postin' an ancient cancelled agdg game that no one remembers
Kayden Bennett
Is there anything I have to worry about breaking if I write my own jump code on top of UE4's character controller? I want more control than the default jump can offer but I'm worried it may have some side effect that the rest of the character controller is expecting.
Jose Richardson
Animation system update!
I can't believe this actually works, I'm so happy!
Autism dump: Okay, so, things that are animated have a four-letter identifier for their sprite, for example "PLCM" for Cmulko's sprite ( wink wink nudge nudge, got inspired by DECORATE for this system), then for example walking would be "W", direction downwards would be "D" and then numbers 0-3 for the sequence of sprites. So when Cmulko walks down, it cycles from PLCMWD0 through PLCMWD1, PLCMWD2, PLCMWD3 and repeat. I only have two states right now, W - walking and S static, but I'll have more. I made a thing for storing and lookup of all the good things like game tics per sprite animation frame and stuff. Frames can even last an infinitely long time, such as the ones where Cmulko is just idle - static.
This system is modular and, more importantly, generalized for all animated sprites that will use it, such as monsters' sprites and stuff. Means animation will be easier to change now. And it fucking works. I can't believe it.
Here it is at work - webm related.
Colton Lewis
thanks, the pop could probably be just better animated old webm, there was a period when she didn't have heterochromia, but i chose to bring it back because it goes nicely with the name and the theme
Jacob Bailey
Don't talk to me about ancient unless you're talking about 2012 AGDG.
Easton Mitchell
HOW THE FUCK DO I SOLVE THIS IN UNITY???
Im want to access variables inside a script of an object the player is colliding with
Jacob Gray
Need some hype music there
Benjamin Moore
Make them properties with public setters.
Gabriel Hill
Money is a public property
Nathan Long
>cancelled agdg game that no one remembers
so all of them?
Anthony Cox
You stop being retarded and learn how to program, that's how.
How to stop being retarded version 1: Use the generic GetComponent instead of the old, outdated stringed version. other.gameObject.GetComponent().money = 10;
How to stop being retarded version 2: Box the return value of the stringed GetComponent call: (MoneyContainer)(other.gameObject.GetComponent("MoneyContainer").money = 10;
Either way, you need to stop being retarded.
Matthew Scott
Fuck this goddamned shitty stupid fucking bug straight up the arse.
Carson Reed
Why do I always feel like my game is missing that secret ingredient?
Thomas Hernandez
FUCK YOU
Blake Ross
Thank you, where do I learn all this Unity specific C# shit
Jackson Rodriguez
It's not unity specific at all, it's common shit.
Charles Howard
What makes a jump "floaty?" I can feel when one is but I don't know what makes it that way.
Grayson Gonzalez
i just wanna get a moving player with tile collision (´・ω・`)
Jace Brown
that's /v/ agdg right? I got that too.
Austin Fisher
This images needs a bit more bling desu
Aaron Allen
Casting isn't Unity specific. Didn't you get compiler errors saying the type was wrong?
Chase Allen
That's basic C#, has nothing to do with Unity. You were attempting to set values on a generic Object, not a specific type.
string data = "Hey buddy!"; object unknown = data; // valid since string derives from object
unknown.DoStringThings(); // compiler throws a fit because it doesn't know how to do string things to an object datatype
Ayden Green
But it doesn't have a public setter.
Cameron Jackson
Program a jump and you'll figure it out.
Daniel Perez
Theonian here, Haven't posted in a couple of million years. Has anything interesting happened?
I'm working on stuff for SM64 now, and I've also made a bunch of assets for the rebbit HL3 project, but I doubt that's going anywhere. Pic is a replacement model for Mario
Cameron Bell
Church for SM64 map
Matthew Jenkins
But I have. I still don't know what combination of variables decides the difference between Halo and Mario.
Owen Nguyen
I hope your game isn't too similar to anyone elses agdg
>Bluehole, developers of PlayerUnknown's Battlegrounds (PUBG), has released a statement saying it is investigating its legal options against Epic Games for its game of similar style, Fortnite Battle Royale.
>"We've had an ongoing relationship with Epic Games throughout PUBG's development as they are the creators of UE4, the engine we licensed for the game," said Bluehole VP and executive producer Chang Han Kim. "After listening to the growing feedback from our community and reviewing the gameplay for ourselves, we are concerned that Fortnite may be replicating the experience for which PUBG is known. This was never discussed with us and we don't feel that it's right."
>Has anything interesting happened? I made some really tasty pasta yesterday night.
Logan Collins
Check their forum
Lincoln Bell
Someone is getting too big for their britches
Aaron Torres
I can't because I'm phoneposting
William Brown
lmao the greedy kikes
Jack Torres
Some more modular pieces
Nice
Grayson Murphy
is it another third person shooter survival multiplayer game? stop buying shit ppl
Cooper Price
Headcrab for the HL3 project
Michael Adams
Unless Epic signed an agreement, they haven't done anything wrong. PUBG isn't even the first stand-alone battle royale.
Justin Morris
PlayerUnknown literally created the genre and was involved in development of all of the games that used it. Hope he takes down Epic.
Nolan Taylor
Shitty animation/rigging test
Lucas Walker
I know this is bait but did he actually have any relationship to The Culling? I haven't heard anything about that, although if he was involved I wouldn't be surprised if he wanted to distance himself from it.
Matthew Hernandez
In general, it just means it's unresponsive. Could be any of the following.
-staying too long in the air (gravity too low) -not staying long enough in the air (gravity too high) -inconsistant / unresponsive jump timings (need to go through a landing animation every time you jump) -x speed acceleration fuckery (losing or gaining excessive amounts of speed in the air) -lack of air control (can't adjust height of your jump by releasing the button early, can't adjust your x speed after jumping)
There's more things but I think that drives my point home enough. You can generally tell when it doesn't feel right usually. Follow your gut feeling when it comes to that.
Noah Cook
Any tutorials on making fancy bullet patterns?
Colton Evans
why are games so expensive
Adrian Ortiz
Crowbar
I'll stop spamming now
Luke Lopez
>I'll sue the guys who made the engine I'm using, what could go wrong this is like cutting your legs because you walked in dog shit
Bentley Hernandez
Trigonometry. Lots of it.
Jace Ortiz
wtf people like started calling this type of games battle royale like a week ago and now i see it everywhere or is it just dunning-kruger??
Levi Allen
SakuraGame brings QUALITY videogames to steam for $1, how can others indie devs even compete?
Jackson Cooper
So since my brain is retarded with math and logic I'll probably never be a code monkey but how do I into 3D art faggotry?
I got a vive and gravity sketch. What other programs do I need? I guess one for making textures? How do I rig and animate shit? Blender?
Thomas Smith
"trigonometry" is not a tutorial.... and why the fuck would you use trig for such a thing
Nathaniel Nguyen
SOH CAH TOA YOU ZETTA SONS OF DIGITS
Gabriel Young
That's not what the Dunning-Kruger effect is, like at all.
Aaron Phillips
The term's been around for a while. I think the original mod was called Battle Royale.
Camden Perez
baader meinhoff
Henry Gonzalez
>counter strike free for all is a genre
Kayden Morgan
The Sapir-Whorf hypothesis in action
Robert Lee
how the do you plan on making a bullet slither like a snake without trig you double nigger
Julian Richardson
Thanks for the laugh.
Nolan Edwards
I would literally just use an animation curve in Unity.
Anthony Wilson
>when you actually get into mapping and is able to put pieces of your art next to eachother to form maps
I haven't written a single line of code yet but this is fucking awesome
your right. i didn't bother to recall which exactly two german surnames effect is this so ive gone with the one that got to me firts. the interesting thing is that people still understood me
Ian Roberts
Trying to figure out how to make 32x32 textures for landscapes. anyone have experience with this? It's fucking hard to make it look half decent
Oh, I thought that had died. Haven't seen it in forever
Ayden Butler
what the fuck are you on about
Chase Hernandez
So while we're on the subject of PUBG, do you guys think there's still a possibility to milk the formula again ? I've got a super original idea to make my possible clone stand out I swear
Colton Collins
>it's okay for PUBG to clone other games >now that PUBG is popular it's not okay for anyone else to ever make similar games again These guys are retarded.
Brayden Jenkins
they're not retarded, they're merely cynically milking their game for all its worth just because they can remember the "saga" word debacle
Lincoln Sanchez
youll never be bigger than pubg but you might squeak in with a gimmick game and make 500k to a couple million. just like after mimecraft you could succeed with a "voxdlels plus x" game
i seriously doubt you have time to that
Angel Richardson
>the interesting thing is that people still understood me Actually, I assumed that you misunderstood Dunning-Krueger and were calling yourself retarded. I don't know what you intended to say.
Gabriel Perez
oh, you're talking about the shitty recoil patterns gimmick I thought you were talking about something interesting like a bullet hell
Brayden White
You can do it but not as a 1MA. You need money for production value and to bribe steamers to promote your game during "closed beta."
Chase Murphy
you'd need to start like right fucking now in order to cash in on the "first wave" of pubg clones before the market is flooded. probably can't make it in time as 1MA desu.
Gabriel Williams
What about programming all the intricate rules that make the game function? I can imagine implementing all the complicated rules you get in a CCG as reliable code could be difficult.
Henry Diaz
how about you program a game insted
Landon Flores
That faggot is not me, I'm asking about fancy bullet hell patterns, yeah. I get that I need trigonometry but can't exactly picture a workflow for creating one in my head.
Joshua Davis
OK how would you code a grand strategy event system? I give up on trying to figure it out.
Jeremiah Sanders
Not a problem, it's generally super easy. The only hard part is that there's a lot of them. But even so, what would you care? The only hard part in dealing with all that is balancing it, and it's like not card games tend to care about having good balance over rule of cool.
Jayden Thompson
It's possible, but very difficult. Look at Awesomenauts for example. It's a 2D sidescrolling MOBA, but despite there being other hugely popular MOBAs all competing for that market, Awesomenauts still manages to have a small player base.
Mason Diaz
What does 1MA actually stand for?
Leo Jackson
>Haven't seen it in forever >It keeps showing up in Demo Days consistently despite never having in thread progress posts
Isaac Gonzalez
1 Man's Anus
Levi Thomas
ideaguy
Nicholas Miller
I just hope he starts suing people who buy it on steam next
Robert Ortiz
That's a nice crowbar Would be a shame if something happened to it..
Thomas Wilson
>Trademark dispute with Bethesda forces 'Praey for the Gods' name change
Have you set up your L L C ? ;) If you are selling your game, then you are in the adult business world sweetie! Better read up on taxes and liability hon ;)
Henry Nelson
MTG is actually held back by the need to maintain parity with the online version. Sometimes the MTGO programmers tell the designers that an effect can't be done in MTGO, and then they need to redesign it to accommodate the video game.
Ethan Lopez
YOU MAY BE REPLICATING THE EXPERIENCE FOR WHICH MY COMPUTER SOFTWARE IS KNOWN. THIS WAS NEVER DISCUSSED WITH ME AND I DON'T FEEL THAT IT'S RIGHT.
Hunter Richardson
1 Massive Australian
Blake Thomas
Honestly I'm not sure if it would be THAT hard, there's definitely a big number of assets you have to choke out, but the main mechanics for my idea wouldn't be too complex. It wouldn't be a 1:1 copy either so there could definitely be some possibility for success. But then again, I barely know anything about networking, and I don't want to drop another project again.
Julian Reyes
Don't worry, nothing is ever going to happen to it [spoile];_;
Nolan Brown
There is no effect the card game could have that would be impossible to program, unless it's something like "go across the street and slap your friend's mom" or something that 100% requires a real life situation. In general, your card game shouldn't have any of these anyways. If the programmers are refusing, it's likely because the effect is just a bad idea, not for any technical reason.
Austin Morgan
What's the largest game you've finished?
Dominic Bailey
grab a graphing calculator and mess around with it until you get something pretty or interesting
Owen Martin
There are likely architectural limitations that would take too much work to fix, and that's exactly what needs to be considered. You can't just dive into it without any forethought because you need to be able to add arbitrary new effects at will, potentially forever.
>If the programmers are refusing, it's likely because the effect is just a bad idea, not for any technical reason. Why would there programmers be telling the designers how to do their jobs? That's what playtesting is for.
Well, sorry for assuming that, knowing it's a growing game that adds new effects all that time, that they would be smart enough to put a system in place where they WOULDN'T have architectural limitations. My point still stands, there's no technological reason for it. Just shitty programmers.