/twg/ TOTAL WAR GENERAL:

True King of Ulthuan

Combined Map Info:
totalwar.com/blog/mortal-empires

Total War: WARHAMMER 2 Beginner's Guide - How to Win the Campaign
youtu.be/noe03Zphrls

Total War: WARHAMMER II – Lizardmen Campaign Let’s Play
youtu.be/WzegC_t59f4
Total War: WARHAMMER 2 - Welcome to the New World
youtu.be/ZyuiR5mvvgI

Total War: WARHAMMER 2 – System Specs:
totalwar.com/blog/total-war-warhammer-ii-system-specs/

Dark Elves Battle Let's Play:
youtube.com/watch?v=phpMYkFodkE
Dark Elf Campaign Let's Play
youtube.com/watch?v=h7e3jCd62C0

New World Map Full Reveal
youtube.com/watch?v=5vq6EORl57A
New World Map:
totalwar.com/blog/eye-vortex-campaign-map/

Total War: WARHAMMER 2 – Skaven In-Engine Trailer:
youtube.com/watch?v=k8EQ1KNkpmw

Total War: WARHAMMER 2 – Dark Elves In-Engine Trailer
youtube.com/watch?v=zB6FaGBz0Lo

Total War Saga Announcement Blog
totalwar.com/blog/a-total-war-saga-announce-blog/

Roster Reveal:
totalwar.com/blog/lizardmen-army-roster/
totalwar.com/blog/high-elf-army-roster/
totalwar.com/blog/dark-elf-army-roster/
totalwar.com/blog/skaven-army-roster/

>FAQs and General Info
pastebin.com/uGj4AUHR
pastebin.com/gZ1T9VCN
twcenter.net/forums/forumdisplay.php?2191-Total-War-WARHAMMER-Modifications

Last thread: →

Screenshot sharing and campaign posting encouraged!

first for elves are fags

First for sex with a human.

Imagine..

Imagine...

all the people

>Isolate Teclis
>About to give him a good dicking
>He pops his sword and his 44% ward safe + life regen potion

5 days...

LOVE ETERNAL!
Imagine sex with a vampire

>recharge if out of melee
DOING IT WRONG!

Why are they trying to turn Total War into some fucked up reverse-Diablo

Watching my whole army melt around one guy like the giant vortex on the campaign map just isn't fun

>That skaven battle track

I like it a lot. It isn't Jesper Kyd, but it still gives that fitting chaotic feel that goes great with the skaven unit voice acting. It's the same with the vampire count battle themes. Hearing that track while Kemmler is doing his evil laugh when casting spells is great,

Git gud

imagining it right now

Nice powercreep.

That doesn't really happen though.

Teclis his passives (They all activate after casting a spell.
>Shield of Saphery: 9 second 11% Ward save
>Kindleflame: 15 second +22% weakness to fire damage
>Metalshifting: 13 seconds +10% AP +10% WD
Roiling Skies: 25 seconds -24% speed -22 MD for flyers
Life bloom: 5 seconds Regen
Smoke and Mirrors: 24 seconds 12% speed
Exorcism: 25 seconds -8 leadership for undead
Wild Heart: 29 seconds improved power reserves and recharge
Life Leeching: 25 seconds Improved recharge rate

They are all mapwide

>tfw fighting off Empire as Bretonnians

A BAG OF ROTTEN CABAGES TO ME!

>WH1
>new game
>5 playable races at launch, with half of a 6th playable race being included
>60$

>WH2
>expansion
>4 playable races at launch
>60$

You mean
>4 playable races at launch, with half of a 5th

Didn't WH 1 had only Empire, Greenskins, Dwarfs and Vamps on the launch?

>wh1
>5 playable races
yeah more like 4 and a half chaos campaign before the qol changes was fucking atrocious

is there any chance the wh1 races get the new and improved skill trees in the combined map ?

There's Skaven, Lizardmen, DE, HE. Which is the fifth?

>tfw preordered TWW1 for 30 bucks

Thanks Arch you faggot

will morathi bully me whenever i click on her in the campaign map?

It's our own fault. CA treated us with respect and gave us a more patrician game with Attila, then nobody bought it.

Now they just decided to milk us for cash, and I can't even blame them.

>DoW3
>new game
>3 playable races at launch
>removed synch kills
>hero focused DOTA gameplay
>60$

How's the patreon going, Darren?

>tell her to do something impossible
>IMBECILE!

It's fine. I'll probably spend 200 hours on the campaign and combined map. On a cost per hour basis this is incredibly good value.

Wew Teclis and magic, that's some powerful group of effects.

It's ok, because DOW 3 flopping ensures Total War: Warhammer 40k. Relic showed they can't handle the IP, CA gets it and it's literally printing money for all involved parties.

do not EVER mention that game again in my presence

didn't warhammer 1 only have 4 races at launch? with a 5th for $10? what was it? chaos preorder or something?

With all his passives he looks like a supportive mage, but he can still bring down the hurt with his bound fireball/phoenix spell and CAW spam

Attila a shit. I'd rather have fun with hamster wheels of death, dinosaurs and dragons than watch mobs of shit-smeared peasants poke each other with pointy sticks in a mud field.

well arguably, we haven't seen it and remember it's a breath spell not a wind

>teclis will take cheeky potshots and run away
cute

5 MORE DAYS, GIVE IT UP FOR 5 MORE DAYS

>CA gets it
CA specifically hired a bunch of oldies from Warhammer fantasy
Keep 40k away from total war.

>We didn't see his mounted stats today

He'll be absolutely devestating if he acctualy has halfway decent stats on his mount.

Magic items in WH1 were so fucking unimpactful they didn't feel like they were worth getting half the time

Powercreeping up from that is a good thing.

he will be pretty fragile though
The pepe hit Teclis with 2 shots of shem's gaze and got him to half health.

IS THIS WHAT YOU CALL FRAIL

>ywn get triangle-choked by these thighs

On the Tabletop his sword just ignored armor completely. Teclis is a in universe min-maxer

It is now September, and the return of the true Phoenix King is nigh. All across Naggaroth the legions of the Witch King beckon to their sovereigns summons.

Surveying his skin cloth campaign map for the last time, Malekith knows to be ever weary of the roving tribes in the north; and also not to be ignorant of any ambitious dreadlords.
Word has reached him that his mother has marched south without order, it is of little consequence, though the rumour that she has resurrected her cult of pleasure is troubling.

On Ulthuan his spies report that Tyrion is engaged with another cult, taking advantage of the conflict could allow the Witch King to establish another foothold on Ulthuan.

Further south where the shifting sands of Araby blow, it has been reported that the servile men of the Asrai have conquered swathes of land, the riches of this land could well aid Malekiths coffers if he chose to wrest it from them. Though another rumour, perhaps untrue, but not worth ignoring is that a hold of the ratmen is situated somewhere in this land.

Finally from out of the land of Lustria little has been heard, the most valuable pieces of information being that a notable lord of the lizardmen is currently fighting human settlers by himself, it could be advantageous to eliminate such an opponent as swiftly as possible. As for the other piece of information, it has been heard that the whoreson Teclis is leading an expedition on the southernmost tip of Lustria, supposing he survives the dangers of the land it would give Malekith great pleasure to have a rematch.

Regardless of where the first strike is made Malekith will control the vortex and regain his homeland. Domination by a best elf soon!

He has his pots and Life bloom procs to keep him going, but yeah, best bet to deal with Teclis is to harass him with magic/range. Since he can turn into a melee monster

Are there going to be chapter objectives and bonus objectives in Warhammer II or have these both been removed in favour of the ubiquitous ritual and those lame tutorial "missions".

Well it's going to happen. Sega, CA, and GW all like money and TW:WH smashed their wildest expectations.

They'll probably do a good job with it.

>they will probably
m8 CA restructured Relic after they got brought by SEGA. Your 40k shit will be garbage.

Did Skaven-user post yet,

DIS 'WUNZ GONNA BE SPOICY I FINK!

We've discussed starting 4 dlc to death, so let's talk about what we expect to see in the inevitable races they'll add:

Tomb Kangz
>LL
Settra the Imperishable
High Queen Khalida
>Lords
Tomb King
Liche High Priest
>Heroes
Tomb Prince
Liche Priest
Tomb Herald
>Infantry
Tomb Skeleton Warrior (Spear)
Tomb Skeleton Warrior (Sword)
Tomb Skeleton Archer
Tomb Guard
Tomb Guard (Great Weapons)
>Cavalry
Tomb Skeleton horsemen
Tomb Skeleton horse archers
Tomb Skeleton Chariots
Necropolis Knights
>Beasts
Tomb Scorpions
Carrion
>Artillery
Screaming Skulls catapult
>Constructs
Ushabti
Khemrian Warsphinx
Casket of Souls

>Expected DLC
Grand Heirophant Khatep w/ Sepulchral Stalkers and Necrolith Colossus

Aphophas or Arkan the Black w/ Hierotitan and Necrosphinx

>that one chaos git too 'ard to even fall over

unf

>Melee monster
Come on it's teclis, that buff is a massive trap anything above skaven slave tier will mop him up in seconds even with the sword popped.

WAAAAAAAAAAAAAAAAAAAAAAGH DA NORF IZ GREEN

Not to mention the buff only lasters a couple seconds

>>LL
>Settra the Imperishable
>High Queen Khalida

All the DLC races are launching with 4 LLs each

41 seconds. That's over 20 couples of seconds.

thicc elves

Huh, really? Must be to make up for the fact they won't have a vortex campaign or something

>Must be to make up for the fact they won't have a vortex campaign or something

It's making up the the fact that they're removing the mini-campaigns.

how will they do 4 unique starting locations with the little available land?
could tomb kings be coupled with undead?
>settra + arkhan in the dead lands
>khalida in neferata
>harkon in the vampire coast

41 seconds is a pretty long time, and while the pot only lasts 9 seconds, it does give a 44% ward save along with massive life regen, he will be a glass cannon after his pot yeah yeah, but by that time he could have dashed away on his horse or units joined the fray so you can't target him propperly anymore

Well Settra and Khalida starts are obvious

Khatep and Apophas are wanderers and could be further afield in desert territory elsewhere. The Ashen Coast in Naggarond is one possibility. And there's some desert not far from where Teclis starts

Is Lybaras even on the map?

The land will just be very close by. Like the vampires are now.

Which LL is this

>Apophas

What's this meme about Apophas? He's a hero character.
Tomb Kings have 4 named Lords and Arkhan is my #1 guy.

>Tomb Lord somehow got hands on Golden Tablet long ago
>someone steals it from their tomb
>Lizardmen find out and take it back to Lustria
>Tomb Lord goes to Lustria to take it back

It still hurts

He's a neutral loon which could give us a good opposition that isnt just Arkhan

>Arkhan is my #1 guy
Go back to bed, Nagass.

can malekeith actually take off his armor or is it welded shut? Or does he just not take it off unless he really has to since it stops the crippling pain from the burns?

>got it for 50% off
>enjoyed the story and then uninstalled it.

What the fuck is this bullshit?

Tomb Kings without Arkhan the Black? Are you HIGH?!?!

I really want Ramhotep to lay waste to anyone who has ever touched one of my cities

Do we know if the new game will have denuvo?

>Le Arkhan meme

>The Moon Staff of Lileath is arguably Teclis' most important magical item and the thing he used to BTFO Malekith so hard that he had to go hide in the Realm of Chaos for 100 years
>CA just decides not to even give it to him so they can avoid the extra work of making a quest battle for it

For fuck's sake.

I'm still mad that CA decided to make VC an undead faction at first with skellies and shit and then made random monsters and shiet instead of making stronger high tier skellies
and grave guard should have fucking skellie animation, with a boney walk

dumb skellyfag

Not really. 40k doesn't work like a total war game. You dont have infantry formations and calvary and shit. There are plenty of better ways to do a 40k strategy game than the total war formula. Basically all they have to do is remake dawn of war 1 with better pathing and modern visuals.

Wait, what are you mad at them for?
CA didn't make up any of the monsters they gave the VC, it's all shit from the lore/tabletop game

And Grave Guard don't have boney walks because unlike normal skellingtons they still retain some amount of their past selves, they're merely enslaved where the normal skellies are literally puppets.

He's talking about WH1, WoC shouldn't be included because it was preorder/dlc (which Norsca technically fits into the same category)

Wat

>grave guard should have fucking skellie animation, with a boney walk

Well grave guard retain more of their personality when raised lorewise I guess.

Wait, Teclis doesn't have his titty staff?
But that's his most iconic feature.

Isn't Krell technically a grave guard in that sense?

I thought they made the TT units, more or less

He has it on his model obviously.

He doesn't have it as a magic item

Wight King.

Yes, but with even a stronger willpower

i don't care, fantasy is fantasy
if the tabletop game made a mistake you shouldn't copy the mistake, just correct it
i just wanted more skeletons and rattling bones

Playing an Azhag campaign right now, and one of my armies is gobbo-based.

I'm having trouble with maintaining a line for sustained combat with Goblins. I've tried using Skulkers but I learned they're total shit when not flanking or rear-charging where I've seen them tear dwarves up insanely fast.

Do I use basic bitch Goblins or Night Goblins? I already have a fat sprinkling of Night Goblin archers so I don't feel like I need the poison that badly.

Grave Guard are Wights, Krell is also a Wight. So yes.

Pic related. Skeletons have Kha, Sekhem, Khaibit and a fragment of Ka.
Wights have Kha, Khaibit, Ka, Ren, Sekhem and a fragment of Ab.

Yeah, well, y'know that's just like, your opinion, man.

There is probably some mods that gives you more skeleton options.


Like Radious you fucking piece of shit I fucking hate you get the fuck out of here

then play Tomb Kings