How does it feel knowing that after years of effort into your game you might break 100 sales?
Caleb Scott
good because it's just my H O B B Y O B B Y
Nicholas Gomez
I'd be happy if I ever produced something that people would notice and pay money to have.
Gavin Morales
Need gms, gm2 advice. Need to store mutiple values to individual ds_grid cells and trying to figure out the best way around it. I'm gonna need to save and load this so im planning on hacking around it with ds_grid_create(width, height*depth) and accessing the cell at (x,y,z) as (x, y+z*height) Any pros/cons or better suggestions? It's not ideal but its all I can some up with.
Jacob Morris
>Almost all of us are programmers so it's usually artists and sound designers who are in demand, although there's a shitposter who pretends to be an artist looking for a project so people tend to ignore those offers.
If anyone is looking for one for something not too big maybe I could help
Brandon Collins
gdc has been shit for a long time. The amount of bullshit talks they accept is astounding.
Landon Cruz
Got a 3 stage zoom in/out thing going on when you scroll the mouse wheel. Also increased the y axis camera level so you can go to a top down view if you want.
Robert Jones
smooth
Jonathan Parker
What does it mean to be a game developer?
Matthew Smith
you just want to store slices basically on a plane in one line? i doubt there's a better way to do it.
Asher Sanders
You have ten seconds to come up with an original game mechanic
Jackson Price
a mechanic where you design your own game instead of asking others to do it for you.
Brody Gomez
Pee into potion bottles and based on your radiation levels at the time you get different ones
William Edwards
When you die the game literally uninstalls itself.
Lincoln Lee
or better yet that game that deleted a random file off your computer on each death.
Aaron Bell
You continue playing as the winning entity after every battle
Chase Rivera
Think I have highlighting text done for now. I have been struggling with this for so long, when will my torment be over?
..Hopefully, this time it will be all right. Every time I have completed this feature something shows up in the morning that makes me have to completely redo all of my work.
Hudson Perry
Didn't Omikron do something like this?
Charles Murphy
What's your plans?
Adam Evans
Nice work on implementing core features first.
Nathaniel Jones
when you die, game steals all your credit cards numbers
Easton Kelly
You niggas cant even finish a thread how you gonna finish a game
Nathan Clark
CINEMATIC VISUAL ENTERNTAINMENT
Kevin Jones
wow the bg art looks like art from a real game what ar eyou doing my nignga
Josiah Turner
Trying to make a Morrowind style dialogue system where its based on topics that you learn based on the dialogue itself.
Going to try to add a topic list on the right, a few mock databases for things like topic groups, base topics such as 'rumors' etc and then tying it into the basic NPC database I have right now.
After I do that I can work on trying to add a proof of concept quest.
Thanks! With UI its lot of little bells and whistles that make it work.
Chase Anderson
>game freezes with any text awful
Lucas Edwards
>original Already been done
Aiden Young
This is unbelievably cute
Joseph Carter
Nice walking sim
Brayden Martin
This is entirely plausibly cute.
Juan Davis
Whats it mean
Matthew Ward
Yep, thats pretty much it. But each cell in each 'layer' is going to have a load additional data behind it, I'm just going to have to minimise the damage with chunk loading. Thanks for the feedback.
Hudson Cooper
Nice, that's immediately what I thought of actually. Sounds fun
Tyler Wilson
you have no excuse to be so rude
Kayden Sanchez
Made the crescent moon blades a bit wider, honestly I like how they look now.
Jose Smith
Very rough wall jump implementation, but progress is progress. To do: >make it require movement input away from wall (like SM64) >make the direction relative to wall's surface normal >make sure the wall is (almost) at a 90 degree angle, so you can't jump off slopes >figure out why the character doesn't rotate properly if he jumps off a surface aligned with the YZ plane >design the rest of the game
Zachary Perry
>figure out why the character doesn't rotate properly you should have him auto-rotate slightly toward the center of the opposing wall because it will be far too difficult for a player to do that manually at high speed back and forth
Justin Johnson
>too difficult for some people to do so have the engine do it for them you ruined gaming
Caleb Collins
nah, it's expected behavior if you remember, you couldn't fall off the back/front of a wall while walljumping in sm64
John King
The rotation there is actually fine, but with walls perpendicular to those, it's completely fucked up. The solution is probably simple but I'm going to bed in a bit and don't feel like looking at it right now.
>because it will be far too difficult for a player to do that manually at high speed back and forth Not when I get the velocity tuned right.
Austin Myers
>you couldn't fall off the back/front of a wall while walljumping in sm64 If you mean the way I slipped off the edge at the end of the webm, that's because I haven't made the direction relative to the wall's surface normal yet. That should be easy to do since I'm already using linetraces to check if there's a wall there in the first place.
Matthew Russell
Send help.
Lincoln Rodriguez
Why does Spiderman have boneitis? How is he going to deliver pizzas now?
Caleb Watson
How can I into a curve that never reaches 1.0 even given infinite time without flatout capping the value at something like 0.9?
Jayden Brown
look up asymptotes
Ayden Walker
Leave it.
Ethan Parker
>looks up asymptotes >stumbles on mathworld.wolfram Holy fuck that place is a rabbit hole I don't want to climb in. But that thing there looks interesting....
Luis Jenkins
Thanks user
Julian Baker
First of all, you're specifically looking for horizontal asymptotes.
Second, think of the simplest possible function you could have with an asymptote, let's say at 4. Well, that would be the constant 4. Now consider that 4 = 4/1, well 4/1 = 4x/1x, and so you can have less important terms following, such as: wolframalpha.com/input/?i=plot (4x - 2) / (x + 3)
So, now instead of just BEING 4 everywhere, it's approaching 4 in some way. So the coefficients of the largest power will determine the asymptote. Now you can play around with it, for instance: wolframalpha.com/input/?i=plot (4x^4 - 2x^3 + x^2 - 1) / (x^4 + 3) it's still approaching 4 for large x.
it's supposed to be similar to pic related, but the formula as written (which is supposed to be the main topic of the presentation) is completely wrong. in pic related it would get infinitely bright at the edges, and depending on the surface roughness parameter the result is completely implausible everywhere and not just at the edges.
>he went to school lol, like anyone actually uses math IRL
Adrian Watson
another function to look at is sigmoid() a*sigmoid(x - b) + c a: scaling how fast it rises (or falls) b, c: horizontal, vertical offsets
Juan Evans
I know rite? Maths as about as usefull today as penmanship and spelling
Lucas Rogers
>not penmenship one job
Kevin Bell
bro I'm IRL af rn
Andrew Bennett
I mispelled it ironically
Dylan Parker
We need [code] from /g/ and [math], [eqn] from Veeky Forums
Robert Collins
whats the difference with math and eqn tags, if they even exist?
Liam Gomez
Artist here
If anyone wants i could create some 3d models
Hunter Ramirez
different modes of LaTeX rendering. Inline and block
Adam Murphy
unlikely. they don't add shit to entire boards for a single general.
Jordan Gonzalez
>hey user, could you show us any games you're making >i-it's not done yet >come on, just show us! >*shows them an unfinished buggy mess of a game*
Aaron Young
that's why there needs to be a gamedev board
Landon Ramirez
Okay.
Nolan Ward
>buggy Why don't you fix your bugs immediately, you filth?
Nicholas Smith
god no, individual generals for every tool would be terrible.
Sebastian Diaz
Oh god no. We are hidden away pretty neatly right now. We don't need every faggot from every other board dropping by to provide their "expertise".
Nathan Butler
There aren't enough people here to form one. Maybe 500 people tops, with 1/4-ish of those being devs. It would legitimately be the smallest board on the website. Probably smaller than /3/.
Levi James
i bet code people post here looks exactly like they wrote it any way. after all, gamedevs are not real programmers
Michael Adams
we tried that at 8ch
Thomas Roberts
If you want small try /po/
Leo Price
should I cater to savescummers? my game has days and weeks and I was thinking of having a more permanent save for the first day of each week, then a overwritable save on a daily basis where it auto saves at the end of each day but the end of each day may come at a time when the player does not have access to the place he loads from, so saving would be forced in some situations there would be NO manual saving
Dylan Carter
>the influx of 404'd threads when the holidays come and other boards pass around their cards and stuff /po/ must dread it every year
Lucas Campbell
It worked fine before all the initial gamergay drama dispersed and the usercount went down though
Chase Robinson
Depends on your game I guess. If it has a heap of missable content I would allow savescumming. Nothing worse that a game where you miss out on ubersword because you weren't at the mall on tuesday at 11:23am. I fucking hate shit like that.
Jacob Martin
Don't cater to them, but also don't make it too hard on them. Let them copy the save files if they really want to savescum.
They're probably more or less deadset on doing things that way, and they'll just stop playing your game if you make it too hard to savescum. You don't really gain anything from losing them.
That said, it sounds like you should still allow for players to save/quit ASAP. Shit happens, and it's lame to have to replay 30 minutes because grandma shit the bed.
Ryan Lopez
I'm so opposite of this, I want "skyrim where time matters" so you just can't possibly do a fraction of the possible things in a single playthrough.
Jonathan Perez
>Probably smaller than /3/ No way. Agdg right now is ten times faster than the entirety of /3/. Making a gamedev board will also bring in more people because it'll be on the front page.
Wyatt Campbell
Playing for N hours only to realize you missed something by a minute would be extremely annoying though.
Julian Mitchell
>every armchair game designer and "MMORPG in space with zombies and crafting" idea guys converging to enlighten us no thanks, i'd rather /agdg/ copy /jp/ with the occasional new person.
Aiden Gutierrez
everyone wants to be a game developer these days. /3/ is /po/-tier niche.
Evan Brooks
>occasional new person >implying it doesn't constantly draw whodevs to advertise in recap and demodays
Andrew Rivera
well maybe if we would stop using outside sites, it wouldnt keep happening.
Colton Peterson
That's why there'd be an ideas thread to contain random idea posters.
Austin Davis
>not around enough to recognize the games >perpetually butthurt about recap/demo :thinking:
Jacob Martinez
Start by deleting those agdg websites that can easily be indexed by search engines.
Where's your game?
Colton Sanchez
The "general to contain the thing we don't like" idea never works. They would still cross-post in the thread for the tool they recently downloaded but havent launched. To ask us how hard their game idea would be in tool. /agdg/ works (for the most part) because we're all in one place. Split everyone up into their corners and everything gets stale.
Leo Perez
this but unironically
John Anderson
The current enemy sprite sheet. I like seeing all the frames packed together, it is kind of cool.
Brody Cruz
>posting your art somewhere it's probably going to be stolen are you insane
Luke Sanchez
Stolen, thanks sucker
Carter Ramirez
mind if I steal this?
Jayden Morris
owned
Angel Campbell
added detection for corners. Couldn't be fucked doing something smart so I just brute forced it, and it didn't take too long anyway this didn't need to be a webm but I like making them
Parker Gutierrez
I mean, you can just download the game and access all the sprite sheets. Here is another one. If you use it just post what you make here!
Jose Price
>hiding a virus in a sprite sheet to get back at stealers how dumb do you think I am? nice try tho