Reminder to leave your weird gay hate crushes in the other threads.
Nathaniel Thompson
Reminder
Cameron Phillips
>Piper edition!
Yay!
Isaac Jones
How fun is a mostly placed explosives NV run?
Jose Fisher
KLEO is a communist?
truly the dream girl
Cameron Cruz
w-what about weird gay love crushes
Jose Gonzalez
Welp, I tried. Can't compete with autistic homolust towards trainwiz.
Grayson Bailey
Remember, Shady Sands and V15 were in Nevada back in Fallout 1
Carson Lopez
What happens when you visit Vegas in FO1?
Jayden Hughes
Pretty fun, NV has a much better variety of explosives than 3 or 4.
Levi Robinson
Nothing, there is nothing there at all
It's just a detail on the map
Which is better then Fallout 2 not showing Sacramento at all
Daniel Young
How do I do one without just feeling like I'm trying to recreate Kira? I mean, I kind of am, but I want it to feel like it's mine.
Brody Cook
>Who's the most powerful faction in on the continent? I figure NCR because they're not fragmented like the BoS. The NCR or the Legion
The Midwestern BoS used to be pretty big, but collapsed sometime between Fallout Tactics and Fallout 3.
On the East Coast its easily Maxson's BoS
Parker Jackson
Oh, I thought you could go "anyhwere" but it would be procedurally generated. Like Daggerfall.
Bentley Parker
you didn't try shit
Mason Hall
Assaultrons are too damn sexy.
Benjamin Stewart
Knock it off.
Caleb Cruz
curie doesn't deserve this. cait does though
Brandon Lewis
IT would randomly generate a a tile based on the environment you were in, but there were no towns or anything outside of the pre-made ones.
It's nothing like Daggerfall really
Christian Lee
Well maybe I didn't try hard enough. But I don't want to touch that sperg, he's a huge fag.
Kevin White
>because it doesn't fit on the actual location of Bakersfield. It fits more on Barstow user, please tell me you aren't THIS retarded
fallout.gamepedia.com/Necropolis >In Fallout, according to the Vault-Tec Vault Locations holodisk, Vault 12 was located in Bakersfield. However, while Necropolis lies to the north-east of Los Angeles, the actual city of Bakersfield is not far to the south-west of the Lost Hills bunker. The location of Necropolis roughly matches the town of Barstow. It is probable that while Necropolis was initially placed where Bakersfield is, the locations were moved by the developers at a later date to spread them out better along the map and game files were not updated to reflect this fact.
This has been known since Fallout 1 came out you idiot
Lincoln Williams
Exactly what I was referencing, your point being? Because my point was that it's a video game, and it has to distort the map for gameplay reasons.
Also, seriously, provide proof of your statement that the original game was supposed to take place closer to nevada. Maybe in the pre-production when the world map was drawn, and they didn't re-draw it, but right now, it jsut seems like you pulled it right out of your ass
Jack Roberts
>Exactly what I was referencing, your point being? The point being that only proves the original point.
Necropolis in Fallout 1 is located were Barstow is, which would place Vault 15 and Shay Sands in Nevada, just like is shown on the Fallout 1 map
>Also, seriously, provide proof of your statement that the original game was supposed to take place closer to Nevada What are you even talking about user, the very maps you posted prove it takes places in parts of Nevada
This has to be some sort of bizarre troll or something
Landon Foster
Are you clinically retarded? You said in the previous thread that the original game was closer to vegas
>This is also deomstrably false as back in Fallout 1, Vault 13, 15, and Sandy ,were in Nevada, only retconed to being in California in Fallout 2 which moved them much further west.
Provide fucking proof. Or is your only proof that there's a cell on the world map in 1 where there's a re-used ruined city tile that isn't actually a location? Do you seriously think, that during developement, they thought that spot was Vegas? and they would miss out on including or even mentioning it? The maps arent proof, they are distorted, because it's a fucking game.
Isaac Rogers
This map is hilarious because the location of New Reno shows how much its downscale compared to IRL, and shows how much further into Nevada Vault City and gecko would be
Jace Anderson
>You said in the previous thread that the original game was closer to vegas No, I said Vault 15 and Shady were closer to the Vegas, as you yourself just posted.
The game in general is very much in California, which was never debated.
For someone who calls others retarded, you really don't seem to have a firm grasp on reading.
>Do you seriously think, that during developement, they thought that spot was Vegas? and they would miss out on including or even mentioning it? You mean like how Fallout 2 totally ignored the existence of Sacramento, California's state capital?
Also, they did mention Vegas in Fallout 1, Tycho mentions a fat mob boss running the place(As a reference to Wasteland)
Have you even fucking played these games user?
David Lewis
>only part of the map is closer!
Wow it's like the fucking map is distorted and can't be fit 1:1 over the actual map of the US. Wow! The smudge you claim to be Vegas, isn't fucking vegas, compare the tile to the Boneyard Tiles, it looks more like a crater, not a city. You're just posting your shitty headcanon here as facts, then cherrypicking which ones to respond.
Tycho only mentions that his father knew a fat slob, like Gizmo, Doesn't say anthing about the fat one being a boss of any kind > But watch out for that fellow Gizmo. Reminds me of another fat freak my father told me about back in Las Vegas.
Also, since you still haven't acknowledged, here's the Ranger armor's description, sounds a lot like the NCR Ranger armor that Obsidian Retconned in :^) >You see a man in dusty leather armor with a trenchcoat and gas mask
Tyler Nguyen
ITs even noted on the wiki pages that V15 and other locations were moved much farther west between Fallout 1/2
fallout.gamepedia.com/Vault_15 >The location of Vault 15 changed between Fallout and Fallout 2, in the latter being much farther to the west.
Gavin Evans
>Remember OS has vertice editing >There aren't any in the area Well I'm too much of a brainlet to know what to do from here so I guess this is shelved for the time being.
Anthony Myers
Any recommendations for mods on PS4?
Robert Moore
One nice bullet in the brainpan friend
Easton Morris
Fucking hacks. They could've at least release new doom marine armor, this shit looks ridiculous
Anthony King
>Wow it's like the fucking map is distorted and can't be fit 1:1 over the actual map of the US. That's exactly the point user.
If you take the known locations on the map, and stretch them out over the real world map, its pretty evident that, based on Necropolis's location in Fallout 1, Shady Sands, V15, and !3 were all located in Nevada, or in V13's case right on the border.
I over a decade of going on various Fallout related forums, I can honestly say you are the first person I have ever seen try to argue this topic.
Austin Lee
thicc
Juan Taylor
Make it higher poly in Blender
I didn't realize it was that bad
Ethan Brooks
You first, asshole.
Owen Morris
You're the one who argued that Vegas was on the map in 1, not me, yet you based that on a smudge on a map and real life locations, and then applied them to a distorted map in a 90's video game that had physical limitations. How dumb are you? And of course the distance between 13 and 15 change between games, the maps are different sizes, the perspective is also different, it's not proof of a retcon. Also, agian, you only respond to the one point you want to keep arguing about, withouth admitting that you are factually wrong about things, while you keep digging yourself in deeper with your headcanon shit, now going 2 threads strong. Neck yourself
Angel Phillips
Gayest trip ever.
Nathan Watson
I've seen NMA fags less delusional and hostile then you, Jesus Christ.
Nathan Edwards
>>>//sg/
Evan Diaz
the fuck u say nigga
Caleb Sullivan
w-why is everyone so mean right now
Post happy things
Owen Thomas
>stop making shit up and shilling for bethesda writing >REEEEEEEE NMA FAG Take this Strawman and show it up your ass, Todd.
Grayson Murphy
>Now he's off of Trainwiz and back onto Buffscale, his original boyfriend
Owen Davis
i'm happy that i killed cait in my game
Robert Sullivan
>tfw everyone worth killing is essential
Mason Watson
I put Cait in the Combat zone Stripper outfits by TheKite and Niero, and threw her into one of those pillories so she can be used as the whore she is
Michael Diaz
So children and companions?
Robert Campbell
>100% off I don't pay attention to consolecucks and FO4 newfags but did the good goy buyfags who bought the first wave of CC (((mods))) complain when that shit became free only a few days later?
Juan Brooks
Don't forget, you're here forever.
Nolan Collins
what
Jackson Barnes
>Post happy things No, fuck you. I enjoy being angry. Angry about things.
Jason Evans
There are some NPCs as well, I ran across this ghoul couple who were pretty hostile to me, so I tried putting a bullet in their wrinkled heads only to see them slump on the ground and get back up seconds later.
Isaac Perry
> I ran across this ghoul couple who were pretty hostile to me Who?
Luke Brooks
...
Connor Perez
>nearly all of the CC mods have had to have unofficial fixes uploaded to the nexus
so much for that QA Pete
Aiden Hill
>Slaughter Dog what?
Aiden Howard
Yeah it's fucking insane. I bet once actual quest mods come out they are going to be completely fucked.
Liam Parker
Most of those "fixes" are just >I don't like that I can't mod it so its wrong! Which isn't a fix.
Though the hellfire armor did need an actual fix
Julian Brooks
Dunno, their last names were peabody or something.
Luis Morales
Ohh them, you can sell them to the Gunners as slaves as part of the "Kid in a Fridge" quest
Evan Davis
what
Brody Baker
question: is every CC update going to break f4se? is bethesda that retarded? are the f4se devs going to get fed up and remove the version check?
Henry King
>is every CC update going to break f4se? yes >is bethesda that retarded? yes >are the f4se devs going to get fed up and remove the version check? maybe
Jacob Williams
>is bethesda that retarded Yes, but that has nothing to do with the fact that F4SEs version check is entirely uneccessary.
Evan Davis
>go to sleep >still no f4se update wow! it's like Todd wants me to stop playing his game!
Nathaniel Price
Blame consoles
bethesda.net/community/topic/87400/creation-club-faq-updated-sep-21 >Why do the Creation Club assets download for everyone? [UPDATED] >This was a requirement for some platforms and how Creation Club needed to work. Most other games that offer similar content do the same. We realize this is a frustration point for players and we are working on a solution to change the way this functions. This has been resolved on the PC for future releases, but is not retroactive for the creation club launch content on Fallout 4.
Basically, after this new round of creation club content, it shouldn't download everything anymore.
Jayden Howard
can someone tell me what the fuck is going on here? sorry for the cropping, my computer likes to take huge screenshots.
Thomas Long
best relationship in FO4.
Brody Sanders
Took too much skooma man
Jonathan Gonzalez
you running enb+vanilla AA? disable vanillla AA
Aiden Lewis
you can use RIOT to make those huge screenshots smaller in size.
Marry me Caitfag and I'll love you for the rest of your whole life when you're ready.
Carson Miller
we're all gonna make it user
Lucas Williams
>People found unused companion dialogue detailing the player telling them what tactics to use such as melee/ranges, and how far away to stay from them Apparently the idea was cut early on and not all of them have it
Christopher Lee
>4 traded complexity for being more shit
Well, what a surprise.
Camden James
>Implying companion tactics ever worked and weren't complete shit
Kayden Myers
That's trademarked buddy
Nolan Mitchell
In my game, this actually occured (random encounter, urban ruins rat horde). >The smudge you claim to be Vegas, isn't fucking vegas, compare the tile to the Boneyard Tiles, it looks more like a crater, not a city. Not who you are replying to, but that region in FO1's map is definitely urban ruins and the game treats it as such. And going by the geographical topography of the in-game FO1 map, you could easily derive that non-POI urban area to be the Vegas metropolitan area. V13-15-Shady line was really far east in the original game, the change in FO2 made much more sense (although Vault City is still in a fucked up spot in the middle of literal nowhere). Sure, the map is distorted (especially east-west scale), but the basic geographical features are pretty noticable.
What is YFS? The Divide is mixed on where it is exactly. I think it's around the Nopah range, around the small towns of Shoshone and Tecopa; it's an area with state highway junctions, near Death Valley. It could also refer to Death Valley itself; basically the Divide quick rundown, is it's fucked up the usable travel routes in the whole Death Valley region.
Jonathan Baker
Yeah, considering the enemy AI, combat commands would have done jack shit.
Nicholas White
The AI meme is a shitty one.
For example, the "AI" used in FEAR 1, a game often considered to have some of the best enemy AI in a video game, even today, is actually the same stock set of AI scripts used in basically everything else around that time.
What made FEAR 1's AI seem so good was the fact that ever level was pretty linear, which meant they could very carefully craft every single encounter with small thing that would FORCE the enemy AI to do thinks that made it seem like they were trying to flush you out with grenades, or were flanking you, but, in reality, they were just done the one thing they could do.
Open world games tend to have pretty shit AI because them being open world means lots of space, which means not a lot of shit for the enemy to interact with, with is why, even to this day, most enemies in open world games just charge the shit out of you.
It's not a matter of AI as it is a matter of open world game design being shit for enemy "AI" because enemy "AI" isn't actually AI, it's just a series of conditional script triggers, that most of the time never get trigger because of open spaces.
Jason Thomas
Huh, just realized you can download the previous version of the Fallout4.exe while you wait for the new F4SE update. Why isn't this common knowledge in the thread? Does it lead to issues?
Colton Gomez
Look, I'm no programmer but there has to be a way to make the AI use cover more effectively. The AI does take cover in F4, but half the time half their body is sticking out. You can take potshots at their asses and they won't return fire.
Another way to address this is just make enemies spawn in more advantageous positions like rooftops. Of course, this was again in F4, but those enemies still just ran down to you instead of firing from their sniper positions. Is it really that hard to make the AI stand still in some spots?
Jose James
>Curie
Nathan Brooks
can't seem to resolve this bug in FNV that makes ground textures appear in the sky. it happens with ENB + realistic wasteland lighting.
should i just switch to nevada skies?
Carter Martin
That's actually pretty fuckin hilarious
You should keep it
Juan Carter
Dogmeat you piece of shit.
Luis Sanchez
That's what you get for not playing nora and letting him knot you.
Elijah Fisher
So I had to go on holiday when the whole Creation club bullshit happened. Is there a fix for this shit so the mods i had before will work?
James Garcia
You gotta redo your load order and dl the latest F4SE if you use it and it's been updated for this morning's update.
Lincoln Cooper
all the mod you had before will still work regardless.
Michael Jones
just wait until f4se and the mods that use it :^) get updated.
Luis Bell
If you're just waiting on F4Se, follow: reddit com/r/Steam/comments/611h5e/guide_how_to_download_older_versions_of_a_game_on/ Use >download_depot 377160 377162 5059113238785214141
If you have mods that are actually broken, that's a separate issue and you'll need to explain what.
Christopher Williams
>and the mods that use it :^) All 4 of them
Camden Sullivan
Thanks for the info.
Did Bethesda talk about any of the backlash from fans? Or are they going to continue to be cunts about creation club?
>Did Bethesda talk about any of the backlash from fans? The only backlash they had was from a handful of people on the Internet, aka, a tiny minority of the people that play their games, so no.
Jacob Thompson
A number of the bigger name online game critic types whose opinions are actually worth something did jump on the train to give bethesda their well deserved reaming over the CC. So don't act like it's just really loud angry people.