Agdg - Amateur Game Development General

CouchChiller
CouchChiller

Say no to the garbage anime edition

Play Demo Day 16 itch.io/jam/agdg-demo-day-16
Upcoming Mecha Jam itch.io/jam/op-mechanoid

Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Veeky Forumscatalog#s=agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Veeky Forums/thread/190322761#p190322761
Previous Demo Days: pastebin.com/xfSiTwuP
Previous Jams: pastebin.com/jAByvH3V

Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

Models/art/textures/sprites
opengameart.org
blender-models.com

Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

All urls found in this thread:

dh.mundus.xyz/Lynda
twitter.com/khryse_dev
angryghoust.tumblr.com
twitter.com/DwarfDev
vidyadev.tumblr.com/
twitter.com/LKTheDev
my.mixtape.moe/iomtfm.webm
sgtadman.itch.io/untitled-bullet-hell-game
dewdneym.itch.io/unknownworld,
lemmyrodul.com
projectbluerose.tumblr.com/
takkongguy-blog.tumblr.com/
meatray.com/
docs.godotengine.org/en/stable/learning/scripting/gdscript/gdscript_advanced.html
boreal.aggydaggy.com/programming/2016/05/25/mean-clean-state-machine.html
makegames.tumblr.com/post/1136623767/finishing-a-game
knightdev.tumblr.com/
youtube.com/watch?v=O1LTMhQubNk
poal.me/s7xrtm
youtube.com/watch?v=buiLJRfpl6g
docs.godotengine.org/en/latest/learning/scripting/gdscript/gdscript_basics.html#for
twitter.com/LoneBuckshot
lonebuckshot.tumblr.com/
gafferongames.com/post/fix_your_timestep/
youtu.be/0XIvYyTgGMI?t=22
awk.itch.io/harmonic,
twitter.com/AWKgamedev,
awkgamedev.tumblr.com/
youtu.be/7tdKj3784Lo
sirrico.net
teamsolotent.tumblr.com/
jasonpkgames.tumblr.com/
store.steampowered.com/app/265930/Goat_Simulator/

Evilember
Evilember

3D artist looking for an ideaguy.

Fuzzy_Logic
Fuzzy_Logic

guy looking for a team of artist, programmer, music bro and idea guy

Deadlyinx
Deadlyinx

dh.mundus.xyz/Lynda

Methnerd
Methnerd

What are the funnest "simple" (whatever that means to you) combat system concepts?

I was trying to figure out something earlier today where you could parry and riposte enemy attacks but I can't figure out how to make it any more interesting.

WebTool
WebTool

Veeky Forums/thread/190322761#p190400325
Veeky Forums/thread/190322761#p190400413
Veeky Forums/thread/190322761#p190402959
i think this is the most correct it can be, I tried to avoid doing it this way but it wasn't so bad
this has the camera inside the mirror and it controls a dummy model that follows the player unit and is facing the opposite direction
ignore the text on the mirror

Techpill
Techpill

Veeky Forums/thread/190322761#p190403395
you COULD HAVE made
No. They all have art and some of us are not artists.

And you can't expect agdg to make anything when the place is filled with shitposters like
Veeky Forums/thread/190322761#p190404229
Veeky Forums/thread/190322761#p190404264
Veeky Forums/thread/190322761#p190404503
shitposting the same stupid meme for over a year now.

Bidwell
Bidwell

Got a multi shot implemented. The two shooting mods can be switched on the fly.

Firespawn
Firespawn

Finally got past my first milestone today: Making this little fucker move on the grid.

He's supposed to only be able to go as far as the orange part, and the whole blue/orange indicator is supposed to disappear/follow him, but that's for tomorrow.

Been banging my head on the wall for hours to do this.

JunkTop
JunkTop

tweening stuff is nice, but making ABSOLUTELY EVERYTHING in your UI waggle?
i can see it being fun and nice for an hour but after that?

GoogleCat
GoogleCat

the first steps on your game dev journey

good luck

lostmypassword
lostmypassword

unarmed
weapons

Why the fuck do you need weapons? I thought you were making some animal crossing style game?

girlDog
girlDog

its easy to disable, I can tone it down later if I need to
most of it was added by default because I use the same text prefab for everything

for gathering supplies in the wilderness and defending yourself

farquit
farquit

Why is the mirror skewed? Mirrors in real life don't skew based on perspective.

Stupidasole
Stupidasole

Say no to the garbage anime edition
Play Demo Day 16 itch.io/jam/agdg-demo-day-16
Upcoming Mecha Jam itch.io/jam/op-mechanoid

You can't shit talk the anime fags if you still put itch.io in the OP.

Firespawn
Firespawn

what engine is this?

Spazyfool
Spazyfool

Unity

Deadlyinx
Deadlyinx

-------- AGDG Weekly Recap --------
Fill out the form to be a part of the weekly progress recap.
Submissions will be accepted for at least the next 36 hours.

----[ Recap ]----
Game:
Dev:
Tools:
Web:
Progress:
+ ...
- ...

Site: recap.agdg.io
Last recap: recap.agdg.io/view?id=17092

RumChicken
RumChicken

daily reminder that final form of any yesdev is nodev. if you want to stay yesdev you shouldn't attempt to finish the game

ZeroReborn
ZeroReborn

----[ Recap ]----
Game: Artist Quest
Dev: Canus
Tools: Not interested
Web:
Progress:
+ lots of interest from programmers
+ lots of good luck

New_Cliche
New_Cliche

----[ Recap ]----
Game: Khryse
Dev: Khrysedev
Tools: UE4
Web: twitter.com/khryse_dev
Progress:
+ Added input buffering
+ setting up combos
+ cleaned out web-swinging
+made modular building tiles
+ added robots for beating made by other anon <3
+ a few state cleanups and adding a bunch of functions for combat system to work

Crazy_Nice
Crazy_Nice

Get a life.

Ignoramus
Ignoramus

question how should I determine the location of a hit spark for a attack with a large hitbox?

also I need to make some actual progress to report on in the need 12 hours

Soft_member
Soft_member

not sure what you mean by skewed, I have the mirror camera moving now based on the angle of the main camera, maybe that helps?
I don't think I can get it exactly right without sacrificing visibility of the character

Emberburn
Emberburn

----[ Recap ]----
Game: The Jackal
Dev: AngryGhoust
Tools: Game Maker 1.4, Paint.NET, SAI
Web: angryghoust.tumblr.com
Progress:
+ New sprite for the blade weapons
+ Redone parts of the hud
+ New design for fodder enemy
+ Implemented a new toggleable shot mode

Supergrass
Supergrass

I think he means this.
I don't mind it personally, but whatever.

Evilember
Evilember

A week of coding
----[ Recap ]----
Game: Petite Witches
Dev: Dwarfdev
Tools: Godot, Krita
Web: twitter.com/DwarfDev
Progress:
+ battle system cleanup
+ add mising battle options
+ small bugfixes here and there
+ a bunch of little polishing features

LuckyDusty
LuckyDusty

picture in the mirer looks like it's not a mirror but a display and a camera

FastChef
FastChef

Forgot image lol

Flameblow
Flameblow

Is javascript a "good" (easy) language to make a game without engines?
I know you guys love C++ but it looks complicated as fuck

BunnyJinx
BunnyJinx

what the fuck? Im sitting on my deck drinking coffee and reading agdg when shit fell from the sky and carpet bombed my table. I thought it was a flock of birds, but on closer inspection it doesnt look like any bird shit I've ever seen before, and it smells like people shit.

ZeroReborn
ZeroReborn

----[ Recap ]----
Game: Space Dementia
Dev: rez
Tools: SFML/C++
Web: rezydev.tumblr.com
Progress:
+ Separated cloth rendering logic
+ Updated boss with new looks
+ Changed wall kick again
+ Started doing new map elements

StonedTime
StonedTime

ah yeah
If I do it the correct way you can't see the character since it's flat
I was going to add a few more effects to make it look more cartoony so it blends in with the rest of the background, so maybe it won't matter much in the end

Lunatick
Lunatick

Like I said, I don't mind it. I think the fudging of the effect looks a lot better than if it were an actual mirror. You do you, boo.

Sharpcharm
Sharpcharm

----[ Recap ]----
Game:Kick-in'
Dev:Kickindev
Tools:GM:S
Web:kickindev.tumblr.com
Progress:
+ Began progress on Tonfa, a late-game enemy I'd like to have at a solid stage before next demoday.
- Discovered a few ways of generic-ifying enemy AI code that unfortunately don't work as well as I was hoping. Oh well, I gave it a shot.

RumChicken
RumChicken

----[ Recap ]----
Game: SFTL : Slightly Faster Than Light
Dev: AZ
Tools: Godot
Web: vidyadev.tumblr.com/
Progress:
+ Unit combat
+ Units will break doors when they can't open them
+ Behavior trees
- Wrote slightly faster than "life" in last recap
- Implementing behavior trees took me way longer than excepted

the behavior tree is more for the global AI that controls enemy ship, the crew are still simple FSMs.

Carnalpleasure
Carnalpleasure

----[ Recap ]----
Game:Mech Game I need to find a name for
Dev:Tomo Ge
Tools:UE4, Blender, GIMP
Web:
Progress:
+ Added a fleeing state for enemies so you can now play hide and seek
+ Fixed the lock-on aiming so that it can't shoot at impossible angles anymore
+ Added a buffer for the Lock-On so that it will always cycle between every enemy in range before going back to the first one locked
+ Might have for the first time an enemy design that isn't complete garbage
+ The quest for eternal cleanup continues
+ Projectiles will auto activate/deactivate their children components (e.g. particles)
+ Fixed missiles so that they properly collide now
- Didn't try modelling said design, it might actually suck
- No idea how I actually fixed the missiles. Then again, no idea why they weren't colliding in the first place.
- No tangible content

Supergrass
Supergrass

So I want to develop a function where if blue ball.movement is X then he is allowed (able) to walk to whatever squares his movement allows him to reach. And then the squares that he can not walk to, would turn a different color or something. So for example if his movement is 2, he can walk to square 7 and 11 and 8, but not 2 (because a rule is that he can not walk diagonally and he does not have enough movement to get to 2 without moving diagonally which is forbidden).

Is there an easy way to do this or do I need to develop some sort of super advanced algorithm? I was never good at math in school so I'm thinking I might be a little bit in over my head here with this project

CouchChiller
CouchChiller

I mean that he can not walk to square 1 without moving diagonally sorry.

iluvmen
iluvmen

Part and parcel!

Lord_Tryzalot
Lord_Tryzalot

You need 10 minutes of thinking and 2 loops to do that.

TurtleCat
TurtleCat

----[ Recap ]----
Game:Devil Engine
Dev:shmoopdev
Tools:GMS, Photoshop, Aesprite
Web: shmoopdev.tumblr.com
Progress:
+Most of level 3 arted
+Most of level 3's pattern done
+ゲームを日本語に翻訳
+Reworked JP Font rendering, added prompt for language select for upon save initialization and menu option to change language
+The boss warning now fades if the player or a powerup is behind it
+Expanded statics tracking to keep track of individual runs instead of just lifetime
-Art design of boss 3 undecided
-JP demo release at the mercy of Doujin site

Spamalot
Spamalot

----[ Recap ]----
Game: Sweet Fukushu
Dev: LK
Tools: Monogame, Photoshop
Web: twitter.com/LKTheDev
Progress:
+ Reworked the global variable handler
+ Made so that I could place sound effects in the levels
+ Created a event with a cutscene and a couple of new animations
- Realized a couple of voices in the game is pretty shit, removed and redid them

whereismyname
whereismyname

A for loop right? I figured I would need that. I look into learning more about those.

SniperWish
SniperWish

Have you ever programmed anything before?

CodeBuns
CodeBuns

No sir can't say I have.

Booteefool
Booteefool

Veeky Forums/thread/190322761#p190337173
I would buy it and not use the patch.

Sir_Gallonhead
Sir_Gallonhead

I think you need to learn some programming fundamentals before you try to do that.

You can loop from 1 to 25, checking the distance from each tile to the player and changing the tile status/color/whatever if it's close enough.

Soft_member
Soft_member

JS is definitely one of the easiest languages to get in to, and it's often the first language that is recommended for new programmers. It's absolutely horrible when it comes to learning general good practices about programming, but if you just want to learn the basics, (granted, the things you learn from JS often don't cross-over to other languages, but still) it's fine.

C++ would definitely be in the harder end of the languages to learn, but you'd learn better practices from it, and the things learned would very much apply to generally any language you'd want to use afterwards. Granted, it'd take a WHOLE lot more time to learn it "properly", than it would to learn JS, so JS is better for an immediate result.

C++ as a first language is often pretty hardcore for newcomers, and not many will be able to deal with that kind of difficulty for their first language.

t: C++ programmer for 2 or so years, and I'm only just lately beginning to feel like I'm actually adept in it.

kizzmybutt
kizzmybutt

you need 2 loops
You do not need any loops for that. You are making the algorithm needlessly slow for no reason. It can be solved in O(n) where n is the number of moves.

RumChicken
RumChicken

What engine & language are you working with?

RavySnake
RavySnake

And you're making it too complex and optimizing before anything whatsoever has been implemented. This calculation needs to happen once per turn or every time your movement ability changes, and even if it ran a hundred times per frame it would still not affect your performance at all.

Emberburn
Emberburn

i want to die

DeathDog
DeathDog

Godot, GDScript.

Emberfire
Emberfire

Speaking of JS does anyone know of js GUI libraries?

cum2soon
cum2soon

optimizing
It's called logical thinking, not optimizing. Don't be a retard and learn some math.

moveTo, moveFrom = piece to go to - 1, location of the ball - 1 // You should have made your grid start from 0 and not 1 so here we correct for that.

x1 = moveTo % 5
y1 = floor(moveTo / 5)
x2 = moveFrom % 5
y2 = floor(moveFrom / 5)

distance = absolute(x1 - x2) + absolute(y1 - y2)

Distance represents the number of moves it'd take to get from one location to another.

Harmless_Venom
Harmless_Venom

Make game before.

GoogleCat
GoogleCat

Explain how you can color the appropriate tiles with this without looping through the tiles.

New_Cliche
New_Cliche

smooth tile collision makes no fucking sense

Fried_Sushi
Fried_Sushi

He can do that on the draw call to the tile, thus adding 0 loops. To change a color value of an object, if his implementation is that retarded, it'd take one loop, not two. There are zero situations in which two loops are appropriate.

TurtleCat
TurtleCat

draw call to the tile
I don't know what you're using but my tiles are added into a vertex mesh and the gpu happily renders that without any further action on my part besides a single call to draw it.

The "draw call" in my case would have to be a new call specifically for the tiles in range, in which I would either create overlay tiles on the appropriate positions or add a color value to the vertex buffer, either way I'd need to do it only once when the movement context changes.

There are zero situations in which two loops are appropriate.
what are 2D arrays

SomethingNew
SomethingNew

Which videogame has inspired/influenced you the most? Often overlaps with your favorite videogame but not necessarily. Also doesn't have to be the game you're trying to emulate/ripoff on your gamedev journey.

Sharpcharm
Sharpcharm

There are zero situations in which two loops are appropriate.
what are 2D arrays
Not necessary there either, but the sentence was in the context of his situation. There are situations in the entire field of programming where two loops are appropriate. There are zero in his situation where two are appropriate. You knew exactly what the context was, so stop trying to tangentialize.

Nojokur
Nojokur

waste time coding something
can't get any idea how to use it

Stark_Naked
Stark_Naked

System Shock

Need_TLC
Need_TLC

Doom, most of Capcom's older games, and a lot of Nintendo's older games.
I want to eventually try to make games on par with those cozy black box NES launch titles.

StonedTime
StonedTime

my game has the great feel of a mario
the elegant design of a tetris
the impressive AI of a pacman
and the groundbreaking experience of a space invaders
loli rape simulator

CodeBuns
CodeBuns

OP, if you're mad because someone stole your waifu we can rescue her. In the meantime I drew you a new one to soothe the needs.

Lunatick
Lunatick

I AM talking about the context of his situation. He doesn't even have a game so it's impossible for either of us to know exactly how it would work, but I'm assuming it would be an actual game and not some hypothetical situation on a paper.

Poker_Star
Poker_Star

That's a really ugly fetal-alcohol-syndrome girl.

TreeEater
TreeEater

Assuming you're the dude just starting out on their tactics game in unity, don't try to overthink things.

You're making a 2D game in unity. It's going to be blazingly fast even if you had to loop over every tile just to figure out which ones to highlight. Just implement it in a way that you understand, so it's easier to modify in the future. You can always make it faster later if needed.

Something like starting from the player's position, then iterating from x - 2 to x + 2, and y - 2 to y + 2 in two nested loops. Then just check if the loop's x/y is more than 2 off from the player's x/y.

StonedTime
StonedTime

Guilty Gear Xrd and Pikmin inspire me in how visually unique both of them look.

Dreamworx
Dreamworx

Pokémon Red

Techpill
Techpill

why don't we get customized anime fas waifu in the ops instead of the moeblob shit all the time

TreeEater
TreeEater

expecting /agdg/ to create something

lostmypassword
lostmypassword

i nominate this anime girl for our mascot

BunnyJinx
BunnyJinx

----[ Recap ]----
Game: Unnamed Pixel Platformer
Dev: Anonymous
Tools: C++, Code::Blocks, SDL2, Aseprite, Tiled
Web: N/A
Progress:
+ Huge menu refactor, much more sensible now
+ Implemented a new attack (yet again), no sprites yet though
+ Fixed bugs in controller handling

Dreamworx
Dreamworx

Then it's not necessary for him to use two for loops and it'd cause the program to run slower unless his compiler makes his two for loops into one unrolled non-loop, which is unlikely. Clearly he's not using a matrix though, because he's given his 5x5 grid numbers from 1 to 25. The only way this comes about is through an implementation as a generic array. You don't get the previous length added onto your index with a 2d array for no reason.

he doesn't have a game
Stop trying to direct focus onto him. You're the one saying stupid shit without knowing he's stupid. The other anon knows he's stupid.

Lord_Tryzalot
Lord_Tryzalot

expecting animefags to create something
You're right, I shouldn't have. My bad.

w8t4u
w8t4u

90% of actual games on here are anime, apply yourself anon.

Garbage Can Lid
Garbage Can Lid

Next week I'll have a recap...

farquit
farquit

What would be the simplest game engine to use for a top down puzzle/adventure game with bite sized 2D "action stages".

Playboyize
Playboyize

you're the one saying dumb shit!
btw two for loops will make the program run slow

he's given his 5x5 grid numbers from 1 to 25
You're reading his example as if it's the game, while it's more than likely just his way of explaining what he means with the concept. But like I said, he doesn't have a game, so the correct way to solve his problem doesn't exist, and even if it did I doubt what you're saying would be the right way to do it.

whereismyname
whereismyname

Something like starting from the player's position, then iterating from x - 2 to x + 2, and y - 2 to y + 2 in two nested loops. Then just check if the loop's x/y is more than 2 off from the player's x/y.

You lost me already dude. I've never made a loop before. The only way I could solve this issue using my current knowledge I think is by making a million pre-made if statements like so

If Unit.position = 13 and movement 2 then
square3 is allowed, square 8 is allowed, square 7 is allowed, square 9 is allowed,
square 11 is allowed, square 12 is allowed, square 14 is allowed, square 15 is allowed,
square 17 is allowed, square 18 is allowed, sqaure 19 is allowed, square 23 is allowed

etc. But that sounds a bit inefficient, although it would work I guess.

Also, I'm not the guy you mentioned. I use Godot.

Additionally, maybe it sounds like I'm waiting to be spoonfed the entire solution in code, but in reality I was hoping I'd be able to solve this on my own, and if I don't get spoonfed, I'll have to do that.

Nude_Bikergirl
Nude_Bikergirl

GameMaker

Also, fuck you for stealing my idea

Lunatick
Lunatick

Cute Edition

Fuzzy_Logic
Fuzzy_Logic

fcuking programmers, stop shitting the thread with your nodev stuff

Dreamworx
Dreamworx

who got dat progress /agdg/?

Methshot
Methshot

I've never made a loop before.

WebTool
WebTool

I'd like to post the progress of my game but I would be banned instantly

BlogWobbles
BlogWobbles

it's retards anon, not programmers, they are not programmers.

TechHater
TechHater

Go learn loops for fuck's sake, it's one of the most basic programming concepts and you're going to need to use them CONSTANTLY if you want to make games. Here's a for loop:

for (var i=0; i<10; i++){
//loops from 0 to 10, the current position is in the "i" variable
}

Soft_member
Soft_member

i++
not ++i

TechHater
TechHater

not i = i+(i/i)

Fried_Sushi
Fried_Sushi

claiming an answer doesn't exist just because you're too egocentric to admit you're wrong and two loops aren't needed
adding exclamation points to my sentences because they don't sound as silly as yours otherwise
Two loops is O(n^2) with double overhead.
One loop is O(n) with half as much overhead.
One loop unrolled is O(1) with no overhead. Compilers unroll single loops for you because it's easy to detect when they're unrollable in a single pass.

Harmless_Venom
Harmless_Venom

where has the gay furry anubis dev gone?

w8t4u
w8t4u

++i is gay.

It's inconsistent with i+=x

RavySnake
RavySnake

Unnecessary copy assignments in 2017

AwesomeTucker
AwesomeTucker

Just use That's the pseudocode for the pure mathematical function to determine if the player can move or not. You'll need loops eventually, but this problem doesn't need them.

MPmaster
MPmaster

I raise you a myaaaano

kizzmybutt
kizzmybutt

name 16

Fried_Sushi
Fried_Sushi

The answer doesn't exist because the game doesn't exist, the code/engine/game would determine what the correct answer is because there's more than one way to handle a given situation and more than one context in which his concept would apply. Single loop isn't always viable.

You could have 50 loops and it would do jack shit to your performance, please don't reply again until you've done some actual programming yourself.

TurtleCat
TurtleCat

You could have 50 loops and it would do jack shit to your performance, please don't reply again until you've done some actual programming yourself.
that depends what's inside the for loop.

Soft_member
Soft_member

Well duh, you could kill your performance without any loops at all. But we're talking about looping from 1 to 25.

Evilember
Evilember

what if you render 25 times crysis in that loop
how about that

Ignoramus
Ignoramus

Loops are often used to replace "a million pre-made if statements". Imagine you have a grid like this:

OOO
[email protected]
OOO

Where @ is your player and the Os are empty spaces. Suppose you're only allowed to move 1 space. How would you check each space to tell if you could move there?

Well you know you want to start from @'s position. E.g.

startX = @.x;
startY = @.y;

And you know you can only move at most 1 space from that position. So valid positions are:

(startX - 1, startY) - i.e. the top center O
(startX + 1, startY) - i.e. the right center O
(startX, startY - 1) - i.e. the bottom center O
(startX, startY + 1) - i.e. the left center O

Now, instead of manually checking each of these one-by-one, you can use loops. You know you want to check every O, which are offset from the player by -1 to +1 on both X and Y, like so:

for (i = -1; i <= 1; i++) {
for (j = -1; j <= 1; j++) {
// Check (startX + i, startY + j)
}
}

Inside the loops, i and j will store the offset from startX and startY that you should check (to see if that position is valid). But you need to be careful - this will also include invalid positions like (startX - 1, startY - 1), which moves 2 spaces. So you need to check if the total offset is less than the amount you're allowed to move.

Spamalot
Spamalot

It's ok I have an Alienware™ Gaming© Laptop with liquid cooling®

girlDog
girlDog

what if you unroll the loop that renders crysis
checkmate athiest

Playboyize
Playboyize

m-masaka

Poker_Star
Poker_Star

Mean.

FastChef
FastChef

Apparently the code/engine/game would determine it's mine. He's using an interpreted language and his pseudocode, which he says would work, is Both of these things make my solution infinitely better than yours.

Single loop is literally always viable for a matrix. It's not always best, but it's always viable.
You could have 50 loops and it would do jack shit to your performance.
That must be why loop optimization is such an important and vast part of compiler design, because it doesn't matter, right stupid?

until you've done some actual programming yourself
Kek

Depends on how the compiler handles loops. Interpreted languages would take forever with 10 loops of 100 full of just print statements.

kizzmybutt
kizzmybutt

Straight from recap:
Within the Green
Vampire's Bit
Jappu -The heart of Karina-
Pushy Cmulko
Sweet Fukushu
Unnamed Pixel Platformer
Mech Game I need to find a name for
Ctesiphon
Unknown World
Horror JRPG
Ironmash!
Petite Witches
, also:
World of Horror
Anubis furshit
3D foxgirl with sword furshit
Bokube

That's 16 for you. And that's not all of them.

haveahappyday
haveahappyday

I'm not sure if you want to count me but I got some anime shit in my project too.
I'm actually getting the guy who's voicing Blaz to give me some ATATATATAT and ORAORAORAOROAROAR too

JunkTop
JunkTop

Mech Game I need to find a name for
My game's not really anime. Yet.

Grandiose.

Snarelure
Snarelure

I'm a firm believer in following the rule of cool whenever possible: If it's really cool or really funny, I should do it.

Ignoramus
Ignoramus

CUTE

I like the contrast the black gives

Soft_member
Soft_member

Every mecha game is automatically anime. Anime is not only about big-eyed little girls. Some of my favorite animes doesn't have girls at all.

massdebater
massdebater

When Ana nanoboosts Zenyatta

Spazyfool
Spazyfool

The pseudocode you linked is doing (albeit clumsily) precisely what I said he should do; loop through the tiles and toggle the available ones. This is basically what he's trying to do in that code:
for (x = -movedistance; x < movedistance){
for (y = -movedistance; y < movedistance){
make_tile_available(player.x+x, player.y+y);
}
}

You're from what I gather suggesting that the coloration check is embedded into the tile rendering function somehow and that every tile is rendered separately, which isn't how most games work. I'm not familiar with engines but I guess they might do something like that if you treat each tile as a separate object.

Dreamworx
Dreamworx

have another webm.

Deadlyinx
Deadlyinx

Nothing wrong with that.

I don't think so, Wh40k's mechas (Tau aside) aren't really anime.
But anyway my main inspiration's from nip mechas so there's no point in discussing that.

Skullbone
Skullbone

I love that explosion

lostmypassword
lostmypassword

more like Shart and parcel

happy_sad
happy_sad

is there a reason this isn't being done as its own game at this point?

VisualMaster
VisualMaster

when enginedevs try to ""help"" a struggling new dev that isn't even aware of loops
"uhhh you gotta worry about loop optimization when highlighting tiles in your 2d tactics game"

Fried_Sushi
Fried_Sushi

I actually originally killed those imps up there just because they were annoying me before I even recorded, but when I saw the shower of bones from them getting nuked by the bomb it was too fucking funny to cut out.
That bomb has gone through some serious changes since I first implemented it. It used to have shitty feedback on top of being way unbalanced.

my.mixtape.moe/iomtfm.webm

Sheer stubborness to see this to the end. Though I want to take these characters into some standalone games in the future. But not til I finish this.

Techpill
Techpill

You really are retarded, aren't you? Kek
Your code allows a move of one to go up and over one. Even if he did allow diagonal moves, which he doesn't, your solution would allow diagonal movement to be faster than vertical or horizontal movement by a factor of sqrt(2).

Techpill
Techpill

Help him help them

Evil_kitten
Evil_kitten

if (abs(x)+abs(y) > movedistance) continue;

wow that was hard

Firespawn
Firespawn

player moves
he now is able to move to last move's allowed spaces and this one's allowed spaces.

Lunatick
Lunatick

Almost forgot about the recap.

----[ Recap ]----
Game: Bullet Hell Lane Shooter
Dev: ADMAN
Tools: Unity, Blender
Web: sgtadman.itch.io/untitled-bullet-hell-game
Progress:
+ Added a few different weapon types, mostly multi-shot stuff. Still working on things to add to it.
+ Various tweaks.
- I'm redoing all my spawning code for the 4th time. Might be a while before I post any significant progress again.

Fried_Sushi
Fried_Sushi

No he isn't, what are you smoking? movedistance is the amount of spaces you have left to move.

Techpill
Techpill

Weeew, you're stupid. I'm saying that's a side effect of your code, dumbass. The whole point is that it isn't supposed to happen.

farquit
farquit

is this a rhythm game?

takes2long
takes2long

Don't make me repeat myself.

TechHater
TechHater

wow guys you're talking about this for 2 hours already. guess your game isn't that important for you after all?

PackManBrainlure
PackManBrainlure

Your code does not deactivate the things you've allowed after a move, anon. Please consider your code more carefully before telling people to use it.

RumChicken
RumChicken

Where do you pirate your UE/unity/whatever plugins from?
kickass torrents is dead
leakforums is dead
cgpersia/cgpeers still lives, but don't get much content

iluvmen
iluvmen

Anon's original example code didn't either because it's pseudocode and not the complete final function, you're really grasping at straws trying to desperately be right when you clearly have absolutely no idea what the fuck you're talking about.

SniperGod
SniperGod

Don't fight :(

SomethingNew
SomethingNew

So I think what I could so is loop that algorithm 25 times one for each square and then have it return the movement necessary to get to each square given the moveFrom variable.

After that, upon clicking the object, the ball, another loop runs that sets a variable like canBeMovedTo = true for each square if the distance variable is =< (equal to or less) than unitMovement (variable or constant for the unit declaring how much movement it has).

And finally, another loops runs, which makes a square turn a different color, or perhaps makes a button (because plot twist the squares actually have hidden buttons on top of them) become visible and thus clickable. And because its clickable, after clicking the unit, the player is able to click any button that is now visible and as a result clickable, and when the user clicks that button we have more code that now perhaps asks the user 'Do you want to move here?' and if yes the sprite or the object whatever it may be but probably a sprite is moved to the new location. Something like that.

Carnalpleasure
Carnalpleasure

pirate plugins
not programming your own plugins and make experience from it, as well as money with marketplaces
not forking existing opensource plugins from github, expand on them and let other devs grow on them

Burnblaze
Burnblaze

His code implies he'd do that for every square. Yours clearly limits itself to a small subsection of the grid.
you're really grasping at straws trying to desperately be right when you clearly have absolutely no idea what the fuck you're talking about
Project much?

TalkBomber
TalkBomber

Just do pathfinding instead of whatever it is you're doing that stops working the second an arbitrary connection in the grid is broken.

TechHater
TechHater

You could make those three loops into one pretty easily, but yes, you have got a way to use it in your mind now. That's somewhere.

VisualMaster
VisualMaster

pirating plugins for UE4 sounds like a bad idea. the editor monitors you to some degree.

haveahappyday
haveahappyday

Programming sure is a lot of work

PackManBrainlure
PackManBrainlure

Switch to art.

Boy_vs_Girl
Boy_vs_Girl

Then you change the loop to something like this

for (x = 0; x < map_width_in_tiles){
for (y = 0; y < map_height_in_tiles){
if (abs(x-player.x)+abs(y-player.x) > movedistance) make_tile_unavailable(x, y);
else make_tile_available(x, y);
}
}

Same thing, irrelevant detail. Not sure if the math is exactly right but that's another irrelevant detail, the point is you're still solving the problem precisely how op imagined through 2 loops.

w8t4u
w8t4u

using proprietary marketplaces and github
not programing your own stores and repositories

Enough with the reinvention of the wheel

Poker_Star
Poker_Star

I need programming though

Need_TLC
Need_TLC

Your entire function body seems to be an irrelevant detail to you, kek. You've had to revise your pseudocode 4 times now. Maybe you're not fit to be giving him advice on what to do?

TechHater
TechHater

being Dependant on a specific game engine

takes2long
takes2long

No.

Bidwell
Bidwell

C++, Code::Blocks, SDL2
do you really hate yourself that much? what's the point of using c++ if you're going with sdl2? are you enginedevving just for the sake of it?
how is it going with UIs?

SniperGod
SniperGod

not being an idea guy

TalkBomber
TalkBomber

Making 2d game in unity

Snarelure
Snarelure

----[ Recap ]----
Game: Unknown World
Dev: Dewdneym
Tools: RPG Maker VX Ace, Paint.net
Web: dewdneym.itch.io/unknownworld, dewdneym.tumblr.com, @unknownworlddev
Progress:
+ Created new secret areas on the overworld
+ Writing more NPCs
+ Started new tileset for the jungle
- Spent too much time on my day job, not enough on this

Garbage Can Lid
Garbage Can Lid

...can you really do something else with it?
a 4d game maybe?

Sharpcharm
Sharpcharm

Why are so many of the protagonists in your games female? Do you want to be a girl anon?

TechHater
TechHater

good stuff

askme
askme

girls are hot

likme
likme

What are you even supposed to be?

TreeEater
TreeEater

i want to be a cute

TechHater
TechHater

haha why are you playing super mario bros do you want to be a plumber :)

Garbage Can Lid
Garbage Can Lid

Because women exist, anon.

hairygrape
hairygrape

I liked this screenshot until I found out the guy is the one who needs to pee.

Gigastrength
Gigastrength

because men play the games and men like women

wow

Carnalpleasure
Carnalpleasure

Who said they were female?
I just want to confuse you anon

Evilember
Evilember

My protag is actually a futanari but it's never brought up so I'm the only one who knows about it

MPmaster
MPmaster

I want to play with a cute girl

Sir_Gallonhead
Sir_Gallonhead

I would prefer a cute anthro.

Carnalpleasure
Carnalpleasure

----[ Recap ]----
Game: Cash Sample
Dev: SlowDancer
Tools: RPG Maker MV, Photofiltre, Cubase 8, Internet, Coca-Cola
Web: lemmyrodul.com
Progress:
+ Logics for the Looting sequences
+ Alarm System and Breakable Doors draft
+ Some Art polish for Looting sequences
+ Lot of new Lore defining future gameplay
+ Leaning towards definitve Art Style
+ Starting work around a website

FastChef
FastChef

guaranteed replies post
Nice bait. Here's one argument.

Stupidasole
Stupidasole

no bulge
disappointing

5mileys
5mileys

That is quit an eloquent argument indeed but despite that I have no admit I am not entirely convinced by it so I will have to ask you to provide more arguments of the same nature.

Flameblow
Flameblow

Why are there so few 3D indie games lads? Is it really that much more work than 2D?

StonedTime
StonedTime

Hentai games.

Sex scene when you win
vs
Sex scene when you lose

Which?

StrangeWizard
StrangeWizard

i wish to be the little girl ;_;

SomethingNew
SomethingNew

Yes

RavySnake
RavySnake

Win obviously. Game over sex scenes are a really stupid idea.

StrangeWizard
StrangeWizard

Yes, but we are slowly getting more 3D indies, pretty sure AGDG has more than ever

Sharpcharm
Sharpcharm

Yes but Im 6'1 and manly so it's never gonna happen, the closest I'll get to it is through videogames and fucking shemales and fem crossdressers

SomethingNew
SomethingNew

Baka it's a hentai game
Win sex scenes, lose sex scenes, gameplay sex scenes, idling sex scenes, sex scenes in the menu, in the manual and in the credits.

lostmypassword
lostmypassword

sex scene when you win at the highest difficulty, you need to ear it not just have it, may have a boring sex scene for normal win.

New_Cliche
New_Cliche

Wolf's Dungeon has all of these
We don't deserve eluku.

Poker_Star
Poker_Star

----[ Recap ]----
Game: Project Blue Rose
Dev: Hessra
Tools: GameMaker, Clipstudio
Web: projectbluerose.tumblr.com/
Progress:
+ Finished the bloody menu
+ Basic movement is in
- zero experience in programming aka problems everywhere

happy_sad
happy_sad

I don't really understand, my only gripe with SDL is how limited the built-in renderer is.

are you enginedevving just for the sake of it?
Pretty much, although I dev on Linux so engine-wise my only sensible choice would be Godot, which I might try out eventually to see what it can do. I do a lot of things in uncommon ways, like the bitwise pixel-perfect level collisions, which I think I'd have to implement myself no matter the engine.

Making UIs is ok I guess. It helps a lot that I'm rendering everything to a fixed-size backbuffer which I then scale up to fit the window, so all my items have a constant size in pixels.

Nojokur
Nojokur

tpb, rutracker, direct dling

Burnblaze
Burnblaze

Are 2D characters in a 3D enviroment acceptable outside Paper Mario?

Firespawn
Firespawn

bitwise pixel-perfect level collisions
godot already does bitwise collisions and pixel-perfect levels like in Worms is fairly easy to do, there's a tutorial about it

Harmless_Venom
Harmless_Venom

agdg approved code incoming.
this is the most autistic thing i ever did, but i love it the most because it allow efficient data driven behavior trees, a tree can be just an array i can import/export to json without trouble, and since arrays are passed as reference i can easily reference the same subtree multiple of times across the tree.

there is no switch/case in godot stable
the fastest way to do it eats too much ram
the easiest way to do it is too slow

SniperGod
SniperGod

yes, it's a neat aesthetic that hasnt been done to death

takes2long
takes2long

Huh, that's pretty cool. I'll have to give it a spin some time then, though perhaps I should wait until I've finished my game. By that time Godot 3 will be stable too.

CodeBuns
CodeBuns

Thanks.
Should I go for flippin or should I draw all 8 directions?
Now I'm thinking I might have enemies and powers and shit like that be 2D, but characters and enviroment 3D?

Flameblow
Flameblow

If my goals are to make a game like Ikaruga, what programming language/Engine/both should i learn?
Thanks.

Spazyfool
Spazyfool

I need to make some tests...

Emberfire
Emberfire

Oh and one more point, I also want my game to run on absolute toasters, which is one of the reasons I'm not using a full-fledged engine.

Ok, I'm cheating a bit with this since the game has become considerably heavier since this shot was taken and wouldn't be playable on this system anymore.

Methshot
Methshot

----[ Recap ]----
Game: Jappu -Heart of Karina-
Dev: takkongguy
Tools: rmmv
Web:takkongguy-blog.tumblr.com/
Progress:
+ Done with the chink demo,waiting friend to polish the engrish part.
- Feeling a bit burnt out

Emberburn
Emberburn

Pentium III

Methshot
Methshot

----[ Recap ]----
Game: dungeon antfarm
Dev: meatRay
Tools: Monogame
Web: meatray.com/
Progress:
+ First post that's "playable"
+ Rooms can have their spaces designed
+ Props can be spawned, including AI, Traps, and Interests
+ AI have basic behavior manager machines that will pilot them to loot
- Still need proper pathfinding for the players mazes
- Still need to make editing cost currency

kizzmybutt
kizzmybutt

are you trying to support raspberry PI?

FastChef
FastChef

Does she wear panties

Methnerd
Methnerd

Nope.

King_Martha
King_Martha

bump

WebTool
WebTool

I might actually give it a try some time, though I'm not going to sacrifice any time trying to optimize the game for it.

SniperWish
SniperWish

he actually uses design patterns and coding styles when programming his games
HAHAHAHA FUCKING KEKS

Garbage Can Lid
Garbage Can Lid

E.V.O The Search for Eden, and Shovel Knight.

Fuzzy_Logic
Fuzzy_Logic

Shovel Knight
kys yourself

farquit
farquit

My Game should take roughly 12 months to make.

Is expecting 10k$ on a kickstarter an evil thought?

likme
likme

----[ Recap ]----
Game: Nox Striga
Dev: Mez
Tools: Unity, Blender, Paint.Net, Gimp
Web: mezdritch (twitter/tumblr)
Progress:
+ Few new art/cards
+ Made some temporary "basic" model for my Sanctuary Guardian (see pic). I kind of like it...
+ Some improvements to the card generation.
- Slow progress overall.
- Need to clean-up a bunch classes and assets.

New_Cliche
New_Cliche

docs.godotengine.org/en/stable/learning/scripting/gdscript/gdscript_advanced.html

Loops are one of the first things you should look up, regardless of which language you use.

The heart and soul of every single game in existence is a giant loop.

New_Cliche
New_Cliche

Draw porn.

Gigastrength
Gigastrength

Holy shit thank you! That's exactly what I was trying to figure out. You deserve more (you)s.

w8t4u
w8t4u

Admit it anon. You hate it because it's popular. You have no actual valid criticisms.

Soft_member
Soft_member

not at all. there's plenty of popular things I enjoy

game has zero merit. catchy theme tho

Crazy_Nice
Crazy_Nice

post your content on your blog first
that way if someone tries to claim you're part of 4chan, you can say that somebody was imitating you

Emberfire
Emberfire

post content on 4chan first
nothing happens because no one cares

Need_TLC
Need_TLC

making workarounds for a workaround
i need to go even deeper

SomethingNew
SomethingNew

being this hyper-autistic that he thinks people actually care if you post on 4chan

cum2soon
cum2soon

i will add agdg logo in the game, fite me

Garbage Can Lid
Garbage Can Lid

----[ Recap ]----
Game: sports
Dev: alloyed, runninblood
Tools: love
Web: twitter.com/alloyed_devs
Progress:
+ local multiplayer mode
+ Add minigame playlist
+ fixed some old bugs
- might be at magfest?

TechHater
TechHater

Nigga i got a friend who draws pixel art, he was denied a job because he posted on "problematic websites"

askme
askme

recursive functions makes me hard

Inmate
Inmate

That's what he gets for linking his Faceberg account to 4chan

Playboyize
Playboyize

post on 4chan first
someone steals it and you have no way proving they weren't the author of the 4chan post content
post on blog first
now you can prove the author of the blog (you) is the source of the content

New_Cliche
New_Cliche

he was denied a job because he posted on "problematic websites"
AKA dodged a bullet

StrangeWizard
StrangeWizard

If a producer denies you a job because you post on "problematic sites" they are just making trash to appease the SJW crowd. No one worth shit cares what you do or where you post as long as you can do your job properly.
t.illustrator

Boy_vs_Girl
Boy_vs_Girl

How are they going to steal my models, textures and code through a webm? If they are that hellbent on stealing my content I guess I made it tbqh.

Evil_kitten
Evil_kitten

They are not as efficient as iterative functions

Carnalpleasure
Carnalpleasure

Does itch not allow non-english downloads?

AwesomeTucker
AwesomeTucker

Being popular is a valid criticism.

Harmless_Venom
Harmless_Venom

It was a pretty big studio too and it didn't happen just once.
The industry cares.

Deadlyinx
Deadlyinx

implying webm

lostmypassword
lostmypassword

Shovel Knight was a brilliant video game, if you hate it you literally can't like 2D video games.
You contrarian faggot

massdebater
massdebater

Imagine getting this mad because someone didn't like a video game.

Firespawn
Firespawn

Maybe Gamemaker?

CouchChiller
CouchChiller

I get that mad when players don't like my video game

Nude_Bikergirl
Nude_Bikergirl

if you don't like my game it'll steal your credit cards

massdebater
massdebater

I don't know man, it's pretty ridiculous to think that someone wouldn't hire him for the sole reason of browsing, after all 4chan is a fuckhuge site, hell, almost half my coworkers shit about on /tv/.

RavySnake
RavySnake

My game already has your SSN, it doesn't care if you like it or not slut.

WebTool
WebTool

how else can you explore arrays of arrays?

BunnyJinx
BunnyJinx

I know a lot of people who had trouble getting a job because they followed the wrong kind of people on their twitters.
So yeah...

Supergrass
Supergrass

having social media
they had it coming

5mileys
5mileys

Nested loops

AwesomeTucker
AwesomeTucker

95% of the 200 pages I follow are hentai/semi-explicit artists

Dreamworx
Dreamworx

The fucker's a riajuu, so are most talented people

haveahappyday
haveahappyday

obviously that can't go an unknown number of depth

WebTool
WebTool

yet another "i don post gam on 4chan because me sjw coworker will ban me from work" discussion
ctrl+f "hopoo"
0 results
you niggers just like to meme, don't you

Poker_Star
Poker_Star

How could someone even know that you post on 4chan unless you use a trip and your real name?

Playboyize
Playboyize

Takes the mind off the ever-present problems of development.

StrangeWizard
StrangeWizard

Why wouldn't you?

Nojokur
Nojokur

Probably posting peculiar memes or browsing it at your workplace.

Garbage Can Lid
Garbage Can Lid

which is why they had it coming

TalkBomber
TalkBomber

progress consistently posted on 4chan before anywhere else
gee, I wonder if they post there?

Fried_Sushi
Fried_Sushi

how many billions did Notch lose from posting on 4chan?

Bidwell
Bidwell

meanwhile lolisim dev ,who is literally making a loli rape simulator with kidnapping, pregnancy, vagina tearing and anal tearing, never broke a sweat about posting on 4chan for years now.

5mileys
5mileys

just realized 99% of my twitter is japanese

lostmypassword
lostmypassword

He made like 10 posts about 5 years ago. And not a single post since.

Need_TLC
Need_TLC

Daily reminder that Risk of Rain was a huge failure that literally made $0 because it was posted on 4chan.

King_Martha
King_Martha

unless you use a trip and your real name?
I had to think for examples of this and the only one I could find was Paul "Otaking" Johnson.

Spamalot
Spamalot

shit, really?

I guess I'm going to r/agdg now

hairygrape
hairygrape

r8 my mecha

PackManBrainlure
PackManBrainlure

Radical!

Fried_Sushi
Fried_Sushi

3/10. I don't like realism in mecha designs.

BlogWobbles
BlogWobbles

He made like 10 posts about 5 years ago. And not a single post since.
little did you know

Stark_Naked
Stark_Naked

i only come to AGDG on mondays the post

eGremlin
eGremlin

t. someone who has never had a real job in their life

no team of professionals, after spending tens of thousands of company dollars to decide to hire someone, is going to filter through their list of Twitter contacts and reject them based on that criteria

haveahappyday
haveahappyday

Getsuyōbi no Aggydaggy

idontknow
idontknow

but a machine built to do the same thing might
many resume filters aren't built to reduce noise but to reduce volume so you don't have to pay for more HR

takes2long
takes2long

If you never get an interview, then you have no idea why you didn't get an interview and blaming "Twitter followers" as the reason shows a clear lack of introspective responsibility. Ergo, the original poster is just retarded.

Dreamworx
Dreamworx

What kind of clothes would a fantasy goblin secretary wear
I didn't think I was going to be fashioning I just want to program antfarm AI.
I should be working on some more generic flat colour assets for continuing development but I feel like having a core character figured out might keep the enginedev inspiration levels up

Is it OK to mess with the details sometimes or should I be a bigger person and keep working towards the bigger picture?

PackManBrainlure
PackManBrainlure

leather, hide, fur, something barbarian yet stylish

massdebater
massdebater

Is there any tool or library that converts a 3D model to a data structure suitable for collision checking (like a bounding volume hierarchy)?

Skullbone
Skullbone

Her dress should be to right above the knee
No flat top glasses, that's too librarian

RavySnake
RavySnake

Probably way too use case specific because the granularity of the volumes required would vary wildly between projects.

Spamalot
Spamalot

This is a good idea. The character doesn't yet look enough like an actual goblin, so I'll try to keep those items in mind.
A dress is a really good starting point. Especially if it's leather. I still need the character to pull off the librarian/secretary look, as it's supposed to be to push her as the tutorial help.
I'm not sold on the halfmoon or flat top, but maybe there's something else that could work? Quill behind the goblin ears I didn't draw?

Character design is tough but fun I guess.

w8t4u
w8t4u

How do game developers generally do it then? They create them by hand?

kizzmybutt
kizzmybutt

How the fuck do I like make game. What all should be separate classes? Is my main menu a class? How about the character select screen, the actual gameplay, game over screen etc? I feel like that is needlessly cluttering everything but on the small scale that's how tutorials are doing it.

Methnerd
Methnerd

I'm saying they probably write the tools for their specific use case.

Like, do you need street fighter style hitboxes, or enough hitboxes to overlap the limbs for something like CSGO or do you just need cylinders around the entire mesh?

Sharpcharm
Sharpcharm

You use an engine so you don't have to worry about 90% of that stuff and you just like make game.

BlogWobbles
BlogWobbles

You should not be thinking about classes. You should write what it takes to get the job done and use functions or objects or whatever when they can reduce duplication.

ZeroReborn
ZeroReborn

You should do a thing in the way you think is the best way, if it turns out to be a bad way then you learn from your mistakes and do better next time, just don't waste time refactoring everything and instead focus on finishing the game.

happy_sad
happy_sad

finite state machines:
starting menu state
gameplay menu state
ingame menu state
gameover state
it should have a stack so you can have ingame menu on top of gameplay and not replace it.

New_Cliche
New_Cliche

I will get flamed by the trolls here, but you should start by establishing an LLC to cover your personal assets (computer, car, future wages) from being seized in costly litigation.

Sir_Gallonhead
Sir_Gallonhead

Recommend me a good 2D animation software.

I want to make some popeye animation but Flash is a literal piece of dog shit.

happy_sad
happy_sad

finite state machine
stack
boreal.aggydaggy.com/programming/2016/05/25/mean-clean-state-machine.html

CouchChiller
CouchChiller

These are my two side characters/waifus and I'm stuck in designing MC.
He's a young guy with military background.
How do you guys think an soldier-like MC should look like?
I'm thinking either Japaneses or German dude.

Fuzzy_Logic
Fuzzy_Logic

I am not certain but fairly confident that the framework I am using would be called an engine.

That sounds like a path that leads to failure 99 times out of a 100. Ideally I would like to get that to 80 of 100.

Illusionz
Illusionz

make him look like metal gear

happy_sad
happy_sad

this better be porn.

TreeEater
TreeEater

Anything but the whiny harem style MC. If it was my game I'd make him a cunt of a middle-aged man with a smirk and a gray streak. Smooth. but a cunt.

RavySnake
RavySnake

That sounds like a path that leads to failure 99 times out of a 100.
Nope, overthinking shit and chasing the "perfect code" unicorn is what leads to failure.
makegames.tumblr.com/post/1136623767/finishing-a-game
Step 11 talks about what you are going through.

CodeBuns
CodeBuns

Why do they have just absolute shit posture with hunched shoulders? They look like extreme beta virgins.

Poker_Star
Poker_Star

Is Metal Gear a person?

Don't bully my girls.

Like Joel in the last of us and wolverine in the last movie?

Emberfire
Emberfire

most physics libraries like bullet come with code for generating convex hulls from models

kizzmybutt
kizzmybutt

Just like make game. Once it becomes obvious you've painted yourself into a corner, refactor to the best of your abilities.

Just keep making progress above all else. If you focus on making perfect code, you'll never finish anything.

Just start with a simple state machine, just enums and branching switch statements. If that becomes too much for all your states, refactor to a solution that uses objects or whatever is language appropriate.

Crazy_Nice
Crazy_Nice

Something like that, sure. Not sure if it works within your setting but it's a break from the usual stuff.

Nude_Bikergirl
Nude_Bikergirl

The ideal 2D woman.

Lord_Tryzalot
Lord_Tryzalot

post your mecha jam progress
tfw still torn between many ideas and can't decide on one
I need to pick one by the next couple of weeks or I won't have time to actually make the game.

BlogWobbles
BlogWobbles

Is this why the mecha jam is 3 months?

FastChef
FastChef

take concept art from the internet
slap agdg logo on it for no real reason

idontknow
idontknow

I kinda like that.
I don't know why but I was stuck with a young dude like any VN protagonist, but MC being father-kinda-role could make things interesting.
Thanks, anon.

StonedTime
StonedTime

fuck off Admin, come back when you have a game

5mileys
5mileys

Father-kinda-role that eventually fucks them silly of course.

WebTool
WebTool

Who's admin? Post your game or fuck off

CouchChiller
CouchChiller

I don't know about my interpretation. I probably accidentally waifud and made the basic design too slightly lewd. I still think the glasses give a really good mentor image, so maybe I'll play around with granny glasses on a chain or something. Or a writing quill?
Spoilered because it's kind of tangent to gamedev I guess. I'll try not to spam too much.

Firespawn
Firespawn

I like it, but don't be afraid to draw feet anon.

Emberburn
Emberburn

LLC-posting is more obnoxious than artist-looking-for-programmer-posting, kys

5mileys
5mileys

Impressive how I managed to miss that giant button. I should probably take a break.
This feels like a dangerous slope to porn.

DeathDog
DeathDog

did you make an
L L C
L
C

Dreamworx
Dreamworx

why does she have a cat face?

Evilember
Evilember

There's nothing sexual about feet, it's a hurdle you must cross eventually unless you're Takeuchi.

SomethingNew
SomethingNew

jesus christ it's like you tried to make a single most fucking annoying post regarding mecha jam possible
no progress, random mecha art with agdg logo all over it for no reason, that fucking last line
the only way it could be any worse is if you picked le anime grill pic

Burnblaze
Burnblaze

don't need it, i'm safe in my country

Fuzzy_Logic
Fuzzy_Logic

World is not like your gamedev anon, aka black or white aka 1s and 0s.

haveahappyday
haveahappyday

cute girls
Thats the key ingredient

likme
likme

Where is your game?

happy_sad
happy_sad

it's literally the same guy doing the two kinds of posts too

farquit
farquit

What even spawned the idea ? I literally have not heard of one single indie dev being fucked for anything, I bet the vast majority use pirated software. The only ones that get burned are actual 100-employee studios, and they ain't dumb enough to do that shit.

Techpill
Techpill

All male-female relations are inherently sexual. If the grizzled veteran MC doesn't fuck the two operator waifus I'm not playing it.

Emberfire
Emberfire

because I sucked at doing the ^□^ face and gave up. It's absolutely trash. Maybe I'll try a different pose considering she's evil and all and should look evil when you slaughter all the adventurers.
This still feels like a trap for a victory screen.
But I should have a general portfolio for art since the main character is a lich ghost blob and she'll probably be shoehorning in whatever little story I try to deliver. If I wasn't doing this at work I'd start some pencil sketches.

Evilember
Evilember

tell me why should i post my game if you just literally said you don't even have one you piece of living garbage

WebTool
WebTool

real gamedevs have female protagonist in their game

Harmless_Venom
Harmless_Venom

they aren't dumb enough to do that shit
They get caught doing that shit all the time.

Deadlyinx
Deadlyinx

It's just one literally retarded person who thinks spamming the same shit every day qualifies as humor.

Ignoramus
Ignoramus

There are multiple female protagonists in my game but they're all over the age of 50.

Illusionz
Illusionz

LLCs don't exist outside America.

haveahappyday
haveahappyday

The LLC poster is either a paranoid schizophrenic or is just shitposting for fun. In either case, ignore it.

idontknow
idontknow

tfw lost any will for progress

Illusionz
Illusionz

So you're saying we both have no games?

Sir_Gallonhead
Sir_Gallonhead

it's fine as long as they look like loli

PackManBrainlure
PackManBrainlure

Zen garden of passive bacteria <3

Bidwell
Bidwell

Bullying mecha is easy when you have a stun gun

massdebater
massdebater

art is even more work if you 1MA

hairygrape
hairygrape

Playing other people's games more than once a week? Not gonna make it.

SniperWish
SniperWish

The important part is to keep will for the will to progress

girlDog
girlDog

what gender is the unity capsule

Snarelure
Snarelure

This. I just started with making art for my game and I'm already completely overwhelmed with the amount of work I would have to do.

Nude_Bikergirl
Nude_Bikergirl

tfw 100 twitter followers

what should i do to celebrate this milestone

Techpill
Techpill

make game

LuckyDusty
LuckyDusty

release source code

New_Cliche
New_Cliche

A bit more progress.

w8t4u
w8t4u

dirt contrasts too much

likme
likme

oval glasses
Just remember, they go over the ears
Since a goblin probably wouldn't have access to non ripped pantyhose
Maybe some dark wool stocking up to mid-thigh under her dress

Anon..

evil
Why would she be evil
She's a goblin, humans are of another race whose existence is at odds with your own
If anything a cold indifference to their death or suffering would be appropriate for a secretary-type

Illusionz
Illusionz

he doesn't have a hard on for evil sluts

Illusionz
Illusionz

Nope they're going to be old bitches.

Poker_Star
Poker_Star

yessss yessss
don't bother setting up an LLC
just focus on your game
nevermind these patents on game mechanics I hold
besides, you can always settle out of court ;)

AwesomeTucker
AwesomeTucker

Your bushes still feel too symmetrical.

Yeah, that's a foot which is part of the human body that touches the ground. You wouldn't sexualize something so dirty and stinky would you?

hairygrape
hairygrape

Your bushes still feel too symmetrical.
dirt contrasts too much
gotcha. Will try to fix that later.

Boy_vs_Girl
Boy_vs_Girl

If someone tried to sue me and I had virtually nothing to my name I would probably burn their house down and commit a variety of other violent crimes against them. Nothing to lose at that point.

LuckyDusty
LuckyDusty

i've implemented gunplay

need to add ammo

Soft_member
Soft_member

Post your Twitter, I'll be 101.

Evil_kitten
Evil_kitten

i cant modify my players hspd for a knockback effect

i thought it might be my collisions interfering but i cant do it while jumping either

something like vspd = -5; works just fine. but hspd = -10000000; does nothing at all.

any ideas? i'm using gms 1.4

viagrandad
viagrandad

There are stinkier and dirtier places worth sexualizing

idontknow
idontknow

You might not have anything now, but that's where your "future wages" come in :)

Gigastrength
Gigastrength

----[ Recap ]----
Game: Good Night, Knight
Dev: Knightdev
Tools: GM:S, Aseprite
Web: knightdev.tumblr.com/
Progress:
+ Objects physics/collisions
+ Damage from thrown objects/enemies
+ More on objects grabbing/throwing
+ New concept enemy, to be continued

Garbage Can Lid
Garbage Can Lid

You're probably explicitly setting hspd somewhere else out of state.

Soft_member
Soft_member

Please do not entertain the shitposter.

cum2soon
cum2soon

webm?

Boy_vs_Girl
Boy_vs_Girl

bullet traces
bullet hasn't arrived to that point yet
how do you fuck up something so simple

haveahappyday
haveahappyday

Like underneath the toenails

Sir_Gallonhead
Sir_Gallonhead

this

Crazy_Nice
Crazy_Nice

stop pls
I d-don't have a foot fetish and I don't want to have one

Skullbone
Skullbone

i added the bullets after i did the tracers, the code is based on this
youtube.com/watch?v=O1LTMhQubNk

like the bullets don't actually damage the player they're just supposed to look nice

cum2soon
cum2soon

Anon you what.

Methshot
Methshot

what the fuck is your game

Nojokur
Nojokur

remove the bullets, or make the tracers trace the bullets, or remove the tracers.

TreeEater
TreeEater

it's about muslim women competing against each other to become one of Muhammad's wifes.

TurtleCat
TurtleCat

----[ Recap ]----
Game:UW
Dev:
Tools:Unity
Web:
Progress:
+ Unit can be dragged from UI to be deployed

BunnyJinx
BunnyJinx

SVG :^)

Stark_Naked
Stark_Naked

foot fetish
How could you even find something as gross as feet sexual? Especially when your master takes pity on your kissless virgin self and lets you give your first kiss to her cute feet.

ZeroReborn
ZeroReborn

the tracers are the things that do the damage
it's a topdown shooter with story elements
yeah i'll do the second thing

BunnyJinx
BunnyJinx

I don't either, but we must understand that their is beauty and sexuality in all parts of the human form mostly

Unless she is a tomboy loli then I think that her toenails would be maintained and clean

TreeEater
TreeEater

animal crossing but instead of animals it's halloween monsters

Lord_Tryzalot
Lord_Tryzalot

eternal devoting

Stark_Naked
Stark_Naked

I am abandoning trying to use the gamemaker light functions because they are pretty bullshit. I'm going to just use collision_point and draw a transparent sprite until it hits a wall. My sprite is 30 pixels tall and I can get it to draw the sprite at the origin but I can't understand how to get it to keep drawing a new sprite every 30 pixels until it hits a wall. I don't want to stretch the pixel and I got this to work with the draw_line function already but it is different with a sprite I guess.

King_Martha
King_Martha

Where the fuck is my FTC update telling me how he's received another lump sum investment of tens of thousands of dollars, lost another member of the development team and still has no gameplay?

My monday is ruined without it.

AwesomeTucker
AwesomeTucker

Does story matter at all or should I just sprinkle odd random lore stuff in the background and let players "figure it out" and make up a story for me

MPmaster
MPmaster

What kind of Halloween monsters?

Fried_Sushi
Fried_Sushi

Harvest Moon with monsters was under work, but RIP.

Raving_Cute
Raving_Cute

Is this going to be the Dark Souls of /agdg/?

haveahappyday
haveahappyday

loli vampires exclusively

Supergrass
Supergrass

Anyone else feel burnout after finishing a jam game (the short jam kind, that last 1 week tops)?
I don't feel like working on any games for some time.

farquit
farquit

Maria a slut

LuckyDusty
LuckyDusty

Krita

Burnblaze
Burnblaze

Could I get you to reconsider?

LuckyDusty
LuckyDusty

I just finished my first vn, and now I want to make a shitty lewd dungeon crawler for my next project once I finish polishing and spell checking everything on muh vn.

Can ren'py do this or should I just stop being a bitch and look into unity?

what do I do

BinaryMan
BinaryMan

you
im someone else

Stupidasole
Stupidasole

There are a bunch of dungeon crawlers made in Ren'Py, even lewd ones. Especially lewd ones.

cum2soon
cum2soon

EsPecially

TechHater
TechHater

Well you're making a loli vampire Animal Crossing now, whether you like it or not.

Booteefool
Booteefool

Progress on my VR game. You ride a train loaded with money and defend it from bandits.

Methshot
Methshot

male-female relations are inherently sexual
Tell me about youre mum

MPmaster
MPmaster

She is too old to be a viable female these days.

Deadlyinx
Deadlyinx

freud?

CouchChiller
CouchChiller

Google "oedipus complex"

CodeBuns
CodeBuns

sorry anon, im making a platformer exclusively with greyscale squares right now. exclusively loli vampire animal crossing sounds incredibly fun to make though, if I could art that is.

askme
askme

I sucked on her titties as one of my first experiences in life

LuckyDusty
LuckyDusty

This is why I should have spoilered it.
I don't know anymore about the fur lining the way I did it, now that I've done a lower body. It should probably have a simpler hem and I'll make something more "goblin like" elsewhere. Like a bone hairpin?
I am now drawing feet in this thread. I should go back to aco sometime.
I couldn't decide if it was lewder to draw or not to draw underwear this was supposed to be a happy WIN CONDITION I swear to fucking god you people.

Stupidasole
Stupidasole

Eva
Good taste

Raving_Cute
Raving_Cute

Make the shirt have a lower cut.

girlDog
girlDog

lil tusk toofs sticking out :3

Emberburn
Emberburn

knocking the money off yourself
You're bad and you should feel bad

that tumbleweed
Anon, tumbleweeds are uprooted vegetation
It should be like a dried out bush

SomethingNew
SomethingNew

poal.me/s7xrtm

CouchChiller
CouchChiller

Not. NOT drawing feet I'll just be back next thread this is out of hand.
I don't want to get a bad reputation here so I'll drop the doodles on my blog for now.
Just spam an anonymous ask or something.

Fried_Sushi
Fried_Sushi

This is a good start

SniperGod
SniperGod

youtube.com/watch?v=buiLJRfpl6g

iluvmen
iluvmen

do not advertise, it is against the rules

Stark_Naked
Stark_Naked

Hah looks good, man.
Pretty satisfying watching those bandits fall and roll away.

Raving_Cute
Raving_Cute

foliage

hairygrape
hairygrape

prove it's advertisement

haveahappyday
haveahappyday

Looks cute as fuck. What's with the blue box on the right though ? It kinda breaks the composition.

kizzmybutt
kizzmybutt

posting progress on your game is advertising

BunnyJinx
BunnyJinx

mecha dressup game
so medarot?

Sir_Gallonhead
Sir_Gallonhead

is a robot that transforms into a truck copyrighted?

Spamalot
Spamalot

People can sue you for anything. The real question is will they.

takes2long
takes2long

A game where you play a mecha that transforms into a truck
You must maintain the balance of the multiverse by isekai-ing people that society will not miss into other worlds to save them, while at the same making sure not to harm your universe or bring strict legislation against trucks

idontknow
idontknow

Yeah it's too late for that slut.

CouchChiller
CouchChiller

Ye thanks.
Low priority, although noted, thanks.

eGremlin
eGremlin

unity
it really isn't that hard

StrangeWizard
StrangeWizard

the temptation to make a lewd game for Patreon neetbux rises again

Carnalpleasure
Carnalpleasure

Whats your lewd idea
Do you have the artistic talent to back it up?

Deadlyinx
Deadlyinx

If you make it you're set, if you don't (due to lack of proper art or whatever) no one will know who you are or care.

Ignoramus
Ignoramus

it's not as easy as you think if you plan to do it long term. i don't understand where this misconception of porn being easy comes from.

massdebater
massdebater

constantly fighting with yourself between two projects

BlogWobbles
BlogWobbles

not easy, just even VIABLE relative to throwing another game on steam

BinaryMan
BinaryMan

tfw have lewd idea but not artistic talent to back it up

lostmypassword
lostmypassword

he asked what it is, not how you feel.
your feelings don't matter here.

TechHater
TechHater

everyone making roguelikes or platformers
making a real game that's going to make me millions

heh, I almost feel bad for you guys

SomethingNew
SomethingNew

wiyg

Need_TLC
Need_TLC

hopoo is that you?

w8t4u
w8t4u

He didn't ask my idea he asked the other guy

Burnblaze
Burnblaze

Noob here. How do I loop this? I want to make a map by instancing a scene that has a tile. So the tiles need to go next to eachother to form the map. I could do it manually like this but it'd take forever.

I know about the built in tilemap godot has but it doesn't work very well with my game

Harmless_Venom
Harmless_Venom

anonymity in a nutshell

CodeBuns
CodeBuns

here we go again
1)you are not an artist(otherwise you would consider commissions that are easier and safer than making games)
2)you dont have the necessary willpower(you wouldn't even consider making another game before completing one if that was the case)
3)you dont have passion for porn(if that was the case you would find a way to make your own porn or commission a real artist)
4)you are a slut(you are here for money not because its your passion and want to make your dream game)

tldr:stop shitposting and go back to work fucking faggot

Illusionz
Illusionz

don't know how to make a loop
making a game

? ? ? ? ? ? ?

Booteefool
Booteefool

why do I keep doing this to myself

WebTool
WebTool

Game: Sudokube
Dev: Blank
Tools: Unity
Web: @PhilBlankGames
Progress:
+Keyboard shortcuts
+New difficulty level is partially implemented
-Playtesters are still saying the easiest levels are too hard

Bidwell
Bidwell

maths and a for loop. you need the size of the tile and the size of the map.

RavySnake
RavySnake

docs.godotengine.org/en/latest/learning/scripting/gdscript/gdscript_basics.html#for

whereismyname
whereismyname

gender fluid

Stark_Naked
Stark_Naked

Normal maps normal maps everywhere normal maps because fuck you normal maps.

massdebater
massdebater

Now draw the lower half.

Raving_Cute
Raving_Cute

does this mean the windmills aren't 70k polys anymore?

Methshot
Methshot

are you finally baking down shit like that cube that was beveled to fuck for no reason?

Deadlyinx
Deadlyinx

Any aesthetic appeal your game had is now gone

Snarelure
Snarelure

looks horrible but hey any person saying that is just a troll right?

Sharpcharm
Sharpcharm

Feel like it's a huge downgrade visually. Not trolling.

SniperWish
SniperWish

If it matters I like games with indefinite stories. When I was younger I used to read books but just bits of it, like the first chapter then the last one then chapter 3 and 4 and then chapter 7, and I enjoyed a lot completing the story using my imagination.
Am I autistic?

Methnerd
Methnerd

Am I autistic?
Without a doubt

StrangeWizard
StrangeWizard

No. This is a place of progress not softcore porn. If you want that you'll have to ask for a saucy but sfw pic on my blog or reward me next thread by encouraging my progress with (you)s and then asking for porn.

King_Martha
King_Martha

Porn is the only progress mankind has left.

Carnalpleasure
Carnalpleasure

tfw will never be able to make a loop

girlDog
girlDog

Remember this was boku's idea of emulating Animal crossing graphics: just cover every surface with a circle detail map

Need_TLC
Need_TLC

liking haruhi is autistic
kys anon

Lunatick
Lunatick

HE wasn't totally wrong thou

Boy_vs_Girl
Boy_vs_Girl

I agree anon. It's just not the place.

BinaryMan
BinaryMan

that looks fucking hideous

lostmypassword
lostmypassword

with less shit lighting and less obnoxious amounts of specular highlights this could actually be appealing desu

Harmless_Venom
Harmless_Venom

Wow that game looks pretty good. Is that really bokubedev?

Harmless_Venom
Harmless_Venom

First person AC could be neat

King_Martha
King_Martha

how is he making bokube and that?

AwesomeTucker
AwesomeTucker

How do you think people learn?
Where's your game?

hairygrape
hairygrape

my clever solution was destroyed due a limitation i didn't foresee.
there goes the time i wasted on it

Techpill
Techpill

You learn basic programming syntax on the command line before you even think about touching a framework or engine.

Sir_Gallonhead
Sir_Gallonhead

I have mechanics but i need a theme

PurpleCharger
PurpleCharger

Is AC Mobile out?!

Ignoramus
Ignoramus

post mechanics

girlDog
girlDog

im always the opposite

JunkTop
JunkTop

gaining experience or knowledge
time wasted

Inmate
Inmate

----[ Recap ]----
Game: Horror JRPG
Dev: LoneBuckshot
Tools: Unity
Web: twitter.com/LoneBuckshot & lonebuckshot.tumblr.com/
Progress:
+ Game menu functionality is done
+ Can now upgrade stats, skills and manage inventory items
+ Most core game functionality is done
+ Started to polish graphics
+ Fixing bugs and testing for overall consistency issues

RumChicken
RumChicken

I think she was doing it as a side project to learn since she doesn't know how to program

Playboyize
Playboyize

Can you fuck the plant goblin?

Bidwell
Bidwell

player.speed*dt = 2.6
player.gravity*dt = 5.3
if either of these are above 1 then 4 collision points enter a tile at once and all their code executes moving the player around randomly

PackManBrainlure
PackManBrainlure

She did it over the weekend when 3dboy was rewriting the entire game's code, so she couldn't work on boklube, and got a whole prototype done instead.

PurpleCharger
PurpleCharger

current enemy unit: moxy
current hero unit: loser
Uhh, I think your test is flipped here?

Raving_Cute
Raving_Cute

this is dark as fuck and low contrast
i know that's what you're going for but the thumbnail doesnt read at all

WebTool
WebTool

Photon, UNET, or customized Raknet implementation?

Raknet is obviously the most complex but most easily-tailored to any unique needs that might arise.
UNET is blackboxed in the LLAPI, HLAPI is questionable, HLAPI+ exists as created by users
Photon has its CCU blackboxed.

programming ability:
c# - good
c++ - beginner, relying on generalized programming knowledge from three other lang

whereismyname
whereismyname

she could have stopped referring to herself in third person

Illusionz
Illusionz

not using deterministic physics

ayyyyy

Lord_Tryzalot
Lord_Tryzalot

people play thumbnails of games

Poker_Star
Poker_Star

Please tell me this is going on Newgrounds

SniperGod
SniperGod

nvm brute forced it like the code illiterate neanderthal I am but it works now. jlmg right?

whereismyname
whereismyname

thing stops working
don't know why
don't know how to fix it

Deadlyinx
Deadlyinx

*pushes today's changes to git*
thank you god for this blessed day

Sir_Gallonhead
Sir_Gallonhead

Step through on a debugger

cum2soon
cum2soon

my engine doesn't have physics.

Playboyize
Playboyize

weird, you forgot to upload a webm

FastChef
FastChef

it's not the debug kind of bug
it's the thing doesn't work kind of bug

happy_sad
happy_sad

Please do not sexualize the sentient cabbage (female)

loser
Please do not bully the poor farmer. Getting harassed by monster girls is tiresome enough.

Yeah I know, but thanks for pointing it out still. I'm focusing on finishing the core gameplay and documenting all my code. Once that is done, then I can focus on polishing the graphics and create all the additional content like enemies, maps, items etc.

I know I'm using the same picture fore the recap for about a month now, sadly due to focusing more on code and stuff. Will post a webm of the coding results, in a hour or two.

5mileys
5mileys

physics means rigidbody simulation

mate, you move all your objects off the time step at a fixed rate - don't use delta time for movement, or you'll have horrible results as you're now learning the hard way

physicsTickRate = 1/60;
physicsAccumulator += delta time;

while(physicsAccumulator >= physicsTickRate)
{
physicsAccumulator -= physicsTickRate;

MoveYourObjects();
}

DrawYourObjects();

using anything but deterministic physics time step is basically retarded

ZeroReborn
ZeroReborn

her left hand has 4 fingers and a thumb
her right hand only has 3 fingers

Who did this to my new waifu? I'll fucking kill them.

Stark_Naked
Stark_Naked

Maybe they'll grow in if we water her properly

SniperGod
SniperGod

lock the fps of my game instead of adding basic incrementation to collision checks
sounds like a terrible idea desu

TurtleCat
TurtleCat

I started editing that to be lewd but the tits are so lopsided I no longer feel like doing it. You've won this round anon.

Evilember
Evilember

enjoy objects warping through each other when the game lags

Methshot
Methshot

oh look, anon doesn't know what incrementation is

ZeroReborn
ZeroReborn

deterministic physics time steps means locked frame rate

rotflmao maybe you should just use Unity, you don't know what you're doing

idontknow
idontknow

guy acting all high and mighty while referring to interpolation as incrementation

And physics in particular should be simulated at a fixed timestep even if your other shit is non-fixed to be stable.

gafferongames.com/post/fix_your_timestep/

Inmate
Inmate

engines are for people who know what they're doing to save time doing it, not for avoiding the need to learn something.
guy acting all high and mighty while linking the first he finds off google

RavySnake
RavySnake

Who did this
There are a lot of vile and spooky enemies in the forest, could be picture related.

Since you're a farmer, your duty is to check on your produce daily and keeping it wet at all times

I started editing that to be lewd
I'm flattered, but Moxy is pure PURE

TechHater
TechHater

Fix your timestep is a fucking classic article in the canon of gamedev articles you little newshit

Methshot
Methshot

how do racing games work? How does the game know if the player is actually following the course and not cutting 90% of it WHILE also allowing shortcuts?

5mileys
5mileys

WHILE also allowing shortcuts?
I mean, if you allow shortcuts, then the whole point is that the player Can skip 90% if such a shortcut exists

askme
askme

bounding volumes

Inmate
Inmate

you should be able to solve this

whereismyname
whereismyname

Don't let the player go anywhere that isn't either the main route or your planned shortcuts.

In simcade games if you drive too much on the grass the game gives you a time penalty or straight up kicks you out.

In MK64 the game doesn't give a fuck and you can do this: youtu.be/0XIvYyTgGMI?t=22

5mileys
5mileys

9

Carnalpleasure
Carnalpleasure

yeah but I mean, what would stop the player from doing a 360 and crossing the finish line again and again?

will look into this

iluvmen
iluvmen

what would stop the player from doing a 360 and crossing the finish line again and again?
checkpoints. invisible or not, it doesn't matter.

King_Martha
King_Martha

That cabbage will be spoilt rotten in a day, two at max. Just leave her to me.

TurtleCat
TurtleCat

I want to bury my wiener in that sea hags sagging boobies

DeathDog
DeathDog

The simple solution (maybe what is used in the MK64 video linked before) is that if the player crosses the finish line from the wrong side you set a flag that isn't unset until it is crossed from the right side or something like that, and as long as the flag is set the player can't finish a lap. That still allows for way more fuckery than checkpoints though.

Skullbone
Skullbone

bottom mmid

New_Cliche
New_Cliche

classic
no, it also only confirms my thoughts now that I read farther it in than i did an hour ago.

Raving_Cute
Raving_Cute

I'm getting early newgrounds vibe

iluvmen
iluvmen

Invisible checkpoints at major points in the circuit. That will allow you to have shortcuts but ensure the player always goes Start->A->B->C->D->E->F->Start

lostmypassword
lostmypassword

the simple solution is to just put checkpoints in. make sure that if there's a shortcut, that the same checkpoint, example $chkpoint3, is located in both the shortcut and normal track so that when you pass the finish line, it counts to make sure all the checkpoints are there and then resets

TechHater
TechHater

are you trolling me right now?

TreeEater
TreeEater

Thank you. Will keep these in mind.

massdebater
massdebater

what if I'm a money slut and also love making games

Bidwell
Bidwell

what should I call a control for backing up, as in going to the previous menu? just "back"? this will be player-facing because it can be changed, I'm asking what to call it in the controls menu

Playboyize
Playboyize

"previous menu"

BinaryMan
BinaryMan

I almost forgot, I did some UI polish and added a lore journal as well

Skullbone
Skullbone

Your game is so dark.

Skullbone
Skullbone

that doesn't really fit because you can go back and forth between different levels of menus, what it'll do is go to the next one up

AwesomeTucker
AwesomeTucker

Dark as in spooky, or dark as in low brightness?

Garbage Can Lid
Garbage Can Lid

Rather than "going back" why not just stop being at the current menu?

happy_sad
happy_sad

get a job and buy a lottery ticket

CouchChiller
CouchChiller

It is literally too dark and too low contrast, friend. Fixing this now is good.

TechHater
TechHater

Dark as in low contrast, low brightness.

Poker_Star
Poker_Star

hey friends

Techpill
Techpill

dude

nice

VisualMaster
VisualMaster

Alright, noted. I'll try to bump up the brightness and contrast, without losing the spooky feel. That the issue though, I always fear I make it too bright and it doesn't feel spooky enough. I'm going for something similar like Silent Hill 3 when it comes to the color scheme.

takes2long
takes2long

On a scale of impotent to DIAMOND, how hard is it to make an online multiplayer game with Unity?

There's a tutorial on it on Unity's website, so I'd assume it's rather intermediate.

Fuzzy_Logic
Fuzzy_Logic

use the levels too in photoshop to compare the distribution of values in your game and the screenshot you just posted.

alternatively, use your fucking eyes and notice that the sh3 screenshot has areas that are very bright

Stupidasole
Stupidasole

use the levels too in photoshop to compare the distribution of values in your game and the screenshot you just posted.
that's a smart trick, thanks for mentioning it

Crazy_Nice
Crazy_Nice

I'll look into it, thanks for the advice. Coding is what I'm primarilly good at, and I'm trying to learn more about art and drawing in general. But as I've mentioned before, I'm aware of the issue and will spend more time working on graphics once the code is done.

Spamalot
Spamalot

indie multiplayer game

dead from day 1

Methnerd
Methnerd

what do you mean?
right now pressing the menu control takes you back to the main pause menu, which I thought would be fine because there are only like 4 in the whole game, but someone gave feedback saying it should've had a way to go back to the previous (higher) menu

Illusionz
Illusionz

Here's the webm of what I'm currently working on. Polishing all the classes that inherit form the root GameEvent class. Then it will be pretty easy to swap out events on the map and whatnot.

Harmless_Venom
Harmless_Venom

not hiring a server worth of people to play your game 24/7 until it takes off

RumChicken
RumChicken

What are the menus and why would you want to go back to a higher menu?

Gigastrength
Gigastrength

Okay but how do I make it not dead from day one.

Make it widely available? ie, make it cheap and not very demanding performance wise.

Because shit, I don't see why people just make a QUAKE clone, charge ten or twenty bucks for it, and do community-inspired maps as free-lc or cheap dlc.

I mean, I know that multiplayer indies never do well, but why? What makes triple A titles last so long? GTA5 is still going strong and that's possible the worst online multiplayer experience I've ever suffered through. Shit, Mount and Blade Warband is still super popular and that shit is a good decade old.

What is the magical secret, and how does one exploit it?

Gigastrength
Gigastrength

I think programming wise you are set,
but you seriously need an artist

Carnalpleasure
Carnalpleasure

When?

Nude_Bikergirl
Nude_Bikergirl

----[ Recap ]----
Game: Harmon:i:c
Dev: AWK
Tools: Godot
Web: awk.itch.io/harmonic, twitter.com/AWKgamedev, awkgamedev.tumblr.com/
Progress:
+ Placeholder for what will be the pause menu eventually, no visuals yet but you can now quit the game now, woah
+ A bunch of fixes and improvements to the animations system
- Spent way too much time on fixing a silly bug
- Still not working on fun stuff

MPmaster
MPmaster

because it is too much work.

Garbage Can Lid
Garbage Can Lid

What do you mean by too much work? Just keeping the servers up? OR adding new content?

Just make a new map or two once a month and bam. As good as peanut butter and jaaaaam.

If you make it modable, it may have a longer life expectancy because players will be doing your job for you.

Deadlyinx
Deadlyinx

but you seriously need an artist
Am I really that bad? To be fair, most of the stuff needs to be touched up and polished though.

Emberburn
Emberburn

What is the magical secret, and how does one exploit it?
Survivorship bias. Regarding Mount and Blade, 10 years ago is 3 or 4 indie eras ago. There is almost NOTHING you can draw from anecdotes that old, when it comes to making a game in 2018.

What makes triple A titles last so long?
They have a huge initial playerbase, so if the company plays its cards right they can keep a significant, if shrinking, playerbase over time. They also obviously have money to throw at marketing, servers, and new content.

If you want to make an indie multiplayer game there are a few things you can do to make it less dead:
1. Make singleplayer the main draw.
2. Make online play either co-op, or friendly multiplayer where players can host games with their friends.
3. You might be able to purchase users on some platforms, like mobile. There's no real equivalent to this on PC yet, for better or worse. Even relationships between streamers and devs haven't been completely formalized into transactions yet.
4. I guess it's worth mentioning .io games, which survive by being trivial to start playing.

Nojokur
Nojokur

Is there a fun way to learn programming?

Emberburn
Emberburn

by making a video game

Evilember
Evilember

What's the best you can do ? Are you smart enough to work on your skills ? It all ultimately depends on that.

Deadlyinx
Deadlyinx

They do, I'm just doing it for a separate site.
When that comes out I'll update the itch build.

Crazy_Nice
Crazy_Nice

It's flash-tier. I don't think anyone is going to play your game for the art, but it's functional. You're good enough for people to start making lewds. You do have a sense for character design.

likme
likme

making a pretty silly weapon name generator
anyone want to add anything?

Boy_vs_Girl
Boy_vs_Girl

Regarding the marketing campaign thing, an indie dev could ask a twitch or other internet personality to try out their game.

Give SovietWomble or whoever is the new meme-queen a free copy for him and his buddies.

Or you could just shill it on Reddit and 4chan.

King_Martha
King_Martha

I need to make at least 20 dollars in one month to prove to my parents that money exists for indie devs.
How do I do this? Also I've heard horror stories about PayPal, but that seems like the biggest online money thing there is, should I use it?

cum2soon
cum2soon

Add a posessive prefix slot, with entries like "Anon's" and "Nodev's"

Try some other mediums / styles besides vector flash art. They may be a better fit.

Regarding the marketing campaign thing, an indie dev could ask a twitch or other internet personality to try out their game.
This is standard practice now.

Emberburn
Emberburn

Please leave Prishe out of this

takes2long
takes2long

prefix
huge, small, gigantic, tiny, broken, makeshift, light, heavy, shiny, rusty, old, new, brand new, antique,

Snarelure
Snarelure

W E W

Lunatick
Lunatick

Put a good free pay what you want game on itchio

askme
askme

So if I'm adding my game to the recap for the very first time I just copy the format that everyone is doing above?

Methshot
Methshot

I made an even nicer one, just for you. Also discovered kdenlive, now I can edit videos.
youtu.be/7tdKj3784Lo

Flameblow
Flameblow

This is serious anon, if I don't make this happen I'll have to become a wagecuck instead of being NEET. And then my dreams of dev are gone forever

TurtleCat
TurtleCat

purchase users
nani

Playboyize
Playboyize

Naturally.

SniperGod
SniperGod

started working on the player character for my wizard game

Nude_Bikergirl
Nude_Bikergirl

I need to make at least 20 dollars
find 20 middle age clients and do what you do best anon

Garbage Can Lid
Garbage Can Lid

nice nice

Lord_Tryzalot
Lord_Tryzalot

Do you just need $20 in your bank account, or will they check the itch receipts?

Literally just ebay some shit if not.

viagrandad
viagrandad

Maybe down the road

Are you smart enough to work on your skills ? It all ultimately depends on that.
Well I'm reading up on design theory, color theory and stuff like that. I try to sketch stuff every day, but since I'm doing everything myself (code, art, music, story etc.), and also I have a full time job, it takes a lot of time to get substantial progress. But yeah, I'm super excited about learning new stuff.

Well, I really like Alien Hominid and Castle Crashers, it's my all time favorite art style when it comes to games.

StrangeWizard
StrangeWizard

Check the /ic/ sticky. It's got a lot of easy to understand and quick resources for getting better at art.

haveahappyday
haveahappyday

Well, I really like Alien Hominid and Castle Crashers, it's my all time favorite art style when it comes to games.
I'm sorry my brotha but that is fucking disgusting.

GoogleCat
GoogleCat

I want to make something like that but there is no available complete free asset pack for it.

farquit
farquit

For java gamedev should I be using Swing or JavaFX?

inb4 "Neither, you should be using *insert engine or language here*."

farquit
farquit

Google "lwjgl"

Methshot
Methshot

Thanks for the advice

I'm sorry my brotha but that is fucking disgusting.
Pls no bully. I played a LOT of games on Newgrounds, back in the day. I dunno, I like the simplicity of it.

Methnerd
Methnerd

I am going to make a game one day and it will be really good

happy_sad
happy_sad

----[ Recap ]----
Game: Galactic Pocket Billiards
Dev: Sirrico-Net Games
Tools: Gamemaker
Web: sirrico.net
Progress:
+ Announced game
+ Getting ready to release demo
+ Full game maybe 75% done
+ Gee I hope it is fun
- Actually been working on it for a year

Raving_Cute
Raving_Cute

this is pretty tranquil t b h, you should be posting gifs or webms all the time. everything is smooth and calm, its nice.
can you explain whats going on in the video? ive played Falling Sand and some other particle sims like that, so I can kinda guess whats goin on

JunkTop
JunkTop

Alright.

WebTool
WebTool

LWJGL or LibGDX.

TalkBomber
TalkBomber

lag hits means you have bad netcode
Who's the idiot who made this gif? This is total misinformation about networking.

Spazyfool
Spazyfool

tfw no werewaifu

hairygrape
hairygrape

If yo have code you suspect may be the culprit but aren't finding the issue, read it backwards. It's a mental trick copywriters use to find typos that their brains don't notice.

SniperGod
SniperGod

Even if you use networking tools like Photon, you are adding layers of requirements and overheads on your design.
Everything that needs to be networked is x2~x10 more work compared to singleplayer.
and that is disregarding bug fixes.

DeathDog
DeathDog

Christ please not the lizard woman again. She destroys my heart, soul and dick.

GoogleCat
GoogleCat

first area almost complete. any improvements you guys could suggest?

Lord_Tryzalot
Lord_Tryzalot

thanks mate

SniperGod
SniperGod

it's flash tier
get an artist

For the last time artists are not free. Stop being so triggered by flash art when it's completely fine.

Supergrass
Supergrass

as some other dude said, it's not bad. It's passable for flash games.
But if you intend to charge money for your game, you either need to dramatically improve your art skill of get someone who's good.

Playboyize
Playboyize

danger should always be visible before it's dangerous

Sir_Gallonhead
Sir_Gallonhead

Would it be against your game concept to all a little randomness?
Having the enemies spawn at least in a ~64px constraint and change directions a little sooner or later could make it a lot less "debug" looking.

WebTool
WebTool

good things are not free.

CouchChiller
CouchChiller

I'm really glad you like it. So, the cast members are:
Little magenta dots: Gas from deep sea vents. Energy input for the ecosystem.
Dark green: Dead cells. Some cells can eat dead cells to gain energy.
Magenta: Passive gas eating bacteria.
Cyan: Passive gas and dead eating bacteria.
Green: Active (has a flagellum) gas eating bacteria.
Blue: Active dead eating bacteria.

I did not add predators this time, this is a zen garden after all. In the game you create your own species and create calming aquariums/ecosystems.

Nude_Bikergirl
Nude_Bikergirl

REEEEEE IT COSTS MONEY STOP HAVING TASTEEE
not even one of the three post above,it doesnt look good stop being triggered by people that dislike this "style"

SniperWish
SniperWish

actual musicbro here, used to visit agdg a long time ago and just made a track that reminds me of undertale music so I was wondering if anyone with a game that's missing music would be interested in a free track? Preferably almost compele games, or even ones that seem like they'll be completed

BlogWobbles
BlogWobbles

REEEEEE IT COSTS MONEY STOP HAVING TASTEEE
A meme user missing the entire point, how suprising.

I never complained about artists being costly you dumbfuck. I just said that not everyone has money to spare so if a programmer can only go with flash tier art he should do so and not stop because it triggers your eyes when the art is perfectly fine.

TurtleCat
TurtleCat

what music software do you usually work with ?

Illusionz
Illusionz

It's fine dude but from what I've seen those days are over, I haven't seen a game with that artstyle in maybe half a decade.

King_Martha
King_Martha

you're making it worse here, anon.
if people think it's flash tier and not good enough to be sold, dev guy needs to find a way.
The last thing he should do is settle for flash-tier art with excuses like yourself are giving.

PackManBrainlure
PackManBrainlure

when the art is perfectly fine.
except its not and that was the fucking point and using memes doesnt invalidate any of what i said,programmer art is programmer art,it doesn't look good so fuck off and hiding behind "it costs money" doesnt means jack,audience doesn't care so why should i?

Emberburn
Emberburn

Ittle Dew is flash tier and sold over 100k.

TalkBomber
TalkBomber

There's probably a nostalgia market for it at this point (flash games were 12-18 years ago, the nostalgia sweet spot). Don't be surprised if one of the next indie hits is a straight flash game style.

Carnalpleasure
Carnalpleasure

See:

Sir_Gallonhead
Sir_Gallonhead

if "there is this one example so it must be true" is your strongest point, I'll stop arguing and let you think yourself.
I'm sorry anon. I truly am.

Spamalot
Spamalot

is that an elf?

BunnyJinx
BunnyJinx

And an elfs nipple

Fuzzy_Logic
Fuzzy_Logic

cool stuff!
cells that left some smooth trails might be calming
maybe you could add a feature to make the game a desktop overlay, so you could just leave it on over your background

CodeBuns
CodeBuns

reminds me of Hollow knight, pretty good i say

Nojokur
Nojokur

one example
Isaac Binding is also flash tier.

Do you want another goalpost?

VisualMaster
VisualMaster

I bet it's the same guys complaining about flash art whenever it pops up. They're being oblivious to the market and proving them wrong is not going to make them learn.

Sir_Gallonhead
Sir_Gallonhead

one exception is all it takes for you to be one hundred percent wrong, in any topic, in any field, it's a basic axiom of objectivity.

WebTool
WebTool

those days are over
That's the thing though, I want them to come back. Those games are amazing if you ask me. Sure, I might never be able to draw things like picture related, but it's satisfying to make a game all by yourself, and that you push yourself and your skills/knowledge to the limit. I'm far from perfect, but I'm willing to learn as much as possible, and as free time allows me.

I didn't want to cause a commotion here with my art, sorry y'all. I know that not everybody likes this sort of simple graphics, but I like them a lot, and I want to make a game about the things I like, for all the people that share similar tastes as me.

RumChicken
RumChicken

i never mention that game cant succeed i said "it doesnt look good " but ok lets pretend i did

minecraft made billions so whats your point?
maybe you know that sold because GAMEPLAY?

and ittle dew is another zelda clone for what i can see

game is popular thanks to youtubers for the almost infinite replayability
its definitily the shitty art that made it successful
fuck off anon

takes2long
takes2long

there's the pause menu, the quit menu, the controls menu, and stick settings menu (which is under the controls menu)
I don't need to go back up a menu, but 1/3 of the people giving feedback (that is, one person) said he was confused why B didn't back out of menus and he wished it did

SniperGod
SniperGod

yes. Elves are best race.

Worship elves!
Love elves!
Die for elves!

King_Martha
King_Martha

What are some of the best first person grid based dungeon crawlers I can play to get inspiration for my game?

cum2soon
cum2soon

I recognize Dee-do-ritto-chan.
You are a man of culture.
Tsundere elf is the best.

SniperGod
SniperGod

we all know what elves are for

Dreamworx
Dreamworx

Worship elves
Die for elves!
What are you talking about? Elves are for rape. It's their primary function.

Boy_vs_Girl
Boy_vs_Girl

anon is still attempting
Or maybe some people appreciate the flash graphics. Or at worse doesn't care about it.

maybe you know that sold because GAMEPLAY?
Then anon really doesn't have to worry about art, since he should be focusing on gameplay anyway. So basically you made your own point useless. Congrats.

hairygrape
hairygrape

is the asian guy in the WORLD OF HORROR tweets the dev?

he's a lil cutie

Evil_kitten
Evil_kitten

You meant the other way

Emberburn
Emberburn

REMOVE ELF

Boy_vs_Girl
Boy_vs_Girl

I guess ? From what I remember he's from Poland which is a bit weird.

Fuzzy_Logic
Fuzzy_Logic

no he's the "local dev: i am growing stronger" guy (someone post it)

iluvmen
iluvmen

Looks good.
My game is filled with vile programmer's art and it is demoralizing.

Deadlyinx
Deadlyinx

Followed by the Blasphemous and Darkwood devs
I'm jealous but I really like his game.

LuckyDusty
LuckyDusty

god bless

PackManBrainlure
PackManBrainlure

Is downloading a DRM wrapped exe from steamworks supposed to be limited to 100kb/s?

kizzmybutt
kizzmybutt

That juicy shirt always gets me.

TurtleCat
TurtleCat

basically you made your own point useless. Congrats.
you cant read congrats!
my main points were
1)flash tier doesn't look good and pretending it does it's retarded
2)AGAIN i never said a game with bad art cant succeed but it doesn't help for sure
3)i wasnt arguing about that anon's game at all

have this (you),(you) need it more than i do

StrangeWizard
StrangeWizard

Do you have the one with the two male elves mocking the female orc and shouting "no dick for you!"?
Thanks in advance.

Dreamworx
Dreamworx

ban all you-posters

Skullbone
Skullbone

flash tier doesn't look good
Can you stop using your opinions as facts?

Emberfire
Emberfire

I hope you understand the difference between not personally liking an artstyle and an artstyle being objectively bad.

kizzmybutt
kizzmybutt

Um, no, Elves are superior and deserve to rule over you, filthy human.

Dreamworx
Dreamworx

Game: Sim Loli
Dev: Anon
Tools: C++
Web:
Progress:
+ refactored police to use behavior trees
+ fixed car camera/physics (kinda)
+ started work on suspicion system
+ refactored the NPC Soul (stats, etc)
+ fixed a bunch of bugs
- still lots of bugs

Harmless_Venom
Harmless_Venom

1- my opinion is a fact
2- backtracking
3- 'i was just throwing it away'
You can stop now.

Carnalpleasure
Carnalpleasure

1996
Gross
I just realized none of those lolis are real
They're already grown up now

girlDog
girlDog

Do you think people will give a fuck about remakes in HD of NES games?

pls, serious (you) only.

TechHater
TechHater

I brought Ducktales HD. Almost 250k owners according to SteamSpy.

GoogleCat
GoogleCat

I applaud you for keeping this meme going for so long
that takes serious effort

happy_sad
happy_sad

FL studio

Snarelure
Snarelure

Please don't use Code::Blocks.

Get Visual Studio (if on Windows) or CLion (if on Linux). Code::Blocks is a terrible IDE. Your only excuse is if you're deving on something that literally had <1gb of RAM.

Why are so many of the protagonists in your games female? Do you want to be a girl anon?
i wish to be the little girl ;_;

Activate loli mode then!

farquit
farquit

visual studio is fucking trash

iluvmen
iluvmen

They will but you dont have any rights to make them

Stark_Naked
Stark_Naked

So, for ripping assets, would you use either 3d ripper DX or Ninjaripper?

I want to see how other people do their models.

hairygrape
hairygrape

what is a spiritual sucessor with original art

Nojokur
Nojokur

But I won't buy Secret of Mana because forty bucks are you joking?

Firespawn
Firespawn

spiritual successor to POPEYE URBAN CHAMPION
day zero buy

Spazyfool
Spazyfool

the topology will not be accurate if you are using a ripping program.
You have to research extraction methods on a game-by-game basis to get the actual models.

hairygrape
hairygrape

Need money
Get second contract job to work after hours
No more time for personal project

I spend 12hours+ a day working on games that aren't mine. I just want to finish

Skullbone
Skullbone

visual studio for C++ is by far the best IDE for any language
except, perhaps, pycharm (for python)

TechHater
TechHater

okay.

thanks.

That's a hell of a lot of work, but I guess that's the point.

Carnalpleasure
Carnalpleasure

When should I care about optimization?

Should I care for optimizing a 2D remake of a NES game in today computers?

BinaryMan
BinaryMan

you shouldn't until people can't run it

GoogleCat
GoogleCat

Always care about it to a degree. You don't need to be autistic about it, but have it run decently small.

Practicing good habits now helps when you want to make a big game.

w8t4u
w8t4u

1- my opinion is a fact
there is a reason why flash games are dead and all the artists moved on and now use other styles.so is an opinion still an opinion if backed up with years of facts?i believe it counts as half-fact
3- 'i was just throwing it away'
oh wait do you want me to actually target the dev? honestly he is making good progress and i hope he continues but that style is horrid

2- backtracking
another (you) for (you)

kizzmybutt
kizzmybutt

Profile it. See what is taking up 80% of the time. Don't care about the small things as much.

Emberfire
Emberfire

demoing
cant get feedback if your game runs like dookie

Crazy_Nice
Crazy_Nice

When should I care about optimization in a 2D game
Fuck you you fucking frogposter. Dumbass indie codemonkey shitting out unity 2d games with more requirements than the latest AAA game. Go fuck yourself and all of your indie friends.

Stark_Naked
Stark_Naked

I checked out CLion and was about to dismiss it because of 30 day trial, but turns out I'm eligible for the free student license so I might give it a try.
Could you elaborate on what's actually wrong with Code::Blocks though?

I tried installing Visual Studio once but my laptop only has a 250GB SSD split for Windows and Linux partitions, and I didn't have the required 13GB free.

Nude_Bikergirl
Nude_Bikergirl

that anon who insults someone for asking a question
every time

whereismyname
whereismyname

I stopped using it in 2013 so I'll have to think back some more, but it was pretty day and night for me. Although not as much as dev-cpp vs Code::Blocks, but dev-cpp is just archaic and terrible.

Overall there's just way less features. The debugger is terribly integrated compared to Visual Studio's. Code::Block's debugger seemed to be buggy and very bare-bones when I was using it. There's no profiler. The auto-complete and syntax highlighting (especially for custom classes) was almost non-existent.

The only things I liked was there was more options for splitting windows, and that it used less RAM.

happy_sad
happy_sad

that subhuman frogposter who thinks they can think of themselves as highly as of "someone"

ZeroReborn
ZeroReborn

Where can I go to draw porn of your characters?

takes2long
takes2long

that anon who insults someone for laughing about someone who insults someone for asking a question
every time

AwesomeTucker
AwesomeTucker

You have been haunting these threads for quite a long while now cris, you should know this stuff already.

Emberburn
Emberburn

that subhuman retsopgorf who thinks they can think of themselves as highly as of "someone"

Lord_Tryzalot
Lord_Tryzalot

Is unity good for 2D games?

Are the new 2D features out?

Emberfire
Emberfire

How do you guys implement your GUIs?
I'm making a tool and need:

- menu bar
- windows
- basic shit like checkbox, radio, button, label
- list box

i think that's it. i'm using imgui right now, i have just three windows and i already wanna kill myself (over 1000 lines of code just to draw the windows).

Crazy_Nice
Crazy_Nice

here
recap.agdg.io
drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE

BunnyJinx
BunnyJinx

this is boring, anon you're retarded, get over it.

Burnblaze
Burnblaze

no

farquit
farquit

thats how I feel about programming. you have to write tons of code just for the simplest things..

Snarelure
Snarelure

i'm using imgui
no you arent

Dreamworx
Dreamworx

Dear ImGui to be precise.

Evil_kitten
Evil_kitten

he's using SDL
AND imgui
whut

idontknow
idontknow

refactor that shit

Firespawn
Firespawn

try to make game
it's too hard
reduce scope
repeat 3 more times
game isn't even fun

gamedev was a mistake

BunnyJinx
BunnyJinx

Now do it again but start with a smaller scope and reduce it only once

Crazy_Nice
Crazy_Nice

Welp there goes my money and dev time

haveahappyday
haveahappyday

What is your point?

Fuzzy_Logic
Fuzzy_Logic

I always try to start with a small scope, I'm always sure that this game idea is definitely simple. But then when I start to create it I realize it's actually bigger and more complex than I originally thought.

TreeEater
TreeEater

you merely proved that your idea isn't fun.

PurpleCharger
PurpleCharger

Redpill me on UML.

Nojokur
Nojokur

break it down
Instead of permanently reducing scope, take it in segments

Carnalpleasure
Carnalpleasure

it's busywork that "software architects" and people who got a degree in "software engineering" that are now managers do because it makes it look like they're doing something useful

Snarelure
Snarelure

But at the end of the day, what is fun?

Fried_Sushi
Fried_Sushi

you're making the mistake of assuming anybody cares about your editor code
imgui is specifically built for the use case where you don't care and are willing to copy paste ad-infinitum

Sir_Gallonhead
Sir_Gallonhead

Certain types of UML on a rough level can help you see issues in your architecture that you might not notice from code.

I find it's a good idea for sketching out a system, but actually writing every detail in it is just retarded.

Dreamworx
Dreamworx

----[ Recap ]----
Game: Within the Green
Dev: Anon
Tools: Unity, gimp
Web: teamsolotent.tumblr.com/
Progress:
+ added hitspark effect
+ started new npc sprites
- motivation low

likme
likme

----[ Recap ]----
Game:Elemental Knight
Dev:anon
Tools:Unity
Web:jasonpkgames.tumblr.com/
Progress:
+ Got a zoom feature in
+ Started working on giving depth to the island
- Working overtime everyday at other job, less time for the game lately.

TreeEater
TreeEater

Bloody Flesh Hammer of the Deep

lewd

5mileys
5mileys

Redpill me on using unity for 2D games.

askme
askme

Give me an asset pack with a cute girl and I'll redpill you by making a game.

BlogWobbles
BlogWobbles

motivation low
going to play your demo right now

MPmaster
MPmaster

I'm making 2D game with Unity.

Inmate
Inmate

updating rig in unity
add a bunch of bones
works fine
rename two groups
EVERY animation no longer works
unity's avatar system is apparently name based and not hierarchy based
What the fucking shit.
I can easily revert it, but I get the feeling something as essential as the avatar system should not be this finicky and easily broken.

Emberburn
Emberburn

not hierarchy based
I want you to stop and think about what you just said for a moment.

AwesomeTucker
AwesomeTucker

Redpill me on love2d for 2D games.

Need_TLC
Need_TLC

comfy

kizzmybutt
kizzmybutt

don't

Dreamworx
Dreamworx

help

CouchChiller
CouchChiller

click download anon

idontknow
idontknow

Click the red button that has text that looks like this --> "Download"
That means it will send you a copy of the game files

Stupidasole
Stupidasole

but which one

Nude_Bikergirl
Nude_Bikergirl

nothing wrong here

He just made an update and went back in time to avoid any bugs or technical problems. Everything for you!

Stupidasole
Stupidasole

Probably the newer one

RavySnake
RavySnake

why

eGremlin
eGremlin

but the file size

iluvmen
iluvmen

I'm making a sim game where you can send your operatives out on missions. Each mission has unique requirements and a specific result. How do I make it so I don't have to make 500+ mission classes?

Emberburn
Emberburn

work on game for a few months
irl gets too busy for a while
now have free time again but no motivation to work on that game
how to remotivate myself agdg?

ZeroReborn
ZeroReborn

Anime

Need_TLC
Need_TLC

that camera

StonedTime
StonedTime

Don't think about it too hard

make 1 class
What did you think classes are for

PackManBrainlure
PackManBrainlure

Abstract things into categories to paramterize your Mission class.

Like Destroy(X), Visit(Y), etc.

Those could be classes, all inheriting from a MissionObjective interface, and then each Mission instance (not class!) is just something like...

Mission a;
a.addObjective(make_unique<Kill>("Soldier", 5));
a.addObjective(make_unique<Reach>(reactor.getPosition()));

etc

Methnerd
Methnerd

sort yourself out

Evil_kitten
Evil_kitten

give me the source code

Harmless_Venom
Harmless_Venom

The dev originally shipped unnecessary debug files with the game or something like that.

Gigastrength
Gigastrength

domo

lostmypassword
lostmypassword

make a game
it's fun
wake up

Evil_kitten
Evil_kitten

You get home and set down to work on your game
You find that all the indents in all your files and backups are gone
What do you do?

Deadlyinx
Deadlyinx

Just get really fucking angry. Remember that one time?

Boy_vs_Girl
Boy_vs_Girl

i cant get angry im depressed

Deadlyinx
Deadlyinx

I push the autoindent hotkey in my engine.

Skullbone
Skullbone

Ok that makes some sense. I'll play around with the concept and see what I can come up.

Thanks anon.

Emberfire
Emberfire

there's an important question
if I'm having fun just making any features and functionality I come up with (and have important features yet to make), how do I know if my scope is too big? I've been working on my game for a year and a half and the end isn't really in sight, I don't even have levels or final art yet
I'm not worried but sometimes I feel like I should be

Evilember
Evilember

Who the fuck made you that way? You want to know why you're depressed? It's because of those pieces of shit you hate. Those stupid motherfuckers are what's keeping you from your beautiful game. You're going to let them hold you back?

iluvmen
iluvmen

FUCK YOU

JunkTop
JunkTop

I indent major blocks by selecting them and hitting tab, and then look for smaller ones, and end up missing some of them for probably two months

Harmless_Venom
Harmless_Venom

you made you that way
you are the piece of shit that you hate
you are the stupid motherfuck keeping you from making your beautiful game
you are letting you hold you back
tfw you realize this

FastChef
FastChef

Just passing by to say my idea is GOAT and ill be rich 2 years from now

RavySnake
RavySnake

THAT'S RIGHT, IT'S YOU. YOU'RE NOT GONNA TAKE SHIT FROM YOU ANYMORE. STAND UP AND FIX YOU RIGHT NOW

askme
askme

Having a tough time figuring out this LLC stuff and general liability/tax issues
But I know it's important because I'm entering the adult world of commercial business with my game, so I can't be a titty-baby who ignores these important realities

You know what I mean, right?

kizzmybutt
kizzmybutt

Same but I'm hoping I'm rich by April so I can blow six grand on the Jeanne d'Arc gatcha.

Soft_member
Soft_member

GOAT
Already made, you hack.
store.steampowered.com/app/265930/Goat_Simulator/

kizzmybutt
kizzmybutt

Would good gameplay/art stand out in a game based around a meme premise? I signed on to improve my skills a bit while working on my own game in my spare time, but idk if I should put much more effort (I've already put in a tonne and learnt a lot.) into it if it's going to get ignored in favor of the meme theme.

Emberfire
Emberfire

Ctrl-A, Ctrl-E, D

Visual Studio has auto-formatting built in.

Techpill
Techpill

a meme premise
Dead on arrival if it's ironic.

whereismyname
whereismyname

actually have a game first before worrying about it, hun

Dreamworx
Dreamworx

Hire a lawyer like not a complete fucking retard. It'll cost you about $2000 to have everything done and squared away. You'll of course have to have your accountant file your quarterly reports.

hairygrape
hairygrape

literally impossible, but my indentation is entirely algorithmic so it doesn't really matter.

StonedTime
StonedTime

tfw too creative to do legal things or taxes

Evil_kitten
Evil_kitten

The best meme games have a meme hook but are backed up by a solid understanding of game design

girlDog
girlDog

The yellow armor of this fucker reminds me so much of Morrowind, every time

TreeEater
TreeEater

So you're saying that to gain experience you joined someones meme game project and you're working on your own non-meme game on the side?

Your wording was a bit confusing

viagrandad
viagrandad

Yeah pretty much. I decided to join their project as lead programmer to experiment a bit with how to do stuff and use it as a learning experience (plus to get paid) which I can later use in my own game which I'm working on the side, which isn't meme themed.

Flameblow
Flameblow

To clarify: the gameplay is irrelevant to getting someone to start playing, but it's the main factor in how long they play. For most games, the same can be said about art and theme.

Also, what the fuck is it with people feeling like they're wasting their ideas by actually putting in the effort, even for a meme game? You want to git gud at art, right? Practice as if this was the game that will get you famous.

MPmaster
MPmaster

I've got my hot chocolate and some nice music going.

Why don't you tell me about your game, your progress, your lack of progress, anything you want.

iluvmen
iluvmen

i made a strawberry smoothie and munched on cashews n peanuts
and im wrapped in a soft blankey

w8t4u
w8t4u

Well, you're getting payed, so just do your best
Just good work ethic

Also don't forget, code is reusable
If you make a nice system, nothing stopping you from reusing anything

Methshot
Methshot

someone make a new thread so i can get firsties

RavySnake
RavySnake

I'm finally going to start my dream game!
t-tomorrow

TurtleCat
TurtleCat

Veeky Forums/thread/190475671#p190475671
Veeky Forums/thread/190475671#p190475671
Veeky Forums/thread/190475671#p190475671
let's go boys

happy_sad
happy_sad

Well, I gave CLion a quick spin but I don't really see an obvious benefit that would warrant switching. Like C::B, it integrates GDB and the provided debugging capabilities seem fairly similar. I never had any issues with the debugger integration in C::B, except when I tried to set it up on Windows. There doesn't seem to be profiler integration either in CLion. Maybe I'm missing something, but the biggest benefits I see are the helpful code style suggestions and better looking UI, which aren't enough to push me to switch right now. I'll give it a fair try with another project in the future, though.

Perhaps Visual Studio is in a class of its own, but it's not an option for me.

New_Cliche
New_Cliche

code style suggestions
What's this?

Bidwell
Bidwell

I mean this sort of things.

AwesomeTucker
AwesomeTucker

I'm working on menus to accommodate some of the first actual feedback on my game, which asked for a way to back out of menus even though the pause button does that, so now there's a back out control
after that I'll do something less annoying (menus are annoying because I have to change numbers by hand, and anything that would take that away would be a lot more complicated and weighty than what I have)

Ignoramus
Ignoramus

your scope isnt too big, youre just fucking around

iluvmen
iluvmen

I indent them all again manually and enjoy every second of it

Gigastrength
Gigastrength

thank you
although I'm not fucking around outside of one feature, and even that has usefulness to its code

viagrandad
viagrandad

that one time?
Elaborate

GoogleCat
GoogleCat

No.

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