations whose titan options suck, but for the most part there's something usable there for the strategy you have in mind.
Oliver Gutierrez
Not only does the Bronze Lance deal untyped damage (as opposed to pierce), it uses #copystats instead of #copyweapon. Similarly, not only is the Bronze Tower Shield initialized with #newweapon instead of #newarmor, it also uses #copystats instead of #copyarmor.
Their thugs are good, but not good enough to need a nerf statwise. However, they are extremely cheap for effectiveness: they're good combat mages, they can thug, and they have a good gold:research ratio to boot. Consider a price upgrade, to around ~200g per. Also, I see what you're doing with the magic-boosts and such, but it ends up with Returned heroes having base paths when they're recalled. Consider eventmodding.
Nation's really fun to play: You can spam Thunderstrike and Earth spells, but you can also just mass Nobles, let them cast a couple national buffs, and drop them on enemies sans any items and expect most of them to be alive when the battle's over. Very different style to vanilla nations.
Nathaniel Bennett
Well this was a nice change of pace
Gavin Martin
was it pd?
Jaxson Powell
I wish, I don't have that kind of cash. It was mainly my warriors of steel and shamans that sealed the deal.
Jack Turner
>Managed to beat 200 units of shitty chaff with 100 actual warriors >Backed up by actual mages >Oh, and your fucking GOD Is this supposed to be impressive or something?
Bentley Wilson
He's new, please do not bully.
Jason Sullivan
Shinu will be good this time!
Adam Turner
who here
Jackson Bell
I wasn't saying its impressive, I know its chaff. But since I have been doing poorly in the war I figured I might touch upon it. That is why I said it was a nice change of pace.
Parker Rivera
ran his free chaff into ur army came out ahead in gold trade hm hard for me to understand why you recruit 4 different troops too
Lincoln Price
Only 7 of Lanka's troops cost anything so...
Jayden Brooks
Best items to give to Oracle that is going to end up in combat?
Gavin Cooper
I usually stick with the generic firebrand and vineshield build, although I give them winged boots too if I have an air mage. If you get Kin-breaker he's a great thug
Kevin Hall
Sorry, I'm an idiot, I meant the astral fountain pretender
Adrian Garcia
I was thinking a clam of pearls, dancing shield, dancing trident, and maybe a girdle of might for reinvig. Could also forge lifelong protection-- would that be good? I've never used it
On second thought I don't really want to horrormark my pretender
Zachary Edwards
ded
Alexander Richardson
It's turn 27 and we have 4 capitals changing hands already: Jomon's capital has been successfully sieged by Atlantis, who is now in full control. Abysia's capital is under siege by Patala. Lemuria is still under siege by Midgard, they have two unsieged forts at present- their other 3 are being sieged by Midgard (2) and Patala (1). And now, Ragha has successfully managed to besiege Bogarus' cap! Their forces are deep in enemy territory, surrounded on all sides by Bogarus' provinces, so it's unlikely they'll last long, but who knows. Unblessed Zhayedan are still Zhayedan.
Jomon has 0 forts left now so they're pretty much done for. And Abysia only has the 1 fort and one other province so they'll likely be the next to go. Lemuria has the virtue of having thrown up 4 forts shortly before being attacked, so they'll last a little longer.
Adam Hernandez
>Jomon has 0 forts left now so they're pretty much done for >0 forts Uhhh, you don't get to bring scouts (underwater, apparently).
Kayden Hill
Oh he got a Ryujin fort up? Honestly impressed. No, I don't have any underwater scouts yet. Thanks for setting me straight!
Alexander Ward
My Wild Dragon might not live for long but at least I got my crabs, sharks and shrimps. Though I would really like to see that Atlanthean Idol of Beasts domkilled first.
Colton Lopez
the gold and gems have been paid
Samuel King
>tfw you can't crash the world's economy with your alchemical and magical gold
Carter Brown
The gold and gems are on their way, please return the province to Jomon.
Liam Thomas
>jomon literally on life support
Connor Hill
Blitz time, join the steam chat!
Jason Fisher
>implying you can trust frogs that have been going around liberating provinces from Ragha (read: backstabbing Abysia while it was being crashed by Ragha) >implying I have enough troops to swiftly take my capital back anyway >implying crashing these frogs isn't the best course of action Send turn revision right now.
>implying My dragon literally feels itself more alive than when he decided to commit sudoku, Atlantis.
Nathaniel Allen
Or maybe not crash the frogs, but crush the frogs. Crush the frogs!
Joseph Phillips
In other news I have sent a small force into the lands of Bogarus and they have been chase for the last 3-4 turns by a massive force of 200 strong. As it stand I have managed to evade being intercepted and actually managed to take their capital for a turn.
Nathan Wright
>Ermor
Parker Russell
...
Andrew Anderson
>casts Earthquake
Nathaniel Gutierrez
Just count the posts jesus christ
Hunter Butler
>counting each and every post instead of looking at the amount of replies in the bottom right. What are we cavemen?
Robert Wright
>son of the previous pankoman Who won Dominions 4, Jomon?
Jacob Martin
I thought it was Abysia
Liam Howard
It's a reference to the story of Izanagi, the overgod of Shintoism. Amaterasu, Tsukuyomi, and Sussanno are his children born via the method mentioned in that story.
Said god is an expy of Sussanno.
Lincoln Peterson
Izanami when?
David Gonzalez
Death magic, obviously, but do you think she would have blood? She NEEDS a kill-aura at the very least, considering her threats to Izanagi.
Noah Peterson
Death gods tend to not have blood magic though. Maybe 3D + Deathscales on province
Grayson Rivera
That actually makes sense and is pretty cool.
Juan Lewis
We've been through this already. There have been infinity panko/wo/mans. It's an eternal cycle.
Aiden Reed
If they've got paths you want, it's not bad to pay a scale or two for the SC chassis which can kill whole armies as soon as it has some equipment and buffs researched.
Lucas Taylor
Sure, the fort will be free for retaking as soon as I receive the payment.
Nathan Cruz
>panko/wo/man wow remember that last female that had the gig? I bet a troubadour was actually doing all the work, am I right fellas?
Daniel Gomez
Hey this is all great and very useful criticism. I'll do all of the simple changes immediately and reupload it in the thread.
For the recalled heroes, I was thinking of just putting them in a boosted chassis version of the aeolian stormborn. Would that work or you just think I should just do event modding as you suggested?
Thanks for the criticism again, very useful stuff to hear, and I'm glad you enjoyed them.
Kayden Nguyen
Did your minor changes + put magic boosts on the stormborn. My bad for missing that, I guess I was tired when I was finishing the mod up.
Still can't upload it to the inspector for some reason, but I'm probably just missing something from staring at this thing for so long.
Samuel Wright
Admin could you add 8 hour delay pretty please?
Dylan Sullivan
wtf can MA Ulm do against Foul Vapors in year 2?
Jason Ross
Done.
Jason Robinson
Win the battle fast. Spells like Earthquake or Maws of the Earth will help.
Hunter Peterson
You can forge resist items for mages, the troops will have to either die or win fast - they still can die after battle though.
That having said foul vapors is what, ench5? You should have similar research and that can cover your resistances when using indie N mages.
Lucas Murphy
If he wasn't expecting to fight MA C'tis, he could legitimately not have the spells if he rushed Conj 3/Evo 6
Matthew James
What Ulm units are worth for early expansion?
Jordan Perez
A9B9 Ancient stone hurlers
Matthew Gomez
Klaus no, Agartha isn't Ulm
Landon King
(MA)
James Lewis
Rangers of Ulm
Dominic Miller
Pikeneers
Brody Fisher
Now that you have given that, to seriously respond, a couple of tower shields to catch missiles, otherwise mass crossbows and pikeneers.
Sebastian Richardson
Do even need crossbows or missile catchers? I have had success with just pikes. 18 prot goes a long way
Michael Evans
Oh no I said something stupid forget my post.
Justin Jones
Depends how much effort you want and how much you care. If you're being lazy and not taking first hit into account and have missiles and want to wait for the enemy to come to you then yeah a missile catcher is always great. If you go full pikeneer and make sure you're stacking the odds in your favor with tile positioning then you're fine
Eli Moore
>tfw pikeneers are no longer god-tier in dom5 >ulm will use axemen instead because they one hit kill shields
Dominic Butler
Figured out the issue with the mod inspector: You forgot to add an #end for the header, and you forgot the 0 for "0.66". Very important, that.
I understand your reasoning for not giving the nation Death magic (champion's skull) but I find it weird that a nation so focused on their ancestors uses Astral/Air magic to contact and summon them, rather than Death.
I also like your comments about anti-giant weaponry. Very thematic. Have you considered giving the xpshapes better equipment, such that acknowledged demigods aren't still using the weapons of a Macedonian Noble? Also, are you aware that you can xpshape into a monster that firstshapes into a montag? That would allow the final xpshape to be claimed by different gods with special abilities according to their divine heritage.
Bugs: There is an "s" on the random for the Thracian Sorcereress. The "Summon Aeolian Commanders" spell has "Summon Aeolian Commanders" as a nextspell. Presumably you didn't mean to include that last "s"? The Aeolian Bag of Winds isn't national to Macedon.
Leo Young
>Ilithids and Starspawn aren't sacred >They don't have blood to play with horrors >Void gate summons are mostly boring and useless except for one or two >tfw R'lyeh is full of wasted potential
Ryder Sanchez
>giving blood to underwater they sure should have more national spells tho
Jason Clark
>tfw the freespawn creation is underplayed because this isn't a porn game
Adam Rivera
Fine, instead of blood, give them them national spells and rituals to play with Void things and insanity, kind of like national horrors
Jaxson Rodriguez
Once again, thanks for pointing shit out and great criticism. I'll get to work on fixing stuff right away.
Yeah you are right about the death magic thing, I was trying to avoid that issue. I was also trying to justify it thematically with the resurrection as a sort of pact thing they have with Aeolus, where he can bring back heroes for a bunch of air gems into a new chassis. I did try to give some death access through the hero, but I just feel like a lot of the death spells aren't very thematic for this nation (horde of skeletons, shadowblasts, banefires etc). That might actually be a good way to differentiate the nation in later ages though.
That is a great idea with the firstshape thing. I was trying to figure out how to do that but I didn't really know how to use montags. I'll try to look up some examples and see if I can get that working. If I did that sort of system I might also allow them to diverge earlier into different paths and specialties. You've mentioned you're reading the comments though so you've probably seen my ideas on that front.
Again thanks for the help, I really appreciate it. People like you and other playtesters always help this mod get better and better.
Adam Taylor
>B9 nerfed; doesn't grant Strength anymore >N9 nerfed to oblivion; doesn't grant HP anymore >W9 buffed to high heaven; requires +1 W but grants +3 ATK, only 1 less DEF than in Dom4 and two actions/turn a la true quickness it's not fair
Kevin Foster
Montags are pretty easy. You just give the same montag value to a set of monsters (#montag [number >2000]) and use it in place of a monster's ID number except with a negative in front of it to differentiate it from normal monster IDs. For example: if you have a montag of 2100 for your demigods, you'd use #damage -2100 to summon them with spells, or #firstshape -2100 for a monster that randomly selects a shape from all monsters with that montag.
Hudson Taylor
Montag is easy, you just put the - montag number where you would have a monster number and then it will randomly pick one of the monsters that uses that montag number. So if you got 5 monsters with montag 2000 or something and put the monster number of the firstshape to -2000 the monster will randomly first shape into one of those 5 monsters.
Jaxon Powell
1) it's W10 now 2) quickness only grands +2at/+2def now 3) life isn't fair
Justin Ward
Also if you get hit with decay while you have quickness on you age way faster.
Cooper Mitchell
I just realized that, since Blade Wind deals slashing damage and can be blocked by shields it can trivially destroy shields.
Camden Wright
We're getting there
Lincoln Flores
Why are Knights of the Chalice so trash?
Jonathan Walker
But why?
Charles Smith
Furthermore, EarlyVanilla Machaka must take his turn
Jack Kelly
What did they mean by this?
Eli Jackson
Because you are.
Angel Jackson
heat auras are easily worth 10 gold. Problem is the MM1