/xcg/ - XCOM General

FATALITY edition
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News:
1)EXPANSION is out NOW
>xcom.com/war-of-the-chosen
>youtube.com/watch?v=n3bENBYSucQ
>pastebin.com/8prFHUNj

2)Julian Gallop Phoenix Point News (New Update: 8/30/2017)
>phoenixpoint.info/blog/2017/8/29/geoscape-ballistics-and-more
>pastebin.com/PZWh2Zr1
>youtube.com/watch?v=iuN9g502cYM

3)Jake spoke at PAX East on March 10th on the growing pains of rebooting XCOM
>pvplive.net/c/pax-east-jake-solomon-xcom-3

4)LONG WAR 2 1.5 is OUT
>steamcommunity.com/sharedfiles/filedetails/?id=844674609
>pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=25894

The /xcg/ Mandatory Read:
>pastebin.com/k9pT8zx4

/xcg/ XCOM 2 Character Pool:
>docs.google.com/document/d/12XvY-C-RoQZUexxauBXcCsw1jElq-g8TaCNpLgG2atM/edit

Image Library of /xcg/:
>imgur.com/a/S1qfx

List of compatible mods for Long War 2
>drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view

XCOM2 modlist, updated long before WOTC (Out of Date)
>pastebin.com/pTMatP5Z

MEGA Mod Repository, now contains all of the mods in the modlist
>mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>pastebin.com/YmaXBKpN

Piratez mod for OpenXCom:
>openxcom.org/forum/index.php/topic,3626.0.html

The X-COM Files for OpenXCom:
>openxcom.org/forum/index.php?topic=4595.0

Other urls found in this thread:

steamcommunity.com/sharedfiles/filedetails/?id=1137638215&searchtext=
gorfrag.tumblr.com/image/165486074967
twitter.com/NSFWRedditVideo

First for the ayys can't meme

Does anybody here actually use the claymore mine? I make my reapers basically stealthy snipers and don't bother with explosives. Am I being dumb?

All collaborators must fucking fly

XCOM memes reign supreme

Claymore + Remote Start - Absolutely useful

Why do the resistance faction plasma weapons looks so good compared to the vanilla plasma?

Here's a collaborator collage I made! Took me like 16 reloads to do, so please enjoy!

is stock+repeater still meta on specialists?

>not wiping 1 pod for free
Yes you are

>the ALWAYS have the loot
I completed power armors, the only thing i made in PG is 1 skulljack and plasma grendes and i have 1 fucking core.

no, guardian no longer procs on stock hits

Are you supposed to skip the first terror mission in OpenXCom? Because I need my whole squad hitting every shot to kill one Sectopod but there's like 10 in the map.

>archon panics thanks to archonsuit
>turns around and shoots a civilian
All collaborators will get what they deserve.

Nah, it's beatable. But...

>Sectopods

You can't possibly be fighting Sectopods

In your first terror mission. Sectopods are the Ethereal's terror unit, and Ethereals aren't going to be on your first terror mission.

just deploy high-explosives-on-legs, and all should be fine

He might mean the giant orange beast in gimp gear

What's the most aesthetic colour for your templar and why is it blue?

Download the attack dog mod and load them up with High Explosives

I was actually talking about Reapers, sorry.
But honestly, I'm not even sure they wrecked every civilian but by the second turn they were camping the Skyranger and no amount of rockets and explosives I had would deal with them, when I managed to kill one two more popped up, I had to evac with 3 soldiers left.

This game is overwhelming as fuck, Jesus.

Hi-Explosives. The game is different from others in that early game items are still effective until late game.

What is your defanition of collaborator? Because not everyone in the cities is a collaborator

Reapers are pushovers if you bring heavy canons with HE rounds. A single direct hit shot kills them. But your rockets should have killed them just fine if you hit anywhere close. Reapers are the biggest pushoever enemies in the game, so you are just in-experienced desu.
Just make sure to load up on HE packs, rockets, and smoke grenades.

Having enjoyed playing Xcom EW with long war, i recently picked up Xcom 2 whilst it was on sale and am probably going to pick up War of the Chosen whilst im at it.

Whilst im pretty sure that long war isnt set up for War of the chosen yet, what mods are recommended for a xcom 2 ? (graphic changes etc), and if long war 2 is able to be used with war of the chosen, is it better to do a vanilla playthrough first?

TLDR What are good mods / tips for a playthrough? Also how challenging is the base game + new expansion?

You remember how with EW you nearly played EU ever again. WotC is just like that.

By definition they are.
None of them turn a blind eye on you, and all run bitching to their nearest ayy overlord in hopes of double advent burger rations the moment they spot you.

good LORD look how fucking scrawny the Hunter looks. I understand the Assassin lacking musclemass, being a woman and all, but Him? Was he a Trap when he was a Reaper? He does wear fucking lipstick.

No wonder the Warlock is the greatest champ

So you expect them to just casually chat with known terrorists, they don't get the luxory of real news, it's just a 24 hour propoganda feed

Just search for bug fixes (Brutal Fix, Lost World Fix, etc.) if you want a clean playthrough. LW2 isn't compatible with WotC, we're not sure if it ever will be, and it's also significantly more divisive than LW1.
>Also how challenging is the base game + new expansion?
Typically it follows the usual XCOM curve of difficult early game, not so bad midgame, easy late game, but it's possible to get some horrible missions or your first Chosen rolling some really good strengths that can keep you struggling well into the midgame.
I'd just do a playthrough on whatever difficulty you feel appropriate, and afterwards analyze what stuff you thought was too easy and adjust it with Second Wave/mods.

>the elders buffest champion

>No wonder the Warlock is the greatest champ

what they want or expect from them is irrelevant.
They willingly let ayys put a chip in them that makes them mobile security cameras regardless of their feelings toward XCOM.

At that point, even letting them close to a refuge would pose a danger to its inhabitants, hence the final solution.

Can finally make them shut the fuck up!

steamcommunity.com/sharedfiles/filedetails/?id=1137638215&searchtext=

>wasting that time and effort and genetic material on one of their lap dogs instead of making their new bodies as fit and possible

>his face when mods bring swol-com knocking on his door

Oh, you're an edgelord, it all makes sense now

If I made a Master Chief character and ability set, could he solo a campaign of xcom 2?

Hey mate, are you diagnosed with something? Not taking a piss or anything, just curious as a professional (psychology student).

Nope

Go eat an advent burger you filthy collaborator

...

If you active the GodMod, yes.
But no more fun

x-com chryssalid kebab > advent burger

I'm pretty sure being gay isn't considered a disorder by professionals these days.

WHEN?

"I AM...BIG!"

AIRCRAFT TARGETING READY

Good shit, will definetly pick up war of the chosen then.

Gotcha, same difficulty curve as usual and grab bug fixes. That being said, I dont mind not going 100% vanilla first playthrough if theres some good gameplay mods that people agree are must haves, or add alot to the experience.

WE BUILD FOR ADVENT

Nah, WotC fills things out nicely so gameplay mods for the first playthrough are definitely not necessary. Just load up on all those nice cosmetics and hit the road. And don't ironmeme, still some bugs, game can still occasionally crash, seen quite a few people lose their saves.

INFIDEL!

The Chosen have 4 total stat tiers depending on their upgrades, right? So the assassin one when she has max strengths is [ChosenAssassinM4_Diff_3 X2CharacterTemplate] for example? I wanna mod them so they're not shit lategame.

Gameplay mods no, but there's some nice interface/ergonomy mods, like "Addtional icons" for example.
It doesn't change the balance in any way, but gives you some useful informations.

ADVENT WILL GROW LARGER

>gatecrasher
>rookie panics due to damage
>turns around and grenades a random civilian

I like to think he just had a moment of enlightenment.

Are any of the DLC aside from War of the chosen any good/worth picking up?

Am I a bad person if I reload a turn after I take an action and then immediately realize I could have made a more optimal play? Not even after the turn finishes, it'll be my first action and I'll be like "wait, that's dumb."

>tfw ADD brainlet

Shen's is probably the best.
Alien Hunters can spice things up
Anarchy's children is very hit and miss, as well as just being cosmetics.
I think picking them all up in a bundle is worth it.
If you only buy one, get Shen's last gift.

>tfw I do it too
I've tried to get into the habit of actively saying what I'm doing out loud, so I can catch myself with this shit.

The main problem of Shen's DLC is actually Shen herself...Hate that bitch.

I'm still playing vanilla 2 because poorfag. How necessary are psi-ops as I approach late-game? I'm in June and Archons are just starting to show up, but I'm still not having too many problems since everyone has either Warden Armor or WAR suits, plasma rifles or mag-special weapons (was researching Beam Cannons when I left off)

>How necessary are psi-ops as I approach late-game?
They aren't necessary, they just are superior

I mean, everybody plays differently, some people visualize things differently. Sometimes I gotta move my guy to a spot only to realize it's not a very good idea. Such is the life of a brainlet.

Depends on your difficulty, but having at least one Psy operative in your squad is never a bad idea. Especially if that soldier is well trained.
The free action point, the anti-psy aura or the Void Rift are very useful/powerful abilities.
Stasis is also great to let you catch your breathe if an ennemy (like a Sectopod) comes from nowhere in the middle of battle.

Psy operatives are great and always useful. Period.

I don't get the hate for Shen. Don't really like her but there's a lot of vitriol.

Guys, should I give my Icarus Armor to my Ranger or to my Sharpshooter? Jumping a Ranger with the Chosen's Katana in the middle of a pod and activating Bladestorm is hilarious, but I feel like a Sharpshooter with the Chosen's Rifle gets more mileage out of the Icarus Armor.

Also what ammo should I use on my guys? I have just a single set of Dragon Rounds, one set of Venom Rounds and a bunch of Bluescreen Rounds, should I bother with AP Rounds/Talon Rounds or just give all of my guys Dragon/Venom Rounds?

Clearly it's purple

I think it's more of a "What we have vs. what we could of had" deal.
But yeah, I'm mostly indifferent on the subject.

You should give them to your shooty grenadier
>ammo
Tracer for grenadiers if they need the aim. Status effect ammo (fire, poison, preferably fire) for marksmen or blue screen if they are your designated mech killer. Talon rounds for you rangers and reapers for big crits. Up to your for specialists.

Snek armor for Sharpshooters, Icarus for Rangers. It is law.
Ammo depends on the class. Bluescreens are amazing for pistols, Talons for Rangers or anyone else with high crit, Dragons for Skirmishers.

I felt the Wraith suit was good enough for the sniper, also because I could already coupled with that rifle move and shoot and use the grappling too.

The Icarus was very useful for my ranger because of what you said, plus scouting, which I won't be doing with a sharpshooter.

Mkay, I'll probably work on that next and give 'em a shot. I just remember training psi-ops several times in EU/EW and them doing absolutely fuck-all in the field.

Here is finally THE CAKE.
A day late but I think it came out well.

You're our very own Jack Scalfani

A masterpiece
Vigilo/Confido

This is why I wish psionic powers could be recolored, it forces me to go purple and purple accessories.

You can customize hero units as well with the Unrestricted Customization mod? Neat!

I'm actually using the old version of Limitless Armor Options

Wow, that looks pretty neato! Is it hard to get the frosting details even when decorating?

noice

>actually wrote my Vigilo Confetti dumb ass joke on it

I'm so proud right now.

Don't laugh, user, but I don't have a shooty grenadier. My Grenadiers mostly use WAR/RAGE with Shredstorm Cannons, Frost Bombs and Plasma Grenades with Run and Gun.
I used to run Snek Suit on my Sharpshooter, but I had a few missions with no good grappling options and my Sharpshooter was mostly useless. Admittedly, this was before I had the Hunter's Rifle.

Thanks for the suggestions on armors and ammo though, anons. It's a big help.

the frosting was messed because I did not have icing sugar, I tried to make it but I did not blend enough, so it came out grainy.

Forgot to say thanks to the user who suggested to put Confetti, I wrote confetto because it ended with O and was thus more similar, and of course those are actually confetti there.

>Don't laugh, user, but I don't have a shooty grenadier.
But why not? Why have just AOE nukes when you can also have single-target nukes at the same time?
>Salvo ayys, remove cover
>Chain-shot the pod leader

That does sound pretty juicy. I kinda gave up on my Grenadiers ever hitting anything when I need them to and I figured slapping a scope on a minigun would get cancelled out by Chain Shot's aim penalty.

I'll give it a spin, thanks user.

literally /ourguy/

Those to whom I told the joke smiled and liked it all, thanks user.
I would add a doubt about AP ammo, yes it ignores armor, but more than once to kill someone in a single turn I had to attack him with those who could shred the armor and then finish it with those who could not, with AP it would have not worked.

Yeah, I just stack aim on them. So tracer rounds+scope+perception pcs. (easliy 30+ aim in here)
Chainshot has a three turn cool down vs. rapid fire's five turn cool down, and you get it way earlier in rank than rangers do + guaranteed armor shred.
After that you can still take advantage of high ground and holo-targetting (which is +15 aim in XCOM2).

Why would XCOM distribute this poster? Wouldn't that do the opposite for morale?

...

Well, Resistance Havens could have recent defectors/refugees that could tip XCOM if they have seen that operative.

NSFW gorfrag.tumblr.com/image/165486074967

now that's something did not expect

>it's just sneks again

Hunter lewds when

>squaddie sniper misses 95% opening ambush shot

Do not lewd hunter bro. I'm gonna recruit him and we are going to go kill aliens together and break all the Elder's toys.

Show it to Jake

What are you supposed to do in these "find the general" missions when they only give you five fucking turns?


I've activated every damn pod except his and the transport is only one turn away.

You are supposed to sneak as close as possible before opening up. Not saying it's an easy mission, that's just the general idea.

he doesn't escape that turn

he still has to get to the evac point

Honestly I think sometimes you just get shit RNG on the map, pod composition, and spawn points for the field commander and evac points. It's especially annoying when things like that are your 2nd or 3rd mission and you have to restart the campaign, or if you end up stuck with a bad dark event because of it.

IMO, wotc feels very binary in being either broken and too easy or impossible and there's nothing else you could have done. There doesn't seem to be much middle ground.