> How to Webm obsproject.com gitgud.io/nixx/WebMConverter
Isaac Gomez
How is your game going /agdg/?
Jason Martin
If you aren't using Unity or Gamemaker you aren't gonna make it
Noah Lewis
Artist looking for a programmer.
Oliver Wilson
Which should I use: Unity? Unreal? Godot? Gamemaker?
Please give me a real answer this time.
Josiah Clark
I can program hello world.
Owen White
MONOGAME
Xavier Bell
What are you looking for? Do you have a game?
I am But im willing to make any game, if it means progress
Christopher Adams
If they're all good why not go with the one that's 100 % free and open source
Jose Evans
...
Isaac Jackson
Making a robot also.
John Rivera
delete this post
Jacob Fisher
I've already erased it. because its better now then ever
Charles Cox
Delete this thread
Ayden Richardson
lurk more
Gavin Hall
anime girls best girls.
Aaron Ross
>le hamsterface moeblob >dude lolijam lmao!! >nene made game on me chinese cartoon and you still not hehe! i wish animeposters from here had a better taste in 2d women
Lincoln Turner
You called?
Isaiah Gutierrez
nene is one of us
Matthew Thomas
Not good. I worked on stuff today but I can't think about a single progress I made. I think I fixed my missiles not colliding with anything without changing anything on it. Also some convenience stuff like projectiles de-activating components attached to them when pooled. Also art assets but eh
my robot could beat your robot if he's ever completed
Jason Rodriguez
My robot is ugly but his dad works at nintendo so he always wins.
Seriously though, your robot looks great. Keep progressing and posting it as you do! Are you using blender?
Camden Turner
I'm a sorta beginner coder. What are the downsides to scriptable objects?
Brody Cooper
I honestly can't tell what that is.
Adrian Peterson
>image name : : mecha torso render 1.png I think its a body. The spine bit looks dope
Ayden Wood
From the previous thread, a bit of a more expanded cheat-method of doing quick and dirty pixel art if anyones interested.
It still requires a bit of thought towards what parts you remove and how you assemble the original image but it does at a pinch and even then you can build off the spite created.
Noah Phillips
I see the spine obviously but nothing else.
Josiah Foster
Honestly that's really neat.
Cooper Ortiz
>Are you using blender? Yup. The trick is using modifiers, they can streamline a lot of the process.
It's very simple. It's not complete
Funny enough, that's how I used to do pixel art years ago. With less re-drawing and more just copy-pasting.
Asher Miller
>be enginedev >realize that I'm literally too stupid to understand anything more complicated than enginedev
Jonathan Cruz
this is gold, user
Adam Morales
grill.gif
Kayden Lewis
that sprite looks kinda like ass though. not a bad idea to get a gist what you want though.
Ethan Sullivan
still better than you can draw
Juan Scott
>how to create a generic shitgame >and then you have to animate .png
Grayson Walker
I'm stuck on a really simple part
Christopher Nelson
>>and then you have to animate .png I've been wondering about this too, and I'm not a salty nodev bitch So how would one go about cheating animation effort?
Luis Bell
this is the same technique that Cuphead uses
Christian Bennett
>So how would one go about cheating animation effort? It's called not being a lazy fuck making sprites out of literal photo tracing
Kayden Young
>when you quickly put some shit together to use as temporary model/art before doing it proper in blender Man, this is scary but not for the right reasons
Nathan Harris
>technique It's called copying photos. It's not some kind of super special secret technique. It's just what every shitty artist does who has no talent
Hunter Martinez
but how are you going to make them without tracing when you can't draw user?
Josiah Martin
You fucking learn to draw, dicksneeze. Copying photos won't help you at all, except for static prites without animation perhaps.
One way to make animation easier is to first create a 3d model, but that also requires art skills
Eli Ward
tweened puppet animation with components that you made with this method
Logan Foster
>spend 90% of my programming time learning everything else nah
James Anderson
Ship it Games done
Liam Jenkins
Damn, this is something beyond gold now user golder
William Williams
Mostly refactoring and bugfixing lately. Need to make some new levels and draw some sprites for new attacks soon.
Julian Gray
One day my games will be kawaii like yours
Cooper Brown
You can't cheat animation.
Part of the reason low-effort things made with Flash/Spine look noticeably shit is that people relied too heavily on motion-tweens to slide pieces one place to another and leaving it at assuming it looks good enough without drawn inbetweens.
You have to have an understanding of timing, weight and other basic animation principles to make anything that looks non-shit be it 2d or 3d. Easiest way to learn is to look at examples of animation you like and go through them frame by frame, analysing exactly whats being done to the model/sprite to achieve that effect.
Landon Thomas
>wants to create a video game >doesnt want to learn how to create video games Noone gives a shit about programming. It#s not the fucking 80s anymore, donut. It's shit you can learn on the fly.
The real art in game developement is drawing, painting, modeling, making, music, and having good ideas.
Jordan Reed
no I mean they literally photoshopped a coffee cup onto mickeymouse
Samuel Young
i need some advice.
im running in to a circular dependency issue with my collision detection system (lets call it cds). the cds has some structure of collidable entities, and an entity has a pointer to the cds it belongs to.
the idea is an entity is created like entity(cds) when the entity is created, it adds a reference of itself to the cds. when the entity's update() function is called, it calls cds->checkCollisions(), which returns true/false
this results in a circular dependency and shit starts getting messy (entity depends on cds, cds depends on entity).
a possible alternative i can see is to maybe use something like the observer pattern. have the cds be an observer, and whenever the entity's update function is called, it would call notify(this). the cds would then set a flag in the entity depending on whether there was a collision, and the entity would check for that flag.
i dont have a problem with this in small quantities, but i feel it would be really really tedious if i end up with a bunch of systems like this in the game and i have 20 different flags for various observers.
thoughts? what are some other ideas people have tried with some degree of success?
Luke Thomas
Cute girl sonic? The game looks legit fun though. Whens beta?
Brayden Hughes
nice Rygar clone
Dominic Howard
>making the hardest of them all
Alexander Mitchell
delet this
Jaxson Reed
desu, programming is kinda hard. well, at least to me. but I don't really think its as easy as you make it.
Hunter Lopez
It truely is indeed. The hardest part is just that you are never finished.
Michael White
You can do it, user.
The only Sonic game I've played is the original, and only long enough to get past green hill zone. I'm stealing a lot from Sonic-inspired games though. >Whens beta? Hopefully next Demo Day. I've made some demos in the past, the latest was in DD15, but after that I decided to redesign my combat because it was so clunky, so I recommend avoiding the old demos.
Never heard of it.
Leo Hernandez
>cds dependent on being circular Of course, user That's a hardware limitation Consider usb if you want to get away from circular
Anthony Cox
You don't need to be good at programming to make a good game though. There are enough tutorials for this nowadays. You need to be good at art to create a good game though. This is something you can't just simply copy/paste from elsewhere.
Ryan Bailey
Do you do all your art yourself?
Landon Diaz
...
Joseph Cruz
>not having square cds
Levi Torres
>need art to create a good game
Cameron Jenkins
nice Super Mario Bros. 3 clone. Not the NES one. The SNES version. The one on the All Stars cartridge.
Mason Reyes
Show me a single good game without good art
Nathan Martinez
Yes, though I don't really like doing it. Still probably going to redraw all the MC sprites, as they're from when I started making the game and I think I've improved since then.
This is some of my oldest progress.
Carter Rivera
dwarf fortress
Hunter Cooper
you just activated so many meme trap cards
Lucas Lee
Never actually finished any Mario game either. When I was a kid I only had an Amiga 500.
Joshua Adams
This should be more menacing.
I've played around with mockups of the thing actually speaking to you and it seems fun. Even at 3x3 I can't contain my scope.
Benjamin Scott
I knew this would come... Only complete autists play this crap.
Robert Lewis
nethack
Parker Wilson
Another autistic game. Proving my point, /agdg/.
Jason Sanders
>she can somehow become cuter I'll look forward to it then
If you mess her up, I will find you
Oliver Roberts
>muh obscure meme game only wannabe hackers play next please
Kevin Garcia
your game
Charles Parker
Successfully got some netplay going, both locally and online. A first for me!
Parker Brooks
He said good game, user
Christian Reed
Where can i watch some losers like me streaming their failed attempts at gamedev?
Ian Lewis
Can you pick up other skeletons
Probably at your stream?
Ayden Price
as a let's play or Ludum-Dare-style "lol look at my boring devving" streaming?
Tyler Garcia
>That's a hardware limitation Actually not true at all, user.
Luis Wilson
This looks great! Cute style. What kind of game are you making?
Austin Fisher
Brudi, bitte
Michael Cruz
Woah cool a pedo OP! Haven't had one of those in awhile.
Nicholas Brown
Does anyone know why Fixed Timestep changes on play?
Landon Hernandez
...
Justin Nguyen
not yet
but maybe
a game about protecting your graveyard from vandals
Gavin Myers
Are you setting it in scripting somewhere? Thats fucking hilarious
James Diaz
What's with /agdg/'s fixation on skeletons and skeleton accessories though?
Aiden Williams
Skeletons are great?
Evan Flores
What's with /agdg/'s fixation on tool choice though?
Connor Butler
What's with /agdg/'s fixation on slutty little girls?
Julian Turner
What's with /agdg/'s fixation on taking extreme basic bitch views on everything?
Camden Allen
don't meme me I was just curious
Oliver Brooks
What do you expect? It's basically Tumblr general here